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Gamers, in general, need Age of Conan to do well!

Even if you hate the game, or the lore, it must succeed. The entire genre of MMORPGs in general needs this game, Age of Conan, to do very well. Why? Because it could possibly take mmorpgs to a new level.Think about the possabilities that could happen if the game does well, or if it fails.

If the game fails horribly this will be a huge step back for the genre. If this game does not get a nice amount of subs, while trying a new style of combat, it will only discourage future developers from trying new things because proven systems work. Vanguard tried to do new things and it is failing miserably. There are people who are tired of playing World of Warcraft, but there simply is nothing out that is new, refreshing, and actually well done enough for them to leave that horrid game.

If, on the other hand, Age of Conan is a huge success this is a mega step forward for the gaming industry because unlike our last senario, it will help online gaming role playing games, as a whole. If this game is a hit, it will help new developers and developers in general when going to try new things.

Even if you hate the theme, or you are worried about how this style of combat can be implemented into and MMORPG, wish it the best and hope the game does well. I am sure you nor I would like to play Everquest, and World of Wacraft for another 5 years to come. I want all MMOs that are coming out to do well because it may spark an idea for a current developer which could change the industry rather than just repeat the same games in different colors. I wish Age of Conan the best, and I think you should, too!

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Comments

  • NeanderthalNeanderthal Member RarePosts: 1,861

    Yeeaaahh.....well, my problem is that I don't think AoC is going to be a step forward. 

    Ok, the combat system...maybe.  Although I have serious doubts about that.  Maybe the combat really will be an improvement and maybe it'll just be a lot of mindless button mashing or macroing.

    But other than that what is there about the game which is a step forward?  Grind for levels, grind for gear.  Raid for gear.  Go to the PvP area if you're bored.  But big guilds will probably lock down anything worth having in the border kingdoms anyway so there probably won't be much for most people do there except be a moving target for gank squads of  "uber leets".

    The game is also being set up to literally force people to join guilds and be dependant on guilds which really pisses me off.  But that's just me.  I don't like feeling like I'm forced to be another players flunky.

    But hey, I'm a terribly pessimistic and jaded guy.  I admit it.  But to date my pessimism about games has been almost 100% accurate (not that I could prove that to anyone but it makes me trust my gut feelings).  When I look at AoC I see what is essentially a WoW clone but with a hyped up combat system which I suspect will not be even remotely as dynamic as people are expecting.

     

    Edit:  This doesn't mean it won't be a good game for some people.  But I hardly think it's the critical NEW PATH for mmorpgs that you make it out to be.

     

  • flood950flood950 Member Posts: 447
    I dont see why the same couldnt be said for Warhammer either.  I do agree that a lot of the MMO gaming community does want something new.  Heck, I am playing EQII now for the first time because after WoW and VG I wasnt sure where to look for an MMO (EQII is good for now BTW if anyone needs something and hasnt tried it, at least IMO).



    Personally I am not sure AoC is going to be it.  It could be...but so could Warhammer.
  • JadarJadar Member Posts: 300

    I'm still not convinced that there is much in the way on true innovation in this game. I can't say there isn't any, I don't have enough information to draw any kind of conclusion. So far this "genre redefining" combat system looks more cosmetic than functional. I've seen the videos, there are some slick moves and apparently they can be stacked for greater effect. (Hard to say when everything drops from only one hit.) Sure it looks cool but does it do anything beyond that? Just how does one combo sequence differ from another? Much has been made of the directional attack mechanism too, but I'm not sure what that does. I mean, if I aim for a guys leg and hit it, will he spout blood from the wound? Is there localized damage? Will he favor that leg when he's running away (or chasing me)? Many people have invested allot of emotion and energy into this game, I'm not sure it's worthy of the attention.

    I don't like seeing PC based games fail because it only serves to strengthen the console market. Obviously with regard to this game I'm ambivalent. Lets see, DirectX 10, Vista Ready and an XBox360 version, it looks to me like the parties that really need this title to succeed are Microsoft, Nvidia and ATI. It's value to gamers has yet to shown.

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  • daarcodaarco Member UncommonPosts: 4,276

    I will play AoC. But i dont think it will have much new.

    Ok, the combat system sounds fun....but that is old news. it should have been done long ago.

    The game im really waiting for is http://www.darkfallonline.com/  if you want to read about taking MMO to a NEW  level, this is it.

  • ManmadegodManmadegod Member Posts: 501
    Conan will do well if it is done well... Conan will do bad if it is bad....



    As for Darkfall, I was really hyped about that game about 8 years ago when I still played Ultima Online and they announced it.... 8 years later, I am highly doubtful if it will ever come out in my lifetime and I am only 20 years old.
  • whitedelightwhitedelight Member Posts: 1,544

    The game is not adding completely new things other than combat and that is all you guys are seeming to focus on. ALL MMOS that come out need to do well. People take notice of failures in other games. Do you not think that if AOC or WAR flops that people down the road will look back and think twice about trying new things because the community didnt accept it?

    If the combat in AoC becomes a hit, somebody else will take that combat and make it even better. On the topic of WoW clone lol, it is far from it and I would suggest researching these games before you make statements like that.

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  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by daarco


    I will play AoC. But i dont think it will have much new.
    Ok, the combat system sounds fun....but that is old news. it should have been done long ago.
    The game im really waiting for is http://www.darkfallonline.com/  if you want to read about taking MMO to a NEW  level, this is it.

    Exactly, it should have been done long ago. But it wasn't why is that? Because people kept doing the tried and true combat system and people were worried about creating something new and having it not work.

    You will be waiting for Darkfall for many more years. It was originally announced in 01-02 and I had followed it since then and became a huge fanboi of the game but after years and years of waiting, the people claiming vaporware seem to be telling the truth. Not only that, but that NEW LEVEL would have worked a couple years ago when the hype was still there. It is dying now.

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  • ManmadegodManmadegod Member Posts: 501
    The combat system depends on how intuitive it is as opposed to a chore that you have to use your best combo all the time in PvE to level up.... shrug, honestly.... A lot of room for error in a system like that imo that isn't based on a skill system but instead linear levels.... I think a skill system would have done AoC a lot more justice at a tradeoff of a bit more work.
  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by Jadar


    I'm still not convinced that there is much in the way on true innovation in this game. I can't say there isn't any, I don't have enough information to draw any kind of conclusion. So far this "genre redefining" combat system looks more cosmetic than functional. I've seen the videos, there are some slick moves and apparently they can be stacked for greater effect. (Hard to say when everything drops from only one hit.) Sure it looks cool but does it do anything beyond that? Just how does one combo sequence differ from another? Much has been made of the directional attack mechanism too, but I'm not sure what that does. I mean, if I aim for a guys leg and hit it, will he spout blood from the wound? Is there localized damage? Will he favor that leg when he's running away (or chasing me)? Many people have invested allot of emotion and energy into this game, I'm not sure it's worthy of the attention.
    I don't like seeing PC based games fail because it only serves to strengthen the console market. Obviously with regard to this game I'm ambivalent. Lets see, DirectX 10, Vista Ready and an XBox360 version, it looks to me like the parties that really need this title to succeed are Microsoft, Nvidia and ATI. It's value to gamers has yet to shown.
    You do not need Vista, nor DX10 to play this game and still have it look nice. Most of the pictures and footage of the game is on the dx9 versions. The game has already built up the hype and go to their official forums to see the huge player base it has already built.

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  • andrewattheUandrewattheU Member Posts: 35
    who cares about Conan.  Warhammer will be the new game that everyone goes to
  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by Manmadegod

    The combat system depends on how intuitive it is as opposed to a chore that you have to use your best combo all the time in PvE to level up.... shrug, honestly.... A lot of room for error in a system like that imo that isn't based on a skill system but instead linear levels.... I think a skill system would have done AoC a lot more justice at a tradeoff of a bit more work.
    Again you are not reading what these posts are about. The post is about games that are trying new things need to do well because it helps the genre of mmorpgs. If the game does good, people down the road will take this and make it better. If it flops, developers will shy away from trying new combat.

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  • alyndalealyndale Member UncommonPosts: 936
    Someone explain to me, in layman's terms, what exactly is so ground-break about the fighting mechanics of this game?  Not sure exactly what I'm missing here?



    Additionally, I do believe folks need to focus on their current MMO, RPS, or FPS until a beta comes out.  We should be very careful about over-hyping anything until it has had a thorough run-threw in beta.



    Speculation also harms game development.  I won't name names, but I dare say most folks on these forums know which particular MMO over-extended itself to the point where there was very little "wiggle" room for all of the bugs it had on the day of actual release.

    All I want is the truth
    Just gimme some truth
    John Lennon

  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by alyndale

    Someone explain to me, in layman's terms, what exactly is so ground-break about the fighting mechanics of this game?  Not sure exactly what I'm missing here?



    Additionally, I do believe folks need to focus on their current MMO, RPS, or FPS until a beta comes out.  We should be very careful about over-hyping anything until it has had a thorough run-threw in beta.



    Speculation also harms game development.  I won't name names, but I dare say most folks on these forums know which particular MMO over-extended itself to the point where there was very little "wiggle" room for all of the bugs it had on the day of actual release.
    I am not trying to overhype the game but I always read the "I hope X game flops" topics and they do not make sense. If a game does well it makes MMOs in the future better off because of it. It is not ground breaking as a whole, but in MMORPGs it is new. They are starting something that could move away from the auto attack movement, And this game is already in beta. It has been for some time, go on youtube and look at some of the leaked footage.

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  • ManmadegodManmadegod Member Posts: 501
    Originally posted by whitedelight

    Originally posted by Manmadegod

    The combat system depends on how intuitive it is as opposed to a chore that you have to use your best combo all the time in PvE to level up.... shrug, honestly.... A lot of room for error in a system like that imo that isn't based on a skill system but instead linear levels.... I think a skill system would have done AoC a lot more justice at a tradeoff of a bit more work.
    Again you are not reading what these posts are about. The post is about games that are trying new things need to do well because it helps the genre of mmorpgs. If the game does good, people down the road will take this and make it better. If it flops, developers will shy away from trying new combat.



    Yes I understand what you are saying risk in development versus pay off but you also have to understand that if the games combat isn't done well then it should flop... :p





    If it is a solid system it will get it's notice and others will follow suit...
  • whitedelightwhitedelight Member Posts: 1,544
    Exactly what I am trying to say but everyone else but you seemed to interpret it as ONLY AGE OF CONAN rather than all decent MMORPGs need to do well so the gaming industry can continue to advance rather than just remake the same games in different skins.

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  • ManmadegodManmadegod Member Posts: 501
    Originally posted by whitedelight

    Exactly what I am trying to say but everyone else but you seemed to interpret it as ONLY AGE OF CONAN rather than all decent MMORPGs need to do well so the gaming industry can continue to advance rather than just remake the same games in different skins.


    I'd really like to see more skill based games... I'd buy skill based games even if they weren't that great to support people who like to have an open progression system.
  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by alyndale

    Someone explain to me, in layman's terms, what exactly is so ground-break about the fighting mechanics of this game?  Not sure exactly what I'm missing here?



    Additionally, I do believe folks need to focus on their current MMO, RPS, or FPS until a beta comes out.  We should be very careful about over-hyping anything until it has had a thorough run-threw in beta.



    Speculation also harms game development.  I won't name names, but I dare say most folks on these forums know which particular MMO over-extended itself to the point where there was very little "wiggle" room for all of the bugs it had on the day of actual release.



    They aren't trying to reinvent the wheel. What is groundbreaking about what they are doing, is they taking excellent systems that have been all too often overlooked by the MMORPG genre and putting them together for the very first time.

    For example, when was the last time you did an MMO quest that actually meant something? When was the last time you and your freinds had to use a very high level of large group tactics to defeat another army? When was the last time you had to think about what you were doing when you advanced your character? When was the last time you had ingame customer service agents that actually gave a damn AND knew what they were doing? When was the last time your 2+ years of playing the game counted more than the cash some newb used to buy a fully equipped max character?

    Depending on what MMORPGs you have played, you might have experienced some or maybe even all of the above. But I'll bet just about anything not a single MMO you have played embodies more than two. AoC includes every last one.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • NeanderthalNeanderthal Member RarePosts: 1,861
    Originally posted by whitedelight


    The game is not adding completely new things other than combat and that is all you guys are seeming to focus on.
    But see, we don't really know yet whether the combat will actually be an improvement.  And it is the ONLY thing that might be noticably different from the standard formula.  Other than the combat system it's pretty much the same ol' stuff all over again.
    If the combat system is good then people will take notice regardless of any speculating we do here before the game has been released.
     ALL MMOS that come out need to do well.
    Why?  I don't understand that thinking at all.  That's like saying all resturaunts should do well regardless of the quality of food and service.   If a resturaunt opened that only served uncooked rats and made you wait two hours to be served....well hey, let's hope it does well. 
    That comparison is not meant to apply to AoC, by the way.  I'm just trying to make a point.
     People take notice of failures in other games.
    As well they should.
     Do you not think that if AOC or WAR flops that people down the road will look back and think twice about trying new things because the community didnt accept it?
    I won't talk about WAR because I haven't looked at it as closely.  But as far as AoC is concerned I have to ask; why would AoC failing have any impact on other devs trying new things?  You yourself admitted that the only new thing AoC is trying is the combat system.  And if that is done well I'm sure people will take note of it even if the game is an overall failure.
    Actually I would tend to think that if EQ/WoW clones start failing it might actually encourage some real innovation.
    If the combat in AoC becomes a hit, somebody else will take that combat and make it even better.
    I agree.
    On the topic of WoW clone lol, it is far from it and I would suggest researching these games before you make statements like that.
    I've done plenty of research on AoC.  And I didn't make the "WoW clone" comment just to slam the game.  It really is very similar.  Discounting the theme and setting it's the same basic design as WoW.
    Why don't you tell me why it's not a WoW clone because I see a lot of similarities.
    Level based----check
    PvE areas separated from PvP areas---check
    Gear grinding----check
    PvE raiding----check
    Static world----check
    Can't lose items----check
    No real death penalty----check
    Oh well, blah blah blah.  The point is that it's just another levels-and-loot game with some PvP areas thrown in that are almost certainly going to be completely meaningless for most people.
  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by Neanderthal

    Originally posted by whitedelight


    The game is not adding completely new things other than combat and that is all you guys are seeming to focus on.
    But see, we don't really know yet whether the combat will actually be an improvement.  And it is the ONLY thing that might be noticably different from the standard formula.  Other than the combat system it's pretty much the same ol' stuff all over again.
    If the combat system is good then people will take notice regardless of any speculating we do here before the game has been released.
    I am not claiming the combat is good, but if the game does well with its new combat system, this will open up doors for future games
     ALL MMOS that come out need to do well.
    Why?  I don't understand that thinking at all.  That's like saying all resturaunts should do well regardless of the quality of food and service.   If a resturaunt opened that only served uncooked rats and made you wait two hours to be served....well hey, let's hope it does well. 
    That comparison is not meant to apply to AoC, by the way.  I'm just trying to make a point.
    You took it the wrong way. I said they need to do well, not they should do well regardless of quality. We should want all games to do well because it opens up ideas for other developers.
     People take notice of failures in other games.
    As well they should.
     Do you not think that if AOC or WAR flops that people down the road will look back and think twice about trying new things because the community didnt accept it?
    I won't talk about WAR because I haven't looked at it as closely.  But as far as AoC is concerned I have to ask; why would AoC failing have any impact on other devs trying new things?  You yourself admitted that the only new thing AoC is trying is the combat system.  And if that is done well I'm sure people will take note of it even if the game is an overall failure.
    Actually I would tend to think that if EQ/WoW clones start failing it might actually encourage some real innovation.
    Because if the game fails, the combat will go with it and we may be stuck in the generic auto attack era for forever. Judging by your comments it seems you have not researched AOC that much either and made assumption though so I will get to that later.
    If the combat in AoC becomes a hit, somebody else will take that combat and make it even better.
    I agree.
    On the topic of WoW clone lol, it is far from it and I would suggest researching these games before you make statements like that.
    I've done plenty of research on AoC.  And I didn't make the "WoW clone" comment just to slam the game.  It really is very similar.  Discounting the theme and setting it's the same basic design as WoW.
    Why don't you tell me why it's not a WoW clone because I see a lot of similarities.
    Level based----check
    PvE areas separated from PvP areas---check
    Some areas have both PVE and PVP
    Gear grinding----check
    The game is not that gear centric
    PvE raiding----check
    The game is focused on pvp raiding
    Static world----check
    Can't lose items----check
    Wrong
    No real death penalty----check
    You can lose items
    Oh well, blah blah blah.  The point is that it's just another levels-and-loot game with some PvP areas thrown in that are almost certainly going to be completely meaningless for most people.

    No Blah blah blahs.  WoW is PVE based, AoC and WAR are both PVP based. Just because there is a leveling system and they have zones does not make them WoW clones. WoW focuses on PVE raiding and AoC focuses more on PvP raiding. This game has a single player mode for up to level 20. You can build your own houses and strongholds and you have to defend them. Enemies (NPC) will also build their own places as the game goes on and eventually try to attack you as well.

    Another thing that is supposed to separate AoC is the AI used for NPCs. I think you should go back to the AoC site and read a little bit more about before throwing a 10 minute review together.

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  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by Neanderthal

    Originally posted by whitedelight


    The game is not adding completely new things other than combat and that is all you guys are seeming to focus on.
    But see, we don't really know yet whether the combat will actually be an improvement.  And it is the ONLY thing that might be noticably different from the standard formula.  Other than the combat system it's pretty much the same ol' stuff all over again.
    A.) Not true, but more on that later. B.) As far as I am concerned, even if the combat system is a complete flop, it still will be a vast improvement over autoattack systems.
    If the combat system is good then people will take notice regardless of any speculating we do here before the game has been released.
     ALL MMOS that come out need to do well.
    Why?  I don't understand that thinking at all.  That's like saying all resturaunts should do well regardless of the quality of food and service.   If a resturaunt opened that only served uncooked rats and made you wait two hours to be served....well hey, let's hope it does well. 
    It is a matter of proof of concept, you know very well how poorly the MMORPG genre is doing right now. If games like AoC fail badly, developers will have even less reason to attempt to break away from the EQ/WOW formulae. Whatever you feel about what AoC is doing, you have to admit it is at least trying for a different gameplay feel, and developers will take notice of that.
    That comparison is not meant to apply to AoC, by the way.  I'm just trying to make a point.
     People take notice of failures in other games.
    As well they should.
     Do you not think that if AOC or WAR flops that people down the road will look back and think twice about trying new things because the community didnt accept it?
    I won't talk about WAR because I haven't looked at it as closely.  But as far as AoC is concerned I have to ask; why would AoC failing have any impact on other devs trying new things?  You yourself admitted that the only new thing AoC is trying is the combat system.  And if that is done well I'm sure people will take note of it even if the game is an overall failure.
    There are a several systems in AoC that are brand new aside from the combat, several items that have been used very rarely, and several items that are significantly improved upon. I will list a few examples of each later.
    Actually I would tend to think that if EQ/WoW clones start failing it might actually encourage some real innovation.
    Dozens of those clones have been failing for quite some time, it ain't workin'
    If the combat in AoC becomes a hit, somebody else will take that combat and make it even better.
    I agree.
    On the topic of WoW clone lol, it is far from it and I would suggest researching these games before you make statements like that.
    I've done plenty of research on AoC.  And I didn't make the "WoW clone" comment just to slam the game.  It really is very similar.  Discounting the theme and setting it's the same basic design as WoW.
    Why don't you tell me why it's not a WoW clone because I see a lot of similarities.
    Level based----check
    Level/skill hybrid system. This is about as far as a game can possibly get from WOW's autostat allocation, while still technicall qualifying as level based.
    PvE areas separated from PvP areas---check
    Only correct on a PvE server, and only partly correct even then.
    Gear grinding----check
    PvE raiding----check
    The above two points are heavily in contention, and are not fact as of yet, you should know that. Or at any rate, the point of raiding being a significant factor.
    Static world----check
    A truly dynamic world is impossible in any kind of decently sized MMORPG. The closest you can get is a changing and ongoing storyline that occaisionally changes the map during the more significant events. Such a dynamic storyline is already present here.
    Can't lose items----check
    Only correct on a PvE server
    No real death penalty----check
    Oh I don't know about that, the loss of a significant portion of my blood money, plus a random inventory item seems significant to me. Of course, I will be playing on a PvP server, which has different rules.
    Oh well, blah blah blah.  The point is that it's just another levels-and-loot game with some PvP areas thrown in that are almost certainly going to be completely meaningless for most people.



    All right, I promised to list some things that have never been done before aside from the real time combat:

    -spellweaving

    -soul corruption

    -semi to exceptionally realistic mounted combat

    -true collision detection, including characters getting the crap trampled out of them by aforementioned cavalry.

    -formation combat that actually means something tactically, and doesn't leave players screaming at their leaders to turn it off so they don't all die (Shadowbane anyone?)

    -crafting levels advanced by quests, not grinding.

    Items that have been used only rarely, and are usually ignored by the average developer:

    -skill/level hybrid system, properly done, this embodies the best of both worlds.

    -overarching storyline that is constantly and consistantly in motion

    -guild city sieges, both PvE and PvP

    -voiceover NPC communication with multiple dialogue options

    -customizable equipment

    Items that have been significantly improved over what is commonly seen on the market:

    -Combat AI: A lone enemy might run, set up an ambush and/or get help from its pack/band/nest/etc. before attacking if it feels outmatched. Enemies of all kinds are likely to go for the weakest in a crowd, people trying to "tank" will have to physically block their path.

    -out of combat AI: The cities are alive with activity as NPCs fulfill their current "needs". Think a couple hundred Sims left on their own, only these guys don't piss themselves out of stupidity. NPCs, and the people they know, will treat you differently depending on what they know (and what they think they know) about you. For example, that widow you helped out before might wave and give you a much warmer greeting than before you did the related quest, whether or not you actually engage her in conversation.

    -Whatever the final result of the debate over raiding may be, Its been shown quite clearly that even if there is any advantage towards raiders and their gear, said advantage is minimal at worst.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by Aelfinn

    Originally posted by Neanderthal

    Originally posted by whitedelight


    The game is not adding completely new things other than combat and that is all you guys are seeming to focus on.
    But see, we don't really know yet whether the combat will actually be an improvement.  And it is the ONLY thing that might be noticably different from the standard formula.  Other than the combat system it's pretty much the same ol' stuff all over again.
    A.) Not true, but more on that later. B.) As far as I am concerned, even if the combat system is a complete flop, it still will be a vast improvement over autoattack systems.
    If the combat system is good then people will take notice regardless of any speculating we do here before the game has been released.
     ALL MMOS that come out need to do well.
    Why?  I don't understand that thinking at all.  That's like saying all resturaunts should do well regardless of the quality of food and service.   If a resturaunt opened that only served uncooked rats and made you wait two hours to be served....well hey, let's hope it does well. 
    It is a matter of proof of concept, you know very well how poorly the MMORPG genre is doing right now. If games like AoC fail badly, developers will have even less reason to attempt to break away from the EQ/WOW formulae. Whatever you feel about what AoC is doing, you have to admit it is at least trying for a different gameplay feel, and developers will take notice of that.
    That comparison is not meant to apply to AoC, by the way.  I'm just trying to make a point.
     People take notice of failures in other games.
    As well they should.
     Do you not think that if AOC or WAR flops that people down the road will look back and think twice about trying new things because the community didnt accept it?
    I won't talk about WAR because I haven't looked at it as closely.  But as far as AoC is concerned I have to ask; why would AoC failing have any impact on other devs trying new things?  You yourself admitted that the only new thing AoC is trying is the combat system.  And if that is done well I'm sure people will take note of it even if the game is an overall failure.
    There are a several systems in AoC that are brand new aside from the combat, several items that have been used very rarely, and several items that are significantly improved upon. I will list a few examples of each later.
    Actually I would tend to think that if EQ/WoW clones start failing it might actually encourage some real innovation.
    Dozens of those clones have been failing for quite some time, it ain't workin'
    If the combat in AoC becomes a hit, somebody else will take that combat and make it even better.
    I agree.
    On the topic of WoW clone lol, it is far from it and I would suggest researching these games before you make statements like that.
    I've done plenty of research on AoC.  And I didn't make the "WoW clone" comment just to slam the game.  It really is very similar.  Discounting the theme and setting it's the same basic design as WoW.
    Why don't you tell me why it's not a WoW clone because I see a lot of similarities.
    Level based----check
    Level/skill hybrid system. This is about as far as a game can possibly get from WOW's autostat allocation, while still technicall qualifying as level based.
    PvE areas separated from PvP areas---check
    Only correct on a PvE server
    Gear grinding----check
    PvE raiding----check
    The above two points are heavily in contention, and are not fact as of yet, you should know that. Or at any rate, the point of raiding being a significant factor.
    Static world----check
    A truly dynamic world is impossible in any kind of decently sized MMORPG. The closest you can get is a changing and ongoing storyline that occaisionally changes the map during the more significant events. Such a dynamic storyline is already present here.
    Can't lose items----check
    Only correct on a PvE server
    No real death penalty----check
    Oh I don't know about that, the loss of a significant portion of my blood money, plus a random inventory item seems significant to me. Of course, I will be playing on a PvP server, which has different rules.
    Oh well, blah blah blah.  The point is that it's just another levels-and-loot game with some PvP areas thrown in that are almost certainly going to be completely meaningless for most people.



    All right, I promised to list some things that have never been done before aside from the real time combat:

    -spellweaving

    -soul corruption

    -semi to exceptionally realistic mounted combat

    -true collision detection, including characters getting the crap trampled out of them by aforementioned cavalry.

    -formation combat that actually means something tactically, and doesn't leave players screaming at their leaders to turn it off so they don't all die (Shadowbane anyone?)

    -crafting levels advanced by quests, not grinding.

    Items that have been used only rarely, and are usually ignored by the average developer:

    -skill/level hybrid system, properly done, this embodies the best of both worlds.

    -overarching storyline that is constantly and consistantly in motion

    -guild city sieges, both PvE and PvP

    -voiceover NPC communication with multiple dialogue options

    -customizable equipment

    Items that have been significantly improved over what is commonly seen on the market:

    -Combat AI: A lone enemy might run, set up an ambush and/or get help from its pack/band/nest/etc. before attacking if it feels outmatched. Enemies of all kinds are likely to go for the weakest in a crowd, people trying to "tank" will have to physically block their path.

    -out of combat AI: The cities are alive with activity as NPCs fulfill their current "needs". Think a couple hundred Sims left on their own, only these guys don't piss themselves out of stupidity. NPCs, and the people they know, will treat you differently depending on what they know (and what they think they know) about you. For example, that widow you helped out before might wave and give you a much warmer greeting than before you did the related quest, whether or not you actually engage her in conversation.

    -Whatever the final result of the debate over raiding may be, Its been shown quite clearly that even if there is any advantage towards raiders and their gear, said advantage is minimal at worst.

    Very well posted good sir.

    image

  • severiusseverius Member UncommonPosts: 1,516
    Originally posted by whitedelight

    Originally posted by Neanderthal

    Originally posted by whitedelight


    The game is not adding completely new things other than combat and that is all you guys are seeming to focus on.
    But see, we don't really know yet whether the combat will actually be an improvement.  And it is the ONLY thing that might be noticably different from the standard formula.  Other than the combat system it's pretty much the same ol' stuff all over again.
    If the combat system is good then people will take notice regardless of any speculating we do here before the game has been released.
    I am not claiming the combat is good, but if the game does well with its new combat system, this will open up doors for future games
     ALL MMOS that come out need to do well.
    Why?  I don't understand that thinking at all.  That's like saying all resturaunts should do well regardless of the quality of food and service.   If a resturaunt opened that only served uncooked rats and made you wait two hours to be served....well hey, let's hope it does well. 
    That comparison is not meant to apply to AoC, by the way.  I'm just trying to make a point.
    You took it the wrong way. I said they need to do well, not they should do well regardless of quality. We should want all games to do well because it opens up ideas for other developers.
     People take notice of failures in other games.
    As well they should.
     Do you not think that if AOC or WAR flops that people down the road will look back and think twice about trying new things because the community didnt accept it?
    I won't talk about WAR because I haven't looked at it as closely.  But as far as AoC is concerned I have to ask; why would AoC failing have any impact on other devs trying new things?  You yourself admitted that the only new thing AoC is trying is the combat system.  And if that is done well I'm sure people will take note of it even if the game is an overall failure.
    Actually I would tend to think that if EQ/WoW clones start failing it might actually encourage some real innovation.
    Because if the game fails, the combat will go with it and we may be stuck in the generic auto attack era for forever. Judging by your comments it seems you have not researched AOC that much either and made assumption though so I will get to that later.
    If the combat in AoC becomes a hit, somebody else will take that combat and make it even better.
    I agree.
    On the topic of WoW clone lol, it is far from it and I would suggest researching these games before you make statements like that.
    I've done plenty of research on AoC.  And I didn't make the "WoW clone" comment just to slam the game.  It really is very similar.  Discounting the theme and setting it's the same basic design as WoW.
    Why don't you tell me why it's not a WoW clone because I see a lot of similarities.
    Level based----check
    PvE areas separated from PvP areas---check
    Some areas have both PVE and PVP
    Gear grinding----check
    The game is not that gear centric
    PvE raiding----check
    The game is focused on pvp raiding
    Static world----check
    Can't lose items----check
    Wrong
    No real death penalty----check
    You can lose items
    Oh well, blah blah blah.  The point is that it's just another levels-and-loot game with some PvP areas thrown in that are almost certainly going to be completely meaningless for most people.

    No Blah blah blahs.  WoW is PVE based, AoC and WAR are both PVP based. Just because there is a leveling system and they have zones does not make them WoW clones. WoW focuses on PVE raiding and AoC focuses more on PvP raiding. This game has a single player mode for up to level 20. You can build your own houses and strongholds and you have to defend them. Enemies (NPC) will also build their own places as the game goes on and eventually try to attack you as well.

    Another thing that is supposed to separate AoC is the AI used for NPCs. I think you should go back to the AoC site and read a little bit more about before throwing a 10 minute review together.


    For myself it will be the AI that makes or breaks the title.  Gears of War, imo, showed us a glimmer of what AI can bring to any game.  Tabula Rasa as well has been talking about their AI programming.  It will be nice when mobs start reacting other than with the normal attack attack special attack attack retreat routines we have seen for several years now.
  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by severius

    For myself it will be the AI that makes or breaks the title.  Gears of War, imo, showed us a glimmer of what AI can bring to any game.  Tabula Rasa as well has been talking about their AI programming.  It will be nice when mobs start reacting other than with the normal attack attack special attack attack retreat routines we have seen for several years now.
    AI? That at least has been pretty well covered, it uses a Maslow pyramid system to simulate real life "needs".

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • LeojLeoj Member Posts: 98
    Originally posted by Manmadegod

    Originally posted by whitedelight

    Exactly what I am trying to say but everyone else but you seemed to interpret it as ONLY AGE OF CONAN rather than all decent MMORPGs need to do well so the gaming industry can continue to advance rather than just remake the same games in different skins.


    I'd really like to see more skill based games... I'd buy skill based games even if they weren't that great to support people who like to have an open progression system.

    That is exactly what I'm looking for...TCOS is completly skill based, weapons and armor don't mean a thing...now that is something that should do well.  A system like theirs could end auto attack very easily.

    image

  • RNitestalkerRNitestalker Member UncommonPosts: 26
    Originally posted by Aelfinn

    Originally posted by Neanderthal

    Originally posted by whitedelight


    The game is not adding completely new things other than combat and that is all you guys are seeming to focus on.
    But see, we don't really know yet whether the combat will actually be an improvement.  And it is the ONLY thing that might be noticably different from the standard formula.  Other than the combat system it's pretty much the same ol' stuff all over again.
    A.) Not true, but more on that later. B.) As far as I am concerned, even if the combat system is a complete flop, it still will be a vast improvement over autoattack systems.
    If the combat system is good then people will take notice regardless of any speculating we do here before the game has been released.
     ALL MMOS that come out need to do well.
    Why?  I don't understand that thinking at all.  That's like saying all resturaunts should do well regardless of the quality of food and service.   If a resturaunt opened that only served uncooked rats and made you wait two hours to be served....well hey, let's hope it does well. 
    It is a matter of proof of concept, you know very well how poorly the MMORPG genre is doing right now. If games like AoC fail badly, developers will have even less reason to attempt to break away from the EQ/WOW formulae. Whatever you feel about what AoC is doing, you have to admit it is at least trying for a different gameplay feel, and developers will take notice of that.
    That comparison is not meant to apply to AoC, by the way.  I'm just trying to make a point.
     People take notice of failures in other games.
    As well they should.
     Do you not think that if AOC or WAR flops that people down the road will look back and think twice about trying new things because the community didnt accept it?
    I won't talk about WAR because I haven't looked at it as closely.  But as far as AoC is concerned I have to ask; why would AoC failing have any impact on other devs trying new things?  You yourself admitted that the only new thing AoC is trying is the combat system.  And if that is done well I'm sure people will take note of it even if the game is an overall failure.
    There are a several systems in AoC that are brand new aside from the combat, several items that have been used very rarely, and several items that are significantly improved upon. I will list a few examples of each later.
    Actually I would tend to think that if EQ/WoW clones start failing it might actually encourage some real innovation.
    Dozens of those clones have been failing for quite some time, it ain't workin'
    If the combat in AoC becomes a hit, somebody else will take that combat and make it even better.
    I agree.
    On the topic of WoW clone lol, it is far from it and I would suggest researching these games before you make statements like that.
    I've done plenty of research on AoC.  And I didn't make the "WoW clone" comment just to slam the game.  It really is very similar.  Discounting the theme and setting it's the same basic design as WoW.
    Why don't you tell me why it's not a WoW clone because I see a lot of similarities.
    Level based----check
    Level/skill hybrid system. This is about as far as a game can possibly get from WOW's autostat allocation, while still technicall qualifying as level based.
    PvE areas separated from PvP areas---check
    Only correct on a PvE server, and only partly correct even then.
    Gear grinding----check
    PvE raiding----check
    The above two points are heavily in contention, and are not fact as of yet, you should know that. Or at any rate, the point of raiding being a significant factor.
    Static world----check
    A truly dynamic world is impossible in any kind of decently sized MMORPG. The closest you can get is a changing and ongoing storyline that occaisionally changes the map during the more significant events. Such a dynamic storyline is already present here.
    Can't lose items----check
    Only correct on a PvE server
    No real death penalty----check
    Oh I don't know about that, the loss of a significant portion of my blood money, plus a random inventory item seems significant to me. Of course, I will be playing on a PvP server, which has different rules.
    Oh well, blah blah blah.  The point is that it's just another levels-and-loot game with some PvP areas thrown in that are almost certainly going to be completely meaningless for most people.



    All right, I promised to list some things that have never been done before aside from the real time combat:

    -spellweaving

    -soul corruption

    -semi to exceptionally realistic mounted combat

    -true collision detection, including characters getting the crap trampled out of them by aforementioned cavalry.

    -formation combat that actually means something tactically, and doesn't leave players screaming at their leaders to turn it off so they don't all die (Shadowbane anyone?)

    -crafting levels advanced by quests, not grinding.

    Items that have been used only rarely, and are usually ignored by the average developer:

    -skill/level hybrid system, properly done, this embodies the best of both worlds.

    -overarching storyline that is constantly and consistantly in motion

    -guild city sieges, both PvE and PvP

    -voiceover NPC communication with multiple dialogue options

    -customizable equipment

    Items that have been significantly improved over what is commonly seen on the market:

    -Combat AI: A lone enemy might run, set up an ambush and/or get help from its pack/band/nest/etc. before attacking if it feels outmatched. Enemies of all kinds are likely to go for the weakest in a crowd, people trying to "tank" will have to physically block their path.

    -out of combat AI: The cities are alive with activity as NPCs fulfill their current "needs". Think a couple hundred Sims left on their own, only these guys don't piss themselves out of stupidity. NPCs, and the people they know, will treat you differently depending on what they know (and what they think they know) about you. For example, that widow you helped out before might wave and give you a much warmer greeting than before you did the related quest, whether or not you actually engage her in conversation.

    -Whatever the final result of the debate over raiding may be, Its been shown quite clearly that even if there is any advantage towards raiders and their gear, said advantage is minimal at worst.


    amen brother
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