Ok there was one thing in your replies that caught my attention and could possibly make me admit that I am at least partly wrong if it turns out to be true.
That thing about item loss. You said that when you die you lose a random inventory item? Since when? It's true that I don't keep up with AoC info as much as I once did so I must have missed it if they changed that.
Clarify this for me if you would:
Under what conditions do you lose an item?
Does that include equiped items or only things in your "backpack"?
Are any items exempt from being lost? For example; if you have the <Fancy Ass Sword of Flaming Diarrhea> that you got from raid grinding can it be lost just like any other item or is tagged by some code to protect it from loss.
If you really can lose ANY item you have on you then you guys could convince me that the game won't be so item-centric and PvE raid centric. So here is your chance to make someone on a message board admit that they were wrong. Please clear this up for me and feel free to use dev quotes. I'll probably go check the AoC site again in a while anyway just to look into this.
I believe so long as you kill somebody withing a correct level range it randomizes 1 equipped item that they can loot. It is the best of both worlds because you may get an upgrade and you may not.
If raiding items are a 10 in WoW crafted items would be a 7. If raiding items in AoC are a 10, crafted items are a 9.
Also, I believe they said something along the lines of if you grief people over and over and over, the guards in town will kill you and extra things become lootable from your corpse, to prevent griefing(you get in no trouble for pvp in the border kingdoms).
Ok there was one thing in your replies that caught my attention and could possibly make me admit that I am at least partly wrong if it turns out to be true. That thing about item loss. You said that when you die you lose a random inventory item? Since when? It's true that I don't keep up with AoC info as much as I once did so I must have missed it if they changed that. Clarify this for me if you would: Under what conditions do you lose an item? Does that include equiped items or only things in your "backpack"? Are any items exempt from being lost? For example; if you have the <Fancy Ass Sword of Flaming Diarrhea> that you got from raid grinding can it be lost just like any other item or is tagged by some code to protect it from loss. If you really can lose ANY item you have on you then you guys could convince me that the game won't be so item-centric and PvE raid centric. So here is your chance to make someone on a message board admit that they were wrong. Please clear this up for me and feel free to use dev quotes. I'll probably go check the AoC site again in a while anyway just to look into this.
From what I recall, it is any random item not currently equipped. It can be looted by the victor of a PvP battle while on a PvP server, and on some servers may simply be lost in PvE as well. They did not mention any exemptions from such a loss.
I'm trying to find the quote, and am honestly beginning to wonder if I saw it being said on IRC. But in any case, untill I do find it, this should be enough for the moment.
"Will we have PvP servers? Yes.
Will they have item looting? Yes.
Will it be full looting? No. "
Athelan
No, its not directly conclusive in terms of the above statement, but it still indicates more than just the blood money. I'll be back with the real proof as soon as I find it/remember where the bloody hell I saw it.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
From what I recall, it is any random item not currently equipped. It can be looted by the victor of a PvP battle while on a PvP server, and on some servers may simply be lost in PvE as well. They did not mention any exemptions from such a loss. I'm trying to find the quote, and am honestly beginning to wonder if I saw it being said on IRC. But in any case, untill I do find it, this should be enough for the moment. "Will we have PvP servers? Yes.
Will they have item looting? Yes.
Will it be full looting? No. "
Athelan No, its not directly conclusive in terms of the above statement, but it still indicates more than just the blood money. I'll be back with the real proof as soon as I find it/remember where the bloody hell I saw it.
I don't doubt that you're having trouble finding it because I just did a lot of digging and I can't find anything that says that items will ever be lost. The most conclusive thing I found was a dev quote saying that you would NEVER lose any items. But that was from 2005 so it could be obsolete information. The problem is, I haven't found anything to contradict that old info.
But what you just said, "....any random item not currently equipped." pretty much makes the whole thing pointless anyway if that is the way it works. If it's only unequiped items then really the only thing you stand to lose is whatever vendor trash you happen to be carrying.
I'll assume that you guys understand why I got interested when you meantioned item loss. If there really was unqualified item loss then the game COULDN'T be massively item-centric. If there was unqualified item loss then then it couldn't be a massive gear grind.
But I can't find any information to confirm this and from what you just said it would NOT be unqualified item loss but would rather be limited only to carried items (i.e. vendor trash) and your equiped items would never be at risk.
I'm currently looking forward to both Age of Conan and Warhammer on-line. But I mostly want to see AoC prevail as it is (or at least appears to be) such a step forward in MMO's. Warhammer, while it looks good, isn't really trying much new fundamentally.
I love the genre, but I'm sick to death of the same recycled crap - and even more sick of those with closed minds and open wallets that give devlopers no reason or motivation to innovate, but I won't get into that
Comments
Ok there was one thing in your replies that caught my attention and could possibly make me admit that I am at least partly wrong if it turns out to be true.
That thing about item loss. You said that when you die you lose a random inventory item? Since when? It's true that I don't keep up with AoC info as much as I once did so I must have missed it if they changed that.
Clarify this for me if you would:
Under what conditions do you lose an item?
Does that include equiped items or only things in your "backpack"?
Are any items exempt from being lost? For example; if you have the <Fancy Ass Sword of Flaming Diarrhea> that you got from raid grinding can it be lost just like any other item or is tagged by some code to protect it from loss.
If you really can lose ANY item you have on you then you guys could convince me that the game won't be so item-centric and PvE raid centric. So here is your chance to make someone on a message board admit that they were wrong. Please clear this up for me and feel free to use dev quotes. I'll probably go check the AoC site again in a while anyway just to look into this.
I believe so long as you kill somebody withing a correct level range it randomizes 1 equipped item that they can loot. It is the best of both worlds because you may get an upgrade and you may not.
If raiding items are a 10 in WoW crafted items would be a 7. If raiding items in AoC are a 10, crafted items are a 9.
Also, I believe they said something along the lines of if you grief people over and over and over, the guards in town will kill you and extra things become lootable from your corpse, to prevent griefing(you get in no trouble for pvp in the border kingdoms).
From what I recall, it is any random item not currently equipped. It can be looted by the victor of a PvP battle while on a PvP server, and on some servers may simply be lost in PvE as well. They did not mention any exemptions from such a loss.
I'm trying to find the quote, and am honestly beginning to wonder if I saw it being said on IRC. But in any case, untill I do find it, this should be enough for the moment.
"Will we have PvP servers? Yes.
Will they have item looting? Yes.
Will it be full looting? No. "
Athelan
No, its not directly conclusive in terms of the above statement, but it still indicates more than just the blood money. I'll be back with the real proof as soon as I find it/remember where the bloody hell I saw it.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
I don't doubt that you're having trouble finding it because I just did a lot of digging and I can't find anything that says that items will ever be lost. The most conclusive thing I found was a dev quote saying that you would NEVER lose any items. But that was from 2005 so it could be obsolete information. The problem is, I haven't found anything to contradict that old info.
But what you just said, "....any random item not currently equipped." pretty much makes the whole thing pointless anyway if that is the way it works. If it's only unequiped items then really the only thing you stand to lose is whatever vendor trash you happen to be carrying.
I'll assume that you guys understand why I got interested when you meantioned item loss. If there really was unqualified item loss then the game COULDN'T be massively item-centric. If there was unqualified item loss then then it couldn't be a massive gear grind.
But I can't find any information to confirm this and from what you just said it would NOT be unqualified item loss but would rather be limited only to carried items (i.e. vendor trash) and your equiped items would never be at risk.
I'm currently looking forward to both Age of Conan and Warhammer on-line. But I mostly want to see AoC prevail as it is (or at least appears to be) such a step forward in MMO's. Warhammer, while it looks good, isn't really trying much new fundamentally.
I love the genre, but I'm sick to death of the same recycled crap - and even more sick of those with closed minds and open wallets that give devlopers no reason or motivation to innovate, but I won't get into that
Do not fail us AoC!!
Which FF Character Are You?