Im a TCOS noob, so help me out if I'm missing something here... but:
I just heard about this game, downloaded every trailer, screenshot, and read every interview on the web...
The artwork alone sucked me in -- distinctly European, harkening back to my days in highschool reading Heavy Metal magazine... the illustrated realism was beautiful --
The skill system and class system, body types, races... Post apocalyptic...
I was thinking "more more!"
Until Iearned that gear has ZERO impact on your character's abilities. Stop right there. "WHAT?!"
One of the *greatest* joys in any MMO is showing off your hot new rare drop in the village. This sets you apart from other players and makes you feel good. If clothing and armor sets in TCOS serve little purpose other than to cosmetically set you apart from your peers, then WTF exactly is the point?
Seeing someone walk by you in difficult to obtain endgame gear is a rush... you want to get to that level (maybe), or obtain that gear yourself. Vice-Versa as well.. walking around in sick endgame gear makes you feel good.
Is this game basically going to be Halloween? You dont know who the hell is what class cause anyone can wear everything, and its just costume dress up? You can put points in skills and weapons, but so what? Basically everyone is the same with little reward for endgame accomplishments, rare drops, or crafting.
Lame.
Please prove me wrong here.... ??? I really wanted to love this game.
Comments
I havent delved too much unto the game, just watched it with one eye. It is a different concept, but not entirely bad.
I have played City of Heroes a long time and it was one of the most enjoying times I had. And guess what: items had
no effect either! Still it was a thrilling, good and exciting game. Ppl did not have the envy, the frustration and other letdowns
of gear competition. In CoH you dress to make a character, a style - YOU. It isn't such a bad thing. But I dont know IF
in Chronicles REALLY gear has no effect at all. They are trying to make several things quite different tho, so I would not be
surprised. It might either be a big hit or a big desaster, as it turns out. After Archlord, D&L and now Vangaurd, I grew
sceptical with so called "innovations".
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Another mark in the plus column for TCOS.
I'm not sure if I like the idea of gear having no effect at all but I very much love the idea of no uber loot. If it has to be one way or the other I'll take "no effect" over "uber phat lewts" any day.
I've been wanting to get interested in this game since I read that article that said there won't be any raiding in the game. But for some reason I can't seem to get motivated to look into it much. I don't even know why. But this little tidbit of info helps some.
Exactly what you're describing is exactly the kinds of things TCoS is against. You know that whole "I'm better than you because I can spend 400% of my life playing this game" bull. It's not about rushing to the end-game either for that matter. You're dearly mistaken if you think there aren't rare drop armors but they don't allow you to auto-pwn everyone. You actually have to have skill to auto-pwn people, go figure. There's sigals too, some of which make your armor glow and stuff. The devs said that you can 'make your own epics' out of them, which personally I think is a lot better.
This game is going to be based on your skill as a gamer rather than the amount of time you can sit in front of you comp. Besides the combat system in this game alone is just a great idea in my opinion.
Currently I'm playng EVE Online because I like the idea of not being in front of the computer all day but still becoming better as a character and also the ability to impact the game. TCOS is also going to have the ability to impact the game world with statues guilds and houses. I'm really liking all the inovations in this game, I'd suggest that you atleast give this game a try. However if you'd rather be known for getting that uber gear that took you two months rather than being the most skilled pvper, then stay away from this game.
2. You will still be enhancing your character's weapon and skills with sigils. And better yet, the upgrades aren't carved in stone. So you could either make your skills faster or slow with more damage.
3. Even when the devs say you can look cool from day 1 doesn't mean you couldn't look even better.
4. Most of the "endgame" items will be hard to get, and as I understood it, will most of the time need a recipe and a load of ingredients to make one.
All in all, tcos won't offer insane profit for the 24/7 gamer. It will a little more easy on the more casual gamer. Still, not requiring you to join a raiding guild and grind over and over of the high level places with tens of other people doesn't mean getting high level content couldn't be hard.
Some upgrade components will also have lvl restriction.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Obviously now Spellborn is going to make it to release etc, and I entirely love every concept of the game. The only thing that worries me is that without auto-attack there will be a LOT of mouse clicking. Now don't get me wrong, I love the concept of no auto-attack, but clicking for everything is going to get on the nerves of a fair few people.
I just wonder what other people's veiws are on this, and if they have concerns about just how often your going to be pushing the mouse button.
I'm still waiting for that beta invite I won here on mmorpg.com *COUGHCOUGH*
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
If the game wont have rare drops, or will have easy system of getting rare drops, kudos to the game.
At least you got one part right.
WTB Shadowbane 2
If the game wont have rare drops, or will have easy system of getting rare drops, kudos to the game.
At least you got one part right.
Ironically, I agree in part with his post, however the actual terms of the post I dont tend to agree with. One of the best, and probably most profound reasons people play MMORPG's is for a sense of acheivement. People want to be better, stonger, have rare items, higher skills because these are what they are used to basing this acheivement factor on.
Spellborn is like all other MMORPG's in the sense that they offer the possibilities of acheivement, its an industry wide thing. However acheivements in this game are different.
In WoW (I still play WoW because I enjoy the game) you can PvP for a while, and then buy some equiptment with honor, everyone else can eventually buy the same stuff as well, with the eventual outcome being everyone having access to this set. IN TCoS winning the PvP in the arena can unlock a statue of your character in quarterstone. Everyone will see YOU were one of, if not THE BEST. It wont be a case of "I want to hardcore and get the same gear as that guy" but "I want to beat him" instead of just acheiving something, you become the standard of acheivement, and people see YOU as their goal. Each time this PvP event comes, the bar is raised, you dont keep your acheivement forever, unless you acheive consistantly, and the acheivement isnt going to vanish into your bank after 2 months of raiding, and eventually be sold or destroyed.
To make my point clear, I am 100% in favour of the "no auto attack" feature, I just hope that were not going to end up clicking 20 times per kill in PvE, PvP I dont care how many times I click as long as I win lol.
If the game wont have rare drops, or will have easy system of getting rare drops, kudos to the game.
At least you got one part right.
LOL. You're certainly entitled to your opinion. Spoken (most likely) from someone who has NEVER raided successfully or accomplished anything in any MMO beyond PVP or solo-grind/crafting. For me, MMO means MASSIVELY MULTIPLAYER, and part of the challenge therein means working together with large groups of people to accomplish LARGER goals for great rewards (rare as hell loot). I enjoy showing off my accomplishments, being a part of server firsts, and competing with other guilds for progress.
A noob, however, I'm not -- I have have played MMO's (not counting MUDs) since UO in 97, and succesfully raided through EQ, EQII, SWG, and WoW - clearing every major instance and boss, (Yes Naxx, AQ40, Kara, Gruuls). So putting me down in that regard is bullshit my friend. Everyone is entitled to their own play style, so try to have respect for the fact that there are people (a great many of them) in every MMO that are there to accomplish more than the next guy and push the limits of character advancement and tear through the endgame.
A person who hates the idea of rare drops is probably someone who doesnt have the time (or skill) to obtain them.
Now, lets please get back to discussing TCOS.
Im hoping in some way that the systems in spellborn really do allow you to acheive something. If you want to push your character and guild to te limit, then you try taking over one of the realms in spellborn. The game offers what the genre needs, you want "rare" things and you want to show it off. Then how about taking on spellborn, owning your own statue in the game, being the first to discover something, or belongning to a guild that owns one of the realms. Those are acheivements with strong bragging rights attached, your the guy who's guild is the best on the server because they dominated the Arena, or your the guy who unlocked "area x" for everyone because of your actions. In WoW your just another guy who's got enough time and people in his guild to get some item that every other guy in every other guild like that has enough people to get.
if you surmise that only 5% of the WoW population ever raids regularly thats 425,000 people divide that equally between 9 classes and you have the result that only 47,500 people have the same equiptment you do. I would hardly call that rare.
WTF is the difference?
Skill? Nah more like twitch and connection speed.
This is going to be another game that sound good looks good and fails good.
Agreed. There are plenty of games to play that emphasize going out for items that win battles for you. I have not looked into this game a whole ton but I have to agree that gear not being the deciding factor will definately drive my interest up.
To the OP: I know it may make YOUR day or be a really awesome moment to be able and show off that great loot drop you just got, but in alot of cases THAT overwhelms the game and to me it really detracts from the game experience if I talk to people and all they want to do is show me what they just got. There are other accomplishments to be had, other ways to advance yourself than just that one thing. I also don't agree with your generalization that would basically pit me as someone who doesn't have the "skill" or time to do these things simply because I don't mind the idea rare drops having less of an effect on gameplay.
It's good to have goals to shoot for, but I wouldn't look at this as a bad thing.