So, I've been having a discussion with some guy over on GameFAQs, and he claims GW isn't an MMO because
1) it's free
2) it isn't "declared" one, whatever that means
Of course, I'm arguing that it is, in fact, an MMO, but I thought I'd share in the fun, so anyone interested can always visit this link:
ClickI'm the ReIgN oF aPoCaLyPsE guy. I actually gave him this site as a reference, how over half a million members made GW rank second in the best MMO list, yet he still refuses to listen. Funny, that
Comments
it's multiplayer
it's online
I think you win.
Still trying to figure out what the hell that is supposed to mean.
----ITS A TRAP!!!----
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Currently Playing: VCO
Waiting for: Florensia, Age of Conan, Aion, & Guild Wars 2.
http://www.guildwars.com/support/faq/prophecies-faq.php
has the answer.
Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?
Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest.
Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map.
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.
Players in Guild Wars can play with or against players from around the world in the global tournaments and arenas. And while players are initially placed in a region based on their selected language (so that there is a greater likelihood that others will be speaking their language) they can join up in the always-available International District to form parties and to play with anyone from anywhere in the world.
Its also not really a persistent world. Everytime you exit a map, the map resets. its not ONE world either, its split in multiple, smaller worlds, each time a player exits the town.
I wrote a detailed article about this subject on my blog, check it out if your intrested in this kind of thing.
www.gameloading.blogspot.com/2007/01/when-is-game-mmorpg.html <- link to article
nvm actually
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Still waiting for your Holy Grail MMORPG? Interesting...
It's massive, multiplayer and online. All three qualifications to be an MMO are present regardless of what the devs say... Devs are often the last people you should be listening to for various obvious reasons.
Add to that the fact that the semantics of the acronym MMO are so ambiguous that it’s literally impossible to define it.
If ignorant people want to keep arguing this, let them. Means I don’t have to sift through as much unintelligent drivel when discussing subjects that matter.
- Burying Threads Since 1979 -
from wikipedia
"Although strictly a massively multiplayer online role-playing game (MMORPG), Guild Wars has important differences from other games in this genre; to emphasize these distinctions, ArenaNet calls the Guild Wars games cooperative/competitive online role-playing games (CORPGs)."
source:
http://en.wikipedia.org/wiki/Guild_Wars
Games i'm playing right now...
"In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com
http://www.mmodeals.net/games/guild_wars/index.php
"Guild Wars is not an MMORPG," said Jeff Strain, producer of the game.
It means the Devs or the owning company havent said its a MMO. Which they havent they have actually said it isant one.
And that is why those who insist it is one will always lose despite the inane argument that the devs opinion's dont count for or whatever reason is stated.
no doubt it is an MMO
Thanks
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"Speaking haygywaygy or some other gibberish with your mum doesn't make you foreign."
-baff
its not a MMO , but it as 3 million players , and u can play with diferent people everyday.
its a MMCORPG
massive multiplayer cooperative online role playing game
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
Counterstrike is an MMO!
Diablo is an mmorpg! Heck, even command& conquer: Generals is an mmorpg! every online game in existance is an mmorpg!
So what, you think you know better than the developers? Pfft.
Still waiting for your Holy Grail MMORPG? Interesting...
Officially by Guild Wars they don't define it as a mmo, but for each person it is up to their own minds whether they regard it as a mmo or not. There are good arguments for and against it being a mmo really.