Guild Wars is not an MMO game and really shouldn't be on this site. There is nothing about the game that makes it an actual MMO. It is more similar to Diablo 2 playing over battlenet. I don't see Diablo 2 listed here on the site. Or Neverwinter Nights 1&2 those are more similar to Guild Wars.
Which is Fine. Arenanet doesn't call the game an MMORPG and why should they? The game is a good game for what it was meant to be.
Now if only they had done away with all of the boundries while moving and the lack of jumping.
Currently playing: LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too: Bioware games (Dragon Age & Star Wars The Old Republic)
Hehe I think we may both be right! Gameloading resents any game being higher in the ratings then WoW. He also loves Asian grind fests, it seems likely that killing mobs is the only type of gameplay that matters to him.
Lets not pretend you know any of my standpoints, it only makes you look stupid. you clearly have no clue what my standpoints and oppinions are.I have mentioned many, many times that I don't care about the ratings on this website. I have nothing against Guild Wars, in fact, I have spend many hours playing the game,I think its a great game. I only argue that its not an mmorpg. I suggest you actually stick to the subject instead of making pointless assumptions about people you don't know.
Sheesh lighten up. I was merely poking some light fun at some of your well established posting tendencies.
If Instancing makes games not MMOs, then isn't endgame for WoW not technically a MMO?
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
If Instancing makes games not MMOs, then isn't endgame for WoW not technically a MMO?
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting.
The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group.
That is the difference.
What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
Currently playing: LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too: Bioware games (Dragon Age & Star Wars The Old Republic)
i dont see why people are arguin what type of game this is. its a fun game and thats all you need to know. who cares what it is consisdered. anyways if the people who made the game say it is a corpg not a mmo then thats what it is. i think and hope the people who made the game know what they are makin. sure it does have some mmo elements but its isnt considered that. a corpg is like a subcategory of the mmo. case closed.
I'm the ReIgN oF aPoCaLyPsE guy. I actually gave him this site as a reference, how over half a million members made GW rank second in the best MMO list, yet he still refuses to listen. Funny, that
Is GW a MMO? Definitely probably yes
I am the type of player where I like to do everything and anything from time to time.
Originally posted by CaesarsGhost out of curiosity:
If Instancing makes games not MMOs, then isn't endgame for WoW not technically a MMO?
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting. The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group. That is the difference. What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
ohh yeah ? in guildwars doesnt matter where u are , instance or town you can chat with all acounts sold , thats 3 million plus. something in wow you cant , you are not able to chat with someone from another server.
and this is the reason guildwars is more massive then wow.
becose chating is all u can do with other people in any mmo.
if guildwars is a chat room , so are all the other mmos.
in guildwars when im in a instance with 7 random bros , i can talk with 100 people on my friends list , i can talk with another group of 100 people in my guild , and i can talk with another 900 people from the other 9 guilds in my allience.
thats 1107 people i can chat , wispering friends , talking in guildchat with guildies , and talking in allience chat with allience guys , plus the 7 bros on team chat. that is preaty much massive to me.
and if you collect IGN in a paper on the side of your computer , you can always type a IGN and wisper , even if its not on any of this lists.
it is virtualy possible to chat with 3 million people , doesnt matter where u are in the game.
out of curiosity: If Instancing makes games not MMOs, then isn't endgame for WoW not technically a MMO?
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting.
The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group.
That is the difference.
What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
Originally posted by Gameloading Originally posted by neoteo
Originally posted by Cabe2323
Originally posted by CaesarsGhost out of curiosity: If Instancing makes games not MMOs, then isn't endgame for WoW not technically a MMO?
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting. The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group. That is the difference. What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
JUST FREAKING BEAT THAT
Its called IRC.
just show me a irc server with 3 million people , i want to see it.
If Instancing makes games not MMOs, then isn't endgame for WoW not technically a MMO?
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting.
The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group.
That is the difference.
What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
JUST FREAKING BEAT THAT
Its called IRC.
just show me a irc server with 3 million people , i want to see it.
I'd like to see a GW servers with 3 million people first.
Originally posted by Gameloading Originally posted by neoteo
Originally posted by Gameloading
Originally posted by neoteo Originally posted by Cabe2323 Originally posted by CaesarsGhost out of curiosity: If Instancing makes games not MMOs, then isn't endgame for WoW not technically a MMO?
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting. The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group. That is the difference. What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
JUST FREAKING BEAT THAT
Its called IRC.
just show me a irc server with 3 million people , i want to see it.
I'd like to see a GW servers with 3 million people first.
did you read my posts ? ... do you have guildwars ?
you can chat with anyone in guildwars , doesnt matter what territory , what disctric , what chapter , what kind of char ...
Well then WC3, Diablo 2, and SC are all mmos... in their chat rooms you can talk to people from each of those games. The thing with Guild Wars its not a mmorpg. Not because you don't have to pay. Not because you dont have to grind to a high level. Not because you don't have sucky pvp. Not because you have instanced gaming. But because like someone already said... the massiveness you get is at the town which is a chat room with the games engine.
I played GW once and its not my cup of tea, I couldn't get into it, but bored till AoC or WAR comes out. So im not a hater.
But in other mmos in town, you can tell everyone to go outside or travel way across the map and you'll be able to interact with them. You can bring your entire guild for a skirimish against another group in the actual world. Its more about the interaction with other people rather then chatting or interacting with a few.
Is GW a mmorpg? Most, including myself, say no.
Is GW a good game? Many people like it and I heard has the best PVP, so most likely it is
Darkfall for now.
Quit bashing games YOU don't like! Including WoW, you know you liked it before you got burned out.
Its mainly divided judging by this topic Plus, with various websites like wiki and mmorpg.com citing it as a mmorpg and various other sites such as Guild Wars itself citing it as a corpg. Nevertheless, it can be agreed that Guild Wars 2 will satisfy the critics.
If Instancing makes games not MMOs, then isn't endgame for WoW not technically a MMO?
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting.
The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group.
That is the difference.
What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
JUST FREAKING BEAT THAT
Its called IRC.
just show me a irc server with 3 million people , i want to see it.
I'd like to see a GW servers with 3 million people first.
did you read my posts ? ... do you have guildwars ?
you can chat with anyone in guildwars , doesnt matter what territory , what disctric , what chapter , what kind of char ...
you can wisper to EVERYONE that as the game.
guildwars doesnt have serverS , it as ONE SERVER
Thank you for that information cap'n obvious.
But you don't know if the GW server can handle 3 MILLION people. your missing one important fact, the press release states 3 million accounts created, not concurent players. Ofcourse those people aren't online at the same time, the concurrent users is MUCH lower then that. I can chat with as many people in IRC as I can in GW, but that doesn't make IRC an MMORPG.
If Instancing makes games not MMOs, then isn't endgame for WoW not technically a MMO?
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting.
The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group.
That is the difference.
What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
JUST FREAKING BEAT THAT
Its called IRC.
just show me a irc server with 3 million people , i want to see it.
I'd like to see a GW servers with 3 million people first.
did you read my posts ? ... do you have guildwars ?
you can chat with anyone in guildwars , doesnt matter what territory , what disctric , what chapter , what kind of char ...
you can wisper to EVERYONE that as the game.
guildwars doesnt have serverS , it as ONE SERVER
Dude! I am like totally on the biggest MMO ever right now. It's called the internet. I can chat with like 6 bazillion people and then group with my friends and go into an instance of a game and kill mobs. It is totally the best MMO Ever.
/sarcasm off
Currently playing: LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too: Bioware games (Dragon Age & Star Wars The Old Republic)
Guild wars is a single player RPG with multi player features. That said i really enjoyed the PVE part of Guild Wars (other than DOA) but the PVP is boring and pointless. GW also has dare I say it has an even worse community than WoW.
Yes its an MMO. Its puts thousands of people together to cooperatively play their game. It doesn't matter if all those thousands of people are in the same area as you, or not. You're all connected to one server.
Yes its an MMO. Its puts thousands of people together to cooperatively play their game. It doesn't matter if all those thousands of people are in the same area as you, or not. You're all connected to one server.
Being on the same server has nothing to dow ith a game being an MMORPG or not. MMORPG means players set in a persistent world. By your definition, every game that is hosted on a server is an MMORPG, even though your never actually interacting with a massive amount of players.
Ok, this is a fairly generic definition. M-W.COM doesnt have a definition (yet) so I guess thats the definition we have to stick to.
Anyway, this definition can be applied to pretty much any kind of RPG with multi-player support: Diablo, NWN, etc.
So its really up to each person to answer this question: what in YOUR opinion is massive? is it enough to have 2 people chatting to qualify for MMO? or is it a million? Do you meet other people only in towns or in the world too? I dont think Diablo type of games qualify to be MMORPG because the world is not persistant - meaning once u leave the map, all (or most) of your efforts are erased. You can replay same "zone" over and over. And you cant see all of Diablo players in any other places then text-based chat. That alone disqualifies Diablo from being a MMO (in my personal view). Sure, technically theres little difference between text-based chat (where all you do is type and then join a server to actually play the game) and graphic-based chat (where you can chat but you are also actually playing the game). But thats all the difference it makes for me to distinguish between multi-player games and MMOs.
I think GW is a MMO because you get o meet all those people inside the game (even if its only in the town) and not outside the game in a text based chat room. If you could meet other people in towns in Diablo, then id consider that one a MMO as well, a weak one at that since its missing many features of an MMO like persistent world, character customization, etc.
I am the type of player where I like to do everything and anything from time to time.
"MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game"
Games like Diablo don't have a persistent world, nor do they have a large amount of players interacting with each other.
ahahaha , its amazing how some people have really hard heads ... i guess its impossible to open everyones mind ... its your reality , you like to live in a linear world , good for you . join the army they will love you .
PS : this post is to people that know it is for them and not to one especific person.
Comments
no worries , im not a 1337 pro , i would like to be tho , i guess i failed trying.
im just kiding with you , we have this discution for almost 2 years , its amazing.
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
Guild Wars is not an MMO game and really shouldn't be on this site. There is nothing about the game that makes it an actual MMO. It is more similar to Diablo 2 playing over battlenet. I don't see Diablo 2 listed here on the site. Or Neverwinter Nights 1&2 those are more similar to Guild Wars.
Which is Fine. Arenanet doesn't call the game an MMORPG and why should they? The game is a good game for what it was meant to be.
Now if only they had done away with all of the boundries while moving and the lack of jumping.
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
Not an MMO. Don't you have to be under 15 to play that game?
If Instancing makes games not MMOs, then isn't endgame for WoW not technically a MMO?
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting.
The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group.
That is the difference.
What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
ohh yeah ? in guildwars doesnt matter where u are , instance or town you can chat with all acounts sold , thats 3 million plus.
something in wow you cant , you are not able to chat with someone from another server.
and this is the reason guildwars is more massive then wow.
becose chating is all u can do with other people in any mmo.
if guildwars is a chat room , so are all the other mmos.
in guildwars when im in a instance with 7 random bros , i can talk with 100 people on my friends list , i can talk with another group of 100 people in my guild , and i can talk with another 900 people from the other 9 guilds in my allience.
thats 1107 people i can chat , wispering friends , talking in guildchat with guildies , and talking in allience chat with allience guys , plus the 7 bros on team chat.
that is preaty much massive to me.
and if you collect IGN in a paper on the side of your computer , you can always type a IGN and wisper , even if its not on any of this lists.
it is virtualy possible to chat with 3 million people , doesnt matter where u are in the game.
JUST FREAKING BEAT THAT
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting.
The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group.
That is the difference.
What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
JUST FREAKING BEAT THAT
Its called IRC.
The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group.
That is the difference.
What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
JUST FREAKING BEAT THAT
Its called IRC.
just show me a irc server with 3 million people , i want to see it.
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting.
The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group.
That is the difference.
What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
JUST FREAKING BEAT THAT
Its called IRC.
I'd like to see a GW servers with 3 million people first.just show me a irc server with 3 million people , i want to see it.
The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group.
That is the difference.
What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
JUST FREAKING BEAT THAT
Its called IRC.
just show me a irc server with 3 million people , i want to see it.
I'd like to see a GW servers with 3 million people first.
did you read my posts ? ... do you have guildwars ?
you can chat with anyone in guildwars , doesnt matter what territory , what disctric , what chapter , what kind of char ...
you can wisper to EVERYONE that as the game.
guildwars doesnt have serverS , it as ONE SERVER
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
I played GW once and its not my cup of tea, I couldn't get into it, but bored till AoC or WAR comes out. So im not a hater.
But in other mmos in town, you can tell everyone to go outside or travel way across the map and you'll be able to interact with them. You can bring your entire guild for a skirimish against another group in the actual world. Its more about the interaction with other people rather then chatting or interacting with a few.
Is GW a mmorpg? Most, including myself, say no.
Is GW a good game? Many people like it and I heard has the best PVP, so most likely it is
Darkfall for now.
Quit bashing games YOU don't like! Including WoW, you know you liked it before you got burned out.
http://live.xbox.com/member/Njai
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting.
The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group.
That is the difference.
What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
JUST FREAKING BEAT THAT
Its called IRC.
just show me a irc server with 3 million people , i want to see it.
I'd like to see a GW servers with 3 million people first.
did you read my posts ? ... do you have guildwars ?
you can chat with anyone in guildwars , doesnt matter what territory , what disctric , what chapter , what kind of char ...
you can wisper to EVERYONE that as the game.
guildwars doesnt have serverS , it as ONE SERVER
Thank you for that information cap'n obvious.But you don't know if the GW server can handle 3 MILLION people. your missing one important fact, the press release states 3 million accounts created, not concurent players. Ofcourse those people aren't online at the same time, the concurrent users is MUCH lower then that. I can chat with as many people in IRC as I can in GW, but that doesn't make IRC an MMORPG.
No what makes it not an MMO is the fact that the "Chat Room" (which in Guild wars is the main Town) is the only area where massive amounts of people are. The Actual game instances are restricted to 8 people. So Guild wars is comparible to Diablo 2 and using the chat area of Battle Net before launching the game. Or playing Neverwinter nights in a co-op setting.
The endgame instances of WoW are restricted to a raid of players with 40 being the max amount, but you can still talk to other players in that instance in the general instance chat even if they are not in your raid(unless they have changed this in the last 6 months or so). Also, you don't just meet up in a central location form a group and then adventure out with only your group.
That is the difference.
What people don't seem to understand is you can't have only one area being massive and all of the areas where you kill mobs be instanced and restricted to 1 single party and then call the game a MMORPG.
JUST FREAKING BEAT THAT
Its called IRC.
just show me a irc server with 3 million people , i want to see it.
I'd like to see a GW servers with 3 million people first.
did you read my posts ? ... do you have guildwars ?
you can chat with anyone in guildwars , doesnt matter what territory , what disctric , what chapter , what kind of char ...
you can wisper to EVERYONE that as the game.
guildwars doesnt have serverS , it as ONE SERVER
Dude! I am like totally on the biggest MMO ever right now. It's called the internet. I can chat with like 6 bazillion people and then group with my friends and go into an instance of a game and kill mobs. It is totally the best MMO Ever./sarcasm off
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
hardcore muscle car people dont call 60's camaros and mustangs muscle cars, they call them ponie cars becuase they r a little to small for them.
As for guildwars a average person calls it a MMO, the harcore MMOers dont call it a MMO
East Carolina University, Computer Science BS, 2011
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Current game: DAOC
Games played and quit: L2, PlanetSide, RF Online, GuildWars, SWG, COH/COV, Vanguard, LOTRO, WoW, WW2 Online, FFXI, Auto-Assault, EVE Online, ShadowBane, RYL, Rappelz, Last Chaos, Myst Online, POTBS, EQ2, Warhammer Online, AoC, Aion, Champions Online, Star Trek Online, Allods, Darkfall.
Waiting on: Earthrise
Names: Citio, Goldie, Sportacus
"Massively Multiplayer Online Role-Playing Game (MMORPG) is a genre of online computer role-playing games (RPGs) in which a large number of players interact with one another in a virtual world."
Ok, this is a fairly generic definition. M-W.COM doesnt have a definition (yet) so I guess thats the definition we have to stick to.
Anyway, this definition can be applied to pretty much any kind of RPG with multi-player support: Diablo, NWN, etc.
So its really up to each person to answer this question: what in YOUR opinion is massive? is it enough to have 2 people chatting to qualify for MMO? or is it a million? Do you meet other people only in towns or in the world too? I dont think Diablo type of games qualify to be MMORPG because the world is not persistant - meaning once u leave the map, all (or most) of your efforts are erased. You can replay same "zone" over and over. And you cant see all of Diablo players in any other places then text-based chat. That alone disqualifies Diablo from being a MMO (in my personal view). Sure, technically theres little difference between text-based chat (where all you do is type and then join a server to actually play the game) and graphic-based chat (where you can chat but you are also actually playing the game). But thats all the difference it makes for me to distinguish between multi-player games and MMOs.
I think GW is a MMO because you get o meet all those people inside the game (even if its only in the town) and not outside the game in a text based chat room. If you could meet other people in towns in Diablo, then id consider that one a MMO as well, a weak one at that since its missing many features of an MMO like persistent world, character customization, etc.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
"MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game"
Games like Diablo don't have a persistent world, nor do they have a large amount of players interacting with each other.
ahahaha , its amazing how some people have really hard heads ... i guess its impossible to open everyones mind ... its your reality , you like to live in a linear world , good for you . join the army they will love you .
PS : this post is to people that know it is for them and not to one especific person.
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/