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Collision Detection

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  • DrenethDreneth Member Posts: 697
    Ah... so you want realistic character collision, but you do not want realistic doorways?  A door to a pub should be 10 feet wide and 15 feet tall?

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  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440
    Practically no one uses realistic proportions in games because spaces become too cramped.    Look at every mmo ever made aside from 2D isometric and Vanguard.  Almost every doorway is huge, every hallway is wide.  It just helps with playability.  Also I meant width of a person height of a person.  So 5~10 ft wide, 15 ~18 ft tall.

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  • DrenethDreneth Member Posts: 697
    Originally posted by CleffyII

    Practically no one uses realistic proportions in games because spaces become too cramped.    Look at every mmo ever made aside from 2D isometric and Vanguard.  Almost every doorway is huge, every hallway is wide.  It just helps with playability.  Also I meant width of a person height of a person.  So 5~10 ft wide, 15 ~18 ft tall.



    EQ2 uses relatively proportionate specs for its buildings, as the style of the game is a fair bit more realistic than, say for example, WoW.  I suppose it depends on the style of the game as to which collision mechanics are used.

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  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by Dreneth


    EQ2 uses relatively proportionate specs for its buildings, as the style of the game is a fair bit more realistic than, say for example, WoW.  I suppose it depends on the style of the game as to which collision mechanics are used.
    But even WoW uses relatively proportionate specs for buildings.  Things like Ironforge are supposed to be huge where it encompasses an entire city.  The buildings inside Ironforge are pretty normal if you ask me.

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  • DrenethDreneth Member Posts: 697
    Originally posted by Pappy13

    Originally posted by Dreneth


    EQ2 uses relatively proportionate specs for its buildings, as the style of the game is a fair bit more realistic than, say for example, WoW.  I suppose it depends on the style of the game as to which collision mechanics are used.
    But even WoW uses relatively proportionate specs for buildings.  Things like Ironforge are supposed to be huge where it encompasses an entire city.  The buildings inside Ironforge are pretty normal if you ask me.



    How many of those buildings can you enter?  It's been a long time since I've played WoW.  I am talking about realistic proportions for entrance ways that you would actually use.

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  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by Dreneth

    Originally posted by Pappy13

    Originally posted by Dreneth


    EQ2 uses relatively proportionate specs for its buildings, as the style of the game is a fair bit more realistic than, say for example, WoW.  I suppose it depends on the style of the game as to which collision mechanics are used.
    But even WoW uses relatively proportionate specs for buildings.  Things like Ironforge are supposed to be huge where it encompasses an entire city.  The buildings inside Ironforge are pretty normal if you ask me.



    How many of those buildings can you enter?  It's been a long time since I've played WoW.  I am talking about realistic proportions for entrance ways that you would actually use.



    In the human area at least, most of the ones you actually use are indeed very realistic.  There are quite a few that you cannot enter, but that's only because there's nothing in them, they are just for show and there's really no point in making an entrance to a place that has nothing in it.  Even Stormwind itself I would consider pretty close to the castles in England at one time.  Many of the homes that you find outside Stormwind can be entered and are very realistic with both an upstairs and a downstairs, seperate rooms, stairs and the like.  Structurally they are very realistic, it's in the "look" of the buildings that they are more in the spirit of what Blizzard envisions for their World.

    Now when you get outside the human areas and get to the area of the Elves, Dwarves or whatever, then things change, but that's in keeping with the spirit of the game and according to each race and even these things are not all that unbelievable and are based upon many of the fictional stories that have been written.

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  • JarloJarlo Member Posts: 221

    Planetside has some decent collision dectection.  It even has a nudge type feature where if you run into someone you push them.  Heck I've gotten an AMS stuck before and needed a vehicle to nudge me over a hill 8)

    You can still block people with a tank or anchored Max.  If they get annoyed enough they can blow you up and just take some grief points for it /shrug.  I actually miss the collision detection from ole EQ, it makes the world feel more "solid"

     

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