when i took a look at my account summary today, it said i joined in Dec of 2004. at 14.99 a month. 28 months. ill count 27 from the free month of purchase. $404.73 thats a FAIR amount of entertainment. i was mixed over TBC. it brought back the old mission statement of Blizzard. or at least to what i remember of it. a casual players game.
making lvl 61 items better them most tier items brought back the casual player. and for those who lost all that time grinding for tier items. well. grind again! if you had the free time to grind for tier, whats stopping you now? yes its pain and headache to know you wasted x amount of hours on an item that is now useless. but was that x amount not fun at all? were you not hanging out with friends? do you remember what the meaning of game is? well spend x amount of hours, and y amount of money, hanging out with friends to get your new uber items.
with my $404 im still enjoying WoW, and even TBC. But only when i remember im play to spend time with friends, and entertainment value. so if your mad at Blizzard, think about they gave a gift to the ppl the were first catering to. though they didnt do a very good job at it. i still think they should have completed TBC, and added more content, at LEAST a new class. what a shame, but my rambling is over.
TBC killed it for my Priest. After leveling to 70 and starting on my key quest lines, I gave up.
I tried to level my Mage and Druid from 60 to 70, but I just didn't see a point. There really was as much added as I thought the first time from 60 to 70.
Originally posted by skurk81 I could write a long post like #21 with all the reasons I quit a few months after TBC went live, but there is really only one thing worth mentioning. The "thing" is no longer there. The "thing" that made you play for hours and hours.The magic is gone.
That's the best way to state it that I have yet heard.
The magic is gone.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
I could write a long post like #21 with all the reasons I quit a few months after TBC went live, but there is really only one thing worth mentioning. The "thing" is no longer there. The "thing" that made you play for hours and hours.
The magic is gone.
That's the best way to state it that I have yet heard.
The magic is gone.
Yea i know what you mean i ahd this happen once when i played eve so i just set a LONG skill training session [40 days] and took a 30 day holiday from MMO's. When i came back it was all new again. Its how ive been playing eve for almost 5 years now.
I was pretty bored with WoW by the time TBC came out. When I saw it was more of the same but minus the quality of what I had done I knew it was going to be tough to stick with it. On top of that, like others have said, all the level 60 instances were made obsolete. TBC gear was/is terribly balanced, and some classes got new and great skills improving the class greatly while others were really boring and uninspiring. I played a holy priest and Blizzard treated them pretty badly, so that's kind of a sore point for me and when they said "We're happy with how priests are right now." that was the final straw and I left.
They had a long time and a great team to put together an expansion, but to me they fell far short of the Blizzard quality I had grown used to.
Slightly off topic but ooking at your forum avitar i ahve to say shehe is one of my favourate cartoon charecters.
I like TBC, there's alot in it for a solo and small group player such as myself. I figure by Oct i'll have 5 level 70 characters and that will be alright.
I basically did nothing to improve my level 60's gear from Oct to Jan. Then I started leveling my 60's in BC a few weeks after release to avoid the rush. Oct to Mid february I spent my time working on alts. Then started digging into BC alot. No crowds, avoided the hassels and bottlenecks on quests.
It was my experience in previous MMOs to not put in alot of time upgrading gear near the release of an expansion because it will be obsolete. I spent most of my time gathering materials needed for jewelcrafting, making money off AH, and leveling alts. Then when materials doubled in price on AH after BC released I sold them and used the extra money to make a 355 jewelcrafter within a month(now 375). Now I can help all my friends with their socketed items. After the first month in avoiding the rush, I did have a level 41 dranai shaman. (now 50)
I don't have a 70 yet, but I have a 375 alchemist/Herb, 375 blacksmith/miner, 375 jewelcrafter/Tailor. It's fun stuff.
1) The addition of many of these new items in Outland basically meant that all your existing equipment was no longer Uber in any way. This pissed off a lot of people who had worked very hard at obtaining that uber loot as now just about anyone who goes to Outland can get something better by completing a few simple quests.
Surprised this is such a big deal. Its usually the way in other mmorpgs. Although maybe it is good it has arrived on Blizzard's plate, maybe they'll come up with a solution of not obsoleting old content.
Yeah I kinda was too, but I wasn't infected with purpleitis before the expansion, so it really didn't effect me too much. And really, this was a pretty short term complaint because most of the people who were doing the complaining were the first ones to get all the shiny new purples in Outland so they're happy again.
It took me 1 year of ridiculously casual play to reach level 60, i was 60 for about a month enjoying pvp and unlocking the pvp armour etc got to do a couple of raids with my guild if i happened to be on at the time. After such a long time playing casually and catching up with everyone by the time i played casually to level 61 everyone was 70 and i didnt feel like playing catch up all over again and doing the same quests ina different place all over again.
Since the expansion came out i do agree it does feel like its lost that "thing"
Well, since i am actually surprised on how many responses I have gotten I am going to add in more of my own options on why The Burning Crusade Expansion killed World of Warcraft *for me*
1) All personal favorites instances are now completely useless. Molten Core, Onxyia, Blackwing Lair, Zul'Gurub etc...
2) The instance they have made are not tweaked enough to make it actually decent, most have respawn rates are screwed, mob gliches etc... which makes it hard for the average Pick Up Group or PuG.
3) Some of the new zones are pretty to look at but the quests are the exactly the same as old areas. Maybe a couple are newer but a couple quests don't hold my attention.
4) The flying mount I found completely pointless other then just to get to some instances that you where unable to get to before. But its utterly pointless. *Example* At level 40 you get a basic mount, to help you get to point A to point B faster. Flying mount non-epic will only get you to point A to point B slower then a regular travel mount.
5) Like alot of peoples complaints with the drastic increase of item power most people's gear they spent so much time on is completely useless soon as you enter Outlands you will replace at least on thing with one quest.
6) The attunement for these said new instances you need to spend hours of grinding reputation for a faction to get a key to do an instance that is twice as hard as it was before when your last PuG couldent clear it.
I can keep on making lists. But I have work tomarrow.
By the way, thanks for everyone options, thats what I wanted from this thread.
Haven't seen to many "mob" glitches actually
Grinding is what you do on MMO's
LOL for # 5 I just so laughed and laughed...my guild wasn't a hard-core raiding guild...we didn't clock in to go to work in a raiding instance as it were..LOL....You gotta love it!!!! Go Go Go green ftw...hahahahaaaaa!!!!!
I would agree flying mounts are a bit too over-emphasised
All I want is the truth Just gimme some truth John Lennon
Probably done with WoW after I cap 70 on my Hunter.
Won't even bother with my 60 Priest.
BC should have been something new, not just more of the same.
Going to finish base BC content (don't Raid, so nothing there for me), then, I am done.
Starting to play LotRO and will try WaR when it comes out.
Expect Conan to be absolute junk, so will wait for 6 mo and 6 reviews before purchase.
Someday, a MMORPG will have a model where the game has several different phases. Easy WoW like play for the first 30 levels, then a more mature complex play for the next 30. Then even more complex for the next 30 levels. Perhaps transitioning players to a whole new world/area that does not intermix with the other, earlier areas. That would take care of balance issues. Imagine a game that starts like WoW, moves to a EQ2/V:SoH model, then to an AO/EVE model. Not saying it should be THOSE particular game models, just the concept.
What game doesn't lose its "thing" after playing non stop for years? The old days of playing 1 MMORPG for that long, esspecially if you're done it before, are over. No game stays fresh forever. Like others said, play, have fun, more on. MMORPGs get boring after extended play. ALL games get boring after extended play. Everything does.
What ruined WOW was boredom, like every game I ever played. EVentualy, you just run out of new things to do. TBC was a nice refresher, but without my core guildies that I started playing with 3 years ago, its not the same. Soloing is boring day after day and always has been. I just don't have the patience to hunt for a whole new group of people. There's always something missing. Its been this way with every MMOG I've played and don't expect anything to change with the next. TBC didn't ruin WOW. My life style ruined it. DOn't have the time nor do I want to invest it anymore in any MMORPG.
BC didnt ruin my WOW experience. It was actually fun up to the point that you realize you have to raid continuously all over again just to get anywhere.
The same leveling process (stack all easy quests grind 2-3 lvls on squish's and go to next zone)
All of the instances became obsololete and are now 25 man (this was made because there was alot of feedback from players saying to that getting 40 ppl was to hard)
Also new instances are good.. I mean.. How could som1 like doing the same instance over and over and over and over and over again??
I still play WoW...mostly casual now. But I play because I still have friends there. And TBC didnt ruin the game per se for me..it was the changes to Pvp that made it more of a rep grind. What TBC did was adversely change the group dynamics of the raiding guild I was in at the time. What happened? Some ppl rushed to 70, others couldnt or didnt. Those who rushed to 70 complained that we werent tackling the raiding content fast enough. Those who couldnt rush to 70 felt pressure to lvl up. This created an imbalance to find groups for instances. The camaradary of our raiding guild vanished when we were forced to scale down the numbers from 40 to 10 (we werent even tackling the 25man stuff back then). I can only speak of my experience with this particular guild...but I know of other guilds making some drastic decisions to cope with the changes of the raiding group dynamics, often to the detriment of the guild itself.
Once I hit 70, the lack of the ability to group up with people, coupled with the infamous rep grind to get heroic keys, ruined the gaming experience for me. To be fair, I did have some nice moments in TBC...ironically when I was soloing quests to get to 70. I never liked rep grinding...but TBC made me despise doing instances and made me curse the day I hit 70.
LOL. You are kidding right? You realize that Diablo 3 will never happen right? At least not from Blizzard.
Not even as an MMO?
Actually, I'd LOVE LOVE LOVE to see a Starcraft MMO! Holy CRAP yeah!!
-Naaz.
Well, here's my reasoning. Blizzard North was responsible for the Diablo series of games and most of the people that worked for Blizzard North are now gone. When the main guys left, there was an unamed project that they were working on that was dropped and there's been speculation that it was Diablo III. It was classified as a "Blizzard North" kind of game which strongly suggests Diablo III was in the works, possibly even an MMO type of game, but who knows. If it was in the works and they decided to drop it rather than just move the project to Blizzard, that strongly suggests that Diablo III is a dead issue.
Now as far as creating an MMO out of it, while that may sound like a good idea, I'm not sure that even Blizzard has the resources to support 2 MMO's and I really don't think that they are going to be pulling the plug on WoW anytime soon. The chances there would be a WoW II to replace WoW are far better in my opinion, but even more likely is that they'll just keep cranking out expansions as long as people keep buying them.
And now I've heard talk that Stracraft II might be in the works at Blizz. Pretty much still speculation at this point, but it makes a lot more sense for a Starcraft II than a Diablo III in my opinion.
What game doesn't lose its "thing" after playing non stop for years? The old days of playing 1 MMORPG for that long, esspecially if you're done it before, are over. No game stays fresh forever. Like others said, play, have fun, more on. MMORPGs get boring after extended play. ALL games get boring after extended play. Everything does.
Exactly my thoughts. Most new MMORPGs and expansions are a lot "better" than the original MMORPGs from a decade ago, but since some of us have been playing them for 5 years or more, they get boring really quick.
Innovation is needed, not more grinding or fancy things like "flying mounts". New games like Spore may help give MMORPGs ideas on how to do stuff, let's hope so. It is sad though from my perspective of playing MMORPGs for about 10 years now, that even a great company like Blizzard spending millions on a game / expansion still doesn't have the necessary innovations to overcome the boredom.
I ruined WoW for myself when BC. I played hardcore and goto 70 as fast as I could instead of enjoying the game
Yea I did much the same. BC is great if you still like the WoW formula - but I overdid it for a few months and couldnt stand to look at it for another second. Just shut my account down one day and never looked back.
I will say, considering accomplishment is a big part of WoW, I can understand how those who made it to Naxx and were walking around in T3 before BC would be disappointed in having their gear obselete in a couple of weeks. I had only made it to Onyxia and MC when BC hit, so I was pretty excited to get quick upgrades - didn't bother me at all.
But, flying mounts are just plain fun. After a year of sneaking around to avoid mobs, hitting cliffs and trying to find a path, fighting your way for 30 minutes to get to a target mob, there's just a satisfying power in flying right in, dropping down, getting your business done, and flying away. The slower speed only motivated me to get an epic-flying mount, which is what Blizzard does so well - holding the carrot out ever further to keep the monthly fees coming in.
Why not find out for yourself? For anyone who's had a WoW account at anytime, you can now download the Burning Crusade client and play the expansion for 10 days for free. Check out Blizzard's site for details.
Comments
making lvl 61 items better them most tier items brought back the casual player. and for those who lost all that time grinding for tier items. well. grind again! if you had the free time to grind for tier, whats stopping you now? yes its pain and headache to know you wasted x amount of hours on an item that is now useless. but was that x amount not fun at all? were you not hanging out with friends? do you remember what the meaning of game is? well spend x amount of hours, and y amount of money, hanging out with friends to get your new uber items.
with my $404 im still enjoying WoW, and even TBC. But only when i remember im play to spend time with friends, and entertainment value. so if your mad at Blizzard, think about they gave a gift to the ppl the were first catering to. though they didnt do a very good job at it. i still think they should have completed TBC, and added more content, at LEAST a new class. what a shame, but my rambling is over.
TBC didnt make or brake the game for me.
The raid or die mentality killed it for me. I did not buy TBC since its more of the same.
"edit: too tired to spell buy, lol"
I tried to level my Mage and Druid from 60 to 70, but I just didn't see a point. There really was as much added as I thought the first time from 60 to 70.
That's the best way to state it that I have yet heard.
The magic is gone.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
That's the best way to state it that I have yet heard.
The magic is gone.
Yea i know what you mean i ahd this happen once when i played eve so i just set a LONG skill training session [40 days] and took a 30 day holiday from MMO's. When i came back it was all new again. Its how ive been playing eve for almost 5 years now.
I like TBC, there's alot in it for a solo and small group player such as myself. I figure by Oct i'll have 5 level 70 characters and that will be alright.
I basically did nothing to improve my level 60's gear from Oct to Jan. Then I started leveling my 60's in BC a few weeks after release to avoid the rush. Oct to Mid february I spent my time working on alts. Then started digging into BC alot. No crowds, avoided the hassels and bottlenecks on quests.
It was my experience in previous MMOs to not put in alot of time upgrading gear near the release of an expansion because it will be obsolete. I spent most of my time gathering materials needed for jewelcrafting, making money off AH, and leveling alts. Then when materials doubled in price on AH after BC released I sold them and used the extra money to make a 355 jewelcrafter within a month(now 375). Now I can help all my friends with their socketed items. After the first month in avoiding the rush, I did have a level 41 dranai shaman. (now 50)
I don't have a 70 yet, but I have a 375 alchemist/Herb, 375 blacksmith/miner, 375 jewelcrafter/Tailor. It's fun stuff.
Yeah I kinda was too, but I wasn't infected with purpleitis before the expansion, so it really didn't effect me too much. And really, this was a pretty short term complaint because most of the people who were doing the complaining were the first ones to get all the shiny new purples in Outland so they're happy again.
Since the expansion came out i do agree it does feel like its lost that "thing"
Grinding is what you do on MMO's
LOL for # 5 I just so laughed and laughed...my guild wasn't a hard-core raiding guild...we didn't clock in to go to work in a raiding instance as it were..LOL....You gotta love it!!!! Go Go Go green ftw...hahahahaaaaa!!!!!
I would agree flying mounts are a bit too over-emphasised
All I want is the truth
Just gimme some truth
John Lennon
Been playing WoW since launch.
Probably done with WoW after I cap 70 on my Hunter.
Won't even bother with my 60 Priest.
BC should have been something new, not just more of the same.
Going to finish base BC content (don't Raid, so nothing there for me), then, I am done.
Starting to play LotRO and will try WaR when it comes out.
Expect Conan to be absolute junk, so will wait for 6 mo and 6 reviews before purchase.
Someday, a MMORPG will have a model where the game has several different phases. Easy WoW like play for the first 30 levels, then a more mature complex play for the next 30. Then even more complex for the next 30 levels. Perhaps transitioning players to a whole new world/area that does not intermix with the other, earlier areas. That would take care of balance issues. Imagine a game that starts like WoW, moves to a EQ2/V:SoH model, then to an AO/EVE model. Not saying it should be THOSE particular game models, just the concept.
What game doesn't lose its "thing" after playing non stop for years? The old days of playing 1 MMORPG for that long, esspecially if you're done it before, are over. No game stays fresh forever. Like others said, play, have fun, more on. MMORPGs get boring after extended play. ALL games get boring after extended play. Everything does.
What ruined WOW was boredom, like every game I ever played. EVentualy, you just run out of new things to do. TBC was a nice refresher, but without my core guildies that I started playing with 3 years ago, its not the same. Soloing is boring day after day and always has been. I just don't have the patience to hunt for a whole new group of people. There's always something missing. Its been this way with every MMOG I've played and don't expect anything to change with the next. TBC didn't ruin WOW. My life style ruined it. DOn't have the time nor do I want to invest it anymore in any MMORPG.
I need a pasue button now=)
Hopefully Diablo 3 is quality cuz it is Blizzards only chance at Redemption after canceling Starcraft Ghost.
The same leveling process (stack all easy quests grind 2-3 lvls on squish's and go to next zone)
All of the instances became obsololete and are now 25 man (this was made because there was alot of feedback from players saying to that getting 40 ppl was to hard)
Also new instances are good.. I mean.. How could som1 like doing the same instance over and over and over and over and over again??
Are they THAT great?
You can still do them ofcourse?
Or u dont play for fun?
If you play for fun go do them!
If you want l337 armour..
Go grind rep and quite the whining..
And NO it is NOT a game with bugs..
It's very polished and it runs very smothly
Once I hit 70, the lack of the ability to group up with people, coupled with the infamous rep grind to get heroic keys, ruined the gaming experience for me. To be fair, I did have some nice moments in TBC...ironically when I was soloing quests to get to 70. I never liked rep grinding...but TBC made me despise doing instances and made me curse the day I hit 70.
Actually, I'd LOVE LOVE LOVE to see a Starcraft MMO! Holy CRAP yeah!!
-Naaz.
Actually, I'd LOVE LOVE LOVE to see a Starcraft MMO! Holy CRAP yeah!!
-Naaz.
Well, here's my reasoning. Blizzard North was responsible for the Diablo series of games and most of the people that worked for Blizzard North are now gone. When the main guys left, there was an unamed project that they were working on that was dropped and there's been speculation that it was Diablo III. It was classified as a "Blizzard North" kind of game which strongly suggests Diablo III was in the works, possibly even an MMO type of game, but who knows. If it was in the works and they decided to drop it rather than just move the project to Blizzard, that strongly suggests that Diablo III is a dead issue.
Now as far as creating an MMO out of it, while that may sound like a good idea, I'm not sure that even Blizzard has the resources to support 2 MMO's and I really don't think that they are going to be pulling the plug on WoW anytime soon. The chances there would be a WoW II to replace WoW are far better in my opinion, but even more likely is that they'll just keep cranking out expansions as long as people keep buying them.
And now I've heard talk that Stracraft II might be in the works at Blizz. Pretty much still speculation at this point, but it makes a lot more sense for a Starcraft II than a Diablo III in my opinion.
Anyway, it's just my opinion.
Exactly my thoughts. Most new MMORPGs and expansions are a lot "better" than the original MMORPGs from a decade ago, but since some of us have been playing them for 5 years or more, they get boring really quick.
Innovation is needed, not more grinding or fancy things like "flying mounts". New games like Spore may help give MMORPGs ideas on how to do stuff, let's hope so. It is sad though from my perspective of playing MMORPGs for about 10 years now, that even a great company like Blizzard spending millions on a game / expansion still doesn't have the necessary innovations to overcome the boredom.
MMORPGs are virtual skinner boxes.
http://www.nickyee.com/eqt/skinner.html
ignore the poll
Yea I did much the same. BC is great if you still like the WoW formula - but I overdid it for a few months and couldnt stand to look at it for another second. Just shut my account down one day and never looked back.
I will say, considering accomplishment is a big part of WoW, I can understand how those who made it to Naxx and were walking around in T3 before BC would be disappointed in having their gear obselete in a couple of weeks. I had only made it to Onyxia and MC when BC hit, so I was pretty excited to get quick upgrades - didn't bother me at all.
But, flying mounts are just plain fun. After a year of sneaking around to avoid mobs, hitting cliffs and trying to find a path, fighting your way for 30 minutes to get to a target mob, there's just a satisfying power in flying right in, dropping down, getting your business done, and flying away. The slower speed only motivated me to get an epic-flying mount, which is what Blizzard does so well - holding the carrot out ever further to keep the monthly fees coming in.
Why not find out for yourself? For anyone who's had a WoW account at anytime, you can now download the Burning Crusade client and play the expansion for 10 days for free. Check out Blizzard's site for details.
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