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Brad and SOE's involvement in Vanguard's future

KorususKorusus Member UncommonPosts: 831

Old news, but since MMORPG.com has been down for two days it hasn't been posted on here.

http://forums.station.sony.com/vg/posts/list.m?topic_id=8569

 


So here's the first topic, starting with the current official statement from SOE: 
"SOE is in discussions with Sigil regarding the future of Vanguard and Sigil Games in Carlsbad.  Talks are going well and first and foremost, our primary concern right now is what's best for Vanguard and its community.  We want to ensure that this game and its community have a healthy future.  The specifics that we work out over the coming days will all be with that single goal in mind."
What does that mean?  It means that right now Vanguard is doing decently but not as well as we hoped.  If you haven't read my last long post that outlined some of the things that went wrong during development, etc., please do. So the bottom line is that SOE is going to be getting more involved with Sigil and Vanguard - our relationship is going to become even tighter - much tighter.  At this point I can't say much more than that.
Does this mean an acquisition? I can't say at this point.
Does this mean more or less people at Sigil?  I can't say at this point.
Does this mean management changes at Sigil?  I can't say at this point.
What it does mean at this point is that both companies agree that we need more of SOE's involvement if Vanguard is going to continue to get the support it needs to both continue to be worked on and improved and debugged and optimized.   When people start getting burned out of the Warcraft expansion (pardon the pun), we need to make sure that the game is more polished and will play on lower end machines.  As people continue to level up, it means that we need additional higher level content, including raid content.  If we are going to change our marketing message effectively to target those who played a lot of EverQuest but who have ‘grown up' such that they have jobs, families, etc. that they cannot and will not play another EverQuest even though they enjoyed they game years ago.  We've done studies and it's not atypical of an old EQ player, when they hear about Vanguard, to assume that because many of the people involved in Vanguard's development worked on EQ as well, that Vanguard must simply be an EQ 3.  From that point they don't even give Vanguard another look.  They don't do any more research on the game.  They don't go to the official sites. They don't go to the affiliate sites.  Instead they think to themselves, "ah well, were I younger and had my life not changed, I'd give it a shot, but I just don't have the time for another EQ with better graphics right now." 
And that's it - they don't give Vanguard another thought   EQ peaked in late 2001 at almost 500k subscribers.  In its lifetime it's sold over 2 million units.  Putting EQ in a vacuum and that's a lot of people who played and who aren't playing anymore.  And the total number of subscribers didn't start going down until sometime 2002.  I'm also pretty sure up until its peak that the average lifespan of a player was nearing 9-12 months.  And as I mentioned in my last lengthy post, this group of people who played but don't anymore could arguably be put into two sub-groups - those who look back fondly at those months and even years and those who don't.  I have read posts and received emails from people who claim to have played to max level and then quit very angry - the "I just played your game for 2 years and now I hate you" emails.  But realistically how big is that group?  Even if it was half (boggle) the other group is still pretty big.  So ignoring all of the people who have quit or who are growing bored of their current MMOG (WoW, FFXI, DAoC, etc) that need to be reached (and in a very different way, especially the WoW player), both a word of mouth and a formal marketing campaign targeting these people clearly needs to launched.  These people need to know that Vanguard does have the ‘EQ feel' in many ways but that it is much more soloable than EQ was, especially the early EQ days.  They need to know that you can play for short periods of time and advance.  They need to know that the ‘end game' is not all about raiding into the wee hours of the night.  Some subset of these people will still feel burnt out of MMOGs period, but I think there's a lot of people who haven't been reached and our and others research supports that.  False assumptions are being made by a lot of people.  The reality is that Vanguard *is* the game most of these people are looking for - it has the good they remember, but has eliminated a lot of the tedium and necessary long hours that don't fit into their lifestyle anymore.
Then there are the people who are growing weary of their current MMOG.  Given how much larger the MMOG gamespace has grown since EQ's zenith in 2001 (arguably 7 times as large worldwide, and at least 2-3 time as large in North America alone), we have to take advantage of this.  At some point these people are going to want to start a new MMOG (especially after the WoW expansion newness has worn out, which for most of the non-hard-core would be when you really have to start raiding in the expansion).  LoTR Online is an x-factor - reviews from beta testers seem to indicate that the game is more casual like WoW, a small game, and that it looks really good but can run on a lower end system much better than Vanguard (just as WoW can).  So at least for a time the more casual bored WoW player may migrate to LoTR Online.  How sticky (e.g. how long that game will hold onto players) is unknown, but I think it's safe to say that a significant percentage of the more casual bored WoW player will head to LoTR - at least first, given the franchise around it.  Conservatively this leaves the more hard core WoW player (which in Vanguard or EQ terms would be considered either a hard core or, more likely, a core gamer).  That number, even just taking the North American and European gamer is still potentially a large one and needs to be targeted (given Vanguard's high system specs, the time it will take to localize, and Blizzard's name recognition and pre-existing proven marketing ability in Asia, I wouldn't count that group, although a very significant one, until 2008 or so.  Targeting that group is for a future discussion).
Lastly, there's the very real issue of Vanguard's system specs, even for the core and hard core gamer in North America and Europe.  For a variety of reasons and mistakes on our part that I won't get into right now, Vanguard was released with system spec requirements that were too high for January 2007.  Continued optimization will help to a degree, but the game's big hope here is simply Moore's Law and that by the second half of 2007, and certainly by the end of the year, the system spec issue will have been greatly diminished.  The big problem that remains is that you still pretty much need a new system as opposed to, say, simply a new graphics card.  But eventually, gamers do replace their systems.  Given what Vista (especially the Ultimate edition) takes to really run, combined with other games that come out by the end of the year that really push technology, many people will be compelled to buy new systems.  Unlike EQ, which was one of the first hardware only games, Vanguard needs not only a fast graphics card, but also a system with pci-express, fast memory, a fast FSB, etc.  With EQ, you just needed to buy a Voodoo 1 or Voodoo 2 - the rest of your system is fine.  With Vanguard, however, just plugging the fastest AGP card into your 2-3 year old system doesn't cut it.  In fact, Vanguard runs pretty well on a 2 GB system with a decent pci-express video card and fast memory in a 2.6 GHz Pentium; conversely, run the game on an older AGP system, the fastest AGP card you can buy, and a 3.2 GHz CPU and you'll have framerate issues.  The game is simply not CPU bound, nor just graphics card bound, but rather mostly bound by the data that it needs to constantly move from the CPU to main memory to the graphics card, and then all the way back again.  It's all about the various bus speeds and caches - moving data around efficiently is arguably more important than processing that data on the CPU or GPU.   The only fix here, again, is time.  Vista (especially the Ultimate edition, which is what's being pushed to gamers) wants fast components.  Direct X 10 hardware and software will help a lot, especially when there is a DX10 version of Vanguard.  A native 64bit client of Vanguard will eventually help a lot too.  Bottom line:  by the end of 2007, a lot more people should have upgraded, especially if Microsoft succeeds with Vista and native DX 10 games.  And if they really push Gaming for Windows like they did, say, the Xbox 360, the end of 2007 and beginning of 2008 should be a very different landscape for PC games in general and Vanguard specifically.   Was the Vanguard tech ahead of its time?  Yes, and there has been a price to pay for that short term (although many people are able to play with older machines - why? Different configurations, different settings, different thresholds for lower framerates, etc.).  But MMOGs ideally never end and if you've architected your engine to both push the limits of existing and near future technology as well as easily employ future technologies, then you have a game that doesn't look dated one, two, even three plus years down the road.  And that's what we did with Vanguard - so we feel some pain now, but if we can keep the momentum going, this decision pays off in the long run (big time).
In summary, there are arguably a lot of people who by mid to end of this year in the MMOG gamespace for whom Vanguard could potentially be very attractive.  What the game needs is a re-launch of sorts, including targeted marketing campaigns, an all-around successful move by gamers to the next generation of hardware, continued good word of mouth ‘viral' marketing by those who are already playing, enjoying, and re-subscribing.  And all of this could and should ramp up by the end of the year, all the while the Vanguard team is putting in more content, the live team filling out high level content as well as adding to areas of the game's vast seamless world which are a bit empty.  Then a re-launch towards the end of the year plus the first expansion (which is looking like first quarter 200SMILEY8), one that would add RTS style city building, ship to ship combat, jousting, and a second ‘half' of the Kojanese Archipelago that makes ship travel meaningful - and by meaningful I mean not tedious, rewarding exploration, with lots of new areas (both in the existing world and in the extension of the archipelago).  And I'm talking about some re-use of existing art, combined with new art that fits into the existing continents, and then finally some all out new stuff - different styles of terrain (islands) and ocean to look at while making your journey to found a new player city while constantly being attacked by exotic sea creatures, leviathans, and other traditional members of fantasy and crypto-zoology.  Not to mention pirates with canons, or other players and their ships on the PvP servers.  And who knows, could be first expansion or second, but eventually you need to pull from Mesoamerican mythology, encounter empires based on Greco-roman architecture... it goes on and on, it's all planned out, and Vanguard can do all of it given sufficient time.  The tools have matured, both in terms of art and design, and the art process orders of magnitude more efficient because of years of Maya scripting, an in-house terrain generator that creates what you want as opposed to spitting out algorithmically generated hills and valleys, and an art team that has this process down pat - for example, they were able to re-create Tursh and Leth Nurae in a fraction of time it took them to create the original, smaller, and much less interesting ‘versions'.
"SOE is in discussions with Sigil regarding the future of Vanguard and Sigil Games in Carlsbad.  Talks are going well and first and foremost, our primary concern right now is what's best for Vanguard and its community.  We want to ensure that this game and its community have a healthy future.  The specifics that we work out over the coming days will all be with that single goal in mind."
So what does that mean again? Again, I apologize for not being able to go into details and it's the details that need to be worked out.  But I think it's safe to say that both Sigil and SOE see the potential of a mind blowing game by the end of the year.  What's needed, bottom line, is some time, and how to get that time is what's being worked out.  And so I still see a 500k+ game, I was just off by a year for a variety of reasons, some under my control, many not.  And I think SOE sees this as well.  To pull it off however, requires a funded and supported Sigil and a well marketed Vanguard with these different target audiences identified and solid plan on how to reach them all, and then a solid execution of said plan, hitting them hard, pushing these ‘WoW everywhere' point of purchase materials from the front to the very back..  In the meantime, the Vanguard that was launched in early 2007 continues to move forward, with much of what I've talked about patched in over time, and the rest in the first expansion (or re-launch, or whatever we all agree upon in terms of product and service placement).  Bottom line, Vanguard continues to march forward, a solid and fun game today, and an even better one tomorrow.  More ‘state of the game' posts by me, a regularly updated ‘In the Works' http://vgplayers.station.sony.com/inTheWorks.vm. And whatever kind of increased partnership between Sigil and SOE is necessary to make this vision a reality.  And again, as for what that means exactly, more on that later TM.

Huh...this one seemed kind of short.  He must be slipping.

----------
Life sucks, buy a helmet.

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Comments

  • smg77smg77 Member Posts: 672
    LOL...he's still hoping viral marketing will bring in a bunch of subscribers...
  • olddaddyolddaddy Member Posts: 3,356
    Originally posted by smg77

    LOL...he's still hoping viral marketing will bring in a bunch of subscribers...



    Maybe he should switch to necromancy?

     

  • phosphorosphosphoros Member Posts: 512
    Poor Brad.  Making excuses and blaming everyone else.



    Oh well, in the end I hope someone makes the game worth a darn.  I know some are enjoying it but not enough in terms of recouping the 30 Million it took to make the game not to mention whatever money money SOE invested.



    Hopefully something good will come from whatever happens with SOE and Sigil.  Although I can't see anything good coming from SOE ever but you never know.  Every dog has it's day.




  • blackmaidenblackmaiden Member Posts: 55

    I personally think everything he said is right. Time is a great healer, and Vanguard will bloom in the end. SOE's financial input is obviously a must. Sigil will not let this game go down the pan, SOE quite clearly see its potential, and your snotty comments on this site are not enough to bring the game down.

    VANGUARD ROLLS ON TO GLORY!!!!!!!!!!!!

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767

     

    Originally posted by olddaddy

    Originally posted by smg77

    LOL...he's still hoping viral marketing will bring in a bunch of subscribers...



    Maybe he should switch to necromancy?

     

       I heard that he was going to revive a bunch of dead people to finish making the game, but he spent so much of the remaining funds on ritual candles that he could no longer afford the corpses.



    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • ronan32ronan32 Member Posts: 1,418
    this is brad selling vanguard to soe, like he did with EQ.....the guy is full of crap and in my opinion has lost all respect from the mmo community, the minute i heard soe were on board i knew he would eventually sell the game to them. its only a matter of time before he does.
  • OhaanOhaan Member UncommonPosts: 568
    Sounds like he is wearing rose-colored glasses. He is basically saying, give it a year and Vanguard will be great and have 500K+ subs.

    It might be great but good luck with the subs. Unless he's going to come up with some meaningful compensation for those who he sucked in to paying for a glorified beta, those players are going to be pumping out a lot of negativity.
  • KenzeKenze Member UncommonPosts: 1,217
    It also sounds like he is saying only a New PC will improve the games performance. I hope They havent made all the improvements to performace that they can.. I like VG but Im not gonna buy a new pc for it.

    Watch your thoughts; they become words.
    Watch your words; they become actions.
    Watch your actions; they become habits.
    Watch your habits; they become character.
    Watch your character; it becomes your destiny.
    —Lao-Tze

  • LOL...is this all this dude does?? make an mmo..realize he's in over his head or something didn't completely go his way, then bail to the next project?

    He's like the 'SEGA Console' of the MMO world

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835

    *warning*

    NGE aproaching

    *warning*

    Get out now

    *warning*

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • KorususKorusus Member UncommonPosts: 831
    Originally posted by SeriphinX


    LOL...is this all this dude does?? make an mmo..realize he's in over his head or something didn't completely go his way, then bail to the next project?
    He's like the 'SEGA Console' of the MMO world
    Well his track record certainly isn't looking very good.  He's definitely squandered his mythical status, even the vanboys are jumping ship.

    ----------
    Life sucks, buy a helmet.

  • rivethead23rivethead23 Member Posts: 41
    So glad I canceled. I saw trouble on the horizon, and I think SS Vanguard hit the SOE iceberg. Good luck for those still playing I wish you the best, but I don't want to spend anymore time and money waiting for the game to improve to the point it was supposed to.

    I loath SOE (no suprise) but hey I'm allowed to. They screwed the pooch on pretty much everything they've released (and I've bought) - EQ, EQII, Planetside, SWG, and finally Vanguard. I've learned my lesson. No, you can't have my stuff. I already uninstalled the client.

  • rivethead23rivethead23 Member Posts: 41
    Woops doublepost.
  • ScalebaneScalebane Member UncommonPosts: 1,883
    well whatever happens as long as they fix the game up good i'll be happy to finally try it out :)



    p.s. yes i know soe's history and no i really don't care since they aren't the only company to have messed up games.

    image

    "The great thing about human language is that it prevents us from sticking to the matter at hand."
    - Lewis Thomas

  • kingkong10kingkong10 Member Posts: 38
    WOW!



    This is Brad trying to sell this VSoH to SOE. Good riddance, either way.



    Alas it will be boring withouth Brad, it never ceased to amaze me just how many beans he was willing to spill...



    Funniest bit: VSoH needs a relaunch of some sorts and then it will have 500k+ subscriptions...








  • DaPetesDaPetes Member Posts: 65
     SOE is a curse word in the mmo universe. They've destroyed many games, and the one successful one ( which is arguable) is brought to light. No offense to anyone but i personally think this game is going to crash and burn with the hit of AoC and War. There is just no room for these smaller companies to spit their games out half finished. When MMO's come out and have a terrible start (arguable by some), its that much harder for them to re-gain that fan base that they've already lost.



    However, with SOE dumping all sorts of money into the game i guarantee 1 of 2 things will happen.

    A) SOE will follow their same path of greed and completely change the game. They will do this because sales are obviously not soaring, so they will try to adapt to what they think the fans will like....when this happened to SWG we got an insanely ADD style FPS, and people left by the thousands.



    or, B) They will actually improve on the already working mechanics and by some rare chance of  fate, they will do something right and all that we thought Van would be, would come to life. Obviously option A is what we should expect, and B is what we should hope for. But option B is the more expensive route for us, staying tuned with our 15$ monthly charge, and for a rare occurrence by a company known for PKing its own customers.



    If your one who's sticking with Van until the bitter end, GL, you're game is going to be taken over by a monster of a company that produces crap. I hope for all your sake that the glass is 1/2 full.
  • NeanderthalNeanderthal Member RarePosts: 1,861

    I know this is mean spirited of me but; remember when it was first announced that SOE would publish the game and a lot of people were upset about it.  And remember all the people (including Brad) who reasured the upset fans that SOE's involvement would never be very deep.

    ....yeah, no real point to make here.  Just reminiscing.

  • phosphorosphosphoros Member Posts: 512
    Originally posted by Neanderthal


    I know this is mean spirited of me but; remember when it was first announced that SOE would publish the game and a lot of people were upset about it.  And remember all the people (including Brad) who reasured the upset fans that SOE's involvement would never be very deep.
    ....yeah, no real point to make here.  Just reminiscing.
    I've been really really trying to not make the "I told you so" posts. 

    I think I'd rather be reminiscing as well.   






  • DaPetesDaPetes Member Posts: 65
    Originally posted by phosphoros

    Originally posted by Neanderthal


    I know this is mean spirited of me but; remember when it was first announced that SOE would publish the game and a lot of people were upset about it.  And remember all the people (including Brad) who reasured the upset fans that SOE's involvement would never be very deep.
    ....yeah, no real point to make here.  Just reminiscing.
    I've been really really trying to not make the "I told you so" posts. 

    I think I'd rather be reminiscing as well.   





    I personally hate reminiscing about anything to do with SOE lol. But ill do it for the sake of a beer
  • Omega3Omega3 Member Posts: 398
    WHy is everyone bashing SoE regarding the vanguard issue?



    Sigil designed Vanguard, not SoE.



    Sigil is responsible for the game's failure, not SoE.



    People are not quitting because SoE is taking over, people are quitting since the game was in beta, simply because it sucks, and that's Sigil's own doing.



    Give SoE a break. Beside failing EQ2 launch and SWG NGE 2 years ago, it's not like they have been making crap games for the past 1( years...

    My addiction History:
    >> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore
    >> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual
    >> Current status : done with MMO, too old for that crap.

  • BeegsBeegs Member Posts: 107
    Ahh the man writes short novels like he does his games - bloated and tiresome.



    I loved EQ when i was playing it, I played for 2 and a half years, it was great for its time. I couldnt imagine going back to playing it today though, not because i dont have the same amount of time to spend - i do almost, but because the mechanics of the game are so very dated. The thought of playing another game involving very similar experiences to all those hours spent on the zone walls of The Overthere or the Plain of Nightmare really does not appeal. Thats the meat and gravy of Vanguard, lots of mindless repetetive grinding. It dosent appeal to me and it dosent appeal to a lot of other people.



    Surely people should be playing a game based on its own merits and not because they got burned out playing another one and need somthing to do? Im tired of reading about him whining about how Vanguards not a success (or rather not the success it "deserves" to be, beacuse it IS a success remember folks) due to the fact that it launched near to the Burning Crusade. Of course now it seems LOTRO is raining on his parade. Oh what a cruel world it is, if only we could go back to a time when there was only one persistant 3d world to play in, then people would see the light and buy Vanguard... kinda like they did with EQ... The constant insinuation that people arent playing VG because they are to blinkered, stupid, confused, poor, lazy, hardcore, casual etc is really very patronising. Heaven forbid its just because people dont like it or it dosent appeal to them.



    Its just a bad game, mediocre at best. I followed the game pretty much from when it was announced, read the forums, got into beta, played until release and discovered it was nothing like we'd been promised  nor was it any fun.



    Oh and im especially amused about the veiled hints (threats?) that SOE are gonna be taking hold of the reins... Despite all the assertations after it was announced on the forums that SOE were taking over from MS that SOE were only there in a logistical capacity and would never, ever, have any say in the games direction or development. I guess that promise has just went the same way as all the others we were fed from day one about this game.

    r.i.p. c!

  • DaPetesDaPetes Member Posts: 65
    Dont forget they completely sank the Matrix MMO. SOE has a terrible reputation for a reason man. They have proven to be a greedy, dumb, incompetent, bad servicing group. People who have dealt with them before are the ones hating, we have our very very very very very valid reasons.
  • ShaydeShayde Member Posts: 4,529
    Originally posted by Sephoroth

    Dont forget they completely sank the Matrix MMO. SOE has a terrible reputation for a reason man. They have proven to be a greedy, dumb, incompetent, bad servicing group. People who have dealt with them before are the ones hating, we have our very very very very very valid reasons.
    That, and if Vanguard is relying on $OE to "revive" any game can just look up SWG : Keyword NGE.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • KairBareKairBare Member Posts: 65
    Ask not for whom the bell tolls, it tolls for Vanguard....

    image

  • DvolDvol Member Posts: 273
    Did anyone get the keywords in this..LOTOR and WoW being small easy games..LOL They still think the games problem is making it too hard for the masses..Wrong the game is just pure crap IMO, a really bad version of WoW with some complexity thrown in for fluff..That and i foresee a VCU, then it will bomb,then the dreaded VNGE..Couldnt happen to a nicer company, karma's licking her lips on SOE..
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