Before the game came out, Brad was hailed as this saint that was going to bring back the golden era of MMOs and SOE was the devil that was going to ruin Vanguard permanently. Now it looks like everyone is vilifying Brad and waiting for SOE to step in as kind of the savior with the big bucks.
Comments
Me, I'm interested to see how it all ends up....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Playing:I can't say
Waiting:Tabula Rasa
Played:M59,UO,EQ,AO,SWG,L2,CoX
SB,EQ2,WoW,VG:SoH,GW,AC,AC2,
DAoC,DDO,DR,EVE,FFXI,PSO,RO,
RFO,RoE,MxO,H:EoI,N2,Imagine
Well, my friend, I have not found that to be the in-game attitude in Vanguard.
However, if I were to formulate an opinion about SOE from these forums, I would be convinced that "SOE [is] the devil" based on their frequency and vehemency in posting negativity about SOE.
I personally dislike SOE, and I may never like SOE, but they do have resources that would be useful for Vanguard (or any game). I have friends that play Everquest 2, and I have heard positive things about that game although SOE is obviously involved there.
Yeah, well, these forums kind of magnify the extreme outlier opinions, kind of like the classical mechanics notion Moment of Impulse, if you know what I mean (and that's not really a bad pun, either). Many of us just kind of hang around and watch the melee, and occasionally pick off a straggler mired in his own piss, just for kicks, if we see a good opportunity.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
Your SWG are belong to SoE.
I'm just wondering, outside of SWG what other games did SoE mess up so bad that people turn into enraged baboons and fling thier poo about thier rooms whenever the letters s, o, and e are put together?
Sometimes I like to mess with angry ex-swg players by..
SOE
SOE
SOE
I like to prettend that everytime they see SOE they have a brain hemorage.
Planetside, or so I've heard. I played it briefly, but see no reason to pay to play a half-assed MMOFPS, when I can play BF*, or UT2kX, etc for free.
Some would argue that SOE screwed up EQ when they took over from Verant.
MxO was dead in the water long before they took it over.
SWG, though the NGE was a poorly executed, and planned out move, I understand why they did it. My personal feelings on the matter as someone who really enjoyed what the original SWG was, is that it was dead long before NGE, or the CU even, pretty much as soon as Raph left. The NGE was more akin to sodomizing an already dead corpse, than the cause of death itself. JtL was, however, a very cool expansion, both in terms of gameplay itself, and the fact that it effectively added a whole second game on to the first. Some dislike it because it removed the shuttle wait times. These are the same people that like waiting 30 minutes for the bloody boat in EQ, I imagine.
Some people also think SOE ruined the original idea of what VG was supposed to be. They are wrong.
Edit: Most people that hate SOE for something other than SWG, do so for their piss poor reputation with the MMO community for their horrendous CS policies back in the early days of EQ, when they were effectively the only game in town. The Mystere incident probably being the most well known.
Read the Mystere thing. Made me chuckle.
A Scanner Darkly is a friggin AWSOME movie. Great avatar man. I think of that movie whenever I buy a bottle of wine now.
Read the Mystere thing. Made me chuckle.
A Scanner Darkly is a friggin AWSOME movie. Great avatar man. I think of that movie whenever I buy a bottle of wine now.
Thank you. You should read the book if you haven't. While Blade Runner, A Scanner Darkly, Minority Report, and... I think it's Vanilla Sky, are all good movies, the novels/short stories on which they are based are worlds apart.
That said, I'm gonna have another glass of wine, and see if some critter shows up to spend the next thousand hours reading me my sins
Read the Mystere thing. Made me chuckle.
A Scanner Darkly is a friggin AWSOME movie. Great avatar man. I think of that movie whenever I buy a bottle of wine now.
Thank you. You should read the book if you haven't. While Blade Runner, A Scanner Darkly, Minority Report, and... I think it's Vanilla Sky, are all good movies, the novels/short stories on which they are based are worlds apart.
That said, I'm gonna have another glass of wine, and see if some critter shows up to spend the next thousand hours reading me my sins
Had to get some wine myself. If anything shows up I hope they can read my sins quitely, my girls asleep on the couch.
Never knew it was a novel, thanks for that info; I'm gonna have to check it out now.
I miss DAoC
Everquest 2 was and still is, a fun game. I thought SOE did a fantastic job with that game. Vanguard is a pile of crap because of Sigil. NOT because of SOE. Whoever says so, should just rot in hell. Remember, Microsoft gave up VG because they didn't like how it was turning out. The game was already a crapile before we even played it. I should have known better, next time a company switches like the severity of Vanguard, I will switch with them.
I hope SOE can turn vanguard around. the game has potential if put in the right hands. Sigil can't do this and never will.
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
Sigil has plenty of talented programmers, artists, and so forth. Even some talented designers.
It's the leadership that blows. Or the lack thereof, depending on how you want to look at it.
I don't think they do honestly.
I looked at both the programmers and game designers in Sigil.
Very few of those programmers have ever worked on major games before, lots are just generic programmers or beta testers with programming skills etc.
How do you see talented programmers and a horribly laggy and unoptimized game with memory leaks and crashes together?
To the OP:
Remember that brad wasn't the main designer of Everquest...........He was one of the designers, and was made producer afterwards. What did he actually design regarding Everquest. Did he actually implement or contribute much of the actual gameplay that attracted people to Everquest or were it other designers. He wasn't the only designer by far.
I think if anyone, SoE made Everquest to be what it is today. Without SoE, and them steering away from the "vision" of brad and Verant, which was much more tedious and hardcore than SoE wanted, Everquest would have closed the doors by now.
Wow!!
Now I will be accused of being an SOE-flamer, but that is preposterous. SoE is the one who introduced the tedious and timesink flagging and zerg-raiding that everyone resented (and continues to resent).
Give me a break.
You are right on one point, "SoE made Everquest to be what it is today" - dead. Nevertheless, I think they learned from Everquest and EQ II is an example of this.
Wow!!
Now I will be accused of being an SOE-flamer, but that is preposterous. SoE is the one who introduced the tedious and timesink flagging and zerg-raiding that everyone resented (and continues to resent).
Give me a break.
They didn't. Verant actually left because SoE wanted to appeal to a broader audience and wanted to lighten the burden on flagging. Brad wanted to stick with his "vision" which was to make classes really hard to solo, and make travel "meaningfull".Brad left because SoE wanted to appeal to a broader demographic.
SoE introduced PoK, and PoK gating, SoE limited corpse runs, SoE introduced the guild hall with summoning, SoE introduced potions and the enhanced LFG window. SoE introduced a good raid window. Not verant or brad.
Verant started with faction grinds, tedious travel, corpse runs and flagging grinds. NOT SoE!
EQ was released in 1999, SoE took EQ over from Verant in 2000. EQ is still going in 2007..and that's not thanks to Verant.
When Verant left, EQ went from a 200k pop to a 500k pop. AFTER verant left.I'm not gonna defend SoE here, for what they did with MxO and SWG, but they managed to sustain a decent sized EQ population and even expand on it long after Verant left.
You should go whine about STO instead... might be more productive.
eqnext.wikia.com
Why is MXO always blamed on SoE?
I dought the game would be running today for people to play if it weren't for SoE's aquasition of that game. That game releasing after CoH and honestly, the tedium of that game hurt it. I think the brothers that created that IP shoulder the blame as well. Didn't they have a hand in the developement of the game?
Wow!!
SoE is the one who introduced zerg-raiding that everyone resented (and continues to resent).
ZERG-RAIDING????
EQ atm has one of the most complicated raids of any MMO out there.
You're nuts.
Don't start blaming SoE for everything, they managed to sustain people playing EQ from 1999 to 2007, they managed eq for almost 7 years!! .... and are still releasing expansions.
Verant managed EQ for 1, and SoE kicked brad's "meaningfull travel and flagging" out the door and has made challenging raid content ever since.
Don't get it twisted around now because you hate SoE for some reason....
SOE has always owned EQ, from 1996 to today. However, it was Brad and Co as Verant in the drivers seat, creatively, until 2001, when Brad left to start Sigil, and Vanguard. He also took quite a few of the then current EQ team with him. Shadows of Luclin was the last expansion Verant worked on with McQuaid at the helm. After he left, they just folded Verant Interactive into the amorphous entity that is SOE, previously known as 989 Studios.
As for the population, it'd peaked by mid to late 2001 with SoL. Which is why they started making things easier with the Planes of Power expansion, LoDN, and so on. They were looking to attract more casual players, and escape the perception that the game was for hardcore players only.
http://en.wikipedia.org/wiki/EverQuest
SOE has always owned EQ, from 1996 to today. However, it was Brad and Co as Verant in the drivers seat, creatively, until 2001, when Brad left to start Sigil, and Vanguard. He also took quite a few of the then current EQ team with him. Shadows of Luclin was the last expansion Verant worked on with McQuaid at the helm. After he left, they just folded Verant Interactive into the amorphous entity that is SOE, previously known as 989 Studios.
As for the population, it'd peaked by mid to late 2001 with SoL. Which is why they started making things easier with the Planes of Power expansion, LoDN, and so on. They were looking to attract more casual players, and escape the perception that the game was for hardcore players only.
http://en.wikipedia.org/wiki/EverQuest
Thanks for clarification~.Goodness.
I have played, and I continue to play with an active subscription (I have had 11 accounts at one time because I was a guild leader people would often give me their accounts when they quit) for the past more or less 8 years.
The idea that I am "nuts" and that "EQ atm has one of the most complicated raids of any MMO out there" makes me, absolutely, convinced that you do not nor ever have played Everquest. I am not going to get into this discussion with you, as I see your trolling this Vanguard section from discussion on PvP to here for any opportunity to bash, call some one "nuts" and so forth.
Goodness.
I have played, and I continue to play with an active subscription (I have had 11 accounts at one time because I was a guild leader people would often give me their accounts when they quit) for the past more or less 8 years.
The idea that I am "nuts" and that "EQ atm has one of the most complicated raids of any MMO out there" makes me, absolutely, convinced that you do not nor ever have played Everquest. I am not going to get into this discussion with you, as I see your trolling this Vanguard section from discussion on PvP to here for any opportunity to bash, call some one "nuts" and so forth.
If you have an eq sub, you can post on the eq forums.
Go make a post there about how eq raids are ZERG-RAIDING, and see how long you last before the thread gets locked.
GoD, OOW, DoN, PoR, TSS, TBS..........There is not one raid......not one raid in all those expansions you can just ZERG.
You're obviously delusional, and have some twisted vendetta against SoE.
anyway.........
SoE has money and the means to make VG into a game that would be more optimized and would appeal to a bigger audience, they also have the means to releanch and have the cash to promote it. Unlinke brad who spend all their $$. So what's the big deal?
People are way to into the "SoE sucks" mode. SoE did an ok job with EQ2, a great job with EQ, and makes a profit and keeps servers running for their games. So what's the big deal?
Sigil released the most bugged POS ever, soe was the only company that actually still wanted it and released it.
Without SoE you wouldn't even have VG....so chill on the hate.
Wow!!
Now I will be accused of being an SOE-flamer, but that is preposterous. SoE is the one who introduced the tedious and timesink flagging and zerg-raiding that everyone resented (and continues to resent).
Give me a break.
They didn't. Verant actually left because SoE wanted to appeal to a broader audience and wanted to lighten the burden on flagging. Brad wanted to stick with his "vision" which was to make classes really hard to solo, and make travel "meaningfull".Brad left because SoE wanted to appeal to a broader demographic.
SoE introduced PoK, and PoK gating, SoE limited corpse runs, SoE introduced the guild hall with summoning, SoE introduced potions and the enhanced LFG window. SoE introduced a good raid window. Not verant or brad.
Verant started with faction grinds, tedious travel, corpse runs and flagging grinds. NOT SoE!
EQ was released in 1999, SoE took EQ over from Verant in 2000. EQ is still going in 2007..and that's not thanks to Verant.
When Verant left, EQ went from a 200k pop to a 500k pop. AFTER verant left.I'm not gonna defend SoE here, for what they did with MxO and SWG, but they managed to sustain a decent sized EQ population and even expand on it long after Verant left.
SO what did SOE do to MXO? Nothing MXo was already a pos when it was realeased.. i played at release and recently in 2007, still the same.. It was a piece of crap to start with, not SOE.
Wow!!
Now I will be accused of being an SOE-flamer, but that is preposterous. SoE is the one who introduced the tedious and timesink flagging and zerg-raiding that everyone resented (and continues to resent).
Give me a break.
They didn't. Verant actually left because SoE wanted to appeal to a broader audience and wanted to lighten the burden on flagging. Brad wanted to stick with his "vision" which was to make classes really hard to solo, and make travel "meaningfull".Brad left because SoE wanted to appeal to a broader demographic.
SoE introduced PoK, and PoK gating, SoE limited corpse runs, SoE introduced the guild hall with summoning, SoE introduced potions and the enhanced LFG window. SoE introduced a good raid window. Not verant or brad.
Verant started with faction grinds, tedious travel, corpse runs and flagging grinds. NOT SoE!
EQ was released in 1999, SoE took EQ over from Verant in 2000. EQ is still going in 2007..and that's not thanks to Verant.
When Verant left, EQ went from a 200k pop to a 500k pop. AFTER verant left.I'm not gonna defend SoE here, for what they did with MxO and SWG, but they managed to sustain a decent sized EQ population and even expand on it long after Verant left.
SO what did SOE do to MXO? Nothing MXo was already a pos when it was realeased.. i played at release and recently in 2007, still the same.. It was a piece of crap to start with, not SOE.
I have no idea, never played MxO, I just know SoE did an awesome job on EQ, still supporting it after almost 8 years, sustaining a population that is healthy etc..
I just read all the SoE MxO hate and thought they must have broken the game or something....
I guess people always have a reason to hate SoE.