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Ultima Online: Kingdom Reborn

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Comments

  • psydexpsydex Member Posts: 187
    You said Ultima Online was funded by the EA giant. That is wrong. Ultima online was created by a small gaming company known as Origin and bought out by EA a few years back. 1/2 the skills you list in Roma Victor currently do not work. You said UO had a tough time of it the first year? All the skills worked, currency worked, everything worked. Get your facts straight or don't bother posting because you sound uninformed and a fanbois to RV.
  • BrianshoBriansho Member UncommonPosts: 3,586
    Originally posted by sempiternal


     
    Originally posted by Manmadegod

    Are you serious? Ultima Online has better graphics than Roma Victor.. I have played and own both....

     

    Originally posted by Gameloading

    I also agree that UO looks better then RV.

     

    Just so everyone is clear about the value of your opinions, here is a direct comparison:

    Ultima Online: Kingdom Reborn / Roma Victorimg456/1003/uovsrvrg2.jpg

     



    Ultima Online still wins, Roma Victor looks like paper mache.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • KyleranKyleran Member LegendaryPosts: 44,060
    I'm going to give Kingdom Reborn a try just to say I played UO...even if its not the original game in all its "glory"....



    I've never really played a sandbox game....

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • DarkGrieverDarkGriever Member Posts: 80
    ill just play on free server......
  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by Praetoriani

    Hiya. I have a question to the MMORPG.com community - are you interested in Ultima Online: Kingdom Reborn, due to be released this summer? For those of you who don't know - Kingdom Reborn will update the Ultima Online graphics in all aspects. It won't look spectacular, but it'll definitely be competitive with some other MMORPGs that were released this and last generation. Before, I was held back playing Ultima Online - but now I'm actually thinking of trying it because of this update.



    I was wondering - will any of you UO vets resubscribe? And if you're not an UO vet - are you thinking of trying it? I'm trying to gauge if and how much the UO community will grow. I believe that in many aspects (even though I haven't actually tried it yet) Ultima Online is still one of the best games gameplay wise, due to the amazing variety of things you can persue - not to mention nearly ten years of content.



    Also, I'm European. Should I join up on the Europa shard, or is there a shard with a more active population, even during European daytime?
    The only thing UO could do that would attract me back is re-open a shard that had the old PvP only ruleset.
  • notgoneglocknotgoneglock Member Posts: 79
    I wont play carebear trammel crap.  Hybrid classic server or bust.
  • CiredricCiredric Member Posts: 723

    The Age of Shadows Expansion destroyed any interest for me in UO.  I was a 6 year veteran and had no intent on leaving the game until that expansion.

    There were several changes prior I did not like, but accepted them anyways, but Age of Shadows introduced the overpowering equipment that ruined pvp play.   It took skill out of pvp and made it who had the better equipment. 

    Most people do not understand that going from a game where anything on you or in your bags is lootable, to expensive insured items meant that the fancy weapons rained supreme.   The fun of pvp in UO was just going to the local smith, buying what you needed and pvping.  Really hardly anything to worry about.  You had a choice to not lose much or not.

    Now with the addition of insurance, which was beyond pricey, it completely removed that aspect of the game, because they introduced significant equipment upgrades that made using common smith made products virtually a lock to lose.

    Then of course you have to do significant quests in the pvp dungeons to get the higher skills needed to make the new fancy equipment.

    If I wanted to play EQ, I would have played EQ.  Why is it, devs always have to mimic their rivals?

    They would have been far better off making a UO 2, instead of befowling the exist game.

  • LyfeLyfe Member Posts: 45
    Originally posted by Hohbein

    I played UO for a good 4 years before quitting after EA destroyed it. I'll be returning to give Kingdom Reborn a go, especially because when EA were asked about making a pre UO:R shard, they're response was 'we will be making a unique skillset shard upon release of Kingdom Reborn'... Which sounds very, very hopeful. I'll at least be playing Kingdom Reborn until Darkfall is released (if it's released).

     

    Could you provide where anyone from EA said this? I might give it another shot if they release a new server!

  • sirlaggedsirlagged Member Posts: 12
    I would come back if they released a classic server
  • HocheteHochete Member CommonPosts: 1,210
    Originally posted by Lyfe

    Originally posted by Hohbein

    I played UO for a good 4 years before quitting after EA destroyed it. I'll be returning to give Kingdom Reborn a go, especially because when EA were asked about making a pre UO:R shard, they're response was 'we will be making a unique skillset shard upon release of Kingdom Reborn'... Which sounds very, very hopeful. I'll at least be playing Kingdom Reborn until Darkfall is released (if it's released).

     

    Could you provide where anyone from EA said this? I might give it another shot if they release a new server!

    I really can't remember exactly where. I believe I read it on the official UO forums on the day they revealed Kingdom Reborn. They addressed the fact that so many old-school players would love to see a classic server and said rather than setting up an entirely classic server (which would be a step back for them, apparently), they'll be creating a new unique-skillset shard much like Siege Perillous. They didn't release any specific details though.



    I'm sure if you google around or trawl through the UO forums you'll find something about it. I remember it because I spent the week following the announcement being happy!
  • SouvecSouvec Member UncommonPosts: 693
    I would actually enjoy UO once again if they......



    •  Get rid of Ninjas

    •  Destroy Neon colors

    •  Give meaning back to the skillsets!

       (Meaning Stop the damn stats on all equipment)



    UO was never about stats other than your skills.  Your skill at one point was more important than the weapon you wielded. 



    I personally could live with the Trammel and so on, some of these other things bug me more.
  • sempiternalsempiternal Member UncommonPosts: 1,082
    Originally posted by Garrik


    Its great to see semp in yet another UO post, we all know how you feel about UO semp, it would be impossible for us not to seeing as you have a never ending source of hatred for UO.
    At first i actually used to take in what you said but now its all the same drivel that you have said 200000 times before and its just getting really old, its not even constructive anymore, its just pure trolling of everything UO.
    The most hilarious thing is that you play RV and bash UO, pretty much every game on the market is better than RV right now and most people would agree with that, so tell me why should we listen to the words of someone who enjoys playing with shit ? afterall you must be into half finished, bug ridden games otherwise you wouldnt be playing RV.
    Garrik



    If you want to play the MMOG that "most people" enjoy, then stick with WoW.

    And, I'm critical of Ultima Online, which is an MMOG I have extensive experience and knowledge of, but you're just critical of me and a game you have never played.  How lame is that?  This is an MMOG discussion forum, not a Sempiternal discussion forum, you don't know anything about me.  Your post brought NOTHING to the discussion about Ultima Online, you mentioned it a few times, but it was only in reference to me - very lame indeed.

    I suggest you go play what "most people" enjoy also, since you describe yourself as a sheep.

  • sempiternalsempiternal Member UncommonPosts: 1,082
    Originally posted by psydex

    You said Ultima Online was funded by the EA giant. That is wrong. Ultima online was created by a small gaming company known as Origin and bought out by EA a few years back. 1/2 the skills you list in Roma Victor currently do not work. You said UO had a tough time of it the first year? All the skills worked, currency worked, everything worked. Get your facts straight or don't bother posting because you sound uninformed and a fanbois to RV.

     

    Actually psydex is wrong, wrong on all counts!

    1. EA bought Origin in September of 1992, five years before producing Ultima Online.

    2. All the skills implemented in Roma Victor work.  If you want to complain about skills then you could also complain that several are essentially worthless or broken in Ultima Online also.  As with most games, including Ultima Online, more skills will be implemented in the future.  However, after ten years, Ultima Online only has 60 skills, while Roma Victor already has 86.  What is more important is that Roma Victor has a list of nearly 100 additional skills to be implemented in future updates, which are free!  Ultima Online only releases new skills to entice players into buying their aweful expansions, which only provide those skills to those that made the purchase - giving them an unfair advantage - Electronic Arts sells skills.  Even then it's only a couple of skills that are released with each expansion, and historically these skills have imbalanced the existing gameplay and character templates, EVERY SINGLE TIME.

    3. In Ultima Online's first year, all the skills did not work, some did not even exist.  There were long lists of bugs and there was quite a bit of lag.  You must have not even been there, but this is not uncommon for many MMOGs.  Your claim that "everything worked" is simply ignorant and flat out wrong.

  • CiredricCiredric Member Posts: 723

    Yep the first year of UO was quite the adventure.  Fireballs were so overpowered.  They fixed that and the heavy crossbow became the weapon of choice....took them a bit to iron out the quirks in the game.

    Lag, you have never seen lag like UO had at times.  I can remember moving at one step a minute at times.   Of course everyone was on low speed dialup too then.   Thiefs were way out of control too, every griefer had a thief and they could steal just about anything they wanted.  Lots of griefing at the bank on unsuspecting players.

    They even had tents because houses were very expensive.

  • retrospecticretrospectic Member UncommonPosts: 1,466

    What boggles my mind is that UO still won't release a server(s) with the pre-trammel ruleset.  If player-run shards can manage to do this, I find it hard to imagine that EA would have such a rough go at it.

    What would be nice is a shard that:

    • Allowed skill macroing. (8x8 macroing, etc)
    • No Trammel
    • No Skill loss for Reds (murderers)
    • No blessed items or very rare bless deeds
    • No neon/black/leather/furniture dye for a year.
    • No content past T2A

    Releasing this would probably net more users than trying to compete with newer games.  I think EA is missing the point.  MMO vets that crave open PvP could find refuge in UO if they marketing it right.  I mean, UO has the makings of the best PvP-RP game ever.

  • sempiternalsempiternal Member UncommonPosts: 1,082

    I agree retrospectic, and to keep it simple, since EA developers claim it is so difficult for them to grasp what a Classic UO server server should be, my list is even shorter:


    • No content past T2A

    The game had some issues, but overall Ultima Online was an outstanding multiplayer gaming experience before EA took over direct control and then later released the Renaissance expansion; forever changing the direction and design of the game.

    If there was such a commercially available T2A server with only bug fixes and minor issues resolved and guaranteed not to be polluted by future expansions and publishes designed to lure people into playing on the other Ultmia Online servers, I would subscribe and play there indefinitely.

  • LyfeLyfe Member Posts: 45

    I tend to agree with the above two posters. I'd like to add that although I think a classical server would be kick ass, at this point all I want is a NEW server. I don't want to compete with 934839 idiots who have benefited from the hundreds of bugs that took years to iron out.

    I also personally beleive that with all of the outspoken people interested in a classic server, I truly beleive EA is UNABLE to create one (except from scratch) or else they would have realized it would be a good business decision and already done it.

  • sempiternalsempiternal Member UncommonPosts: 1,082
    Originally posted by Ciredric


    Yep the first year of UO was quite the adventure. 

    Indeed it was!

    Those first couple of years of playing Ultima Online is my best gaming experience ever!

    And, I have been playing computer games for 27 years.

    UO in the first couple of years just had the right combination of gameplay, competition, and fun.

  • terrorantulaterrorantula Member Posts: 174
    Until Graphics go FULL 3D then no...on the other hand give me SWG before the gay Jedi and im in.
  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by sempiternal


    I agree retrospectic, and to keep it simple, since EA developers claim it is so difficult for them to grasp what a Classic UO server server should be, my list is even shorter:


    No content past T2A


    The game had some issues, but overall Ultima Online was an outstanding multiplayer gaming experience before EA took over direct control and then later released the Renaissance expansion; forever changing the direction and design of the game.
    If there was such a commercially available T2A server with only bug fixes and minor issues resolved and guaranteed not to be polluted by future expansions and publishes designed to lure people into playing on the other Ultmia Online servers, I would subscribe and play there indefinitely.
    The problem here is replay value.  Eventually, regardless of how good a game is, there is going to be a yearning for just a little something extra.  Adding landmass to the game just spreads out the playerbase and allows for people to farm without consequence.  Adding items just allows itemization to rule over skill.  New skillsets just give players a new goal for desired skillsets.  The problem UO faces was authored while the game was still in beta.  The game was so GOOD that it was doomed to fail, imo.  I have never played a game that offered such a grand scheme from day 1, nor have I seen a game that was so doomed from the onset.



    What made UO fun regardless of expansions was GM led content, free-for-all PvP, skill based grinding, and unique skills.  Dungeons were scary not only because of monsters, but other players hiding in the shadows.  GM events were ridiculous clusters of players nuking the crap out of each other.  Most players weren't even after the loot the GM controlled monster dropped.  A lot of players came for the PvP.



    Another aspect that comes to mind is RP.  In most games Roleplaying is pretty laughable.  Although the imagination can take things pretty far, the games usually don't offer much in the way of interaction with surroundings, or places to RP successfully. Ultima Online, on the other hand, had the perfect environment for Roleplaying.  I am not an avid roleplayer, but I met a few roleplayers within Ultima Online who made the experience fun.  PLUS, it wasn't all your imagination.  Not only could a guild actually own a house, keep, or even a castle, but players could actually create content.  For example, there is an almost totally abandoned orc fort somewhere outside of Brit (a town in UO).  A bunch of RPers decided to take over the orc camp and inhabit it.  After they took over players would have to "gib tribut" to the orcs in order to pass by their ranks.  It was pretty cool.  Ever see that in EQ or WoW?  I think not.



    I miss those aspects, and I have yet to experience that in an MMORPG. 
  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by terrorantula

    Until Graphics go FULL 3D then no...on the other hand give me SWG before the gay Jedi and im in.
    Original UO graphics are pretty great, imo.  Except perhaps the short spear clipping problem and the tiki mask that decides to plop onto your mounts head when you travel south.
  • sempiternalsempiternal Member UncommonPosts: 1,082

    Well, that's the key to a game being replayable, without constantly adding new content; direct player competition and interaction.  The original UO allowed players to compete directly on all levels, economically, socially, and through warfare.

    Even if it was just a PK killing miners it was that PK that kept the miners competitive, and as a result the very ore that they were mining valuable, along with keeping the miners with the best strategy, in avoiding them, in business.

    The technology of a chess game is not very high and the rules almost never change, but because it involves direct player competition, it's always replayable, especially against many different opponents - it's a game to last for the ages.  Why?  Direct player competition rather than content; content gets used up.

    What did Trammel attempt to remove from Ultima Online?  Direct player competition.  That took UO down the path of trying to add new content all the time to keep players interested, rather than further developing a virtual world for players to compete with each other in.

  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by sempiternal


    Well, that's the key to a game being replayable, without constantly adding new content; direct player competition and interaction.  The original UO allowed players to compete directly on all levels, economically, socially, and through warfare.
    Even if it was just a PK killing miners it was that PK that kept the miners competitive, and as a result the very ore that they were mining valuable, along with keeping the miners with the best strategy, in avoiding them, in business.
    The technology of a chess game is not very high and the rules almost never change, but because it involves direct player competition, it's always replayable, especially against many different opponents - it's a game to last for the ages.  Why?  Direct player competition rather than content; content gets used up.
    What did Trammel attempt to remove from Ultima Online?  Direct player competition.  That took UO down the path of trying to add new content all the time to keep players interested, rather than further developing a virtual world for players to compete with each other in.
    I agree, whole-heartedly.  The addition of Trammel completely took away the risk of traveling out of town.  I think the addition of Chaos vs. Order and factions could have been monthly or season based and could have added a lot more than they did.  I really enjoyed watching chaos and order battle it out in major cities, and I heard factions was fun when it was balanced (minus the gear stuff, which was just silly)



    I think UO could come back with a vengeance if they brought back Seers and started doing monthly tournaments for in-game rares or just for PvP's sake.  Perhaps do a weekly PvP tournament.



    What would be really nice is a new fel only shard with no housing for a long time.  Make houses a reward for participating in content, or for having a guild that RPs, PvPs, etc.



    I think players would appreciate their game more if they felt like they could interact directly with game devs and seers.
  • PraetorianiPraetoriani Member Posts: 1,147
    I am of course a total newbie to Ultima Online - but the game you guys describe seems pretty close to the ruleset of the Siege Perilous server. What's wrong with playing there? (I'm sure there are multiple reasons, but I'd just like to hear it from you.)



    I personally just started playing on Siege Perilous. I ignored everyones advice that I should wait until I understood the game a bit more. I decided to throw myself in the deep. Anybody else here play on Siege Perilous? (Edit: Maybe I won't play on Siege after all. Getting killed over and over again is sort of annoying, heh.)



    I have to admit, the game you guys describe does seem like tons of fun. That said, I haven't had the 'pleasure' of playing it so I don't have anything to compare the current UO to. Ignorance is bliss, I guess. I guess a comparable situation you veterans are talking about is the feeling I have playing post-NGE Star Wars Galaxies. It might be great for a person new to the game, just not so much for me. Which is why I sought refuge in Ultima Online. It actually seems pretty close to the old Star Wars Galaxies.



    I just wanted you guys to know that my gaming experience, so far, has been great. It has roleplaying by the likes of which I've never seen before. I'm not a roleplayer at heart, but I'm very much enjoying doing so here. After two days now, I'm looking right past the horrible graphics. It's not that I don't notice how horribly awkward the animations are, it's just that I pretend I'm living in '97. The graphics sort of remind me of Jagged Alliance 2, which isn't a bad thing.
  • psydexpsydex Member Posts: 187
    Originally posted by sempiternal

    Originally posted by psydex

    You said Ultima Online was funded by the EA giant. That is wrong. Ultima online was created by a small gaming company known as Origin and bought out by EA a few years back. 1/2 the skills you list in Roma Victor currently do not work. You said UO had a tough time of it the first year? All the skills worked, currency worked, everything worked. Get your facts straight or don't bother posting because you sound uninformed and a fanbois to RV.

     

    Actually psydex is wrong, wrong on all counts!

    1. EA bought Origin in September of 1992, five years before producing Ultima Online.

    2. All the skills implemented in Roma Victor work.  If you want to complain about skills then you could also complain that several are essentially worthless or broken in Ultima Online also.  As with most games, including Ultima Online, more skills will be implemented in the future.  However, after ten years, Ultima Online only has 60 skills, while Roma Victor already has 86.  What is more important is that Roma Victor has a list of nearly 100 additional skills to be implemented in future updates, which are free!  Ultima Online only releases new skills to entice players into buying their aweful expansions, which only provide those skills to those that made the purchase - giving them an unfair advantage - Electronic Arts sells skills.  Even then it's only a couple of skills that are released with each expansion, and historically these skills have imbalanced the existing gameplay and character templates, EVERY SINGLE TIME.

    3. In Ultima Online's first year, all the skills did not work, some did not even exist.  There were long lists of bugs and there was quite a bit of lag.  You must have not even been there, but this is not uncommon for many MMOGs.  Your claim that "everything worked" is simply ignorant and flat out wrong.

     

    Again, you are wrong and not posting the correct information. EA bought out Origin in 1995 when the game first went into Beta. They had nothing to do with the creation of the game. I PLAYED the game the first year when it was launched in 97 and everything worked just fine. Why are you putting so much effort into lying?

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