I don't know if there is actually any major innovative mmo's out there now. It seems alot of companies are just adding new features to already to existing game mechanics. Two games that I think will do well is Aion and WAR, these games look really good. I would mention AOC but i just have this feeling that AOC's system requirements are going to be a tad bit too heavy for most people.
Granado Espada no doubt. The triple character control adds whole new dimensions. I can't stand playing the slow action games anymore after experiencing the masterpiece known as Granado Espada.
This is "not" innovative.
Guild Wars allowed you to fight with multiple npc characters in its very first issue.
City of Villians Master Mind class has 6 NPC characters with diffrent abilities that fight allong side the player.
Gods & Heroes is also comming out with this squad based system.
Because of the fact you compare it to Guild Wars and City of Villains master mind class, I'm going to assume that you never played Granado Espada.
Gods & Heroes hasn't even been released yet, Granado Espada has been released months ago. if anything, its G&H that lacks the innovation, not GE. Well.. i played Dungeon Master around 20 years ago.. and there i had three characters to control. It is not innovativ, they have just grabbed a old feature from solo rpgs and put it into MMO. Nothing else.
But to be honest, real innovativ features are really rare.. so i dont mind.
The idea of Pirates of the Burning Sea is at least more or less innovativ, even if it is just Pirates! as MMO..
Tabula Rasa offers also some innovativ features, but i dont see a really innovativ mmo at all. so if Granado Espada takes features from singleplayer games, its not innovation, but if PotbS take features from a singleplayer game and puts it in an mmo its suddenly innovative? That made little sense. the fact those features are in an mmo is innovation imo.
so if Granado Espada takes features from singleplayer games, its not innovation, but if PotbS take features from a singleplayer game and puts it in an mmo its suddenly innovative? That made little sense. the fact those features are in an mmo is innovation imo.
if it has levels xp gear pvp real time or traditional combat player cites destroyable worlds and mobs the game aint inovative you wont see an inovative game for a long time just because it wont sell
new ways to do these things aren't inovative they are just re hash
Comments
This is "not" innovative.
Gods & Heroes hasn't even been released yet, Granado Espada has been released months ago. if anything, its G&H that lacks the innovation, not GE. Well.. i played Dungeon Master around 20 years ago.. and there i had three characters to control. It is not innovativ, they have just grabbed a old feature from solo rpgs and put it into MMO. Nothing else.
But to be honest, real innovativ features are really rare.. so i dont mind.
The idea of Pirates of the Burning Sea is at least more or less innovativ, even if it is just Pirates! as MMO..
Tabula Rasa offers also some innovativ features, but i dont see a really innovativ mmo at all. so if Granado Espada takes features from singleplayer games, its not innovation, but if PotbS take features from a singleplayer game and puts it in an mmo its suddenly innovative? That made little sense. the fact those features are in an mmo is innovation imo.
new ways to do these things aren't inovative they are just re hash