With all these highly soloable mmos out with the exception of FFXI to a point i miss the good ol days of EQ where most of it was group based but it was extremely fun. People wonder why mmorpgs get boring so easily because all it is, is solo to end game then raid raid raid.
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If I log on at a time when there's maybe 2 guildies on and want to play for an hour or two, what can I do in a group-only game? I'd need to spend a quarter to a half of my time just getting a group, meeting up with them, and getting started, and if it's a bad group my whole session is pretty much shot. I've talked with people who played games like FFXI, and they'd serious spend hours just looking for a group to level up in; not my idea of fun at all.
Personally, I wouldn't even bother to try an MMORPG that lacked significant soloable content. Even when I want to group with people, I like being able to do something while the group is assembling.
I'm actually sick of games that require a group to experience a majority of the content. I'm playing City of Heroes right now, with scalable missions and adjustable difficulty, and I enjoy the ability to play solo, play in a duo, or play in a group of almost any size, any time I want. It beats the hell out of standing around Ironforge for two hours, looking for a priest.
I can't get enough of 'em. Keep 'em coming.
If by highly soloable you mean EASY to advance, then I agree. The newer games are dummied down for the masses.
I solod all the time in old school EQ1. It had plenty of solo content if you picked the right class being druid or necro, but it was challenging and fun.
Raiding sucks. Nuff said about that topic.
its hard if not impossible to make a group oriented game that you can solo on. if you can solo most won't bother lfg for an hour or more. i do miss the good ole days on EQOA getting a group and grinding for 8hours + in one sitting, it was a great comunity make ALOT more friends in the group grind games than in these solo games. where the only interaction you get is getting 4 random people doing an instance you complete in 45 min and never see them again or if you do you don't remember having ever played with them before.if you get in a good guild they're more than likely the only people you socialize with on there.
the MAIN reason i left EQOA was because you NEED a group wich like i stated i enjoyed, BUT i could never get groups for my Damage dealer classes in the mid 30s wich had become my favorite classes. they sat at the same lvls for months before i gave up and started playing a different game (WoW).
so not really tired of them but group grinds will never be as popular.
It's not hard to make a game that is designed for groups and soloers, it's actually pretty easy. Group content becomes solo content over time as you advance. The only exception would be some easier mobs at the bginning to solo and then some more difficult encounters at the higher end that challenge a group.
Old school EQ1 had it right as you could both solo and group, but soloing was by no means an easy route. By creating diversity among the classes, some were better soloers while others contributed more to a group. You made your choice based on playstyle preference.
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Why can't games nowadays just make it so that grouping gives some kind of bonus? In oldschool DAoC you used to get a group bonus on xp. There was also more downtime, so a group was a great way to level. Isn't that what an MMO is supposed to have??
Why buy an online game to SOLO?
Hoorah questing, instancing, and soloing! Working hard to take the MMO out of MMORPG.
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I agree, i am sick of this simpleton trend. I am older, have a wife and kid and a life. But when I do get time to play a game, i don't want it so frickin simply i can just put the mouse in front of my dog and watch him play it.
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Solo play does not automatically equal simple play. There're alot of examples of great solo content in MMORPGs.
To the OP: hell no. Games with solo content give me a choice, to group up or go solo. Group-based games usually give me no choice at all (I don't count grinding gray mobs as solo content).
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When talking about these kinds of topics, i find it best to think like the mmo creator/company.
Company : I want to make money fast, therefore im going to make an MMO that appeals to the masses, but what appeals to the masses Skoll? You sexy bunny.
Skoll : Gawd im a sexy bunny...>.>...<.<...Lets hear from the gamers themselves!
51741751 gamers : We prefer casual games! Why should we spend time on hardcore gamers, we dont all have that kind of time! We want to get to the max ourselves! Rawr rawr rawr.
80 gamers : Nooooooo, forced grouping is much funner! Why should it be easy to get to the max!?
In conclusion, the creators arent trying to design/make/create a game for you. They are designing it to appeal to the masses.
Appealing to the masses = $
Appealing to a group of people = $
Problem is that many people have no patience to wait for groups or they just haven't enough time or like they get annoyed by what others are doing. What I don't like, is that soloability create similarity to character classes, because they all need to be able to defeat enemies. Good example would be controller (class) in City of Heroes game. It was very hard to solo, but worked very well in teams. Nowdays after a lot of whining from solo players, controllers do a lot more damage and they controlling is weaker. They still work nice, but they starts to reminder some other classes in same game, so they lost they induvidual feeling, like been something different.
There is two dad words in games, what destroy many good team based PvE games.
PvP balance and PvE soloability.
I just hope game designers and publishers, would start to create more targeted MMOG's for certain playing styles, than trying to get it all in one game.
MMORPG.COM has worst forum editor ever exists
Most mmorpgs are group based. Find yourself a guild that groups alot or keep asking ppl if they want to group. When i use to play eq2 most of the groups i was in were created by me because alot of other ppl just cant be bothered.
I don't play mmorpgs anymore but i don't believe it has changed that much. I don't remember eq been this glorious group game. After lvl 18 i found it very hard to find groups to get to lvl 35 till i found a guild. Without a guild it was even harder to find pugs.
Finding group has allways been hard, but also the tools to find groups where bad in old days. It was like brodcasting to chat, looking for team. Now days in newer games they have tools for players to find teams and tools for teams to find more players.
MMORPG.COM has worst forum editor ever exists
I long for those halcyon days of classic EQ and classic SWG where the best way to be productive and successful was to travel in groups and work together helping each other and forming bonds and comraderie. When the game rewarded players for being interdependent.
Now with MMOs dragging so many of the socially inept casual players who have come from console and single player games or whose only experience has been with the current shallow crop of solo grinders there is little hope that they will revert.
It is sad but this is the time we live in.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
and what i mean by soloable its not only killing stuff. its also the interaction with other players.
what hapened when you needed an armour you had to go to an armoursmith to buy it, a weapon you needed to go to a weaponsmith.
potions? alchemist... robes? tailor... if you hapen to be a tailor hey you have free robes (with the materials) but you still need staffs and swords and shields which have their respective crafters...
REMOVE the auction houses and bring back the old player to player trades, make a system where crafters can advertise their stuff, like a board, instead of making it an acution house make it a post board, where you search for (not items) but crafters...
or make the crafters have their own vendors in a rented place in a market square or their own house
SWG pre-Cu and Post NGE still have that. UO also had a similar system.
make class interdependencies and make socialisation possible.
sure keep the game where all you do is kill but at least make it so if i ever happen to have the emulator i could NOT play by myself.
i really do not like soloable game... this is how i see it
if you can play SOLO 95% of the time then a 1 man server and a 3000 man server would only be diferenciated with MORE LAG
yay i pay 15$ per month to play a game that may have server lag instead of paying 0$ per month with NO SERVER LAG
I enjoy grouping....sometimes. But if I can't find a group, or don't have alot of time to devote to a group, or feel like just exploring different areas at my leisure, I expect to be able to play the game I pay for without needing someone else's permission and/or help every damn time. Why don't I play solo games, then?
1.) Solo games are nowhere near as large in scope and content as an mmorpg.
2.) I don't need to be right by your side killing mobs in a group to enjoy talking to you while I kill mobs by myself.
3.) I like the fact that I'm not alone in the game world, even though I choose to be a loner for the most part in that world. I like the frenzy of activity around me, makes it feel like a real world.
4.) Like the real world, I don't need to be in a group of 6 people to get my stuff done during the day. But it's nice to say "Hi" as I pass you on my way.
Same here.
I love doing small groups, but id easily pass that up for me being able to enjoy playing for those odd hours now and again.
I like games that support both but to be honest, most games favour the groups in the end. If someone wants to solo and put in the same effort as they would in group. They should be rewarded for doing so. If you dont like raids it shouldnt mean you cant get the best gear if you really put your efforts into it.
Groups are great, solo is great.
SWG once had a fine balance where you could solo all day if you wanted or get into a group and really go to town and have such a good laugh. But then buffs happended and those who didnt snub them to enjoy the challenge found they could tank anything.