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For those of you that think SWG 2 will be the answer.

2

Comments

  • NeuroXlNeuroXl Member Posts: 291

     

    the Star WARS craze is over .. the last movie was put out ... the toys are piling up in toy store shelves ...

    the dvd's left are being put in the ; 2 for 10$ pile at blockbuster ....

    star wars lost its steam .... and with the negative press star wars galaxies recieved ... SWG2 just wouldnt do well ....

    not to mention ...  i just dont think ANY developer can deal with the IP .... i mean you will always have too many whining " jedi"

  • martinj63martinj63 Member Posts: 83

     

    A couple points here.

    For being over the "Star War Craze" still garners more income than all the other Sci-Fi genres together per year in the form of comics books, toys, shirts and every thing else George has seen fit to market.

    It's not going to be SWG 2 by SOE/LA. It WILL BE KOTOR Online by Bioware.

    SWG Sucked because Smeg Hired Raph Koster then tied his hands. The SWG of no playable Jedi, Outlasting, and a Dynamic Story driven campaign (The type that is being currently used in LOTRO which was placed there by the Ex SWG Devs at Turbine) The SWG that we never got is the reason the game failed. In other Words "Smegly" killed it. Like he kills every thing he touches.

  • DeepShadowDeepShadow Member Posts: 40

     



    Originally posted by Rydeson

    really K.. I play WoW and I have NEVER been corpse camped on a NON PvP server....... The fact is that WoW allows both types of servers.. and getting into PvP is optional and a small part of the game, whereas SWG was not..

     

    I played SWG for two years, master doctor, not once was I corpse camped, I was only TEF'd three times, all of my choosing.

    Rydeson, when you say PvP was a large part of SWG gameplay, I think you must of never tried not to PvP. Because there was plenty to do in the game besides shooting at other players.

    Besides, being outnumbered, and cut down mercilessly is all part of the PvP mystique, you love it when your giving it out, and hate it when your recieving.

    Fight, Kill, Run, Die...

    And, No I know SWG 2, isn't the answer.

    Classic SWG, would be great, but even it wouldn't repair all the damage done.

    I was against SWG being set in the original trilogies timeline... distant past (KoToR-esque)is much better, could have had mandolorians as a pickable species :).

    Sith uprising FTW...

    Star Wars will always creep by, its world culture, there talking TV shows and stuff now... can anything kill StarWars.. doubt it, A Nuclear War would only make us think the DeathStar had shot earth and missed.

     

     

     

    Some people make things happen.
    Some people watch things happen.
    Some people wonder what happened.

  • infrared1infrared1 Member UncommonPosts: 440
    Rydeson, You have a very narrow mind. Thats why you stopped playing SWG. I played for 2 years and not once did i get ganked. I played entirely PVE, and RP. I had a blast doing it. If i ever went PVP, i knew the dangers involved. If you are thinking back to its original release time then maybe something different. Things were running pretty well in SWG just prior to the release of the CU. (still had buggs, but it was definitely on the right track as far as gameplay) You always had a choice pre-CU to whatever you wanted in the game, nothing was forced apon anyone. DO what you want, when you want. The game in its pre-CU form catered to everyone. Professions for people from all walks of life. Not just you. If you didnt like it im sorry. But it was ahead of its time. FREEDOM!! I want that back, and SWG pre-CU was the ONLY game that gave you that much freedom.
  • NeuroXlNeuroXl Member Posts: 291

     

     

    Originally posted by Rydeson

    keep fooling yourselves.. I laugh at your general oversight and ignorance..  SWG was going down the shitter before NGE .. the server and subscription numbers were evidence of that..  Ha Ha Ha.. keep talking and let everyone see how stupid you sound..  YEAH, the game was so great and NEW customers were growing so fast that SOE had to come up with NGE to ruin everything.. lmaooo   You should read and think about what you say before you say it.. LOL



    NGE was in no way an improvement it was just different.. It was a LAST resort patch to save a sinking ship..   Classic SWG was a huge let down to MOST everyone that played it..



    C'mon and amuse me some more of your wrongful recollections of the past.. I need a good laugh..



    actually ... having played SWG from release to NGE ... i know this guy is right ...

     

    the game was NEVER right .. and most of us played only cuz we were star wars fans ... the subs are evidence of that .. even in its PEAK swg had only about 300k subs ... and you cant tell me at LEAST 300k fans would have played that game ...

    thing is the game sucked from the begining .. the dungeons sucked .. the enemies sucked .. the quests SUCKED .. the npoc's sucked ... the storylines SUCKS .. pvp was good in galaxies ... but the WHINING from the players to " nerf this and that" sucked .. and we all know .. the little kid jedi fanboi's were retarded

    the game SUCKED from the onset and we only played cuz it was star wars .. but with the NGE .. even us fans who overlooked the game's suckyness from the begining could no longer tolerate it and we left ... we left pissed off .. and feeling like we were raped ...

    you see .. if our time ... from august 2003 ... to november 2005 really WAS that great .... we wouldnt be as mad as we are ... cuz listen up ... 2 1/2 years of playing one video game we love is a LONG time ... fact is ... the game ALWAYS lacked what we wanted ... and thats why when SOE put in the NGE ... we got so angry .. cuz at that point we KNEW ... hoping and wishing for those 2 1/2 years was wasted .... at that point ... we realized the game WAS'NT going to get any better ... at that point we realized .. the devs WERE just plain lying to us those 2 years ....

    where as before we wanted to believe those broken promises the devs had made for the 2 1/2 years prior were due to difficulties and problems they faced ... after the NGE we realized .. they just didnt give a shit

  • kain-iiikain-iii Member Posts: 146
    Originally posted by NeuroXl


     
     
    Originally posted by Rydeson

    keep fooling yourselves.. I laugh at your general oversight and ignorance..  SWG was going down the shitter before NGE .. the server and subscription numbers were evidence of that..  Ha Ha Ha.. keep talking and let everyone see how stupid you sound..  YEAH, the game was so great and NEW customers were growing so fast that SOE had to come up with NGE to ruin everything.. lmaooo   You should read and think about what you say before you say it.. LOL



    NGE was in no way an improvement it was just different.. It was a LAST resort patch to save a sinking ship..   Classic SWG was a huge let down to MOST everyone that played it..



    C'mon and amuse me some more of your wrongful recollections of the past.. I need a good laugh..



    actually ... having played SWG from release to NGE ... i know this guy is right ...

     

    the game was NEVER right .. and most of us played only cuz we were star wars fans ... the subs are evidence of that .. even in its PEAK swg had only about 300k subs ... and you cant tell me at LEAST 300k fans would have played that game ...

    thing is the game sucked from the begining .. the dungeons sucked .. the enemies sucked .. the quests SUCKED .. the npoc's sucked ... the storylines SUCKS .. pvp was good in galaxies ... but the WHINING from the players to " nerf this and that" sucked .. and we all know .. the little kid jedi fanboi's were retarded

    the game SUCKED from the onset and we only played cuz it was star wars .. but with the NGE .. even us fans who overlooked the game's suckyness from the begining could no longer tolerate it and we left ... we left pissed off .. and feeling like we were raped ...

    you see .. if our time ... from august 2003 ... to november 2005 really WAS that great .... we wouldnt be as mad as we are ... cuz listen up ... 2 1/2 years of playing one video game we love is a LONG time ... fact is ... the game ALWAYS lacked what we wanted ... and thats why when SOE put in the NGE ... we got so angry .. cuz at that point we KNEW ... hoping and wishing for those 2 1/2 years was wasted .... at that point ... we realized the game WAS'NT going to get any better ... at that point we realized .. the devs WERE just plain lying to us those 2 years ....

    where as before we wanted to believe those broken promises the devs had made for the 2 1/2 years prior were due to difficulties and problems they faced ... after the NGE we realized .. they just didnt give a shit

     

    WOW!!!!

    SWG Pre-CU was actually a MMO. It contained a social aspect. A interdepency. It had a player  driven market. The things that you mentioned it lacked did not need NGE to solve.

    Are you telling me they couldn't of improved quests in Pre-CU and NGE was necessary?

    Are you telling me that the NGE was neccessary to improve the enemies?

    ETC ETC ETC

    Are the Nine Forced proffessions better then the 32 mix and match as you please?

    WOW!!

    What a ridiculous arguement for the NGE.

    If the effort that was put into CU and NGE was put into Pre-CU we would of have had a completed and exceptional MMO.

    Don't blame the failure of Pre-CU on Pre-CU.  It Never received any promoting. It was never completed and bug riddened. Empty promises of completion drove people away.

    How can anyone say Pre-CU was failure. It was never completed. What product would u expect to be successful not completed?

    There were many of us though that seen the potential it had if completed and for that we realize how great it truly was.

  • damian7damian7 Member Posts: 4,449
    Originally posted by Rydeson

    I was just thinking about this myself the other day..  SWG had so much potential the problem was that SOE developed it..  SOE has the worst ego driven devs I have ever come across.. Over the years I've played  EQ1, EQ2, Vanguard (beta), SWG,  DAoC, EVE, WoW and a couple more.. Of all of those the only came I currently still play is WoW.. I"m a true average gamer with casual play style.. 



    If Lucas was to ever entertain the idea of doing another MMO, I'm sure it won't be with Sony and I would offer to you they will look in the direction of Blizzard..  WoW has a great balance of PvE and PvP play.. Classes are fun to play with a few exeptions that aren't to my liking, but others might enjoy them.. Trade skills are fun, and numerous..  I could care less about reality graphics.. I play to be entertained, not to see how REAL is looks or runs.. If I wanted reality I wouldn't log on to play a fantasy game.. DUH..



    Instead of the Horde vs the Alliance, it would be Rebel vs Empire.  Allow a marriage of PvE and PvP play..  DO NOT force people to PvP .. SWG can have PvP battleground, and limited public PvP.. So.. Lucas Arts, if you are listening, talk to Blizzard about Star Wars.. lol



    you had me, up until the comparisons to wow.  then i vomited inside my mouth about four times.

    edited, after regaining composure from the puke:

    also, just for the facts -- any greatness in wow came from former blizzard north folks.  how many of them are still at blizzard?    hence the idiots that only know raiding because that's all they did for years whilst playing eq.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • damian7damian7 Member Posts: 4,449
    Originally posted by sideslip

    If they offered us classic servers then everything would be just fine. That's the answer.

     

    does that mean that BH npc bounties would always be in places i could actually reach?  or would it contain all the broken garbage that the devs couldn't be bothered to fix?

    i think the proof is in the pudding.  nge - servers closing.  pre-cu - how many servers closed?

     

    trusting people like the ones running SOE is like running with knives - sure it might be fun for a minute or two, but then it's gonna hurt when you trip and fall.  you have to ask yourself, once you get all those stitches... do you then pick up the knives and go running some more?  because that's what playing soe games is like...

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • treed0223treed0223 Member Posts: 84
    Originally posted by Rydeson

    keep fooling yourselves.. I laugh at your general oversight and ignorance..  SWG was going down the shitter before NGE .. the server and subscription numbers were evidence of that..  Ha Ha Ha.. keep talking and let everyone see how stupid you sound..  YEAH, the game was so great and NEW customers were growing so fast that SOE had to come up with NGE to ruin everything.. lmaooo   You should read and think about what you say before you say it.. LOL



    NGE was in no way an improvement it was just different.. It was a LAST resort patch to save a sinking ship..   Classic SWG was a huge let down to MOST everyone that played it..



    C'mon and amuse me some more of your wrongful recollections of the past.. I need a good laugh..
    It's funny you keep calling all of these people ignorant, when you were too ignorant to notice if someone was flagged for pvp.  PvP in SWG was 100% optional, and I never met 1 doctor who healed a factional member without knowing the risk of  TEF.  All that you have shown us is your ignorance of the game mechanics in the Pre-CU.  Yes people did exploit some things, but by no means is that a justification for a complete revamp of the whole game.  I just think its funny how you stroll in here on your high horse and tell everybody whats up,when it is now obvious that every other veteran on this forum has a different recollection of the game than you.
  • FrenzFrenz Member Posts: 48
    Originally posted by Rydeson

    ahh ignorance runith overith.. LOL  People and their failed memories.. Keep on believing that classic SWG was all that and a bag of chips..  LOL  There was a reason NGE came along, but keep on denying to yourself the truth of what SWG used to be like..  Corpse camping , TEF camping, Cities turned into faction basis, Mayor and militia gone wild.. LOL   yeah.. I remember those days.. LOL  But appearantly I'm the only one that does.. lol   The grieving crap went crazy to the point that it became a free for all and most NON PVP persons canceled ..  Yep.. I remember when SWG had a FEW hundred thousand games sold, but ended up with low population servers., and even lower now..  I see that Best Buy carries about 2 or 3 copies of the game on the shelves.. LOL



    But I guess alot of you played a different SWG then I did since Day 1.. LOL   Hell, SWG couldn't even get the eating/drinking and cooking thing correct.. geeeeeeeesh.. But I'm sure you'll all tell me how perfect the artisan chef line was and how eating and drinking was bug free too

     

    Why the hell would you play a game based on a galatic civil war and not want to pvp? You got a problem losing to people? I bet you were the fat kid who never got picked at sports.

  • xPaladinxPaladin Member UncommonPosts: 741
    Originally posted by Fraya9

    Its scary that people still dont understand that WoW = MMO starter kit and SWG = pro grade.



    To make SWG or SWG2 like WoW is to go backwards.  Its to put the training wheels back on the bicycle.
    If the above is true, then AO must be the elite league :p

    -- xpaladin

    [MMOz]
    AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW

  • NeuroXlNeuroXl Member Posts: 291

     

    Originally posted by kain-iii

    Originally posted by NeuroXl


     
     
    Originally posted by Rydeson

    keep fooling yourselves.. I laugh at your general oversight and ignorance..  SWG was going down the shitter before NGE .. the server and subscription numbers were evidence of that..  Ha Ha Ha.. keep talking and let everyone see how stupid you sound..  YEAH, the game was so great and NEW customers were growing so fast that SOE had to come up with NGE to ruin everything.. lmaooo   You should read and think about what you say before you say it.. LOL



    NGE was in no way an improvement it was just different.. It was a LAST resort patch to save a sinking ship..   Classic SWG was a huge let down to MOST everyone that played it..



    C'mon and amuse me some more of your wrongful recollections of the past.. I need a good laugh..



    actually ... having played SWG from release to NGE ... i know this guy is right ...

     

    the game was NEVER right .. and most of us played only cuz we were star wars fans ... the subs are evidence of that .. even in its PEAK swg had only about 300k subs ... and you cant tell me at LEAST 300k fans would have played that game ...

    thing is the game sucked from the begining .. the dungeons sucked .. the enemies sucked .. the quests SUCKED .. the npoc's sucked ... the storylines SUCKS .. pvp was good in galaxies ... but the WHINING from the players to " nerf this and that" sucked .. and we all know .. the little kid jedi fanboi's were retarded

    the game SUCKED from the onset and we only played cuz it was star wars .. but with the NGE .. even us fans who overlooked the game's suckyness from the begining could no longer tolerate it and we left ... we left pissed off .. and feeling like we were raped ...

    you see .. if our time ... from august 2003 ... to november 2005 really WAS that great .... we wouldnt be as mad as we are ... cuz listen up ... 2 1/2 years of playing one video game we love is a LONG time ... fact is ... the game ALWAYS lacked what we wanted ... and thats why when SOE put in the NGE ... we got so angry .. cuz at that point we KNEW ... hoping and wishing for those 2 1/2 years was wasted .... at that point ... we realized the game WAS'NT going to get any better ... at that point we realized .. the devs WERE just plain lying to us those 2 years ....

    where as before we wanted to believe those broken promises the devs had made for the 2 1/2 years prior were due to difficulties and problems they faced ... after the NGE we realized .. they just didnt give a shit

     

    WOW!!!!

    SWG Pre-CU was actually a MMO. It contained a social aspect. A interdepency. It had a player  driven market. The things that you mentioned it lacked did not need NGE to solve.

    Are you telling me they couldn't of improved quests in Pre-CU and NGE was necessary?

    Are you telling me that the NGE was neccessary to improve the enemies?

    ETC ETC ETC

    Are the Nine Forced proffessions better then the 32 mix and match as you please?

    WOW!!

    What a ridiculous arguement for the NGE.

    If the effort that was put into CU and NGE was put into Pre-CU we would of have had a completed and exceptional MMO.

    Don't blame the failure of Pre-CU on Pre-CU.  It Never received any promoting. It was never completed and bug riddened. Empty promises of completion drove people away.

    How can anyone say Pre-CU was failure. It was never completed. What product would u expect to be successful not completed?

    There were many of us though that seen the potential it had if completed and for that we realize how great it truly was.

     

    LOL .. dude dont be so shallow ...READ my post ...

    i quit cause of the NGE ...  nge SUCKED .. and was the WORST thing SOE could do .. read my post ...i played from launch up until the NGE

    when the NGE hit ... as i say in my post .. the hope i harbored for a game turn around for the two years prior was finally smited .... put out ... extinguished ... i knew THEN that the game was 100% lost ...

    but because the game was TOLERABLE .. to a STAR WARS fan ... pre cu .. didnt mean it was GOOD .. SWG was never a GOOD game ... just a bearable one to star wars FANS ... sure crafting was cool .. but it was always sub par ...take away the nostalgia and coolness of playing in mos eisely and seeing star wars type characters and flavor you grew up with .. and the game would have SUCKED .. plain and simple ...

    LA and SOE had it wrong from the begining with a couple of things that were cool here and there ... spaceports ... planets ... crafting ... and pretty much the deserts of tatooine ...and hunting in those deserts of tatooine .. everything else sucked ...the dungeons were always horrible .. and there was NEVER any class interdependency in that game .. didnt matter what classes you had in your group .. it was always a brute force grind fest.. which wasnt all that bad ... but dont say the word interdependent .. /// only interdepdency we had was getting buffs from AFK buff bots ...

    the hacks that were never fixed .. the game glitched that were never fixed .. the lame classes ( smugglers and rangers) that were never fixed ... the horrible quests that you would get like 2 credits for completing.. which had crappy storylines ... the whole jedi grind fest .. and just jedi in general ...

    i used to love jedi in the movies but after playing star wars galaxies ... i have come to see jedi as these little prepubic whiny bitches ... which pretty much sums up heyden christensen in the revenge of the sith as well ....

    i mean from the minute i logged on to the minute i logged off id get /tells from whining jedi .. or walk past whining jedi in town .. ir hear whining jedi in my guild .. its why i left my guild and started a BH only guild ... and when we'd hunt jedi .. wed actually get reported for griefing ( even if we only killed the jedi once) and would get reprimanded by CSR's ... i mean come on ... the game was a lame-o toddler jedi fest towards the end

  • StellosStellos Member UncommonPosts: 1,491
    Originally posted by Enigma

    I highly doubt anyone will make a SWG2. It just has such a stinky stigmata associated with it.
    I totally agree.  It isn't going to happen.  If another SW Online comes out, it will most likely be KOTOR Online.  Which would totally kick ass!
  • CaswellCaswell Member Posts: 89
    Originally posted by Frenz  
    Why the hell would you play a game based on a galatic civil war and not want to pvp? You got a problem losing to people? I bet you were the fat kid who never got picked at sports.



    He was hardly alone.  Don't you remember the massive amounts of whining from people that thought they should be able to participate in a PvE-only GCW?  The people that thought their fear of PvP was enough the justify the concept that they should be able to slaughter NPC Stormtroopers while an overt Imperial player looked on helplessly?

    I remember a mid-afternoon raid on a player city chock full of Rebel bases.  My guild was accused of griefing because we just showed up and started wrecking shop - the guild that placed the faction bases actually told us that we should wait until it was more convienent for them to defend their bases.

  • DvolDvol Member Posts: 273

    You know if SWG2 was to appeal to the ones of us that started out with the original would require alot of the old core engine. I mean Pre-cu was bugged and flawed but the core system was great IMO. I know if swg2 was to be made it would be more like WoW than the NGE is now. Sad considering when SWG launched it was considered a hit(even with its faults) So in order for SWG2 to succeed it would have to either be alot like the old or build up on the old classic.

    Not many of the current game engines were as good as SWG was in the fact it gave you tons of options. Now games hold your hand give you a quest and allow you to level and loot. There is also the issues and fact that SWG has a rocky past so any game using its name has alot to overcome. I will be hesitant to be a part of another SWG game if it's another loot level fps crap fest. The old game had it right just had the wrong devs at the helm.

    Content with polish and many player options is key. No levels lots of professions(even more than the original would be nice) and drop the whole iconic Star Warsy crap. Lastly put it in a timeline either pre ep 1 or post ROTJ. I highly doubt SWG2 will be much different that the NGE but i hope im wrong as heck. I miss having SWGclassic was the best and worst game ive played..

  • haxxjoohaxxjoo Member Posts: 924

    As a Pre-CU veteran and PvP player I respectfully recall that pvp decay was turned off for that reason rather quickly.  It was only turned back on after they got the insurance and TEF issue resolved where you wouldnt still have a tef after cloning.  Lets not turn this into 1000's of people quit over it because that is a gross exgaration of history.

    Most people complained, myself included, that they turned the decay insurance system back on because people stopped pvping, with any sort of pvp death penalty.

    As for the games actual level I'd agree it was a far harder game then most, save EvE which I find mind numbingly boring. 

    The swg pvp however, was not much to be bragging about.  It was rather lame and not well thought out.  PvP in swg never served any purpose and because it was street level warfare it was rather silly and comical.  There was no real consquence for doing it or not doing it.  It made no difference if you won or lost.  There was no ladder or ranking system.  There was absolutely nothing to it that mattered at all.  Sure it was challenging and fun to do, but it wasn't all that cool.  

    Whether you go back to Tef's or the declared state of overt/covert it still was absolutely pointless.  As an end game pvp in swg was rather fruitless.  There was no reward for helping your side. 

    Swg might be the most unfinished mmo ever released.  I mean it was really lacking in content.

    As for the person who asked was it necessary to fix the content.  According to SOE they added this quest generation piece with the NGE that allows them to quickly add quests and content.  They couldn't add that with Pre-CU.  Again according to SOE.

    I just think free content was never on SOE's agenda for the devs.  It was always some hotfix because the game was still very beta at launch and they could never catch up.

  • DodeceDodece Member Posts: 76

    The thing that killed the game is something that is not listed in this thread, and that was the JTL fiasco. That expansion did more damage to the game then the NGE or CU. Up until the point where that expansion started to hurt the game. The game had somewhat of a chance afterwards there was no chance for breakout. From that point on it was a question of maintaining subscribers rather then a growing population. For those that are ignorant on the subject here it goes.

    After the publishes for Mounts, Vehicles, and Player cities were finished the community was promised the combat fixes would be comeing. Players were already getting tired of the extreme inbalances in combat. Sony made promises to address this, and they made plans they presented to the community. What Sony really did however was a lie. They pre made a few shallow publishes, and quietly shifted most of the development team to the JTL expansion. They promised that they would not do this mind you, and lied chronically about not haveing done this. Meanwhile they could use this combat rebalance as an excuse to not have to fix any combat problems. Then they continually delayed until it came time for the expansion. By this point the community had caught on.

    The expansion went down like a lead brick among players. Many refused to buy it in protest for how they were treated. Well atleast those that had not quit in frustration, and those who quit when it became apparant they had been lied to. To make matters worse only a small portion of the player base actually wanted a space expansion. The result was pathetic sales, and any population bump Sony got for their efforts was a month at best.

    Meanwhile what happened during this time frame was no less horrible for the game. The lack of attention cause the game to become more unbalanced, and frustrateing for players who finally gave up and quit. The pathetic content provided during this time also did not help matters. Then once again once it became clear it was all a scam many felt that quitting was almost required at that point. Many players quit even if they came back later the game started the general populaion loss trend, and the population spikeing trend at this point. Seventy thousand general users left the game, and the game developed a population of maybe fifty thousand players that would come and go. That is a serious populaion loss.

    Anyway the CU, and the NGE might have accelerated the demise. Which still makes them pretty heinous, but the end started there when the decission was made to go for fast cash rather then delivering a quality product. They could have done the latter, and had avoided most of their problems. I suppose they fell to the dark side of game development. Anyway the JTL should always be in the list whether you liked it or not. Which most players did not. Thats when hope went out the airlock.

  • SuvrocSuvroc Member Posts: 2,383

    Participation in the GCW should not have been limited to just combat (i.e. PvP)

    As a dedicated crafter (specifically architect) I really wanted to be able to craft the things needed for my side to gain an advantage. I really wanted to be able to craft  bases. I'm sure armorsmiths would have loved to have been able to craft the factional armor that could have been an par with comp armor. It's funny how SOE tried to make the game more Star Warsy but never allowed for the simplest solution - useful factional armor!

    PvP should never have been the only way to get involved in the GCW.

     

    Originally posted by Frenz


     
    Why the hell would you play a game based on a galatic civil war and not want to pvp? You got a problem losing to people? I bet you were the fat kid who never got picked at sports.
  • johnnychangsjohnnychangs Member UncommonPosts: 261
    SWG2 does not exist, therefore cannot be "the answer".
  • CaswellCaswell Member Posts: 89
    Originally posted by haxxjoo  
    Whether you go back to Tef's or the declared state of overt/covert it still was absolutely pointless.  As an end game pvp in swg was rather fruitless.  There was no reward for helping your side. 



    Again, it was the PvE carebears who thought that the GCW could somehow be seperated from PvP that caused this.

    SOE actually tried to make the GCW matter.  I remember scans of covert Rebels leading to the deployment of Nova troopers in major cities of Imperial controlled planets.  There was the equivalent for Imperial players on Rebellion-held planets.

    Of course, it never made it past the test center.  People got upset that they couldn't simply waltz into an Imperal stronghold as a covert Rebel and be immune from harm.

  • TettersTetters Member Posts: 221
    Originally posted by treed0223

    Originally posted by Rydeson

    keep fooling yourselves.. I laugh at your general oversight and ignorance..  SWG was going down the shitter before NGE .. the server and subscription numbers were evidence of that..  Ha Ha Ha.. keep talking and let everyone see how stupid you sound..  YEAH, the game was so great and NEW customers were growing so fast that SOE had to come up with NGE to ruin everything.. lmaooo   You should read and think about what you say before you say it.. LOL



    NGE was in no way an improvement it was just different.. It was a LAST resort patch to save a sinking ship..   Classic SWG was a huge let down to MOST everyone that played it..



    C'mon and amuse me some more of your wrongful recollections of the past.. I need a good laugh..
    It's funny you keep calling all of these people ignorant, when you were too ignorant to notice if someone was flagged for pvp.  PvP in SWG was 100% optional, and I never met 1 doctor who healed a factional member without knowing the risk of  TEF.  All that you have shown us is your ignorance of the game mechanics in the Pre-CU.  Yes people did exploit some things, but by no means is that a justification for a complete revamp of the whole game.  I just think its funny how you stroll in here on your high horse and tell everybody whats up,when it is now obvious that every other veteran on this forum has a different recollection of the game than you.

     

    So agree with Treeds post .... was getting lost with the game that Rydeson was talking about, it wasn't the SWG that I was playing. In 1.5 years I was only ganked twice, once coming out of the Imperial Retreat and once when I chose to heal a TEFed char ... took the risk and low and behold, paid the price, but I helped out a mate.

  • RydesonRydeson Member UncommonPosts: 3,852
    It's amazing that when you mention PvP or being ganked people completely FORGET All the bullshit from NON PVP player cities.. That problem was so exploited it was taken OUT of the game.. PvP ganking was abused outside of GCW factional crap..  Now who are the dumbasses now? lmaoooooooo
  • RekamRekam Member UncommonPosts: 90

    I just can't see SOE putting out a SWG2.  Funny reading some of these were they like to see Lucas go with another company, but lets not forget Lucas had a hand in CU/NGE as much as SOE did if not more.  I wouldn't be surprised at all if we saw a KotOR mmo which will be the next SW MMO, even if Bioware drops it I honestly think no matter what we will see it someway or another.  AS far as making Pre-CU servers available, highly doubt it.  I'd love to see it but they are almost like 2 different games just with the same enviroment. 

    If SOE were to make a SWG2, it would prob would use a similar system to Pre-CU but not the exact.  It would problably take place during the first 3 movies epis. 1, 2, and 3.  Waste of money to distribute the old SWG all over again.  If the Bioware KotOR is true they aren't gonna go that direction in theme wise.  Personally I doubt any of this will happen.  SOE is actually starting to build a decent NGE crowd so any major changes or projects I'd see as pointless.  Better off on working on growing on to what you already have.

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  • khragkhrag Member Posts: 184

    Originally posted by Rydeson

    Obviously, you have selective memory when it comes to SWG..  Clone camping was NOT  elective, a Doctor unknowingly aiding a TEF  combatant made him TEF
    Yes it totally was elective! I was a doctor for almost a year, and I ALWAYS refused to heal a TEF person. Why? Cause I didn't like PvP! How mor eoptional can you get than choosing whether to do something or not?

      The only peeps I see defending the OLD SWG are the ones that loved to exploit it..
    Rydeson, just because you tried something and failed at it, does not mean anyone else who succeded at it was cheating (or ganking) I loved Pre-cu SWG. I played a ton (almost cost me a marriage at one point) and I never ganked a sole. I had two accounts, one for combat and one for crafting. I made over a billion as an architect on wanderhome, and with his money I got my wookiee to be a great TKM, then a Ranger (dropped Doc, was too boring when everyone was able to make super buffs) I never participated in the GCW, and I never wanted to.

    In short, don't judge me because you didn't like the game. I don't judge you because you didn't.

    I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is over self.
    --Aristotle

  • shirlntshirlnt Member UncommonPosts: 351

    Did I agree with TEF from PvE being a method of ending up overt? no

    Do I consider it true "pvp" when a person with an elite level profession hides out to one shot kill a person who is low level before the person getting one shot killed even sees a red dot on the screen? not really

    But seeing as while I enjoyed killing Mountain Squill, I was playing a Star Wars game and felt I should be able to participate in the Rebel versus Imp bit in the way I enjoyed (PvE), after experiencing a few death-by-campers (or people hiding out or people wandering around the outskirts of AH looking for TEFs), I basically took care of the problem by getting my faction missions from out of the flow of traffic player cities and being careful about where I went with TEF (stay outside a city in a wide open area until it went away)

    Did I ever engage in PvP? a few times; other than mutual pvp with a guildie in a post-NGE world (on one of my re-upping experiences brought on by not finding a game that matched pre-cu) where I kept accidently killing the guy's toon because I'd have already hit him that one more time that made the difference between incapped and death by the time I noticed system message saying he was incapped, the main time I PvPed was in group pvp situations whether they were game events, server events, or guild events (base guarding or base destruction)

    Have I put on rose colored glasses when it comes to pre-cu?  I'll admit that pre-cu wasn't perfect and that it had several problems/bugs, mainly experienced I suppose by people who did like to pvp because the main issue I experienced from the "imbalance" other than pvp was a difficulty finding people who wanted to group and do missions as a group (had the solo groups instead) and lack of experiences with the more difficult content (krayts, kimos, NS cave, corvette...) because there were people who had developed the "perfect template" for soloing almost everything BUT pre-cu had a lot of features that I enjoyed that I am unable to find in any other MMO out there...for those who say it was the people/community that made the game do you really think that if players had been leveled and there had not been the docs/entertainers/player economy the SWG community would have been the same?  my guess is no, it would have been another people shuffled from one leveled zone to the next leveled zone-too busy grinding my profession-you aren't the right level to group with me-I don't need anything from you so why bother stopping to talk to you game that the majority of MMOs I've tried are

    Did pre-CU need some adjustments? YES but not to the extent that CU/NGE "adjusted" it

    Was I one of the "whiners" on the forums that caused the death of pre-CU? nope, was too busy playing the game and enjoying it to be spending time on the forums (hmm, maybe look at them to see updates or find walkthroughs/guides and to sign up for beta of expansion packs)

    I remember back around the time that CU hit there were rumors of another Star Wars MMO, I didn't get all that excited about the idea even back then because I knew it would not be the same

    Do I think/hope there will be another game like pre-cu?  I'm hoping that someone will create another sandbox MMO with all the features pre-cu had and then more but I know that, while it might be a great game and fun to play, it will not have the same feel to it because short of having a popular IP (which seems to be dangerous in the world of MMOs) there won't be the same recognition of locations, of factions, of npcs/critters, of music....

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