It looks like you're new here. If you want to get involved, click one of these buttons!
I have seen a lot of people talking out of their ass about this game, the combat system, player cities, sieges, and PvP.
I suggest checking out http://ageofconan.com, and even better: the dev quote database at http://bymitra.com
MMORPG has some good articles and interviews, but how some of the people on these forums have come to the conclusions they have I have no idea...
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Comments
Wildcard searches for every dev post on the official forums? Oh yeah....
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
If they did... Peter Molyneux's last game would have came with 2 hot swedish blonde females, to pleasure you while you play. the game could cook any meal for you and make sure you never leave the house again.
Have you heard that guy during interviews, he promises the earth..... he's very enthusiastic but completely nuts (err i mean eccentric) same thing
As a WoW player since closed beta, still playing to this day(obviously i've taken quite a few breaks in the last 3 years) I can honestly say having 100,000 people or 8,000,000 people will have no real effecton how "populated" most servers will be. I highly doubt from most of the reading I have done over the last year on AoC that they really expect to hit anywhere near over a million concurrent subscribers.
Games like EQ2, Lineage2, Final Fantasy XI, and even EVE don't need huge player bases to be great populated games. What makes a game or mmo fun should not be how many people play it but how much you have while playing. Everygame out is always going to have fanboys and haters, that's life. I wish people would just accept when a game is not for them and not try to ruin it for everyone else who actually love that certain style.
Sickpup is definitely on the right track, even though I try not to discriminate against anyone who would be willing to play AoC or any game I've liked. More people are always nice and it opens the spectrum on different type of mmorpgs that could possibly be made in the future.
~ ~
Had I the heavens' embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.
by most standards Daoc was a niche mmo.I never saw more than 110k logged at a time.and that was before mythics expansions took thier toll.
guess it will be war,wow,and lineage two (non-US) as the juggernauts and the rest as the scrapping underdogs.
Yeah, sorry. I understand what you were saying I just misquoted you. as for what type of games I prefer, Should the population or amount of total people really factor into how fun your experience should be in a video game? I can understand low population and the community can be a huge factor in someones enjoyment in an mmo. but as long as it's not MxO you should be safe from low populated games.
As for Gaming communities, it's pretty much a roll of the dice on what type of people you'll find in a video game. Most people say WoW has the worst, but I've seen far worse in EVE and L2.
~ ~
Had I the heavens' embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.
That is not the issue at hand I'm afraid. People can flame, doubt, and otherwise say they won't play the game all they want within reason, and I doubt it would bother good ole Sturm there a bit.
The problem is the misinformation going around, for example, I for one have heard dozens of distincly different descriptions of AoC's combat system, none of which were remotely accurate. Or perhaps the by now classic mistake of people thinking a short quest line designed to be a single player experience = a single player non online game.
I don't personally want a population of millions in this game either (although such an income would have great affects for later FC games), But I can tell you from experience that correcting all the tidbits of poorly interpretated and/or completely fabricated information about the game is a full time job.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Hmm, seem a little odd to me that you should say that. But I don't want to rehash old arguments.
I can tell you part of the reason fans reach unsubstantiated conclusions. Because they repeatedly tell each other what they want to hear.
A prime example of this is the way that fans of AoC (especially on the official forums) are constantly saying that equipment won't matter. That there will be no item progression grind. That a player with the best equipment will have no significant advantage over a player with average equipment. That there will be no high-end items which are significantly better than other items.
Where did that idea come from? Fans started telling it to each other. And over time they read it in so many posts by other fans that they eventually convinced themselves that it had come from the developers. When, in fact, the devs themselves have NEVER said it.
They may have made some vague statements which ALLOWED people to reach that conclusion. But they never actually said it would be that way.
Well, i think this guy was trying to give people good links to be able to find out the real info for them selves.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
My blog:
I admit I've said my negative things, but those were based on what I read from devs and on their main site.
I remember a specific statement where several people were praising the active ability to actually dodge and block attacks, which according to the site's FAQ is a passive ability, and you only actively control your offensive stuff, and you can move around and jump to get out of the way of blows, but there is no block/dodge.
Of course I've also been a victim of misinformation. I know I got the player city stuff a little mixed up.
I think honestly it all boils down to how clearly the information has been presented. If the Devs would give concrete answers and lay down the law about what is/isn't in the game and remove the immense amount of space there is for speculation, the fans wouldn't have to clear things up for them all the time.
Not everyone can go searching for dev quotes either. They need to update their FAQ, or have something similar to a weekly Q&A to dispell rumors before they start.
Not to bring up a rival game, but the Monthly Grab Bag on the warhammer online website is meant to clear up fuzzy things and answer questions, etc. etc. and while it's not helpful all the time, I think AoC would benefit from a similar Q&A thing on their main site.
---------------------------------------------
I live to fight, and fight to live.
No, I wasn't refering to you Aelfinn. Nor Sturmrabe. I was mainly talking about people on the official forums (which I do read fairly often just for the hell of it). But then again I think you and Strum have both made the "skill > equipment" statement before (correct me if I'm wrong). And while that isn't exactly what I was talking about it is certainly in the same vein of thinking.
And this idea that AoC won't be as item centric as WoW: Yeah, ok...maybe in the very early days that will be true. But it is absolutely inevitable that the item-centricity of AoC will grow and grow over time. There is no way to avoid it given some basic facts.
1. Item aquisition will be a motivator in the game.
2. Once aquired an item can never be lost or destroyed in any way (unless you voluntarily dispose of it).
So in order to continue providing item aquisition as a motivator there is only ONE thing the devs can do. Continue to add to the game new items with bigger numbers attached to them. So even if items aren't ridiculously overpowered in the very early days it won't take long before they are.
WAR is all public property and 2 sides.AoC has Guild keeps in pvp and there can be alot of factions alliances and politics involved.WAR has a stick n click combat,AoC is still testing how much further you can do than that with todays tech,probably more latteral advancement than linear imo.
My blog: