I'm a player who's was as excited for WAR as anyone else. Recently though I checked out some gameplay videos and was terribly disappointed. This game is all about combat, and I've never seen such a dull blend of attack animations, spells, and sounds. It's nearly ready to hit beta, and I doubt it will change a great deal.
Why did they choose such blocky-looking characters? None of the movements are smooth, feels like every character is a giant square running around on two legs. This to me completely ruins the game. I wasn't a huge fan of WoW, but at this point the combat was way better in that OLDER game....all the combat. Anyone else who has seen the vids disappointed with this game now?
Comments
Unless there has been something new put out, you' re looking at old Alpha footage. If you could link the one you saw we could tell you.
Actually, the only official ones they have with combat from their site are Pre-alpha movies from back in January.
Not at all. I've seen some pretty good looking videos and i think it looks great. Besides, the game hasnt come out yet and they're still working on it so it can only get better (i think).
But to rework the skeleton for every character? Waste of time. No doubt that these monstrous block people will be close if not exactly the final movement style....ew : ( I've played a lot of MMO's, and one of the things that keeps me interested is fluid combat. Age of Conan has the fluid smooth animations any game should have by now....But I dont even ask that much.
You'd just think that their animations would at least match 2 year old WoW....but they don't even make that bar.
You are aware that they pushed back the release date to completely redo the Greenskins/stunties already right? If you look at the alpha footage and then look at more recent podcasts, you will already see the skeletal movement changes. I'm not voicing my opinion here, you can actually GO and LOOK. Just because you consider it a "waste of time" to rework skeletal movement, they obviously don't. The podcast explaining the delay actually states that they learned so much between pre-alpha(when they made dwarves and greenskins) and the order/chaos character and zone creation that they felt they had to do it.
Just a little research goes a long way. If you want to see an example of the new Skeletal animation btw, got to their site and look at the one where they put the Chaos Zealot through its paces. also watch the end, the wolf will walk with the old skeletal first, then the new orc, followed by the goblin animation.
Here's a newer WAR video, still nearly a year from release.
youtube.com/watch
and check out the smooth animations of AoC in the developer walkthrough videos here:
www.gametrailers.com/gamepage.php
hell, the animations are so smooth the character is sliding all over the place. oh wait..... and guess what, AoC is a lot less then a year away.
I dont know why everyone is so excited about this game doesnt it still have the same combat as most mmorpgs? I hate the stupid click and attack actions!!! it just makes the game completely boring i mean all you do is watch your char do stuff for you except you can click on skills... thats not even using your true skill, i mean to block you have to hope that your skill will block for you!! that just sucks you cant even press a button to block its like your not even playing... And also AoC.. that game shouldnt even be less-hyped than this game i mean you can ACTUALLY ATTACK WITH BUTTONS its a miracle!! i mean that game actually uses your skil. Cause if this game is like WoW in combat than that just puts it on the not-to-play-list for me...
Here's a newer WAR video, still nearly a year from release.
youtube.com/watch
and check out the smooth animations of AoC in the developer walkthrough videos here:
www.gametrailers.com/gamepage.php
hell, the animations are so smooth the character is sliding all over the place. oh wait..... and guess what, AoC is a lot less then a year away.
Thanks for pointing that out, I found it very odd that someone would complain about WAR's animations and not AoC's as well. Plus I'm rather annoyed that Funcom is making those 'trailers' that are clearly NOT typical gameplay animations but are trying to look like they're gameplay animations, that's a bit misleading IMO
Regardless, both these games are MMORPGs, they're online games and they're not going to look as good as single player games. Some MMORPGs are trying to get closer to fighting game animations but they're still a ways away and they still haven't proven they can get them to WORK.
And as long as we have lag and network connection limitations in MMORPGs, we'll never have this 'fluid' movement that people keeping whining about wanting.
yes, the alpha footage sucks
we know it already. check the new stuff out then come back here and tell us the same.
http://www.warhammeralliance.com/forums/showthread.php?t=11897
check that video out.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Never played DaoC did you? So you never used a sheild slam so you could swing to the side for a positional and then to someones back for that oh so sweet finishing move. (Reavers know what i'm talking about) But actually I digress. What i meant to say is, Why do you care? The things you are mentioning aren't currently in any released Mmos to date. Did you watch that nice long Dev diary from AoC and see the console style control scheme and decide "this is what mmos are" for the entire world? You are aware that some people won't touch AoC because of that very control scheme that you are now making sacrosanct because they feel its too much like playing xbox rather than a pc game.
Personally, i'll try them both and then decide.
Animation is cake compared to other parts of game making. Once you have the skeleton model done you just move and record and fix clipping issues. So going back and fixing animations isn't as big a deal as having a faulty collision system. Go watch the animation podcast and you will see whats involved.
As for AoC, when they start releasing more info and we get player videos I will look at it. Until then it seems like a lot of smoke a mirrors.
this thread is complete.
i wonder if the AoC boards get as many pro-WAR trolls as we get pro-AoC ones? and if not, what does that tell you?
Uh beauxaj, no i did not just look at AoC and suggest that was it for the whole world. And I never mentioned anything like that. I said that AoC was the a game to do that kind of combat, and you can move in a console style way which meant why would it be less hyped... and also for your information there are A LOT of other kind of mmos that do this for instance: Huxley, APB, Fury, Phylon, Tabula Rasa, and i cant remember the rest, that have that kind of game style, so i thought if all these games are coming out sooner or later why would someone want to play to i did my research you may want to do yours...
(Huxley, Phylon, and tabula rasa are mmofps, BUT Fury is an mmorpg just like AoC)
Sorry to burst your bubble.
As to WAR's animations, they have improved. But the combat is still ungodly boring looking. But yea, at least they have improved the animations. They are still very clearly key-framed however.
I think by not clearly they give you a the scenery opening for half the video and then give you some guy walking for a bit. Then when they finally do get to the combat system the camera's always moving like a kid who forgot to take his pills is holding it, and it's not in the usual place where most people have it in an MMO so you're pretty much clueless on how the system looks like if you're going to be playing it for a new mmo.
It's not my place to say what the attack animations should look like, but it's not really opinion either. Some things are obvious. Mario 64 obviously does not have better graphics than Oblivion, and WAR at this point obviously does not have more fluid / enthralling attack animations than games like SWG, AoC, or even WoW. This is an observable fact and all I'm saying is that I was disappointed with what I saw.
From the newer videos they've obviously fixed it up a little, but hopefully they'll move past the "hit with hammer---white light----hit with hammer----white light" because that's all they've got so far. And dwarves still pretty much look like blocks with legs....but I guess you might like that if you wanna play a defensive character.
Just repeating what he said since what I said was that currently there are no games out that do it yet. If you want to throw out games to prove me wrong thats fine, Tell me one, and I'll agree with you.
Another of the "Omg it looks bad"-Threads...
Guys, what you need to understand:
This is ALPHA-Footage.
Not even Beta.
Most Games don't EVER show anything that's really in-game gameplay at Alpha Stage, most not even at early (Developer-) Beta Stages.
Mythic does not produce special marketing videos, they don't artificially polish their footage.
Search for DAoC Alpha Footage, and look at the Game nowadays.
To entirely different worlds in terms of graphics.
For example AoC: All I've seen from AoC are envoiremental shots, and "Gameplay"-Videos, but not in the Character's Angle.
The earliest WAR Videos were abysmal, that's right. But that's what all games look like in Alpha stage. Almost no Animations, Placeholders for effects, Placeholders for Textures, Placeholders for everything.
At the time those videos were shot, WAR's release was well over a year before release.
Trust Mythic. And in the End, Gameplay>Graphics anyway.
Just don't flame a Game that isn't even CLOSE to release, ok?
That's like I'd say: "Whoa, Fallout 3 has the crappiest Story ever!", because I've seen a Teaser...
Also you have never played DAoC, if WAR is anything like it, it will honestly be the besmo mmo to date no exceptions, no ifs, no buts. People who have played DAoC will confirm this. Im looking forward to it and will not make any judgements till final beta/release when tbh it will be a top class game!
Currently playing : Darkfall
Character name : Aeola Anara
Played: Almost every P2P MMO you can get your hands on, notably:
Daoc, SWG, LOTRO, WAR, AoC + Dozens more