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  • AthelanAthelan Designer, Age of ConanMember Posts: 145
    Originally posted by b0rderline99

    In all the videos we see people riding, walking, and battling in an open area or pathway.  Are we even allowed to walk off the path and explore what lies beyond the lush green?
    Definately. Its just hard to portray that in a video.

    Combat, Control, Class Distinction Designer for Age of Conan

    community.ageofconan.com

  • nubbinsnubbins Member Posts: 245
    Hi again I have a question regarding PvE  resource player cities





    It was said by one of the developers i think it was gaute that said on some servers (RPVP i'm assuming) that the PvE resource player cities could come under attack by other players. Could you elaborate on that ?

    God among men

    image

    "Guess what? I got a fever! And the only prescription.. is more cowbell!"

    - Christopher Walken
  • KalamosKalamos Member Posts: 2
    Hi Jason, Calamus of the Skullsplitters guild here,



    I don't think this has been brought up yet, so I am bringing it up as it's an important issue to AoC roleplayers.  In this thread, on the 13th you are quoted as saying that there will be three kinds of servers. 



    1)Normal (quoted as PvE)

    2)FFA-PvP (Quoted as PvP)

    3)Roleplay-FFA-PvP (Quoted as RPvP)



    This sounds excellent to the roleplaying community, and it is what we have been asking for for... a long while.  Unfortunately, the very next day Gaute is quoted in a WarCry interview as saying there will be only two kinds of servers, and this is his final decision:



    1)Normal

    2)RPvP (Which is a joined FFA-PvP [i]and[/i] roleplay-PvP server)



    This is...  undesirable to the roleplay community to put it mild.  If you want me to articulate reasons why, then I will but for now I will just leave this to you to clarify:



    Is there in fact seperate FFA-PvP [i]and[/i] RPvP servers, or are they being joined onto one server?  Essentially, who is right, you or Gaute?
  • IcePROjectIcePROject Member Posts: 41

    Thank you for the answers to my previous questions, I have one more that I can think of (for now at least;) ):

    Will we have an update about feats? How they work, how much of a choice we have, what are  primary feats, pvp feats and alternative feats ? primary feats are limited (known fact), could we get all pvp feats and alternative feats but it would take for ever?

    Ok now I understand this might be a little long or you might not know all the answer as it's possible these might change due to beta so just tell us if we gonna have a friday update or a video in the neer future (2-3 weeks) about it.

    ps. if you want to answer all these you can too ;).

  • AthelanAthelan Designer, Age of ConanMember Posts: 145
    feats is really too complicated to give a robust explanation of.



    we have not decided exactly how we are going to treat the normal player cities on pvp servers



    I cannot tell you why Gaute said what he said. There no limit to us only having two types of servers as far as I know. Gaute is just keen to push the fact we are having roleplaying pvp servers. Just because he only mentioned the two in the interview I don't think is cause to worry. Given that PvP servers and Roleplaying PvP servers would be identical except for the presence of some sort of additional agreement or conduct rules there is no technical limitation for it.



    If he said "only" which I doubt then it could be he has made a decision I am not aware of. We had already intended to have normal and PvP servers and then I talked to Gaute and Customer Service about Roleplaying servers, and we decided that rather than have normal,pvp, roleplay, pvproleplay that roleplay in and of itself belonged in a pvp environment. The types and numbers of servers we have is far from finalized and i would not be concerned.

    Combat, Control, Class Distinction Designer for Age of Conan

    community.ageofconan.com

  • severiusseverius Member UncommonPosts: 1,516
    Originally posted by Athelan

    Originally posted by severius

    Ok let me see if I have this right as far as gear and the like is concerned.



    Very early on on the official forums there was a post made that stated something to the effect that player skill was going to be paramount.  The example was that a player 10 levels below another player but with far greater skill could take on and defeat the higher leveled character.  This seemingly has changed as it is starting to sound like you are falling into the rut of other games where gear is the single most important thing.  Even more troubling, at least for myself is that the items wont be coming from skilled crafters but from drops; either through extended painful boring quests or through even more mind numbing boring raids.



    The reason I feel this way is simple:  For a decade now developers and designers have failed miserably in offering quests and content beyond kill and fed ex quests.  There may be a little twist here and there, maybe some better camouflage but it still boils down to talk to person, person is hungry, person tasks you with going to kill 50 pigs for 10 pig feet.  Or person is a fat lazy bastage so they want you to go find the sword they were supposed to get for someone else and deliver it for them.  Raids are a cop out.  Developers and designers, more and more recently it seems, feel that their creative wells have run dry so instead of adding meaningful things for people to do in game have decided that we the players should sit there and repeat the same content dozens upon dozens of times.  It doesn't serve to make the player more skilled but is instead a time sink where players have to fight moronic drop rates in order to get the flaming sword of uberness. 



    If I am wrong please correct me. 

    Like I said. Part of the reasons why I can't make promises when it comes to quest etc content is I work along with Jayde and a few others with the Balance/Gameplay oriented strike team. The content teams are structured in strike teams based on 20 level ranges and consist of artists, world builders, gameplay designers, scripters, quest designers etc. It is impossible for me to know exactly what has been done in every part of the game.



    I know there are some cool quests that I have seen, I know that they want to do some cool stuff.



    I don't think raids have anything to do with creative wells running dry. You want content to be re-usable simply from a cost effective standpoint. Quests as they are non repeatable are extremely time inefficient. Spend weeks working on a quest that takes a player 4-5 hours to do max and they can only do it once. Until content generation of complex quests and such becomes cheaper through better tools and the like its going to be very hard to expect you wont ever run out of new things to do.



    Player skill is very important in Conan, we have taken our basic hands on action combat and added onion like layers to it so a true master of the game will be able to overcome great challenges.



    I don't think anyone has ever argued that the repeatable end game content in addition to raids is there to improve player skill. If it improves skills its only those of listening to directions and group organization. PvP improves player skill far more in my opinion. Repeatable content is about giving people stuff to do so they dont get bored. Then again its been very rare that I have seen quests in any MMO that made me a better player.



    Let me make one thing very clear, and I am pretty sure this can be backed up by the searchable dev posts like www.bymitra.com



    The only reason why items, and raiding have been discussed at all by us has been in threads defaming and worrying about it and us trying to defend the fact we think items can have meaning, and raids can exist without removing player skill and destroying the game for other players. And it is our job as designers to be able to make that happen. But no matter how many times we say the same things it just opens another 10-20-30 page thread about the same thing, or 5 of them. Neither Jayde or myself the two most vocally active devs ever started threads to announce anything about items or raids.



    As far as I can recall, we also have ever used "we will have all the uber raids" or "come get epics" as even marketing points we represent the game on.



    And to be frank im so tired of this issue I dont really want to rehash it, I came over here so I could help clarify questions for the community here knowing that some information has been hard to come by. I did not come over here to have to re-discuss all the huge debates that have been on the official forums. If you want to know the context of those please go over there and look it up as this has been discussed ad nauseam Well, thanks for attempting to answer my concerns.  Much appreciated. 
  • mindsplitmindsplit Member UncommonPosts: 31
    Does Star Wars Galaxies and Age of Conan have anything in common?
  • IcePROjectIcePROject Member Posts: 41

    Yesterday , my guild and I were wondering about BK stuff so here are some questions :

    Is mammoth mountable? (we know they are only for siege but don't realy know how they gonna work)

    How does siege engine work? do we build them on place? or we have to move them to where we want to? can we keep them after the fight is over? Only architect can build them?

    Can a guild have as many "small" objective as they want (such as towers,mines...)?

    How hard is it to take down a battlekeep? I'm giving you multiple choice here

    A. Easy

    B. Normal

    C. Hard

    D. Will change during Beta (that one I hate the most)

     

    I think that's it... for now

     

  • KalamosKalamos Member Posts: 2
    Thanks for clarifying Athelan.  I'll spread it to the AoC roleplaying community.  Please let me know if FC ever changes from creating a separate RP-PvP server.  :)
  • AthelanAthelan Designer, Age of ConanMember Posts: 145
    Originally posted by IcePROject


    Yesterday , my guild and I were wondering about BK stuff so here are some questions :
    Is mammoth mountable? (we know they are only for siege but don't realy know how they gonna work)
    How does siege engine work? do we build them on place? or we have to move them to where we want to? can we keep them after the fight is over? Only architect can build them?
    Can a guild have as many "small" objective as they want (such as towers,mines...)?
    How hard is it to take down a battlekeep? I'm giving you multiple choice here

    A. Easy

    B. Normal

    C. Hard

    D. Will change during Beta (that one I hate the most)
     
    I think that's it... for now
     
    I'd think the difficulty of taking anything in PvP is going to depend on how hard its being defended.



    Guilds can have as many small objectives as they want.



    Mammoths are mountable



    Wait and see ;p when it comes to siege.



    Im not really sure what you are asking me about SWG and Conan

    Combat, Control, Class Distinction Designer for Age of Conan

    community.ageofconan.com

  • NeanderthalNeanderthal Member RarePosts: 1,861
    Originally posted by Athelan


    You are very odd.
    < jab jab jab >  Yeah, it's easier to belittle the questioner than it is to answer the question isn't it?
     You don't want to ever interact with another playergroup but you want "progression"
    I felt obligated to include the clause that I would not trade with or buy from raiders for a simple reason.  To close a loophole.  Relating to other games in the past I have been told that as a non-raider I could fully progress my character only to discover later that this meant I could farm gold to buy things or use real money to buy things from a third party site.  Neither of which I find to be particularly entertaining.
     what is progression to you?
    Anything which improves my character in any way.
     Every MMO has a point at which people run out of new things to do. If you run out of new things to do and the only things "left" in the game were some sort of encounter requiring more than 6 people, and you then feel gipped on progression there really is no way anyone can make you happy.
    You know very well what I'm talking about.  There's no point in playing dumb.



    And no I'm not going to elaborate because I said it would be something we would be working with the players on during Beta. You are not going to find all the answers to your questions 4 months prior to launch.
    Well that's too bad.  You actually gave me reason to question my conclusions about the game with that one line from your previous post.  But after reading your subsequent posts I'm inclined to believe that it was a slip up on your part.  I know that you guys try very hard to not get caught telling outright lies and I can understand why.



    Look, you said I wasn't stating my questions clearly enough.  So I cleared up for you with my earlier post.

    Here it is again:

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    "Heh, yeah..poor dumb Neanderthal.  I thought I was being pretty clear.  I thought I was doing pretty good not to get side tracked by the personal jabs.  But ok, if you want me to put it in baby talk and be extremely blunt it goes like this....

    I do not like PvE raiding.  I will not do PvE raids.  I will not trade with PvE raiders.  I will not buy from PvE raiders.  I want to accomplish things with groups of 6 people or less.  In past games that I've played it pissed me off that my progression was capped lower than that of PvE raiders.  I want to know if this will be the case in AoC. 

    To what extent will this be the case?

    To what extent in terms of PvE gear?

    To what extent in terms of PvP gear?

    If I never once participate in a PvE raid; if I never trade with or buy from a PvE raider or a middleman thereof; will I be able to progress in every way equally to those people who do participate in PvE raids?  If not, then in what ways and to what degree will my progression be more limited than that of PvE raiders."

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Now if that isn't clear enough for you then I'm afraid the reading comprehension problem is not on my end of this discussion.

    And don't pretend that you don't know the answers.  Like you did earlier in regards to LODN style progression.  Pleading ignorance because the development team is so big that poor little you just can't keep up with everything.  What a load of BS. 

    If you said you didn't know all of the details of every quest or every stat on every item then, yes, that would be perfectly understandable.  But you're claiming that you lack information about something very basic.  The general plan for the game.  The only way that could be true is if the AoC development team is severely lacking in organization and coordination.  The right hand doesn't know what the left hand is doing.

    I suppose I could believe this after the Vanguard debacle but it would be quite a coincidence if two major titles being developed concurrently both suffered from the same degree if incompetence.

    But anyway, I know this is pointless.  I know you won't give straight answers on this subject.  And that is why, in my first post, I asked if you wanted me (an admitted skeptic) to stay out of the thread.  And I really would have if you had told me to because I get tired of going around in circles too.  But you seemed to accept the challenge of answering my questions even when I said I wouldn't accept beating-around-the-bush answers.

    I wish you had saved us both a lot of trouble and had just told me not to bother.

    And now you if like you can get in a few last digs on the poor dumb, odd guy.  I doubt if I'll bother replying again because this is going nowhere.  But please don't pretend that you lack the information to clear all of this up once and for all if you really wanted to.  You insult the intelligence of everyone reading this thread when you do that.

  • davvindavvin Member UncommonPosts: 154
    the only things i can think of that are similar between SWG and Conan are they both have player cities and they both have player bases/battlekeeps that can be attacked/defended.



    which those were some of my favorite aspects of SWG
  • SturmrabeSturmrabe Member Posts: 927

    neanderthal:

    Its not that its easier to belittle someone than answer their questions, but its hard NOT to belittle someone after you have REPEATEDLY answered their questions.

    You are doing the same damn thing to Athelan you have done to me, Aelfinn, and others on this forum: When you get refuted you either slightly rephrase the question and call it unanswered, or redefine the answer you were given so convolutedly that one questions your reading comprehension skills...

    How many straigh answers can you be given, and you call them obtuse and accuse people of not giving you straight anwers, before people just stop caring to reply to your posts???

    ^ That many...

    You are truly the master of the Strawman Logical Fallacy, and revel in your WILLFUL ignorance...

     

    Athelan: remember that "I want a straight answer once and for all" about raid gear unbalancing PvP? Now you know why...

    I knew perfectly well, but was trying to deal will the misinformation here

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  • DefiledFDefiledF Member Posts: 102
    Neanderthal truly lives up to the name he chose in brainpower. O.o
  • logangregorlogangregor Member Posts: 1,524


    Originally posted by Athelan
    Originally posted by defenestrate
    Hey Jason welcome to the forums. Now my question;With all of the hype that's being spread around about WAR, what do you think about the whole situation. 2 MAJOR titles being released less than a year apart from eachother. Will their be alot of conflict or do you think that neither one of the games will be affected by having such close release dates?Thanks and welcome to the community!
    I don't think youll find a launch window where you won't have competition nearby anymore. Loads more games being made and loads of those games seem to be MMO's. WAR I expect to do well but Mythic openly admits that they are trying to do what they do best which is take proven  ideas and spin them, in this case taking the premise and general feel of World of Warcraft into a more PvP theme oriented environment. They have done a good job with Dark Ages of Camelot and I expect them to continue to do so.


    You had to go there with the World of Warcraft comment didnt you.

    When you were given the green light to answer questions, were you also told to stir debate and controversy with your closest rival and competitor?


    Although I am no fan of your game, I am surprised to see you as a representative of your company stoop so low.


    image

  • scoot3scoot3 Member Posts: 20
    i wouldnt say he was being insulting or anything like that, he was just saying that WAR is more appealing to fans of WoW and that AoC has a different target audience
  • SaabatSaabat Member UncommonPosts: 37
    Hey man,



    I am only up to page 10 so far :D but I wanted to ask my question (assuming you are still checking these)



    In the video's the helms/hats/headgear-in-general look too big or out of proportion... I guess my question is do you guys think the same thing? It kind of bugs me a bit.



    Thanks for stopping by.
  • AthelanAthelan Designer, Age of ConanMember Posts: 145
    No you won't Neanderthal if you only play parts of the game youll never be the same as someone who has played more of it. It's not going to be forced on you, and we arent going to design the game to force people to participate in raids but there is no way you can guarantee people the ability to see/do/experience everything equally on their own.



    You can't have a city without a guild.



    You can't capture a battlekeep without a guild.



    You need a team to kill a boss in a dungeon.



    You can't participate in a raid by yourself.



    I'm not intending to attack or belittle you, I am stating that you are odd because you are very demanding while missing the point that I am indeed giving you answers.



    Your hatred of raiding could be likened to someone who hated PvP. Because we put PvP in Conan and we spent time on it and there are PvP forms of progression by the same token of your logic we are out to screw over the non PvP gamer, and I certainly don't see it like that. The fact we support PvP, crafting, guild cities, raids, quests, dungeons, magic you name it, there is probably someone out there who wants nothing to do with that part of the game and in their own way each of those is a form of progression. Everything is not for everyone, and part of the beauty of playing MMO's in my opinion is the fact that there are those differences for different types of gamers who still exist in the same world together, just like there are many diverse types of peoples and cultures in the real world.



    There you have it in a nutshell.

    Combat, Control, Class Distinction Designer for Age of Conan

    community.ageofconan.com

  • AthelanAthelan Designer, Age of ConanMember Posts: 145
    Originally posted by logangregor


     

    Originally posted by Athelan


    Originally posted by defenestrate

    Hey Jason welcome to the forums.

    Now my question;
    With all of the hype that's being spread around about WAR, what do you think about the whole situation. 2 MAJOR titles being released less than a year apart from eachother. Will their be alot of conflict or do you think that neither one of the games will be affected by having such close release dates?
    Thanks and welcome to the community!

    I don't think youll find a launch window where you won't have competition nearby anymore. Loads more games being made and loads of those games seem to be MMO's. WAR I expect to do well but Mythic openly admits that they are trying to do what they do best which is take proven  ideas and spin them, in this case taking the premise and general feel of World of Warcraft into a more PvP theme oriented environment. They have done a good job with Dark Ages of Camelot and I expect them to continue to do so.

     


    You had to go there with the World of Warcraft comment didnt you.

    When you were given the green light to answer questions, were you also told to stir debate and controversy with your closest rival and competitor?



    Although I am no fan of your game, I am surprised to see you as a representative of your company stoop so low.



    I am sorry I didn't think I was stooping. My point is one of merely that I expect both games to do well. I personally don't see any negative connotations on taking WoW and improving on it, its success speaks for itself as far as proven ideas. The mythic guys took EQ and made DaoC and it stands on its own and has been a testament to their ability. And if you think you can go anywhere or talk about anything in this industry without someone asking you the WoW question you are sorely mistaken. Just because some people are bored of the game or don't like it doesn't make it a swear word. I'm totally playing WAR as soon as I can why people outside the industry seem to think all of us designers hate one another and want to rip on other projects is beyond me. The only reason I do all this is because I love games and want to make good ones and play good ones. Its in general more common for you as someone in the industry to actually be waiting more in anticipation for someone elses game. Why? Because you will get that feeling of exploration you can't get from something you created.



    I look forward to general beta when I can actually invite my friends in the industry to play my game and when I get a chance to play theirs.



    If you reread my original answer to the question it is nothing negative except for you reading in your own negative connotations to the WoW reference, I was merely talking about how I don't see them as competitors because I see them as very different games.

    Combat, Control, Class Distinction Designer for Age of Conan

    community.ageofconan.com

  • AthelanAthelan Designer, Age of ConanMember Posts: 145
    Originally posted by Saabat

    Hey man,



    I am only up to page 10 so far :D but I wanted to ask my question (assuming you are still checking these)



    In the video's the helms/hats/headgear-in-general look too big or out of proportion... I guess my question is do you guys think the same thing? It kind of bugs me a bit.



    Thanks for stopping by.
    Part of that is a resizing issue because some of the helmets were modeled for an old head which had different dimensions, and had to fit over hair rather than culling. So yes we have been going through and fixing the buckethead look in many cases :)



    I upped the post per page to 30 helps a lot :)

    Combat, Control, Class Distinction Designer for Age of Conan

    community.ageofconan.com

  • IcePROjectIcePROject Member Posts: 41

    Ok now let's talk about formation

    Could you explain a little bit how it work? How many formation are ingame? In a large group (siege/raid) , how important it is for everyone to follow the formation? Will we have graphical help (circle on ground, lines , colors)?

    Will we have a nice interface to prepare a battle? Like some kind of objective based...

    EX : Turtle formation until action X then go triangle until action Z ....

     

    Thanks for your time Athelan

  • AthelanAthelan Designer, Age of ConanMember Posts: 145
    No :P you've gotten enough out of me for now Ice

    Combat, Control, Class Distinction Designer for Age of Conan

    community.ageofconan.com

  • VindicothVindicoth Member Posts: 273
    Haha nice.



    Okay here's a question.



    What class do you plan on playing in WAR? Are you waiting for one of the elf race classes to be announced before you make your decision? :P
  • AthelanAthelan Designer, Age of ConanMember Posts: 145
    I'll have to play them all when I get the chance but I know Ill want to be some sort of evil bastard. From what I have seen so far the Squig herder could be cool, but I love orcs. In 40k they are my favorite too. My fantasy battles Army was Ogre Kingdoms tho so I wish they were there :) then id be a Butcher (Ogre shaman). I am just not entirely sure what the big differences will be between the meatshield, and duel wielding crazy melee orc will be yet or which I will enjoy more until I get a chance to play.



    As long as I get to say cool things like "FOR GORK AND MORK" and "dakka dakka dakka" (guess thats for shooting guns tho =/)

    I just love their theme, fight because fighting is fun, fighting makes you stronger, and if orc logic says it works this way than it does.

    Combat, Control, Class Distinction Designer for Age of Conan

    community.ageofconan.com

  • IcePROjectIcePROject Member Posts: 41
    Originally posted by Athelan

    No :P you've gotten enough out of me for now Ice



    Alright Athe, you've been a good cow . Guess I'll have to wait on your incomming Q&A site to milk you some more .

    ps. at least I didn't make too long questions and keep asking you the same stuff over and over again

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