There's a lot I want to talk about, so I'm going to number it and it may seem like a rant. Overall though, even if you don't read this post, all you really need to know is the game KICKED ASS.
1) Whatever alpha footage you've seen doesn't compare to the current version of the game. It is MUCH better. Feels very good. I would even say seeing a vid of someone filming the screen at gamesday doesn't give quite the same feel as watching and playing live.
2) Movement is fluid, fast, and fun. Something I worried about in the alpha vids. Like WoW, but the major different of course being collision detection. More on that later.
3) No CC. There really weren't any abilities like fear that make you lose control of your character. I thought this was a big plus. Even snares didn't last too long.
4) There are something like 130 instanced PvP scenarios planned. These things are massive and VERY well done. Lots of territory, great terrain the graphic. The terrain was also very strategic and thought out (high ground, chokepoints). I was very impressed.
5) People have A LOT of HP. I beat on a caster with my hammerer for 30 seconds just to kill him. I like this, no getting two shot. More room for strategy.
6) You have three types of resources: ability points, morale, and tactics. Tactics can be switched in and out and are passive abilities that specialize you character. Want to deal more damage, use a crit doubling tactic. Want more control, use one that makes your stuns last longer. Ability points regenerate slowly over time and are your main resource. You use all your spells and skills with these. You can also sprint and move faster but it eats them up. Lastly moral. Moral builds up by doing damage and killing people. You can choose a moral skill that will activate at 20%, 40%, 60%, 80%, and 100%. Moral abilities are your bigest badest abilities. This also seems to be the bar support types need to pay attention too. I saw a runepriest that just stood still healing like a WoW paladin. Never got any moral and his heals were real weak.
7) The bright wizard does A LOT of damage. Developers confirmed he will be a straight up DPS machine. Magic seems to be the only thing that can get through armor and kill a tank class (who still have a lot of HP). I watched an engineer try to shoot a tank and it was like firing a BB gun into a concrete wall. On the flip side ranged physical DPS seemed to do well against a bright wizard (squig herder pwned him).
8) The engineer can build turrents that fire on their own, sweet. Land mines too.
9) Order won every single match up. I don't know if this is an initial imbalance, or a deliberate attempt to balance the races a bit (orks are a lot more popular then dwarves in beta).
10) Tanks can taunt in PvP. The black orc can even through his allys 30 yards behind him to protect him. If you posistion correctly (use a chokepoint or a line) then you can do pretty well. In the open field though I found getting to the casters in the back easy.
11) Q+A was fun. Paul is as funny and full of life as on the podcasts. The crowd was amazing and enthusiastic. Q+A was sometimes informative and sometimes not. They aren't really allowed to answer anything that specific about balance. Either because they aren't allowed to (marketing) or they don't know (still debating, game 8 months out). Jeff was the real nitty gritty MMO knowledge guy, Paul was real vague on certain stuff.
12) Might be forgetting something, ask a question if you want. Overall, AWESOME.
Comments
I've never read or watched anything regarding WAR in awhile that's been that informative, makes me really eager to try it... Bastard... I'm a bit jealous now.
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However, expect the Release Classes to be fairly balanced, since Scenarios are Number-Balanced anyway, so the more Popular Side won't be able to zerg in scenarios anyway.
But one Question:
Did you/everyone who went there get a Beta Key? There were surely Keys given out, if guys already applicated for beta, are their Applications nullified, or could they end up with 2+ beta keys?
Every new footage, every new info I hear makes me want to play the game even more
And my chances as a "Non-Convention-Visitor" are sooo thin... so much time until WAR
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However, expect the Release Classes to be fairly balanced, since Scenarios are Number-Balanced anyway, so the more Popular Side won't be able to zerg in scenarios anyway.
But one Question:
Did you/everyone who went there get a Beta Key? There were surely Keys given out, if guys already applicated for beta, are their Applications nullified, or could they end up with 2+ beta keys?
Every new footage, every new info I hear makes me want to play the game even more
And my chances as a "Non-Convention-Visitor" are sooo thin... so much time until WAR
They give you a card with a key on it, you add that as a promo code to your beta account. Gamesday attendee guarantees you a spot in the beta, but absolutely no clue when that will happen. Sometime this summer or early fall. I imagine things like system specs, demographics, etc. will effect it too. Also, being a veteran newsletter subscriber is a huge plus.
Short answer: They didn't give you the beta key itself. They gave your something to mark your beta app with so it gets sorted sooner.
I need gameplay footage of 2 guys axeing each other in the face for 30 seconds, 30 seconds is a long time.
"However, expect the Release Classes to be fairly balanced"
Ah.. this is Mythic, the company that never successfully balanced their game of 5 years, DAoC. What in the world makes you think they will have War balanced decently if they could not do it in the other game in 5 years time?
More power to them if they have learned their lessons from DAoC, but you will understand my concern based on past actions.
I hope they are successful with this game, the genre needs some new blood.
One cautioning note, the goons from Eve are planning to move to this game, so it will behove all of you to avoid whatever server they choose. I don't think there is a bigger guild of jerks in all MMOdom.
Unless they changed their minds about this (which would be a MAJOR CHANGE).
Several, official Sources all state that the Crafting System will be great and innovative. I even saw some basic paintings about it through Pauls Video Blog.
So, official Info requested here, otherwise you are misinformed.
EDIT: And to the Balancing thing... Well, at least they had 5 years of training eh? And now they have to deal with fewer classes, and only on two instead of three-sided-concerns. (Is Midgard too strong against Albion? If we nerf Mid, won't Hib be overpowered against them? But Albion vs Hib is Balanced now...hmmm)-Example.
What I meant was:
They will do their best to balance the classes, Dwarfen classes won't be naturally stronger, as they will have less players probably.
What can a healer do solo ... oh thats not balanced.... Put him in a group with 3 other people and that group of 4 can take out a group or 8 (it is possible) or that healer in a group of 8 might get taken out by a group of 4.... See class power , and even equipment take a back role to the situation and the player SKILL. This doesn't happen in most mmorpgs because player skill has so less of an impact on the game and outcome of pvp. (Why i switched back to daoc from eve . cox and wow).
Agree with Elgareth - there have been much info released about the plans of crafting and its purpose. But they can change things.
"Is Midgard too strong against Albion? If we nerf Mid, won't Hib be overpowered against them? But Albion vs Hib is Balanced now...hmmm"
No side is > then another. Its 100% about skills and dumb luck.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Unless they changed their minds about this (which would be a MAJOR CHANGE).
Several, official Sources all state that the Crafting System will be great and innovative. I even saw some basic paintings about it through Pauls Video Blog.
So, official Info requested here, otherwise you are misinformed.
EDIT: And to the Balancing thing... Well, at least they had 5 years of training eh? And now they have to deal with fewer classes, and only on two instead of three-sided-concerns. (Is Midgard too strong against Albion? If we nerf Mid, won't Hib be overpowered against them? But Albion vs Hib is Balanced now...hmmm)-Example.
What I meant was:
They will do their best to balance the classes, Dwarfen classes won't be naturally stronger, as they will have less players probably. At the 3pm presentation Paul said that this wasn't the Wheathammer or Embroideryhammer, etc. Now, he speaks in rather general terms so I could have misunderstood. The way he said it made it sound that way. It was during his rant about how WAR was a PvP game and if you didn't like PvP you should "go away".
Devs said earlier that "No Orc will ever hop around a field and pick flowers", but what they meant/mean by that is, that there won't be Crafting Jobs who bring nothing to the conflict. For example Bread Baking or Fishing or stuff like that.
My current guess is:
We'll have the classical crafting Jobs like Miner, Blacksmith (maybe Weaponsmith/Armorsmith), Tailor for the Cloth stuff, maybe even some "woodworker" for Staffs and Bows and the like. (Maybe there won't be Miners, Lumberjacks and so on though, instead the materials are gained through fighting sort of)
Then we'll have some more unique jobs, like...well I dunno ^_^
But I'd be highly surprised if they went away from the crafting system, because the Devs seemed to love the ideas they had in mind.
But I think crafting adds a nice optional depth to a game, so I'd be really surprised if they went away from their initial plans of adding it.
Still sounds boring/generic..
and if YOU think this game will have ANY type of balance, I lol at you friend.
This is Mythic making this game people.
-faith chooses no man
Still sounds boring/generic..
and if YOU think this game will have ANY type of balance, I lol at you friend.
This is Mythic making this game people.
If you think it won't, I lol at you friend. 'Cause you're just in denial. I mean, have you played it yet? You don't know that stuff, and neither do I, so let's refrain from such lol'ing.
Anyway. "Fast paced fight" doesn't mean getting downed within the first five seconds. Good example of this? RL. A long fight could be fast paced, which, in my eyes, makes the fight a lot more entertaining, since you now know that you have an indetermined amount of time to attack at different angles, evade the enemy, and whatever you need to do with what the OP called 'resources', instead of knowing that if the tank touches you twice, you're dead (which makes most people run around like headless chicken). I think this is a great thing, and it does permit for the use of deeper tactics in combat simply because there's more time to take them into effect. And if the combat is fast paced, then it will be even greater.
"...and with that cryptic comment, I'm off to bed!"
Sounds great, thanks for the well thought out review. I want a fun RvR PvP game. I'm not going to be deterred if balance isn't perfect. As long as they get somewhere close, that's good enouogh for me. I don't usually craft, so if it's in there for the crafting types, that's all good, but doesnt' matter that much to me.
Yes, I want a bunch of PvP BUT I'd also like some decent PvE. Any idea about the PvE part of the game? If it's in there it's important that it's good, not just some crap thrown in there. I like to take a break from PvP now and then, and do some fun coop PvE. That was a downside of Shadowbane, the PvE sucked.
My only concern is computer specs? I know it's a ways out yet, but any guesses on what sort of machine we'll need to play? By that time I'll probably need to go ahead and get a new system anyways, I suppose, but I hope they don't go the Vanguard route and require some sort of killer system to play the game and get decent graphics.
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Still sounds boring/generic..
and if YOU think this game will have ANY type of balance, I lol at you friend.
This is Mythic making this game people. And to Knives22, I think it's pretty sad that you have taken up a stance where you have no clue what your talking about. The classes in DaoC were balanced enough, what did you play daoc for a couple days or something? Im pretty sure you know nothing about it, but take up this stance because your a "Natural Born Hater", better run along now, I believe I hear Flyff calling your name.