Originally posted by gillvane1 Yes, I want a bunch of PvP BUT I'd also like some decent PvE. Any idea about the PvE part of the game? If it's in there it's important that it's good, not just some crap thrown in there. I like to take a break from PvP now and then, and do some fun coop PvE. That was a downside of Shadowbane, the PvE sucked. My only concern is computer specs? I know it's a ways out yet, but any guesses on what sort of machine we'll need to play? By that time I'll probably need to go ahead and get a new system anyways, I suppose, but I hope they don't go the Vanguard route and require some sort of killer system to play the game and get decent graphics.
It was said, dunno ~6 Months ago or something, that "Current High End Rigs will be able to run WAR on Medium-Low Settings", so that means 6 months old rigs...
But if you are only able to run it on 25 FPS while adventuring alone, you probably won't have fun in a 250vs.250 Captiol-Battle, so I'll make sure to buy a new High End rig close to release of WAR.
5) People have A LOT of HP. I beat on a caster with my hammerer for 30 seconds just to kill him. I like this, no getting two shot. More room for strategy.
Lame.You can have tons of strategy go into a fast paced fight.Good example of this? RL.
Still sounds boring/generic..
and if YOU think this game will have ANY type of balance, I lol at you friend.
This is Mythic making this game people.
If you think it won't, I lol at you friend. 'Cause you're just in denial. I mean, have you played it yet? You don't know that stuff, and neither do I, so let's refrain from such lol'ing.
Anyway. "Fast paced fight" doesn't mean getting downed within the first five seconds. Good example of this? RL. A long fight could be fast paced, which, in my eyes, makes the fight a lot more entertaining, since you now know that you have an indetermined amount of time to attack at different angles, evade the enemy, and whatever you need to do with what the OP called 'resources', instead of knowing that if the tank touches you twice, you're dead (which makes most people run around like headless chicken). I think this is a great thing, and it does permit for the use of deeper tactics in combat simply because there's more time to take them into effect. And if the combat is fast paced, then it will be even greater.
You know, I think it's funny how /you/, are telling me I'm in denial.Anyways QQ more, enjoy your gimp MMO.
Originally posted by gillvane1 Yes, I want a bunch of PvP BUT I'd also like some decent PvE. Any idea about the PvE part of the game? If it's in there it's important that it's good, not just some crap thrown in there. I like to take a break from PvP now and then, and do some fun coop PvE. That was a downside of Shadowbane, the PvE sucked. My only concern is computer specs? I know it's a ways out yet, but any guesses on what sort of machine we'll need to play? By that time I'll probably need to go ahead and get a new system anyways, I suppose, but I hope they don't go the Vanguard route and require some sort of killer system to play the game and get decent graphics.
It was said, dunno ~6 Months ago or something, that "Current High End Rigs will be able to run WAR on Medium-Low Settings", so that means 6 months old rigs...
But if you are only able to run it on 25 FPS while adventuring alone, you probably won't have fun in a 250vs.250 Captiol-Battle, so I'll make sure to buy a new High End rig close to release of WAR.
Also search on youtube for "baltimore games day", you'll find plenty of vids, including two showing two public quests, one for dwarfs, one for orcs.
I am planning on building a new machine in time for WAR. I know with WoW, my machine chugged when I entered into Ogrimmar and it had to load a ton of player toons.
"...and with that cryptic comment, I'm off to bed!"
Instanced PvP scenarios? This game just lost a lot of points to me. For a game targeting the PvP crowd, I nthought they would have known better then to do this, especially those looking for what DAOC had brought to the genre.
Instanced PvP scenarios? This game just lost a lot of points to me. For a game targeting the PvP crowd, I nthought they would have known better then to do this, especially those looking for what DAOC had brought to the genre.
There is open world PvP objectives and instanced PvP. Watch the podcast. The final tier of gameplay is 80% RvR.
They do need some instanced PvP in order to address population balance. In the open world, if your side outnumbers the other 2 to 1, your going to win. But in an instance the numbers are even. Keeps the lower pop from getting steamrolled (and shorter ques incentivize switching to the lower pop side).
I would think a 30 second long fight is rather rediculous myself, seems like it will just be 2 groups running at eachother and hacking away for 30 seconds using whatever does the most damage over that period of time. Where does the strategy come into this?
Balance the number of people thru instances? Instanced PvP? Bfff... that's depleting the hype. Seriously, i dont think that's a PvP centric game anymore. Coz is not. GvG is going on there.
It will be a great game but i will reconsider if its just for me. For GvG i do have Guild Wars with no monthly fee.
(I'm a fanatic of the Warhammer tabletop and RPG game, so i think i wont be able to resist from tempation).
Wow... the game isn't even out yet and there are already WAR detractors.... let's face it.. no game will ever satisfy everything everyone ever wants there will always be people bitching for something.... I'd say play it first before you think if it's good or not...
Wow... the game isn't even out yet and there are already WAR detractors.... let's face it.. no game will ever satisfy everything everyone ever wants there will always be people bitching for something.... I'd say play it first before you think if it's good or not...
I'm not trying to be a detractor, I'm being objective. Anyone who is a part of the PvP'er demographics, or knows people who are, will tell you that instancing PvP is something that is not looked favorably upon. PvP isn't supposed to be fair and balanced all the time, and nobody likes fighting over the same objective a million times for no reason. DAOC selling point was the RvR and the frontiers and castles....shifting it towards instanced battlegrounds could be them shooting themselves in the foot.
"I would think a 30 second long fight is rather rediculous myself, seems like it will just be 2 groups running at eachother and hacking away for 30 seconds using whatever does the most damage over that period of time. Where does the strategy come into this?"
Compared to being able to kill someone in under 5 seconds in a 1v1 fight. Obviously that opens up a lot of strategies, and allows for much more interesting combat, such as "will I be able to hit two buttosn or just one ebfore one of us dies?" Also, 1v1 fights that lasts 30 seconds means that in a group fight, once you get 3 people on you, you'll die in 10 seconds unless healed, sounds about right.
It has been well known for quite a few months that war will have instanced pvp, why are people acting surprised? Anyway, war offers both instanced and open world pvp objectives, so if you dislike instances, just don't go into them, and do only world pvp. And even though people love to calim that open pvp is fun (I feel so myself) the same people have complained many times about zergs while they play their open world pvp game. In war you'll have a choice, want to have unpredictable combat full of surprises? Go to open world objective. Want a quick and fun pvp fight? go to an instance.
None of these points get me excited. I’ll still buy it, because I don’t mind spending money.
Can you customize characters (skill wise) or is everyone the same?
You can customize your traits and skills anytime you want except during a fight. So if you want to be dps, then switch skills around and viola, you want to take more damage and not do as much dps a minute later, change it.
Does combat require any kind of skill, aim wise or strategy wise?
Well since there is collision detection, it would be wise to use some strategy and put the meat shields up front and blah blah. Also in the RvR scenario's there are objectives, not just hacking at eachother for a half hour, there are buffs and bonuses incorporated into the match as well as rewards for afterwards.
How are travel times? Not much has been said on travel times except the fact that at level 1 if you as a human wanted to go hang out with your dwarf buddy you could run over to his area through a few cities.
None of these points get me excited. I’ll still buy it, because I don’t mind spending money.
Can you customize characters (skill wise) or is everyone the same?
You can customize your traits and skills anytime you want except during a fight. So if you want to be dps, then switch skills around and viola, you want to take more damage and not do as much dps a minute later, change it.
...
Ok, I get that.
What I really meant was, how different can the customization be from one character to another of the same class? In another words, how many skills can you pick from, and how many do you end up with? Things that can’t change on the fly – your permanent character build.
None of these points get me excited. I’ll still buy it, because I don’t mind spending money.
Can you customize characters (skill wise) or is everyone the same?
You can customize your traits and skills anytime you want except during a fight. So if you want to be dps, then switch skills around and viola, you want to take more damage and not do as much dps a minute later, change it.
...
Ok, I get that.
What I really meant was, how different can the customization be from one character to another of the same class? In another words, how many skills can you pick from, and how many do you end up with? Things that can’t change on the fly – your permanent character build.
Ok gotcha, all the skills for each class hasnt been released yet but from what I have read every class will get all of the sames skills. There just wont be enough slots to use them all at once. So lets say you have 10 Combat Skills, 10 morale skills, and 10 traits. You may only have 8 Combat skill slots, 6 morale skill slots and 4 trait slots.
So it will just depend on what skills you want to use in the amount of slots you have. As for permanent characteristics, no one knows what will or how much stuff and skills will be permanent.
Wow... the game isn't even out yet and there are already WAR detractors.... let's face it.. no game will ever satisfy everything everyone ever wants there will always be people bitching for something.... I'd say play it first before you think if it's good or not...
I'm not trying to be a detractor, I'm being objective. Anyone who is a part of the PvP'er demographics, or knows people who are, will tell you that instancing PvP is something that is not looked favorably upon. PvP isn't supposed to be fair and balanced all the time, and nobody likes fighting over the same objective a million times for no reason. DAOC selling point was the RvR and the frontiers and castles....shifting it towards instanced battlegrounds could be them shooting themselves in the foot.
World of Warcraft's Battleground concept has been successful so far. Instancing an area of conflict is the only way to have any semblance of fair competition. World pvp is more fun and I agree with you that pvp isn't suppose to be fair and balanced all the time however you have to think it thru the minds of the developers. The developers themselves claim that WAR is a deeply pvp-oriented game, and pvp denotes competition and to have a fair competition you need to have equal amounts of participants on both sides of the conflict hence the concept of instanced pvp zone. There are also technical limitations that must be put into consideration, if you stuff 1000s of players into a single area, as of current technology no matter how powerful your servers are it's gonna bring it down to it's knees.. you need a way to separate players into instances or into different server clusters in order to minimize the servers from overloading.
"Unfortunately, that description of PvP could be used to describe World of Warcraft. I think we all know how that ended up. "
No it can't be used to describe wow's pvp. First of all, wow's pvp is another gear grind, to get gear you need to grind honor points. The best (and basicaly only) way to get honor points is to join a bg. Why would you do open pvp in wow? There are no places to find pvp, as there are no world objectives to attract players (zomg sand! or towers in plaguelands that let you grind faction faster? That's supposed to be an incentive to pvp? ) Add to that the fact that what few people you'll meet in open world pvp give you NO honor poinrs for 24 hours once you kill them for the 4th time! And why in the world would you do world pvp if by the time you find anyone you could do 5 bg's instead?
Blizzard almost got world pvp with tbc. The 3 objectives in hellfire peninsula and the capturable town of halee(sp) in nargrand were pretty decent, aside from the fact that lvl 70's on flying mounts ruin the fun of lvl 60's in hellfire peninsula. Unfortunately the rewards for both of those objectives are not comparable to pve rewards, so it's at best a side game.
Now, if you could obtain raid level gear from those 2 objectives, then they would be a lot popular and wow would have a world pvp. Of course, then no one would ever raid, except for people who find that fun, which is like very few, and wow would become a pvp game instead of the pve game it is now, so that will never happen. As it stands right now, wow has no world pvp, it has a bit of world ganking, but no world pvp, since there is no reason to do it.
War on the other hand will have world pvp objectives that will matter to players and will attract players creating natural pvp hotspots. Also, you won't be able to port to an instanced scenario from your capital city, you'll have to get there running through the pvp land, where bad and evil people will farm you for rps =p
So, in war, you get world pvp, and instanced pvp, in wow you get a greend-for-gear pvp that is best accomplished by doing bg's and really can't be accomplished at all by doing world pvp (I remember me and a friend got bored of bg's, went out and killed 40 people, got less honor points for that than for one bg)
In conclussion, just because wow has instanced pvp and failed at world pvp doesn't mean that instanced pvp= failed world pvp.
I would think a 30 second long fight is rather rediculous myself, seems like it will just be 2 groups running at eachother and hacking away for 30 seconds using whatever does the most damage over that period of time. Where does the strategy come into this?
Originally posted by Paragus1 Anyone who is a part of the PvP'er demographics, or knows people who are, will tell you that instancing PvP is something that is not looked favorably upon.
You mean "Parags1 and his friends don't like it", you don't speak for the entire PVPer demographic.
Originally posted by tenthring 5) People have A LOT of HP. I beat on a caster with my hammerer for 30 seconds just to kill him. I like this, no getting two shot. More room for strategy.
That's a great selling point for me, none of the '6 seconds and you're dead' combat like an FPS or a lot of matchups in WOW.
No CC is a great move. This is one of the hard lessons Mythic learned with DAoC. Taking control of the character away from the player is a huge mistake. Glad they've learned this one.
No crafting sucks, but kind of understandable, as crafting can be difficult to balance. Crafted gear vs. quested gear and all that.
Instanced PvP makes me sad. Guess I'll have to see how they roll it out.
30 seconds is rather long in my opinion unless your constantly being healed or something..
anyways so you get items for pvp, or am I mistaken..
Well, I was a melee DPS beating on a ranged. So this was my natural matchup. Encounters could be longer or shorter in the final game:
Shorter:
1) I didn't know what the hell I was doing in the 15 min I got to play. Maybe if I could use my abilities better I'd do more damage.
2) Nobody was focus firing.
Longer:
1) He didn't get any heals.
2) No tanks were trying to stop me.
Personally, I find short encounters frustrating and un-fun. There is no joy in dying in 3 seconds from the guy behind you before you even see him. You can't react, you can't counter, there is no strategy.
30 seconds is rather long in my opinion unless your constantly being healed or something..
anyways so you get items for pvp, or am I mistaken..
yeah you get XP from pvp kills and from what i understand you can loot players after you kill them and get money and loot from them--not their money and items, but loot that the game generates like if you had killed a mob and looted them.
Thanks for the post, nice to see some solid info coming from an actual independent gamer rather then a propaganda spouting fan site. I myself have always been a big fan of Mythic and have been a DAOC subscriber for some time now, I was also big fan of the original tabletop Warhammer wargame.
That being said, I am really disappointed with the direction the game is going. 130 instances for the PvP .... They said there are also overworld PvP area's but the majority of gamers looking to rack up the big PvP points are all going to be packed into the BG's because that will be the fastest way to rack up points. (that is coming straight from a dev podcast)
"5) People have A LOT of HP. I beat on a caster with my hammerer for 30 seconds just to kill him. I like this, no getting two shot. More room for strategy. "
Well you stated that a bright wizards do big damage and they also have a ton of HP? It takes a melee class 30 sec to drop a pure damage dealing caster..... I could go on a while and splice the shit out of the original post with actual facts why I think they are taking the game in the wrong direction but there is really no point.
The purpose and goal of WAR is to grab the player base of WoW and sink it. I think they will accomplish that if the posters on this site are any indication of the overall MMO player base. Whoever the people are running this ship are smart, they took a respected and recognized name like Warhammer with a large built in fanbase to start with and turned it into a very mainstream friendly pvp game. It will most likely be easy to learn and lets all players run around and wack each other .
Comments
But if you are only able to run it on 25 FPS while adventuring alone, you probably won't have fun in a 250vs.250 Captiol-Battle, so I'll make sure to buy a new High End rig close to release of WAR.
PvE:
mythicmktg.fileburst.com/war/us/media/flash/pp_Quests_bitrate.html
Also search on youtube for "baltimore games day", you'll find plenty of vids, including two showing two public quests, one for dwarfs, one for orcs.
Still sounds boring/generic..
and if YOU think this game will have ANY type of balance, I lol at you friend.
This is Mythic making this game people.
If you think it won't, I lol at you friend. 'Cause you're just in denial. I mean, have you played it yet? You don't know that stuff, and neither do I, so let's refrain from such lol'ing.
Anyway. "Fast paced fight" doesn't mean getting downed within the first five seconds. Good example of this? RL. A long fight could be fast paced, which, in my eyes, makes the fight a lot more entertaining, since you now know that you have an indetermined amount of time to attack at different angles, evade the enemy, and whatever you need to do with what the OP called 'resources', instead of knowing that if the tank touches you twice, you're dead (which makes most people run around like headless chicken). I think this is a great thing, and it does permit for the use of deeper tactics in combat simply because there's more time to take them into effect. And if the combat is fast paced, then it will be even greater.
You know, I think it's funny how /you/, are telling me I'm in denial.Anyways QQ more, enjoy your gimp MMO.
But if you are only able to run it on 25 FPS while adventuring alone, you probably won't have fun in a 250vs.250 Captiol-Battle, so I'll make sure to buy a new High End rig close to release of WAR.
PvE:
mythicmktg.fileburst.com/war/us/media/flash/pp_Quests_bitrate.html
Also search on youtube for "baltimore games day", you'll find plenty of vids, including two showing two public quests, one for dwarfs, one for orcs.
I am planning on building a new machine in time for WAR. I know with WoW, my machine chugged when I entered into Ogrimmar and it had to load a ton of player toons.
"...and with that cryptic comment, I'm off to bed!"
TwitchTV Partnered Streamer
MMORPG.com Spotlight Blog Writer
Co-Leader of Inquisition
Youtube Channel
They do need some instanced PvP in order to address population balance. In the open world, if your side outnumbers the other 2 to 1, your going to win. But in an instance the numbers are even. Keeps the lower pop from getting steamrolled (and shorter ques incentivize switching to the lower pop side).
Balance the number of people thru instances? Instanced PvP? Bfff... that's depleting the hype. Seriously, i dont think that's a PvP centric game anymore. Coz is not. GvG is going on there.
It will be a great game but i will reconsider if its just for me. For GvG i do have Guild Wars with no monthly fee.
(I'm a fanatic of the Warhammer tabletop and RPG game, so i think i wont be able to resist from tempation).
It is a question of fangs.
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MMORPG.com Spotlight Blog Writer
Co-Leader of Inquisition
Youtube Channel
"I would think a 30 second long fight is rather rediculous myself, seems like it will just be 2 groups running at eachother and hacking away for 30 seconds using whatever does the most damage over that period of time. Where does the strategy come into this?"
Compared to being able to kill someone in under 5 seconds in a 1v1 fight. Obviously that opens up a lot of strategies, and allows for much more interesting combat, such as "will I be able to hit two buttosn or just one ebfore one of us dies?" Also, 1v1 fights that lasts 30 seconds means that in a group fight, once you get 3 people on you, you'll die in 10 seconds unless healed, sounds about right.
It has been well known for quite a few months that war will have instanced pvp, why are people acting surprised? Anyway, war offers both instanced and open world pvp objectives, so if you dislike instances, just don't go into them, and do only world pvp. And even though people love to calim that open pvp is fun (I feel so myself) the same people have complained many times about zergs while they play their open world pvp game. In war you'll have a choice, want to have unpredictable combat full of surprises? Go to open world objective. Want a quick and fun pvp fight? go to an instance.
Unfortunately, that description of PvP could be used to describe World of Warcraft. I think we all know how that ended up.
TwitchTV Partnered Streamer
MMORPG.com Spotlight Blog Writer
Co-Leader of Inquisition
Youtube Channel
None of these points get me excited. I’ll still buy it, because I don’t mind spending money.
Can you customize characters (skill wise) or is everyone the same?
Does combat require any kind of skill, aim wise or strategy wise?
How are travel times?
Ok, I get that.
What I really meant was, how different can the customization be from one character to another of the same class? In another words, how many skills can you pick from, and how many do you end up with? Things that can’t change on the fly – your permanent character build.
Ok, I get that.
What I really meant was, how different can the customization be from one character to another of the same class? In another words, how many skills can you pick from, and how many do you end up with? Things that can’t change on the fly – your permanent character build.
Ok gotcha, all the skills for each class hasnt been released yet but from what I have read every class will get all of the sames skills. There just wont be enough slots to use them all at once. So lets say you have 10 Combat Skills, 10 morale skills, and 10 traits. You may only have 8 Combat skill slots, 6 morale skill slots and 4 trait slots.
So it will just depend on what skills you want to use in the amount of slots you have. As for permanent characteristics, no one knows what will or how much stuff and skills will be permanent.
Does this answer your question at all?
World of Warcraft's Battleground concept has been successful so far. Instancing an area of conflict is the only way to have any semblance of fair competition. World pvp is more fun and I agree with you that pvp isn't suppose to be fair and balanced all the time however you have to think it thru the minds of the developers. The developers themselves claim that WAR is a deeply pvp-oriented game, and pvp denotes competition and to have a fair competition you need to have equal amounts of participants on both sides of the conflict hence the concept of instanced pvp zone. There are also technical limitations that must be put into consideration, if you stuff 1000s of players into a single area, as of current technology no matter how powerful your servers are it's gonna bring it down to it's knees.. you need a way to separate players into instances or into different server clusters in order to minimize the servers from overloading.
"Unfortunately, that description of PvP could be used to describe World of Warcraft. I think we all know how that ended up. "
No it can't be used to describe wow's pvp. First of all, wow's pvp is another gear grind, to get gear you need to grind honor points. The best (and basicaly only) way to get honor points is to join a bg. Why would you do open pvp in wow? There are no places to find pvp, as there are no world objectives to attract players (zomg sand! or towers in plaguelands that let you grind faction faster? That's supposed to be an incentive to pvp? ) Add to that the fact that what few people you'll meet in open world pvp give you NO honor poinrs for 24 hours once you kill them for the 4th time! And why in the world would you do world pvp if by the time you find anyone you could do 5 bg's instead?
Blizzard almost got world pvp with tbc. The 3 objectives in hellfire peninsula and the capturable town of halee(sp) in nargrand were pretty decent, aside from the fact that lvl 70's on flying mounts ruin the fun of lvl 60's in hellfire peninsula. Unfortunately the rewards for both of those objectives are not comparable to pve rewards, so it's at best a side game.
Now, if you could obtain raid level gear from those 2 objectives, then they would be a lot popular and wow would have a world pvp. Of course, then no one would ever raid, except for people who find that fun, which is like very few, and wow would become a pvp game instead of the pve game it is now, so that will never happen. As it stands right now, wow has no world pvp, it has a bit of world ganking, but no world pvp, since there is no reason to do it.
War on the other hand will have world pvp objectives that will matter to players and will attract players creating natural pvp hotspots. Also, you won't be able to port to an instanced scenario from your capital city, you'll have to get there running through the pvp land, where bad and evil people will farm you for rps =p
So, in war, you get world pvp, and instanced pvp, in wow you get a greend-for-gear pvp that is best accomplished by doing bg's and really can't be accomplished at all by doing world pvp (I remember me and a friend got bored of bg's, went out and killed 40 people, got less honor points for that than for one bg)
In conclussion, just because wow has instanced pvp and failed at world pvp doesn't mean that instanced pvp= failed world pvp.
Rediculous long or rediculous short?
30 seconds is rather long in my opinion unless your constantly being healed or something..
anyways so you get items for pvp, or am I mistaken..
You mean "Parags1 and his friends don't like it", you don't speak for the entire PVPer demographic.
That's a great selling point for me, none of the '6 seconds and you're dead' combat like an FPS or a lot of matchups in WOW.
No CC is a great move. This is one of the hard lessons Mythic learned with DAoC. Taking control of the character away from the player is a huge mistake. Glad they've learned this one.
No crafting sucks, but kind of understandable, as crafting can be difficult to balance. Crafted gear vs. quested gear and all that.
Instanced PvP makes me sad. Guess I'll have to see how they roll it out.
Warhammer is shaping up as planned
Well, I was a melee DPS beating on a ranged. So this was my natural matchup. Encounters could be longer or shorter in the final game:
Shorter:
1) I didn't know what the hell I was doing in the 15 min I got to play. Maybe if I could use my abilities better I'd do more damage.
2) Nobody was focus firing.
Longer:
1) He didn't get any heals.
2) No tanks were trying to stop me.
Personally, I find short encounters frustrating and un-fun. There is no joy in dying in 3 seconds from the guy behind you before you even see him. You can't react, you can't counter, there is no strategy.
yeah you get XP from pvp kills and from what i understand you can loot players after you kill them and get money and loot from them--not their money and items, but loot that the game generates like if you had killed a mob and looted them.
Thanks for the post, nice to see some solid info coming from an actual independent gamer rather then a propaganda spouting fan site. I myself have always been a big fan of Mythic and have been a DAOC subscriber for some time now, I was also big fan of the original tabletop Warhammer wargame.
That being said, I am really disappointed with the direction the game is going. 130 instances for the PvP .... They said there are also overworld PvP area's but the majority of gamers looking to rack up the big PvP points are all going to be packed into the BG's because that will be the fastest way to rack up points. (that is coming straight from a dev podcast)
"5) People have A LOT of HP. I beat on a caster with my hammerer for 30 seconds just to kill him. I like this, no getting two shot. More room for strategy. "
Well you stated that a bright wizards do big damage and they also have a ton of HP? It takes a melee class 30 sec to drop a pure damage dealing caster..... I could go on a while and splice the shit out of the original post with actual facts why I think they are taking the game in the wrong direction but there is really no point.
The purpose and goal of WAR is to grab the player base of WoW and sink it. I think they will accomplish that if the posters on this site are any indication of the overall MMO player base. Whoever the people are running this ship are smart, they took a respected and recognized name like Warhammer with a large built in fanbase to start with and turned it into a very mainstream friendly pvp game. It will most likely be easy to learn and lets all players run around and wack each other .
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