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Revelations II - Worst Patch Ever

emptyballoonemptyballoon Member Posts: 26

CCP have released some stinkers, RMR made the game unplayable for the best part of a month.  But at least it had some cool new ships.  Revelations I broke scanning, but we got the tier II battlecruisers and tier III battleships to compensate.

Revelations II has nothing new to compensate for the desync monter that it gave us.  The POS changes, yawn,  Bombs, very yawn.  Heat, could I get the old interface back.

No new ships.

Boring bugged patch.  Maybe in the future, instead of playing with their BoB alts, the devs could produce a decent patch.  Might be a good plan, eh devs?

It just as well that the patches are free, cause no one in their right mind would pay for them.

 

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Comments

  • JADEDRAG0NJADEDRAG0N Member Posts: 733
    Originally posted by emptyballoon


    CCP have released some stinkers, RMR made the game unplayable for the best part of a month.  But at least it had some cool new ships.  Revelations I broke scanning, but we got the tier II battlecruisers and tier III battleships to compensate.
    Revelations II has nothing new to compensate for the desync monter that it gave us.  The POS changes These were nessasary changes not ower problem if you find P.O.S's boring , yawn,  Bombs Dont you know why Bombs were introduced and needed , very yawn.  Heat Heat is a new PvP tool and a good one if you are too poor t use it not ower fault just as well as most love it then , could I get the old interface back The old interface if yo mean the one i used in Castor ws very clumsy and wouldnt work well with todays eve if you could specify what you liked about the old one and what you dont about the new oe that would be a great help.
    No new ships. Err we got 6 new ships at revilations 1 you know 
    Boring bugged patch.  Maybe in the future, instead of playing with their BoB alts, the devs could produce a decent patch.  Might be a good plan, eh devs? I have yet to meet anyone who ahs met any bugs at all exept of course at the begining and those were fixed fast. was tis just an excuse to plug the BoB conspiracy?
    It just as well that the patches are free, cause no one in their right mind would pay for them.
     

    You really need to get a reality check compared to any other game this aptch was pretty good the server came back on 10 hours early and had hardly any majour bugs and those were fixed pretty quickly.

     

    Also just so you know the so called privateer nerf wont be getting rweversed as that loophole was a blatent unofficial exploit.

  • SramotaSramota Member Posts: 756


    Originally posted by emptyballoon
    CCP have released some stinkers, RMR made the game unplayable for the best part of a month.  But at least it had some cool new ships.  Revelations I broke scanning, but we got the tier II battlecruisers and tier III battleships to compensate.
    Revelations II has nothing new to compensate for the desync monter that it gave us.  The POS changes, yawn,  Bombs, very yawn.  Heat, could I get the old interface back.
    No new ships.
    Boring bugged patch.  Maybe in the future, instead of playing with their BoB alts, the devs could produce a decent patch.  Might be a good plan, eh devs?
    It just as well that the patches are free, cause no one in their right mind would pay for them.
     

    You're obviously not cut for EVE so why are you playing it?

    Also, all patches are always free in all MMOs..

    all I see here is "whine whine whine, bitch bitch bitch"

    IF you ain't got nothing to say,
    don't speak, k? K.

    Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
    It all sucked.

  • DatcydeDatcyde Member UncommonPosts: 573
    Originally posted by emptyballoon



    ,  Bombs, very yawn.  Heat, could I get the old interface back.
     
     

      Whats so very " Yawn"  about a stealth bomber droping a Bomb in the middle of a fleet that does up to 7 k damage to everyone in its range then getting the hell out ? I dont see anything wrong with this it just makes PvP more intresting  for everyone.

  • PnHobbitPnHobbit Member CommonPosts: 195

    Bet he's fairly new and just made up 60 billion isk to try to feel important. Rev 2 is working fine.

  • Gr4dientGr4dient Member Posts: 59

    Originally posted by Datcyde


      Whats so very " Yawn"  about a stealth bomber droping a Bomb in the middle of a fleet that does up to 7 k damage to everyone in its range then getting the hell out ? I dont see anything wrong with this it just makes PvP more intresting  for everyone.
    Well, you need 3 bombs for a sure kill.  They take a long time to go off after being launched.  So you really need an interdictor to drop a bubble to keep the target ships there.

    Then you have the problem of how to get the stealth bombers to the target.  They can't warp cloaked, so the best way is to use covert ops ship as the target for their warp.

    So now you have 3 SB, 1 interdictor and 1 covert ops.  Now these are all t2 ships.  So you are using 5 very experienced pilots for this task.  And to be effective they need a blob.  A gate camp is no good, cause the ships don't stay in a nice blob, but spread out round the gate.

    A blob sitting on a gate will just jump through if bombs are dropped.   So we need a blob in space.  They dont happen very often.

    And there is no point using the bombs to kill a single ship. The cruise missile launchers are very capable of doing that task and at a lot lower cost.

     

  • JADEDRAG0NJADEDRAG0N Member Posts: 733

    Originally posted by Gr4dient


     
    Originally posted by Datcyde


      Whats so very " Yawn"  about a stealth bomber droping a Bomb in the middle of a fleet that does up to 7 k damage to everyone in its range then getting the hell out ? I dont see anything wrong with this it just makes PvP more intresting  for everyone.
    Well, you need 3 bombs for a sure kill Not too sure about this as i cant use them as most of us cant as they are very new but i think you will find there damage is huge if you use the right bomb.  They take a long time to go off after being launched 15 secnds to be exact if you read there info it says it under 'flight time'..  So you really need an interdictor to drop a bubble to keep the target ships there Well lets see you uncloak about 10 kn's from the enermy fleet target a ship thats about 3 seconds you then fire the bomb 15 seconds later it blows up doing its damage so thats roughly 18 seconds now not all battleships are that nimble you know and if you do things properly you will not be the only bomber in the attack.

     

    Then you have the problem of how to get the stealth bombers to the target.  They can't warp cloaked, so the best way is to use covert ops ship as the target for their warp ERRR have you played EvE? Bombers can warp while cloaked they are Stealth Bombers!!!.

    So now you have 3 SB, 1 interdictor and 1 covert ops.  Now these are all t2 ships.  So you are using 5 very experienced pilots for this task.  And to be effective they need a blob.  A gate camp is no good, cause the ships don't stay in a nice blob, but spread out round the gate Thats becase Bombs were designed for anti fleet Blobs.

    A blob sitting on a gate will just jump through if bombs are dropped.   So we need a blob in space.  They dont happen very often Actually a fleet being forced to jump through a gate can be good if you want your fleet to arrive there to camp it themselves and if your fleet ahppened to be on the other side wel there is lag when you enter a system giving them a couple seconds to lock and fire and launch bombs at you again..

    And there is no point using the bombs to kill a single ship. The cruise missile launchers are very capable of doing that task and at a lot lower cost Well of course after all Bombs are designed for a diferent prpose after all .

     

    First of all you need to bear in mind that most of us havent got the skills to use them so we dont know exactly what they do. Also bear in mind that they are a new tool with a little work people will find good ways f using them such as forcing a blobfleet to jump through a gate for example.

    Also most importantly they have only been out a few days wait a bit longer before you judge them.

  • darkfish0darkfish0 Member Posts: 65

    Then you have the problem of how to get the stealth bombers to the target.  They can't warp cloaked, so the best way is to use covert ops ship as the target for their warp ERRR have you played EvE? Bombers can warp while cloaked they are Stealth Bombers!!!. ERRR have you played Eve? Bombers cant warp while cloaked nobody knows why theyre called Stealth Bombers!!!.

     

     

     

    --------------------
    Member of Coreli corp.
    We have the boosters you crave!
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  • GlacianNexGlacianNex Member UncommonPosts: 654

    Yeah if you will show me how make my stealth bomber drop out of warp cloaked I will give you a a billion isk. If that was possible, 9 people can wipe out a huge blob and they will not have a chance.

  • demolishIXdemolishIX Member Posts: 632

       I smell goonfleet poo,must be the OP ,no facts to back up his claims,just rants about stuff ... he is probably on what he  thinks to be the holyest of missions "BASH EVE",he probably hasnt even played the game ,it goes to show cause he is bragging that he has 132402340230413050134906295214980901235980198bil isk,people who usualy brag about having X and Y in a mmog are the ones who barerly played at all/ebayed for the stuff or have no clue and they throw some cheap lies in a attempt to back them up.

       Please go back to WoW before your brain explodes from the sheer complexity of having to bash 2 keys.The rev2 patch was great,it introduced alot of neat stuff like heat,reduced the lag and fixed some exploits.Well about bombs ,it wasnt a realy good move,stealth bombers still cant warp cloaked soo basicly it would be a suicide run with the bombs.

  • lowradslowrads Member UncommonPosts: 200

    Rev II very thoroughly extends the comfortingly repetitive faucet economy we have come to expect. 

     

    I'd say it was a grinding success all around.

     

  • binjuicebinjuice Member Posts: 363

    and I quote

    "da dum tsch"

    In reference to the post directly above

    image

    "Just because there are other colours to use in chat does not mean you have to use them..." - Please follow

  • TaramTaram Member CommonPosts: 1,700

    Originally posted by Gr4dient


     
    Originally posted by Datcyde


      Whats so very " Yawn"  about a stealth bomber droping a Bomb in the middle of a fleet that does up to 7 k damage to everyone in its range then getting the hell out ? I dont see anything wrong with this it just makes PvP more intresting  for everyone.
    Well, you need 3 bombs for a sure kill.  They take a long time to go off after being launched.  So you really need an interdictor to drop a bubble to keep the target ships there.

    Where you get the idea that you need 3 from is beyond me.  1 bomb will deliver roughly 5,000 damage on target area.  This will instapop most un-tanked cruisers.  It will severely damage even tanked cruisers and it'll put a hurting on the shields of larger ships.  But that's a damage bomb... which isn't the most devastating kind. 

    1 Stealth Bomber delivering 1 EMP Bomb (ECM) into an enemy fleet will disrupt all repping being done, will disrupt all EWAR being done by their EWAR ships and will also remove their ability to target your ships to deliver damage.  Allowing YOUR fleet to devastate them in the meantime.  That's 1 bomb.

    As to needing an interdictor?  I have to say this:  If you're in fleet warfare and don't have an interdictor in your fleet you are already at a huge dissadvantage.    Seriously.

     


    Then you have the problem of how to get the stealth bombers to the target.  They can't warp cloaked, so the best way is to use covert ops ship as the target for their warp.
    So now you have 3 SB, 1 interdictor and 1 covert ops.  Now these are all t2 ships.  So you are using 5 very experienced pilots for this task.  And to be effective they need a blob.  A gate camp is no good, cause the ships don't stay in a nice blob, but spread out round the gate.

     

    Already covered this.  The plan you are trying to lay out is to use a Stealth Bomber to "kill" the enemy.  The purpose of a stealth bomber using bombs isn't really to wipe out an enemy fleet but, rather, to cause chaos and confusion and disorganization.  In EVE a battle can be won or lost by ONE decision by the Fleet Commander(s) involved.  A stealth bomber is an instrument you can use to disrupt enemy fleet coordination.  Used well it only takes one.  Even so... in the above scenario the total ammt of isk involved is minimal to deliver a very devastating killing blow.  (PS: Covert OPS are not hard to train for, you can be flying them in under 2 months from scratch)  And, I beg to differ.  A Gate Camp with a Bubble is the BEST place to use them.    Phenomenal method of defending against an incoming enemy fleet at the gate.  Drop a dictor bubble at the gate and deliver bombs to the area as they are jumping in.  Don't even need to wait for them to de-cloak.  As soon as you see names appearing in local deliver the bombs and warp out and drop your dictor bubble and get out.


     
    A blob sitting on a gate will just jump through if bombs are dropped.   So we need a blob in space.  They dont happen very often.
    And there is no point using the bombs to kill a single ship. The cruise missile launchers are very capable of doing that task and at a lot lower cost.
     

    Actually if they are bubbled most ships in a blob won't be able to get to the gate in time to jump out.  And even if they do:  if you scare them all off with a single stealth bomber you've already accomplished the mission.  With 1 bomb worth 16 million isk you've just chased off an entire enemy fleet and taken the initiative away from them.  

     

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • GlacianNexGlacianNex Member UncommonPosts: 654

    Originally posted by Taram


     
    Originally posted by Gr4dient


     
    Originally posted by Datcyde


      Whats so very " Yawn"  about a stealth bomber droping a Bomb in the middle of a fleet that does up to 7 k damage to everyone in its range then getting the hell out ? I dont see anything wrong with this it just makes PvP more intresting  for everyone.
    Well, you need 3 bombs for a sure kill.  They take a long time to go off after being launched.  So you really need an interdictor to drop a bubble to keep the target ships there.

     

    Where you get the idea that you need 3 from is beyond me.  1 bomb will deliver roughly 5,000 damage on target area.  This will instapop most un-tanked cruisers.  It will severely damage even tanked cruisers and it'll put a hurting on the shields of larger ships.  But that's a damage bomb... which isn't the most devastating kind. 

    Well in reality it will be closer to 8k damage due to damage ship damage bonus.

    1 Stealth Bomber delivering 1 EMP Bomb (ECM) into an enemy fleet will disrupt all repping being done, will disrupt all EWAR being done by their EWAR ships and will also remove their ability to target your ships to deliver damage.  Allowing YOUR fleet to devastate them in the meantime.  That's 1 bomb.

    So you jam the ships for 30 seconds....any fleet commander with any expirience will tell the fleet to hold position till they can lock again and warp out if they start to take damage, which is pritty standard. Except now you have lost an element of surprise and you will not be able to catch them again like that.

    As to needing an interdictor?  I have to say this:  If you're in fleet warfare and don't have an interdictor in your fleet you are already at a huge dissadvantage.    Seriously.

     


    Then you have the problem of how to get the stealth bombers to the target.  They can't warp cloaked, so the best way is to use covert ops ship as the target for their warp.
    So now you have 3 SB, 1 interdictor and 1 covert ops.  Now these are all t2 ships.  So you are using 5 very experienced pilots for this task.  And to be effective they need a blob.  A gate camp is no good, cause the ships don't stay in a nice blob, but spread out round the gate.

     

    Already covered this.  The plan you are trying to lay out is to use a Stealth Bomber to "kill" the enemy.  The purpose of a stealth bomber using bombs isn't really to wipe out an enemy fleet but, rather, to cause chaos and confusion and disorganization. And doing 8k AOE or lock break causes confusion, in your fleet? Sounds like you need better FCs.  In EVE a battle can be won or lost by ONE decision by the Fleet Commander(s) involved.  A stealth bomber is an instrument you can use to disrupt enemy fleet coordination.  Used well it only takes one.  If we are talking about fleet battles of 250+ ppl total 1 steal bomber will not do anything; the worst case scenario FC orders his fleet to warp to SS then spread out their formation and battle resumes, you achieved nothing. Even so... in the above scenario the total ammt of isk involved is minimal to deliver a very devastating killing blow.  (PS: Covert OPS are not hard to train for, you can be flying them in under 2 months from scratch)  And, I beg to differ.  A Gate Camp with a Bubble is the BEST place to use them.    Phenomenal method of defending against an incoming enemy fleet at the gate.  Drop a dictor bubble at the gate and deliver bombs to the area as they are jumping in.  Don't even need to wait for them to de-cloak.  As soon as you see names appearing in local deliver the bombs and warp out and drop your dictor bubble and get out.

    Sounds like you didn't do enough testing, as long as they are cloaked on jump in they are invincible as long as they are cloaked, cloak holds for 30 seconds, bombs timer is 15 seconds. Further more in 95% of the cases there will be a scout traveling ahead of the fleet to notify them of possible encounters.

     


     
    A blob sitting on a gate will just jump through if bombs are dropped.   So we need a blob in space.  They dont happen very often.
    And there is no point using the bombs to kill a single ship. The cruise missile launchers are very capable of doing that task and at a lot lower cost.
     

     

    Actually if they are bubbled most ships in a blob won't be able to get to the gate in time to jump out.  And even if they do:  if you scare them all off with a single stealth bomber you've already accomplished the mission.  With 1 bomb worth 16 million isk you've just chased off an entire enemy fleet and taken the initiative away from them.  

    Chased off? for how long 10 - 20 minutes? and now you will not be able to use the strategy again. So what exactly have you accomplished?

    You are also forgetting a single fact, that interceptor going 1.5k m/s will not be effected by your bombs, and he will rip your SB to shreads, followed by your interdictor, and then warp off. So now you lost a lot more then 16m.

      Now if you really want an effective way to use stealth bombers, you have to deploy 8 bombs of the same damage type. First you have your covert ops position itself inline with enemy blob and bombers, then you have a dictor warp to the covert ops such that it would drop out of warp in the middle of the blob,10 seconds after all bombers warp as well. The moment dictor comes out of warp he drops a bubble, and as soon as bombers come out of warp they drop the bombs. Now this does mean you will loose dictors and bombers but you will take out a big portion of enemy blob with you.

     

    Other variations of this strategy, is to have your bombers jump in a little off the grid of the enemy fleet and then approach them cloaked form there. It takes 10 - 15m, and a lot of things can go wrong in that period of time. The other possiblity, is to use MS to drop an EW on enemy fleet and then do the same thing with dictor and bombers (in that case only dictor dies).

  • TaramTaram Member CommonPosts: 1,700

    I always find it odd when people decide to flame folks they're agreeing with.  Simple fact of the matter is that the Stealth bomber has a lot more uses now with the bombs.  Not to mention the fact that they are far more deadly now than before even just with cruise missiles. 

    But hey, if you wanna break out and have a flame war, feel free.  You'll be doing it alone though.  Thanks for the tip on bombs not working on cloaked ships.  I was merely pointing out some ideas I had had from brainstorming.  I haven't had a chance to play with the new bombs much.  Never really liked stealth bombers.

    Not sure what pilots your interceptors are tearing apart in interdictors though.   I've never had much problem with interceptors when flying my sabre.   Now... flycatchers have problems with 'ceptors because they use missiles but the Eris and Sabre are more than capable of dealing with inties... can't say on the amarr one... I honestly don't know anyone that pilots one.

    The bottom line is that bombs add an interesting and useful twist to Stealth Bombers.  We both seem to agree on that.  

    By the way.  I'm not going to go into how but your interdictor pilots should never die due to their own bubble.  If they are they need to learn how to properly deploy a bubble and get out :)  Now... you can still die before getting into warp if the enemy fleet is quick on their feet and has alert fast lockers..... but usually you can do a drop and run successfully in the heat of a battle.

    Oh and the 8k AOE / EM can cause confusion in enemy fleets depending how you use it and how they are deployed :)     And I didn't say drop it in the middle of their battleships either.   I'll grant you there are far more tactics available when you get multiple stealth bombers.  But you can have an impact on a battle with just one as well.  You don't need a fleet of them :) 

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • KOrnfan4evrKOrnfan4evr Member Posts: 334
    Originally posted by Sramota


     

    Originally posted by emptyballoon

    CCP have released some stinkers, RMR made the game unplayable for the best part of a month.  But at least it had some cool new ships.  Revelations I broke scanning, but we got the tier II battlecruisers and tier III battleships to compensate.

    Revelations II has nothing new to compensate for the desync monter that it gave us.  The POS changes, yawn,  Bombs, very yawn.  Heat, could I get the old interface back.

    No new ships.

    Boring bugged patch.  Maybe in the future, instead of playing with their BoB alts, the devs could produce a decent patch.  Might be a good plan, eh devs?

    It just as well that the patches are free, cause no one in their right mind would pay for them.

     

    You're obviously not cut for EVE so why are you playing it?

     

    Also, all patches are always free in all MMOs..

    all I see here is "whine whine whine, bitch bitch bitch"

    IF you ain't got nothing to say,

    don't speak, k? K.

    Mainly toward the PATCHES ARE ALWAYS FREE.  $15 a month doesnt just pay for server, they also help pay teh wages of the employees working on patches and what not.  Theres always some source of income for games, especially larger titles.  Monthly income doesnt come completely free.



    Not flame, just food for thought.

  • TaramTaram Member CommonPosts: 1,700

    Correction:

    Patches are free with Every MMORPG

    Expansions, however, are not. 

    AFAIK there are only 5 MMORPG's that give free expansions:

    • Asheron's Call
    • Dungeons & Dragons Online
    • Lord of the Rings Online

    All of the above are Turbine games

    • Lineage II

    And

    • EVE Online

     

    AFAIK there aren't any other MMORPG's out there that give free expansions.  Revelations isn't a patch.  It's a 3 part expansion to the game including:

    • New ships (6 so far)
    • Modifications to existing gameplay
    • New regions of space to explore and conquer
    • Totally new sovereignty system for territory control
    • Bringing in a whole new PVE aspect to the game:  Factional warfare
    • Expanding the game by allowing players to leave their ships and walk about and interact in space stations
    • Massive and complete overhaul of the entire graphics engine including all currently existing artwork.
    • New Missions
    • New Skills
    • New equipment

     

    So yeah, the Patches are free... there are minor patches pretty frequently.... but the Expansions are free too.  Revelations is an expansion.  Revelations 2 is part 2 of the Revelations expansion.  Revelations 3 is being worked on and will release sometime this winter.  

     

     

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • GlacianNexGlacianNex Member UncommonPosts: 654

    Originally posted by Taram


    I always find it odd when people decide to flame folks they're agreeing with. 

    Well it is nothing personal really, I just always try to play devils advocate even if I don't support opponents position, and it was not flame; if it was it would something like "WTF ARE A TOTAL ***** IDIOT?" . The truth is always born in an argument, but if no one disagrees then there is no argument.

  • KOrnfan4evrKOrnfan4evr Member Posts: 334
    Originally posted by Taram


    Correction:
    Patches are free with Every MMORPG
    Expansions, however, are not. 
    AFAIK there are only 5 MMORPG's that give free expansions:

    Asheron's Call
    Dungeons & Dragons Online
    Lord of the Rings Online

    All of the above are Turbine games

    Lineage II

    And

    EVE Online

     
    AFAIK there aren't any other MMORPG's out there that give free expansions.  Revelations isn't a patch.  It's a 3 part expansion to the game including:

    New ships (6 so far)
    Modifications to existing gameplay
    New regions of space to explore and conquer
    Totally new sovereignty system for territory control
    Bringing in a whole new PVE aspect to the game:  Factional warfare
    Expanding the game by allowing players to leave their ships and walk about and interact in space stations
    Massive and complete overhaul of the entire graphics engine including all currently existing artwork.
    New Missions
    New Skills
    New equipment

     
    So yeah, the Patches are free... there are minor patches pretty frequently.... but the Expansions are free too.  Revelations is an expansion.  Revelations 2 is part 2 of the Revelations expansion.  Revelations 3 is being worked on and will release sometime this winter.  
     
     



    So basicaly your saying the 10+million people paying 15 dollars a month (or 13.95) which equals 150million dollars a month (assuming all are paying and its not just idle accounts) that all that $$$ goes str8 to the servers?  





    I fail to believe that lets say 200 servers, running all those millions of players.  That cost about 200 a month (servers generaly cost 115-200 dollars a month depending) which would be $400,000, that the money is put into a pool of money that is JUST for server?



    Now as for Asheron's call lotro and all that jazz, NO expansions are free.  Maybe you madea  mistype so im giving you the benefit of hte doubt.



    But for hte most part, some of that cash is profit.   Give me a link to a news article or a "How-to" website that explains where it goes in order to enlighten me.  Our monthly payments go not only to server but also the cost to keep the game running and to be updated. 



    And expansions are made to give a boost of sales, pretty for the share holders.





    *EDIT*  ATM the only game right now that gives free updates/expansion is going to be Shadowbane, conquer online, dragon9 (Or 9dragon whichever) and any of those other free MMO.

  • blackcat35blackcat35 Member Posts: 479

    believe it or not, running a mmorpg is usually profitable....there is a reason why CCP wants to make another mmorpg, its not losing money...........

     

    as for you saying that Eve Online is the only one that does free expansions, both city of heroes and ultima online has added major content thru patches, although you'd say its not an expansion, it might as well be an expansion, the latest city of heroes patch issue 9 drastically changes the gameplay, letting you buy and sell items.  UO has many neat issues that they are constantly tweaking and adding stuff....

    City of heroes has had only one major expansion that cost anything, and let you play villains, everything else with COH has been totally free except the subscription cost....

    Anarchy Online is totally free, unless you want to buy into more stuff....

     

     

    ==========================
    The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.

  • ProneProne Member Posts: 1

    Well, it is how you define patch/addon. In WoW each larger patch gives the players whole dungeons, armor- and weapon-sets, encounters, questlines etc. Burning Crusade was an add-on which cost money because it included new races (with the whole questlines telling their story) and a whole new continent.

  • GlacianNexGlacianNex Member UncommonPosts: 654

     

    Originally posted by Prone


    Well, it is how you define patch/addon. In WoW each larger patch gives the players whole dungeons, armor- and weapon-sets, encounters, questlines etc. Burning Crusade was an add-on which cost money because it included new races (with the whole questlines telling their story) and a whole new continent.


    So in EVE we had patches that unlocked new regions, gave us new ships and new modules, 'quests' in COSMOS consolations. There also were patches that gave every race a new bloodline.

     

     

    It is hard to compare EVE to WoW, mostly because in WoW you play content that was created for you by developers. In EVE developers give you tools to create your own content. So comparing EVE content vs WoW content is kind of like comparing apples and oranges.

  • JADEDRAG0NJADEDRAG0N Member Posts: 733

    Originally posted by Urza123


     
     
    Originally posted by Prone


    Well, it is how you define patch/addon. In WoW each larger patch gives the players whole dungeons, armor- and weapon-sets, encounters, questlines etc. Burning Crusade was an add-on which cost money because it included new races (with the whole questlines telling their story) and a whole new continent.


    So in EVE we had patches that unlocked new regions, gave us new ships and new modules, 'quests' in COSMOS consolations. There also were patches that gave every race a new bloodline.

     

     

     

    It is hard to compare EVE to WoW, mostly because in WoW you play content that was created for you by developers. In EVE developers give you tools to create your own content. So comparing EVE content vs WoW content is kind of like comparing apples and oranges.


    Thats the problem with comparing eve to any game really as there is no game sufficently like eve to do a fare comparison really.

    Thats why i laugh when someone tries to compare WoW to eve for example.

    I will say tho that so far WoW only has 1 expanson so far the rest were reallly content patches and standard patches. While ts true they gave a lot such as new dungeons, they really cant be more than content patches tho partly because they were not new content but probably content they wanted at release but couldnt fit in. Just as TiTans were not included in the release of eve.

  • GlacianNexGlacianNex Member UncommonPosts: 654

    Originally posted by JADEDRAG0N


     
    Originally posted by Urza123


     
     
    Originally posted by Prone


    Well, it is how you define patch/addon. In WoW each larger patch gives the players whole dungeons, armor- and weapon-sets, encounters, questlines etc. Burning Crusade was an add-on which cost money because it included new races (with the whole questlines telling their story) and a whole new continent.


    So in EVE we had patches that unlocked new regions, gave us new ships and new modules, 'quests' in COSMOS consolations. There also were patches that gave every race a new bloodline.

     

     

     

    It is hard to compare EVE to WoW, mostly because in WoW you play content that was created for you by developers. In EVE developers give you tools to create your own content. So comparing EVE content vs WoW content is kind of like comparing apples and oranges.


    Thats the problem with comparing eve to any game really as there is no game sufficently like eve to do a fare comparison really.

     

    Thats why i laugh when someone tries to compare WoW to eve for example.

    I will say tho that so far WoW only has 1 expanson so far the rest were reallly content patches and standard patches. While ts true they gave a lot such as new dungeons, they really cant be more than content patches tho partly because they were not new content but probably content they wanted at release but couldnt fit in. Just as TiTans were not included in the release of eve.

    Well the closest games to EVE would be UO, SB and perhaps SWG (pre-NGE). All of them armed people with tools rather then 'leet' loot for top tier dungeons, tools to create real economy inside the game.  While UO and SB was very much like EVE and people were free to create their of factions and alliances, SWG still required people to choose a side and PvP was way more restrictive; however they still promoted strong economical bounds between players.

  • JADEDRAG0NJADEDRAG0N Member Posts: 733
    Originally posted by Urza123


     
    Originally posted by JADEDRAG0N


     
    Originally posted by Urza123


     
     
    Originally posted by Prone


    Well, it is how you define patch/addon. In WoW each larger patch gives the players whole dungeons, armor- and weapon-sets, encounters, questlines etc. Burning Crusade was an add-on which cost money because it included new races (with the whole questlines telling their story) and a whole new continent.


    So in EVE we had patches that unlocked new regions, gave us new ships and new modules, 'quests' in COSMOS consolations. There also were patches that gave every race a new bloodline.

     

     

     

    It is hard to compare EVE to WoW, mostly because in WoW you play content that was created for you by developers. In EVE developers give you tools to create your own content. So comparing EVE content vs WoW content is kind of like comparing apples and oranges.


    Thats the problem with comparing eve to any game really as there is no game sufficently like eve to do a fare comparison really.

     

    Thats why i laugh when someone tries to compare WoW to eve for example.

    I will say tho that so far WoW only has 1 expanson so far the rest were reallly content patches and standard patches. While ts true they gave a lot such as new dungeons, they really cant be more than content patches tho partly because they were not new content but probably content they wanted at release but couldnt fit in. Just as TiTans were not included in the release of eve.

     

    Well the closest games to EVE would be UO, SB and perhaps SWG (pre-NGE). All of them armed people with tools rather then 'leet' loot for top tier dungeons, tools to create real economy inside the game.  While UO and SB was very much like EVE and people were free to create their of factions and alliances, SWG still required people to choose a side and PvP was way more restrictive; however they still promoted strong economical bounds between players.

    Hmm you may ahve a point there. Tho i still say that insome areas its hard to compare.

  • TaramTaram Member CommonPosts: 1,700

     

    Originally posted by blackcat35


    believe it or not, running a mmorpg is usually profitable....there is a reason why CCP wants to make another mmorpg, its not losing money...........
     
    as for you saying that Eve Online is the only one that does free expansions, both city of heroes and ultima online has added major content thru patches, although you'd say its not an expansion, it might as well be an expansion, the latest city of heroes patch issue 9 drastically changes the gameplay, letting you buy and sell items.  UO has many neat issues that they are constantly tweaking and adding stuff....
    City of heroes has had only one major expansion that cost anything, and let you play villains, everything else with COH has been totally free except the subscription cost....
    Anarchy Online is totally free, unless you want to buy into more stuff....

     

    Ultima Online was a phenomenal game.  I agree.  But the EXPANSIONS were absolutely positively NOT free.  I was there from beta till Trammel.  UO expansions are nice... and they added a lot to the game... but free?  Hardly.  Most were in the $40 US range (on top of your monthly fee).

    City of Heros has free PATCHES but not free expansions.  City of Villians is arguably one of the larges texpansions ever added to a game, I'll grant that.  But it wasn't free.  If you had COH and wanted COV you had to buy it.  That's not free.  Though other than that one, yes all other content updates for COH/COV have been free.  So I guess that barring another major change to COV/COH then yeah it's expansions, if they can be called that, are free.

     

    Anarchy online is FREE unless you BUY the EXPANSIONS thus it's not totally free.  Only the original game and world is free.  Anything else and you not only have to buy the expansions you also have to start paying the monthly fee.

    Shadowbane:  The game hasn't cut a profit in eons.  It's parent company cut it from their roster and it got picked up by someone else.  Who knows what they'll wind up doing to keep it afloat... so far they've kept it going for free.... but it hasn't had a real update in eons.

    I reiterate:

    There are 5 MMORPG's currently released that have had free expansions:

    AC1, LOTRO, DDO, EVE and L2.  They do, however, all charge a monthly fee.  However in THEIR cases I consider the monthly fee actually worth it if you enjoy them because you don't have to pay for ANY content updates.  They're all included in the montly fee you pay for maintenance of the servers, bug fixing, code stabilization and content updates.

     

     

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    "A ship-of-war is the best ambassador." - Oliver Cromwell

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