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Hope EQ2 wins me back.

Smelly_ArmorSmelly_Armor Member UncommonPosts: 571

I played EQ for about a year religiously, and then it seemed it lost it's charm. I still continued playing for about another year, but I finally just gave it up. I didn't mind the graphics, but it seemed the gameplay lost depth. There wasn't much roleplay or story anymore. It was partly a result of a good number of the people I had played with left the game either because they too got bored with EQ or their lives and interests took them to different past times and games.

I want that magic and thrill back again of when I first developed by character, and I watched it grow and acheive. Going on quests and fulfilling adventures with my buds. I hope EQ2 can do that, and I hope it has a good roleplay or at least, a roleplay server. Some of my friends are also going to try it out. We all signed up for beta. Hope I get in btw.::::28:: Please Sony, EQ2 don't let me down. It just hasn't been the same sense. No matter what mmorpg I try.::::16::

"The probability of someone watching you is porportional to the stupidity of your action." Hartley's 1st Law

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Comments

  • Scary_PeaScary_Pea Member Posts: 56

    Play WoW instead...it will be the greatest mmorpg of the year and next year and the year after that.

    "All makt

    All makt

  • raptorfalconraptorfalcon Member Posts: 126
    mm... if you love WOW so much go post in the WOW forum.. Unless you have the ability to predict future your coments have no base.

  • bballermc333bballermc333 Member Posts: 283

    I looked around for games for a while and tryed CoH its an ok game.......but i never really took a look at EQ2, that is untill today, Once i saw some different pictures and read up some info it looks like a great game....i played AC in my past years and in my opinion AC is the number 1 game of all time, i never played EQ but it sounded alot like it. well all i know is that i hope to play EQ and i hope that it is a great game

    Big Baller

    Hype For Upcoming Games:
    The Matrix Online ::::08::
    EVER QUEST 2!!!!::::08::

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  • CrestguardCrestguard Member Posts: 112
    I started playing EQ in its release week.  I fought in Kelethin before bronze armor was discovered, and when a full set of banded armor made you feel like a king.  Back when D'Vinn could instill fear into an entire race.  The first year was indeed amazing.  Couldn't have asked for anything more.  There were no Uber's, there was no true spawn camping (since no one could properly hold anything of value besides the Shiny Brass Shield).  As time went on and the expansions came out the game did indeed lose that spark it had.  It was still fun and I enjoyed the constant need to upgrade my equipment and hang out in the commonlands to see what was for sale, or journey deep into Kunark and find new dungeons.  But then by the time Luclin came out, it seemed like a different game.  Porting was a thing of the past and you could hitch a ride without a druid or wizard, and even then, could cross the world in seconds, when back in the past it would take a day of traveling.  What really lost it for me, besides the fact that my account was then stolen, was the players.  Some players were great, especially those you knew for a long time, but some of them, you still couldn't trust.  You'd like to think that you could trust another player you've been with, but it seemed ina virtual world people would do anything.  Fortunately it wasn't a friend of mine who ripped me off (at least to my knowledge it wasn't).  But I was seeing long term friends stealing items from others and the general population just becoming immature, greedy and annoying.  It would be nice to say that this won't happen in EQ2, and we can only hope it doesn't.  But I guess as long as you find people in the real world to play the game with you and they will stick with you, then you'll always have someone to play with and the game shouldn't get boring.  There is enough thought put in so that theoretically the game should work, and for god's sake I hope it does, because it'd be a shame for such a beautiful game with so much time invested to just flop.  Sorry for the insanely long post, just thought I'd throw it out there.
  • NilParagonNilParagon Member Posts: 57

    EQ is a good game. EQ was a great game 5 years ago.

    ----------------------------------------
    You get no information from me!!!

  • Smelly_ArmorSmelly_Armor Member UncommonPosts: 571

    Crestguard you said it better than i did p image, and I believe this isn't just a problem that has affected EQ.image

    I recently played a free mmorpg, Eternal Lands, but I was very disappointed in the game. Not because of graphics or the idea of the game, but it was of the constant stealing and newb bashing. It is one thing if you play a thief or rouge type character to steal, but it is another if the player that steals from you is playing a knight or paladin type character. WTFimage

    I am fairly confident that EQ2 will be a good game, maybe even a great game, in its first year. What will make it the daddy mmorpg of all morpgs is if it can sustain quality play and role play for more than one year. Right now, as of today, its getting rated 8.0 on the hype-meter, but other mmorpgs that'll be giving it competition are not far behind rating anywhere for 7.6 for Wish to 7.9 for WoW. One of the mmorpgs I like, don't shoot me or string me up - just my opinion, is SoR, but I now believe that it will not be able to compete against EQ2 and some of the other mmorpgs.


    "The probability of someone watching you is porportional to the stupidity of your action." Hartley's 1st Law

    image

  • CrestguardCrestguard Member Posts: 112
    I think it's interesting though that they are trying to prevent power levelings and twinking.  The item suggested level will help by not giving low levels full use or benefits of the items and the idea that you can't combat buff anyone that isn't in your group, will both be ideas to work well and hopefully cut back on all the "uber power gamers".
  • |MaguS||MaguS| Member Posts: 317



    Originally posted by Crestguard
    I think it's interesting though that they are trying to prevent power levelings and twinking.  The item suggested level will help by not giving low levels full use or benefits of the items and the idea that you can't combat buff anyone that isn't in your group, will both be ideas to work well and hopefully cut back on all the "uber power gamers".



    Wont cut back on the "uber" people at all because twinking and powerleveling does not make you "uber". In the original Everquest, you would never get to the top level guilds if you were powerleveled or twinked mainly because your skills would be lacking compared to natural progression and your skills as a player of the class would also be lacking compared to someone who went through all the levels normally.

    Twinking and powerleveling is done by "uber" people because they have experianced everything and want maybe a higher level character alternate and not have to go through everything all over again. But it still is looked down on by the community.

  • CrestguardCrestguard Member Posts: 112



    Originally posted by |MaguS| Wont cut back on the "uber" people at all because twinking and powerleveling does not make you "uber". In the original Everquest, you would never get to the top level guilds if you were powerleveled or twinked mainly because your skills would be lacking compared to natural progression and your skills as a player of the class would also be lacking compared to someone who went through all the levels normally.


    "uber" wasn't just the high levels but their twinks.  I agree that nothing can stop the uber kids from rising to do grea tthings, but it became annoying if you tried to start a new character or other people were and they couldn't get anything done because there was a new iksar monk with two wu sticks and a fungi tunic and a cloak of flames running around and kicking the crap out of everything that moved.
  • |MaguS||MaguS| Member Posts: 317



    Originally posted by Crestguard



    Originally posted by |MaguS| Wont cut back on the "uber" people at all because twinking and powerleveling does not make you "uber". In the original Everquest, you would never get to the top level guilds if you were powerleveled or twinked mainly because your skills would be lacking compared to natural progression and your skills as a player of the class would also be lacking compared to someone who went through all the levels normally.

    "uber" wasn't just the high levels but their twinks.  I agree that nothing can stop the uber kids from rising to do grea tthings, but it became annoying if you tried to start a new character or other people were and they couldn't get anything done because there was a new iksar monk with two wu sticks and a fungi tunic and a cloak of flames running around and kicking the crap out of everything that moved.

    Pfft better to have a Wu Stick and a Knuckle Duster on the offhand and for 2HB you use a Wu Staff...

    My monk owned :)

  • CrestguardCrestguard Member Posts: 112



    Originally posted by |MaguS| Pfft better to have a Wu Stick and a Knuckle Duster on the offhand and for 2HB you use a Wu Staff...
    My monk owned :)




    Bah, I always prefered the runed oak staff.  It was slow but it hit so damn hard.  It got me to 40 no problem as a soloer. Heh.
  • KaedrenKaedren Member Posts: 27

    I'm not convinced that preventing powerlevelers and twinkers is the answer.  In my experiences, many who would powerlevel/twink are those who were bored with their current character and wanted to try something different without having to stop and go back through the same experience grind.  It's basically a style of play.

    You can choose to powerlevel or not.  I'm in no way saying that this is the best way to play your character.  My point is that it's YOUR character.  If you want to dress your toon up in pink and purle polka-dotted chainmail, that's on you is all.

    In my opinion (that means just about jack sh*t to anyone else but me), EQ became so successful because it fostered the idea of community early-on by allowing communications between players to be effortless.   Some of the games who have come along since then weren't geared toward this same community.  Communication systems revolved around mulitple tabbed windows which meant player missed tells etc. Missed tell means missed opportunities, missed opportunities means dis-enchanted players who would log to find something else to do. 

    If a game can foster that sense of community early, it will be a winner, no questions asked.  It's the players that keep the game fresh and without the ability to interact, you can only hang out in places like Dreadlands so long before you get bored and log. 

    I agree there's a certain amount of greed and theiving that goes on now more then before and that is a shame.. but with strong community, I'm sure a game can over come that.

    ~kae

    ~kae

  • ZakorZakor Member UncommonPosts: 214

    I played EQ for more than 4 years. It was the best MMORG i played.

    I quit not because i was bored, but because i am getting ready to jump on EQ2. I don't feel like putting time on EQ 1 if EQ 2 is coming out soon. Would be useless.

    No doubt that EQ 2 will rock. They have experience.

    The only thing i hate about EQ 1 was the customer service. Worse customer service i have seen in all MMORPG. It was horrible. Hopefully we will get a better customer service in EQ 2!

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    Now playing : FFXIV
    Waiting on : TBD
    Best MMORPGs played : EQ, FFXI

  • CrestguardCrestguard Member Posts: 112



    Originally posted by Kaedren

    I agree there's a certain amount of greed and theiving that goes on now more then before and that is a shame.. but with strong community, I'm sure a game can over come that.

    ~kae



    I can understand that, and I do agree that if you find a good server where the people follow a general guideline of respect of one another, things would be much better off.  I remember when the role-play server came out.  Everyone rushed to try it because it was a new clean server to become "the best" on.  It weeded out all the power-level hungry people quickly due to the fact that you could only have one character.  Bottom line is, we were left with some of the best players around because everyone wanted to play the same way.  Take the game a little more seriously and not talk like an "uber 'leet".  Maybe if they gave servers characterestics people would know where they could play more comfortably.  For example, make one they roleplay server, make one a guild war server, have several regular severs and within them have some for more ambitious power levelers, one for guild raids, one for anyone, etc.  It's just a thought.
  • KaedrenKaedren Member Posts: 27


    Maybe if they gave servers characterestics people would know where they could play more comfortably. For example, make one they roleplay server, make one a guild war server, have several regular severs and within them have some for more ambitious power levelers, one for guild raids, one for anyone, etc. It's just a thought.

    And a good one at that.

    Likeminded people always make for a smoother experience. I would like to see something like this started from the get go. It is a hard decision to abandon your character you worked hard on because another server with a set of rules more to your liking opened.

    I'd like to see these types from the beginning:


    1. Fionia Vie Ruleset server
    2. One character per account server
    3. No level restricted equipment server
    4. PVP servers (same as our current Zek server systems)
    5. General game play servers


    ~kae

    ~kae

  • Smelly_ArmorSmelly_Armor Member UncommonPosts: 571

    Like your idea Kaedren.image

    Add a role playing only server to that as well, and we have a winner here. {If that is included in your post, and I overlooked it, don't mind me I'm on a caffeine buzz}image

    "The probability of someone watching you is porportional to the stupidity of your action." Hartley's 1st Law

    image

  • CrestguardCrestguard Member Posts: 112



    Originally posted by Kaedren

    1. Fionia Vie Ruleset server



    Forgive me, I stopped playing EQ 2 years ago and I was on Erollisi Marr, but what is the Fionia Vie ruleset?
  • |MaguS||MaguS| Member Posts: 317



    Originally posted by Crestguard






    Originally posted by Kaedren
    1. Fionia Vie Ruleset server

    Forgive me, I stopped playing EQ 2 years ago and I was on Erollisi Marr, but what is the Fionia Vie ruleset?


    Roleplaying suggested server.

  • BobiinBobiin Member Posts: 198
    I remember my first day in eq, two weeks after it was released. I was a troll shaman with all points in strenght. That was the funnest times of EQ, everyone roleplayed and it was a challenge at every lvl because not many twinks.  The fun part was traveling, or finding a wizard or druid (but not in my case cause druids were good aligned) and paying em for a port.  There were always people that wanted to help you out.  Then kunark came out and everyone got to go explore that area, and the game was still GREAT.  Epic were always fun because people had hardly done them and they were an actual challenge.  Then velious, still a GREAT game.  The quest armor was a good idea, and kael was the funnest.  Then started the downfall of the game LUCLIN. Upgraded graphics were nice, but laggy.  The spires were convinient, but took something special out of the game.  then POP, the biggest downfall, iksars started showing up in crushbone, and haflings in everfrost at LVL 1.  No one roleplayed anymore they just wanted to get uber to plane of time.  GoD, was a good expansion cause no books or spires.  My point im getting at EQ WAS a great game now its a contest. My account was hacked and i just decided to go to FFXI till EQ2 comes out.  EQ2 is going to be fun , but just cross fingers that bad expansions wont be released!

    --Nyture, Arc Convoker of fironia vie server (EQ) --Retired--

    -Newbie monk - Nyture on FF11

    --Nyture, Arc Convoker of fironia vie server (EQ) --Retired--
    -- Nytur 39 Conjuror of Lucan D'lere (Quit due to low populations)
    -- Currently playing WoW while waiting for vanguard
    Explorer 66%
    Socializer 60%
    Killer 53%
    Achiever 20%

    PLEASE SOE MAKE A CLASSIC EQ SERVER. Shadow of luclin was a prick in EQs side. PoP Was a gun to the face.
    image

  • ZakorZakor Member UncommonPosts: 214
    I agree with ya Bobiin...  i didn't liked when they added all the books to travel anywhere in matter of seconds... In EQ 2.. they the gods removed the books..i think cuz they were angry and tired of being hunted.. YAY! no more books!

    Now playing : FFXIV
    Waiting on : TBD
    Best MMORPGs played : EQ, FFXI

  • DrakolDrakol Member Posts: 56
    i think in almost all new mmorpg's (except the ones that totally suck) are always more fun in the early days when ppl are still learning and exploring new ares, but then there comes a point when you have been everywhere and have pretty much the best gear in the game and are at the lvl cap. that is when the game starts losing its interest. You dont feel like you are doing anything new, but rather doing the same old stuff over and over. as many of you have stated you loved that new feeling, and so do i. Thats what im ready for to feel that fresh feeling of starting on a fresh server no with everyone the same lvl and exploring a totally new and unexplored land.

    Drakol
    "you can't be right all the time. thats why i'm here."-Drakol

    Drakol
    "you can't be right all the time. thats why i'm here."-Drakol

  • malewizardmalewizard Member Posts: 9
    Great Posts. I also played EQ from the first week it came out and thought it was the best game ever at the time. First of all it was ahead of its time as far as being an on line game of such depth and playability.Die hard RPG people like me had been waiting a long time for a game like that. But now there are so very many on line games,with good to great graphics,some good storylines,and good sound. My own personal feeling about it is that EQ after 2 years of playing it,became unattractive to me. You expect to camp,kill, and quest,in all of the games of this type,but you have to give the player enough rewards,ego-status,and depth of story to get past the new graphics and sounds. Its really about the friends you make,the growth of the game its self and the progression of a unique character that no one else has.EQ2 looks to have some of that.I'm glad they made it more customizing.I really don't want my character to look like 100 others just because i hail from the same area.i hope we all enjoy it for years to come.We shall see.Thanks.image

  • Smelly_ArmorSmelly_Armor Member UncommonPosts: 571

    Ty to all for responding to this thread.image Good post all.image

    In addition to the encouragement I've received from reading your post and knowing that I'm not alone in how I feel, I've put in more time researching EQ2, and I do have to agree that it should be a really, really good mmorpg. Now if SOE can just provide good customer service, lol.

    I'm excited about and highly anticipating the upcoming EQ2 beta. Just hope I get in. If I don't see you in beta, I hope to see you in Norrath in September.image


    "The probability of someone watching you is proportional to the stupidity of your action." Hartley's 1st Law

    image

  • Yup all I can say is EQLive isn't EQ2. So all those knuckle heads who think so need to read some infoz. This game is going to pwn. SoE is really rasing bars.

    Again hope to see you in beta...if not on release!

  • ironhydraironhydra Member Posts: 31
    im sorry for this question but is eq live just eq I??  never knew

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