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/stick ?

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  • JixxJixx Member Posts: 159

    I think anybody against stick plays a ranged class.  Any melee players against stick play are WoW players. 

    Stick forces players to play melee characters realistically.  Which is face to face.  It helps you keep players who want to bounce around and run through in LOS. None of this bouncing around crap because it causes your opponent to lose LOS crap. 

    If you don't like it then don't use it. 

     

    DAoC does allow you to jump around  just like in WoW stick makes it pointless.

  • eumenidexeumenidex Member Posts: 170

    Originally posted by Jixx


    I think anybody against stick plays a ranged class.  Any melee players against stick play are WoW players. 
    Stick forces players to play melee characters realistically.  Which is face to face.  It helps you keep players who want to bounce around and run through in LOS. None of this bouncing around crap because it causes your opponent to lose LOS crap. 
    If you don't like it then don't use it. 
     
    DAoC does allow you to jump around  just like in WoW stick makes it pointless.

    My Objections to stick and probably more importantly face only happen when it is useable at a rediculous range and/or classes with possitional attacks are in the game.

    WAR will have possitional attacks. What happens to Possitional attackers when they can only have acess to one position? Wasted abilities. Wasted abilities suck.

    Also, i imagine anyone, but particularly ranged attackers, don't like it when somone is able to type "/face jim" from 2 miles away to find out where jim is.

  • iCehiCeh Member UncommonPosts: 884

    Originally posted by Jixx


    I think anybody against stick plays a ranged class.  Any melee players against stick play are WoW players. 
    Stick forces players to play melee characters realistically.  Which is face to face.  It helps you keep players who want to bounce around and run through in LOS. None of this bouncing around crap because it causes your opponent to lose LOS crap. 
    If you don't like it then don't use it. 
     
    DAoC does allow you to jump around  just like in WoW stick makes it pointless.

    Heh, realism, not exactly the best argument for a game.

    It's funny how all these people who are for stick are the same people against Mods, they argue that it takes skill out of the game, yet are perfectly fine with having something else turn for them.

    Is right-click so hard to use? (Jumping is irrelevant, as it's a mere animation and doesn't affect the line of sight... it's just annoying to look at when it's constantly done)

    It just seems logical to me, that if someone is casting on me, I move behind them so they can't. If I'm the caster, then it's logical to hold down right-click and move the mouse to where the person has moved. People want that done for them?

    This is gaming, in gaming you use the tools that you have - your keyboard and mouse! It's so lazy to want the computer to move for you because you can't be bothered to do it yourself.

    -iCeh

  • futchmachtfutchmacht Member Posts: 33

    Commands i hope they have in WAR

    /stick

    /face

    /nuke

    /follow

    /bunny hop autoheal upsidedown spin kick

    /nuke2 just in case i missed anyone

    /walk away and get some chicken and come back and all your enemies are dead

    /why am i playing this game oh wait im not

     

  • GodliestGodliest Member Posts: 3,486


    Originally posted by futchmacht
    Commands i hope they have in WAR
    /stick
    /face
    /nuke
    /follow
    /bunny hop autoheal upsidedown spin kick
    /nuke2 just in case i missed anyone
    /walk away and get some chicken and come back and all your enemies are dead
    /why am i playing this game oh wait im not

    You forgot the two most important ones:
    /Roundhousekick (extra damage if your name is Chuck Norris)
    /COOKIES!

    image

    image

  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by Jixx


    I think anybody against stick plays a ranged class.  Any melee players against stick play are WoW players. 
    Stick forces players to play melee characters realistically.  Which is face to face.  It helps you keep players who want to bounce around and run through in LOS. None of this bouncing around crap because it causes your opponent to lose LOS crap. 
    If you don't like it then don't use it. 
     
    DAoC does allow you to jump around  just like in WoW stick makes it pointless.

    Well you are wrong.  My reasons against those commands are that they take away from player's actually playing their character.

  • futchmachtfutchmacht Member Posts: 33

    Originally posted by wjrasmussen

    Originally posted by Jixx


    I think anybody against stick plays a ranged class.  Any melee players against stick play are WoW players. 
    Stick forces players to play melee characters realistically.  Which is face to face.  It helps you keep players who want to bounce around and run through in LOS. None of this bouncing around crap because it causes your opponent to lose LOS crap. 
    If you don't like it then don't use it. 
     
    DAoC does allow you to jump around  just like in WoW stick makes it pointless.

    Well you are wrong.  My reasons against those commands are that they take away from player's actually playing their character.

    exactly it should be the players having to manual face only... and the real problem is not the jumping in games.. its the fact that the developers allow you to attack while jumping around like an idiot... this game is based on a fictional universe that is based on our own middle ages/classical... and ill tell you the bigest problem is that if you where swinging around a 50 pound sword or a 80 pound hammer and trying to jump around like an idiot with 100 pounds or armor on and a shield thats 40 pounds or more.. your apponent would catch you off guard and cut you in half...

    I'm hope there are no macro type commands.. and that if a player is jumping around bunny hopping.. that they make the animations SLOW (like it would be with a 50 pound sword and 100 pounds of armor) so that you wont have to worry about somone doing circles around you and jumping like an idiot... currently all game have a retarded side to side movment that is truly unrealistic.. where you can run sideways... i mean come on stand up right now and try to run around in a circle sidways and try to swing around with a broom stick.. lol not only will you look like an idiot.. you will probably have a hard time doing it as well.

  • madrandomizemadrandomize Member Posts: 25

    From many posts above i realised that many of you want those commands (/stick,face,follow) implemented and i cant see why?

     

    What if i say i am a rogue/assassin type of character?and i want to backstab someone because i have a skill called this way and you should be behind the others back to perform it?

    What should i do?

    If  /stick exists the only thing that can be done in a situation like this is to stun the opponent and then run behind him.I believe that it is a bad choise to use this feature in any 2005+ game .Have you ever watched the Lineage 2 fights? If 2 melee type of chars fight together all you see is 2 people standing side  by side spamming buttons and while its more realistic in RL i think it takes the fun away from using the terrain at your advantage.

    Another thing i noticed is that many of you dislike the LOS (line of site) feature that many (if not all) games currently have.

    I am not a good pvper but i would certainly go hide behind a tree if an archer or magic user aims/casts at me from 100 meters away,and i really like how someone can take advantage of the terrain to suit his needs instead of chasing the archer/mage around and taking dmg while he runs 100 meters to catch him.

    Finaly the /face command will probably be used by ppl to find other hidden players inside bushes or behind trees.

     

    While i do not support those commands i would like to give some ideas so that can be implemented into the game without changing the outcome of a battle.

     

    as the cute girl named " deedelechach" suggested the /follow command should only be use ooc (out of combat) which can be good ,i shall add that it should also be used only on friendly targets.

    in addition /face command can work in a good way by limiting its radius to some meters (i dont know the metric system on this game) away from the character .so if a player is hiding in the bushes and you are very far away from him you cannot target him neither /face him (forgot to say that /target should work this way)

    in conclusion i think that since the game is pvp orientated it should award good pvp players that use the environment and their movement (and seperate  those who dont)

    i am not following this game actually but i drop by sometimes as a forum lurker,i am more into darkfalls(if it ever releases)  twitchy combat and style and thats why i support pvp to use full skill and not cpu driven automations (like those commands +auto aim ,sticky target,non twitched combat)

     

    the above post is coming from someone that has not played war's beta neither read so much about war's pvp but from my generic experience playing mmos since 2003 i would like to point out a few generic stuff.

     

    have fun and good year :P (especially you cutie)

    Soon comes the day all shall be free.
    Even you, and even me.
    Soon comes the day all shall die.
    Surely you, but never I!

  • gorgukgorguk Member Posts: 165

    I was just talking about this in another form but since this one is made for the subject i will basicly repost here..

    The one thing i hope they bring to WAR from DAoC is /stick

    i dont care if people disagree. its a imo thing. it makes people actually go toe to toe with eachother and win/loss is depending on your choice of armor, class, and skills. as in wow where alot of it is just dependant on who has better FPS. Jumping around like an idiot isnt a skill! if you cant do melee then 1st of all dont let melee classes get that close and if they do, sprint. if you need to stop someone who is sticking to you or your skills are position based, use the skills to do it. like ones that stun or have a slow effect. this makes people hone skills, knowing when to use them an when not to, knowing what to do an when to do it, like i just said.. jumping isnt a skill.

    ya know what we called people back in the day who ran around the world constantly hitting the jump key? n00bz :P

    as an after thought an reading some other posts i have this to say about some of the other things to... yes take out the /face command this way you have to figure out where a archer is thats shooting you (altho whatever way the arrow is sticking out of you should give you a clue anyway lol). and ofcorse the /stick command would have a very limmited range. i dont care much about the /follow commands. some people like it some dont. i never used it in DAoC even when trains of people i was fighting with complained about it. i didnt listen an always stayed alive for it. i guess they was afraid i wouldent keep up? but i always did an the entire group would end up AoE mezzed. (but not me because i wouldent follow them so close) haha.

  • baso80baso80 Member Posts: 95

    /stick is NOT in.

     

    but

     

    Autofacing is in....so there is no need to /face

     

     

  • AhilesAhiles Member Posts: 414

    Originally posted by baso80


    /stick is NOT in.
     
    but
     
    Autofacing is in....so there is no need to /face
     
     

    For the love of god please no /stick

    We may as well alos shoot ourselves now with autoface.  SEems like mythic and funcom have seriusoly dropped the ball with both games.

  • baso80baso80 Member Posts: 95

     

    Originally posted by Ahiles


     
    Originally posted by baso80


    /stick is NOT in.
     
    but
     
    Autofacing is in....so there is no need to /face
     
     

     

    For the love of god please no /stick

    We may as well alos shoot ourselves now with autoface.  SEems like mythic and funcom have seriusoly dropped the ball with both games.

    No need to worry about /stick.. that is not and will not be in. Don't have the source now but I have discussed this topic numerous times at warhammeralliance.

     

     

    There is no official confirmation that autofacing is in, but from vids what we can see autofacing is in.

     

    I have already discussed this in a 32 pages thread in warhammeralliance so dont ask for vids and sources, but beleive me when I say that autofacing FOR NOW is in the version of the game at gamesdays, Paris for example..

     

    http://www.warhammeralliance.com/forums/showthread.php?t=34509

  • gorgukgorguk Member Posts: 165

    as long as they get rid of jumpers i dont care if they have /stick or not lol that was the only reason id wanted /stick

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    The problem with melee is that they have such a short range to attack someone you can get out of that range rather easily by "juking".  Just look at WoW, its so easy to gain that distance in WoW. Even though, the melee guy is right at your back he can't hit you, because technically you're out of melee range.

     

    I don't know if I'm in favor of /stick or /face, but I know that those commands didn't make a great player great or a poor player poor in DAOC.

  • Drgnprpht999Drgnprpht999 Member Posts: 141

    I always hated people jumping around in WoW. It seemed rather pointless and you look like an idiot. I never played DAoC, but this /stick command sounds pretty interesting. Don't know quite what it is but being a melee/tank it seems like its a cool command. I like fighting toe to toe.

    Deviant Art: http://ramenninja.deviantart.com/

    MMOs Played: EverQuest 1 and 2, Ryzom, Horizons/Istaria, Planetside (BFRs ruined it), WoW, GuildWars, CoH/CoV, Lineage 2, FFXI, Random free MMOs

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  • Stuka1000Stuka1000 Member UncommonPosts: 955

    DAoC had and still has the best PvP of any MMO to date.  When you faced your opponent it really was a fight to the death as it should be.  Win or lose you remembered the good fights and for the most part respected a tough opponant.  /face & /stick were essential parts of that system and to remove them would be crazy.  An MMORPG should be about the skill of the character, not the skill of the player other than the skill that goes into building the toon.  If you want player skill then RPG's are not your thing and there are plenty FPS games out there that would suit you better.

  • iCehiCeh Member UncommonPosts: 884

    Originally posted by eric1000


    DAoC had and still has the best PvP of any MMO to date.  When you faced your opponent it really was a fight to the death as it should be.  Win or lose you remembered the good fights and for the most part respected a tough opponant.  /face & /stick were essential parts of that system and to remove them would be crazy.  An MMORPG should be about the skill of the character, not the skill of the player other than the skill that goes into building the toon.  If you want player skill then RPG's are not your thing and there are plenty FPS games out there that would suit you better.

    WTF? No player skill? What's the point in even playing your character at all? Let's all press one key, sit back and let the game play for us.

    DAoC has awesome PvP because it actually has PvP content, instead of boring modes such as CTF (like WoW). Conquering castles is what I want to do, and I want to actually do it myself rather than let AI hold my hand.

    If you can't grasp simple aspects of a computer game (controls), then you should stick to the tabletop game... that would suit you better.

    -iCeh

  • AethiosAethios Member Posts: 1,527


    Originally posted by iCeh
    WTF? No player skill? What's the point in even playing your character at all? Let's all press one key, sit back and let the game play for us....If you can't grasp simple aspects of a computer game (controls), then you should stick to the tabletop game... that would suit you better.


    I find it ironic that you would say these things, since that's exactly what MMOs were supposed to emulate. They wanted a way to give people the tabletop experience without all the hassle of setting up and designing a dungeon. MMOs, especially the RPG variety, were never supposed to be about player skill, it was primarily a thinking game.

  • Ascension08Ascension08 Member Posts: 1,980

    Like thinking about which skills you should use in combat, what order you need to use them in to be most effective, and all the while making sure you were in range, had enough power/mana/whatever requirements, ect.? THINKING? Oh god. No. Please!

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • onlinenow225onlinenow225 Member Posts: 381

    Originally posted by xray00


    I have mixed feelings on the /stick command (I don't like /face).  On the one hand, yes it makes keeping close to your target easier.  However, on the other hand not all players have 1)A system that does not lag out in big fights, 2) A broadband connection with low ping. 
    In addition, I do hate the circle strafe/jump tactics that tend to get used in WoW and similar games.  There is no real skill there (you can argue all you want about how there is but there really is not). Anyone can circle strafe and jump all day.  It is not how combat happens.  I have no issue with maneuvering for position but it just gets out of hand in most cases.
    I hope you can't even jump in the game.  I would like to see speeds actually slowed down in combat giving you the ability to reposition but not jump around like a damn jack rabbit.
    Are you kidding me?  Have none of you done any fighting or watched ANY UFC/Wrestling(real wrestling not wwcfq raw or whet ever its called)?

     

    EVERYONE STRAFES EVERYONE EVERYONE EVERYONE!!!!!!!!!!!!!   Its something thats mandatory to hopefully catch your opponent off guard.   No one sits and just takes hits like its no bodies business. (boxing is somewhat of an exception)  Everyone thats mad about straifing is just annoyed that someone can kill them because they don't know how to keep their opponent in LOS. 

     

    And a penelty for moving?  LMFAO in any sence that turns melee class' into short ranged casters...  I for sure will not be playing the game if thats the case, but  I know its not, so im not worried.(beta leaks ftw)

  • Stuka1000Stuka1000 Member UncommonPosts: 955

    Originally posted by iCeh


     
    Originally posted by eric1000


    DAoC had and still has the best PvP of any MMO to date.  When you faced your opponent it really was a fight to the death as it should be.  Win or lose you remembered the good fights and for the most part respected a tough opponant.  /face & /stick were essential parts of that system and to remove them would be crazy.  An MMORPG should be about the skill of the character, not the skill of the player other than the skill that goes into building the toon.  If you want player skill then RPG's are not your thing and there are plenty FPS games out there that would suit you better.

     

    WTF? No player skill? What's the point in even playing your character at all? Let's all press one key, sit back and let the game play for us.

    DAoC has awesome PvP because it actually has PvP content, instead of boring modes such as CTF (like WoW). Conquering castles is what I want to do, and I want to actually do it myself rather than let AI hold my hand.

    If you can't grasp simple aspects of a computer game (controls), then you should stick to the tabletop game... that would suit you better.

    MMO's evolved from tabletop games and are meant to emulate them.  You don't win a battle in an RPG by having neater handwriting than the guy beside you or by having a softer cushion under your ass.  You win because of random number dice rolls weighted in favour of the better made and tougher character.  I think D&D would have been pretty short lived if a fight involved the two players trying to really beat the crap out of each other to see who was best.

  • onlinenow225onlinenow225 Member Posts: 381

    Originally posted by eric1000


     
     
    MMO's evolved from tabletop games and are meant to emulate them.  You don't win a battle in an RPG by having neater handwriting than the guy beside you or by having a softer cushion under your ass.  You win because of random number dice rolls weighted in favour of the better made and tougher character.  I think D&D would have been pretty short lived if a fight involved the two players trying to really beat the crap out of each other to see who was best.
    Give me a virtual reality of this and i be willing to pay 50 bucks a month!

     

    Besdies that, The lack of having to manual using your character just screams of less imertion of the game.  But i guess its all about preference...  Gah id rather be able to duke it out w/out the risk of getting serouslly hurt would be much fun.

  • Stuka1000Stuka1000 Member UncommonPosts: 955

    Originally posted by onlinenow225


     
    Originally posted by eric1000


     
     
    MMO's evolved from tabletop games and are meant to emulate them.  You don't win a battle in an RPG by having neater handwriting than the guy beside you or by having a softer cushion under your ass.  You win because of random number dice rolls weighted in favour of the better made and tougher character.  I think D&D would have been pretty short lived if a fight involved the two players trying to really beat the crap out of each other to see who was best.
    Give me a virtual reality of this and i be willing to pay 50 bucks a month!

     

     

    Besdies that, The lack of having to manual using your character just screams of less imertion of the game.  But i guess its all about preference...  Gah id rather be able to duke it out w/out the risk of getting serouslly hurt would be much fun.

    The point I was making is that the players skill is in how the character is put together.  Games like Ao that have a very complicated system of skills and implants took real player skill to build an effective toon.  Eve is the same with ship modules, it takes real skill to sort out and balance a kickass loadout so that your battleship makes mincemeat out of the other guys battleship.  It has nothing at all to do with how fast your fingers are on the keyboard / mouse / gamepad etc.

  • iCehiCeh Member UncommonPosts: 884

    Originally posted by Aethios


     

    Originally posted by iCeh

    WTF? No player skill? What's the point in even playing your character at all? Let's all press one key, sit back and let the game play for us.
     
    ...
    If you can't grasp simple aspects of a computer game (controls), then you should stick to the tabletop game... that would suit you better.

     



    I find it ironic that you would say these things, since that's exactly what MMOs were supposed to emulate. They wanted a way to give people the tabletop experience without all the hassle of setting up and designing a dungeon. MMOs, especially the RPG variety, were never supposed to be about player skill, it was primarily a thinking game.

    Yea, 10 years ago before MMO's became popular. Now MMO's are being played by millions of people and is probably the biggest genre atm, more and more people are trying them out. Sadly for you tabletop types, these gamers don't want AI to do things for them and developers realise this.

    Seriously, holding right-click isn't hard to do.

    -iCeh

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