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The lost art of 'walking'

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Comments

  • AmarantharAmaranthar Member EpicPosts: 5,852

    I've wanted more realism for years, and have been pretty bored with the current state of affairs in MMORPGs. I see that most of my points have already been made, but I'll say it anyways.

    I like the tactics possibilities here, as well as with any "realism" in games. It would be great to have to manage strength and durability with speed and manuevers. It can not only add to the long term play session, but also to battle situations.

    Yes, the game would best be made for other play styles rather than just grinding, hack and slash.

    Exploration/discovery and unexpected encounters/things would make the travels interesting. "The journey", as they say.

    More challenge. I'm tired of knowing exactly what to expect, and actually having my hand held through predesigned quests that guarantee success based on predifined levels and zones that have already been spelled out on web sites by the countless others who "went before".

     I want freedom to choose, with ramifications. I want to think.

    Once upon a time....

  • JK-KanosiJK-Kanosi Member Posts: 1,357

    Originally posted by Forcan


     
    Originally posted by Tutu2


    I doubt this is a good idea, most people these days are too impatient (including me), and want to get everywhere reliatively quickly unless travel itself is made really fun and involving in some way (And in every MMO, it really isn't its just a time-sink.) If I wanted to walk everywhere for the sake for realism and enjoy the scenery I'll take a bush hike in RL. Hopefully in future MMOs they'll be more revoltionary and actually make travel FUN.
    I have to disagree with you.  I think it (realism in game physics) is a good idea, but yet, at times I am just like you.  I'm the type that at times would want to get to places fast, and do this and that without the hassle of the travel, but yet, at other times I would want to experience the world (if possible).  I actually has once walk in SWG from Theed to Moenia just for the fun of it.

     

    That being said, I wish the next generation of MMORPG would incorporate a system like this:

    The game has almost "real-world" physics in ways that you can only travel in normal speed (You could travel faster by various method, but some cost money, other cost endurance and would differ in the distance they can go.)  And today, you are the player, and picked up a quest (not the mission/quest type you see right now, but a true idea of a quest - a long journey.)  And it is said that in order to find out more about this certain thing, you must travel to the nearest city.  You don't have enough money, and you don't have the skills to travel faster for long time, so you start walking.  (BTW, there is no minimaps, and you have to collect/buy the maps, or explore and discover each location on your own.)  While you are on the road, there will be NPC travelers, and you can actually hitch a ride from them (and here's the interesting part).  If you do, you will discover certain side mission where there many be bandits/monsters that will attack the travelers and you can help protecting them with the best of your ability, or run (if you are not strong, you can choose to run instead of fight).  This would work into a idea of reputation system based on the small missions that you do, and it is in some ways interesting and each players have enough choices to travel and experience the game.

     

    Well, that's my dream, to either play a system like that, or to develop a system like that.

    That is a dream of mine as well, which you can see if you read my post just above. I'm an IT major right now undergoing a career change. Who knows, maybe you and I will work on the same team developing this very MMORPG.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

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