It's WoW with more emphasis on PVP. Seriously.. WoW came from a strategy game too. The only thing the same really is the lore.. even then that's like non-existant. As far as Warhammer Online, the graphics blow. I quit cartoon land years ago. New day of age. Get rid of those god awful graphics. Nuff said. Lame game.
wtf u care? u dont even pvp or u dont even know how lol. U expect to play with max graphic setting with 500 ppl on ur screen?
What is your F problem? So he doesnt like the graphic's so what? I dont like them either but i am still going to play because it looks like a fun game that is PvP based not PvE based. How do you know he doesnt PvP? I am willing bet 1 v 1 pvp and he will win cause you seem like an idoit. 500 ppl? I expect to play with Max graphics in every game I play reguardless of how many people are on my screen. That is bad design if the game cannot handle 500 people in one spot.
nope I will pwn both of ur a$$e$ b/c I have my graphics turned down while both of u are lagging like sh1t with ur graphics maxed. If its bad design dont play so we dont have to hear u whinning when u die.
Only thing i worry about WAR's pvp is will it get boring after a few months? i mean ur attacking the same city over and over. . . your only goal is to attack the ONE main city and to climb in progression to attack that city. Imho it sounds repetative , if someone knows anything about other PvP related things, please tell me, because atm; this game is starting to look boring . I mean its fun to attack a city with 1000 people and all but is there anything else? like can all factions take over any cities or is it just set to 1? because if you can take over any city hehe theres gonna be alot more stratagy then i thought
There are three potential targets for attack (three enemy cities, each a full zone unto itself) and getting to that one city will require that we battle through and control of one of three warfronts that each consist of 3 large zones. Since most people have played WoW at some point - imagine having to battle your way through a stubborn PvP resistance to gain control of all the fortifications and objectives (2-3 instanced PvP Scenarios and 3-10 battlefield objectives) in Ashenvale, then do it again in the Barrens in a whole new set of scenarios and over a completely new set of battlefield objectives, then do it again in Durotar, without losing ground to a counterattack, before finally being allowed to assault the gates of an Orgrimar that's the size of the entire Durotar zone. Then imagine that there are two other war fronts where others will need to defend an array of scenarios and battlefield objectives while you're trying to gain territory on this war front.
Add to that an array of 3-10 public quests per zone - region-wide sequential quests automatically assigned to anyone in the area, like orders for the army; the enemy, meanwhile, pursues a range of sequential quests that run independently and often in direct opposition to our own public quests - sending us out into the open skirmish areas of the zones to play deadly games of stalk the prey with intelligent enemy players.
Compare that to games that give us 2-4 end-game zones and a similar number of raid instances against pre-scripted, easily mastered enemy bots for replayability.
I think your topic is a bit misleading... Its mythic... its WAR, its all about everything you do in the game contributes to the WAR going on around you. Theres a point to pvp which is usually lacking in many mmos.
The only let down I can see, if its not as good as DAOC. But I am sure it will be better as they will improve on what they did in DAOC. I ve never had the pleasure of playing DAOC, I did the trail but was too lazy/no time/too late to learn and then just end up quitting... I was so close to playing it at release but never did , and so many people I have talked to who did play it, say it was amazing... I kick myself for not playing it.
Really in terms of PVP mmos theres nothing really out there thats coming out. AoC? If you dont have a dx10 ready computer, your going to have to face facts, you wont be able to handle epic scale fights in that game. Its almost OCT and its still laggy and choppy in small scale solo pve areas. What makes you think you'll be able to play reliably, let alone having a game where all ilts functions and features actually work. And aocs approach has been seperating pve and pvp, whereas WAR incorporates both, but focuses on pvp.
In regards to strategy and tactics in MMO's such as terrain modeling and name tags, WW2Online has gone that route, but since this thread went to crap about graphics instead of answering your question, I guess in a way they answered it ironically. Strategy and Tactics in MMO's involves large battles which some games focused on. WW2Online which I mentioned, Planetside, Shadowbane and Dark Age of Camelot. Of those 4 games I listed, only one is still played by a decent amount of players and that is DAoC. WW2Online is an older game and the graphics are lacking, but like some people know, no matter how rigged a players computer may be, no one is going to be able to handle hundreds of people in a simultaneous battle. That is unless you tone down the polygon count.
I happen to be playing WWIIOL for three years now and just love the way terrain is used in there. I hope to find at least some similarities in this game (again, I'm not discussing aesthetics here, even though I really like WWIIOL terrain gfx).
But no, I'm not looking for another game like that. I really want to experience good storylines and RPG as well as PvP in WAR.
As for PvP performance, both WWIIOL and EVE (another game I play) could both do with some improvement (especially EVE). I guess as you say, its hard to avoid lag in mass-battles so I expect to encounter it in WAR as well.
Only thing i worry about WAR's pvp is will it get boring after a few months? i mean ur attacking the same city over and over. . . your only goal is to attack the ONE main city and to climb in progression to attack that city. Imho it sounds repetative , if someone knows anything about other PvP related things, please tell me, because atm; this game is starting to look boring . I mean its fun to attack a city with 1000 people and all but is there anything else? like can all factions take over any cities or is it just set to 1? because if you can take over any city hehe theres gonna be alot more stratagy then i thought
If you think you will even see the enemy city in a few months I think you will be mistaken. I believe it will get progressively harder as you take control points to take the next control points. You need to take the main control point in tier 4 to go against the enemies control point then once you take that you have access to the enemy gates. Then you have to fight your way into the city, the whole while you have your enemy with Npcs pounding on you. I really hope it will be like wows OLD AV. Where once you did get to the enemy stronghold it took hours and hours to take the general out even if it was just 20 people defending vs your 40.
You will probably see a lot of fighting back and forth from each side and breaching the enemy gates will be an absolutely huge accomplishment. As for the take over different city question, what do you mean? Chaos can help Greenskins take the dwarven city, Orcs can help take the Empires city, Chaos+Greenskins can help Dark Elves take the High Elves city, and vice versa for the other side.
It isn't going to be like like in each night and take the enemy city or even a weekly event.
If you think you will even see the enemy city in a few months I think you will be mistaken. I believe it will get progressively harder as you take control points to take the next control points. You need to take the main control point in tier 4 to go against the enemies control point then once you take that you have access to the enemy gates. Then you have to fight your way into the city, the whole while you have your enemy with Npcs pounding on you.
And then you have to remember that there is the other side that could potentially be advancing toward one or both of your faction's other cities at the same time.
"There is as yet insufficient data for a meaningful answer."
Comments
wtf u care? u dont even pvp or u dont even know how lol. U expect to play with max graphic setting with 500 ppl on ur screen?
What is your F problem? So he doesnt like the graphic's so what? I dont like them either but i am still going to play because it looks like a fun game that is PvP based not PvE based. How do you know he doesnt PvP? I am willing bet 1 v 1 pvp and he will win cause you seem like an idoit. 500 ppl? I expect to play with Max graphics in every game I play reguardless of how many people are on my screen. That is bad design if the game cannot handle 500 people in one spot.
nope I will pwn both of ur a$$e$ b/c I have my graphics turned down while both of u are lagging like sh1t with ur graphics maxed. If its bad design dont play so we dont have to hear u whinning when u die.There are three potential targets for attack (three enemy cities, each a full zone unto itself) and getting to that one city will require that we battle through and control of one of three warfronts that each consist of 3 large zones. Since most people have played WoW at some point - imagine having to battle your way through a stubborn PvP resistance to gain control of all the fortifications and objectives (2-3 instanced PvP Scenarios and 3-10 battlefield objectives) in Ashenvale, then do it again in the Barrens in a whole new set of scenarios and over a completely new set of battlefield objectives, then do it again in Durotar, without losing ground to a counterattack, before finally being allowed to assault the gates of an Orgrimar that's the size of the entire Durotar zone. Then imagine that there are two other war fronts where others will need to defend an array of scenarios and battlefield objectives while you're trying to gain territory on this war front.
Add to that an array of 3-10 public quests per zone - region-wide sequential quests automatically assigned to anyone in the area, like orders for the army; the enemy, meanwhile, pursues a range of sequential quests that run independently and often in direct opposition to our own public quests - sending us out into the open skirmish areas of the zones to play deadly games of stalk the prey with intelligent enemy players.
Compare that to games that give us 2-4 end-game zones and a similar number of raid instances against pre-scripted, easily mastered enemy bots for replayability.
I think your topic is a bit misleading... Its mythic... its WAR, its all about everything you do in the game contributes to the WAR going on around you. Theres a point to pvp which is usually lacking in many mmos.
The only let down I can see, if its not as good as DAOC. But I am sure it will be better as they will improve on what they did in DAOC. I ve never had the pleasure of playing DAOC, I did the trail but was too lazy/no time/too late to learn and then just end up quitting... I was so close to playing it at release but never did , and so many people I have talked to who did play it, say it was amazing... I kick myself for not playing it.
Really in terms of PVP mmos theres nothing really out there thats coming out. AoC? If you dont have a dx10 ready computer, your going to have to face facts, you wont be able to handle epic scale fights in that game. Its almost OCT and its still laggy and choppy in small scale solo pve areas. What makes you think you'll be able to play reliably, let alone having a game where all ilts functions and features actually work. And aocs approach has been seperating pve and pvp, whereas WAR incorporates both, but focuses on pvp.
Aim: Ezxistence2
But no, I'm not looking for another game like that. I really want to experience good storylines and RPG as well as PvP in WAR.
As for PvP performance, both WWIIOL and EVE (another game I play) could both do with some improvement (especially EVE). I guess as you say, its hard to avoid lag in mass-battles so I expect to encounter it in WAR as well.
If you think you will even see the enemy city in a few months I think you will be mistaken. I believe it will get progressively harder as you take control points to take the next control points. You need to take the main control point in tier 4 to go against the enemies control point then once you take that you have access to the enemy gates. Then you have to fight your way into the city, the whole while you have your enemy with Npcs pounding on you. I really hope it will be like wows OLD AV. Where once you did get to the enemy stronghold it took hours and hours to take the general out even if it was just 20 people defending vs your 40.
You will probably see a lot of fighting back and forth from each side and breaching the enemy gates will be an absolutely huge accomplishment. As for the take over different city question, what do you mean? Chaos can help Greenskins take the dwarven city, Orcs can help take the Empires city, Chaos+Greenskins can help Dark Elves take the High Elves city, and vice versa for the other side.
It isn't going to be like like in each night and take the enemy city or even a weekly event.
And then you have to remember that there is the other side that could potentially be advancing toward one or both of your faction's other cities at the same time.
"There is as yet insufficient data for a meaningful answer."