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PVP info, awsome stuff! thnx all! *random11 post is top notch!*

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  • chaintmchaintm Member UncommonPosts: 953

    Originally posted by Fion


    Careful, theres a system in the game to help slow down griefing. If you grief, you gain a bounty on your head and NPC bounty hunters will start coming after you. As that bounty builds up, more and more, tougher BH's will come after you. When they find you, you can fight them to the death, or pay for your crimes, and go off to prison. From what we know, in prison you'll have several 'manual labor' quests you need to complete before you can get out. :)
     
    Sounds cool to me.
    Hmm I looked all over and didn't find this info, I did read everything they had up on the offical site. Thou you and Random11 have been right on the money with all your previous statements so I will take you word on this one. If this is the case, again WOW! that is just awsome!< I will greif or do what it takes to get put in jail just to experiance it lol.

     

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • OzzybastardOzzybastard Member UncommonPosts: 15

    Here's a few dev quotes on the bounty system FYI:

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    If you are found guilty of a bounty worth crime you get a bounty this is all npc driven. Bounty hunters will come after you but you may escape initially to another country, if you become notorious enough your crimes will catch up with you eventually. You can try to bribe the bounty hunters or face a prison sentence. The sentence will not lock a character from play or stand in a box for a x number of hours. It will force the character to perform a series of hard labor quests in prison in order to be released. I'm not sure how long the worst sentences will be but I would never make it so long someone would quit, just enough that when you choose to pound someone into paste you consider if its worth it. Not that bounty's come off all kills but lets use level restriction as an example. We could either make it so you can kill anyone without penality. What happens then? High levels kill low levels for no reason and ruin (therefore grief) the low levels gameplay. Now we put in level restrictions (hardcap) low level guy stands there acting like an idiot and saying extremely rude things about your family, your guild, you whatever. Now at least myself, I would want to show the little guy a lesson and being restricted from doing that bothers me. I would rather have the choice to do it so if I choose not to because he is not worth the time or the bounty it was MY choice rather than a choice made for me by the game engine.

    Forums, 15th February 2006 (Athelan)

    The bounty/prison system will be in place. What qualifies as a crime is to be determined but in general this is specifically there to combat grief behavior. Now that probably wont keep you from getting beat up by 10 guys, but it will help in high level vs low level etc situations,

    Forums, 6th June 2006 (Athelan)

    The bounty and prison system is a two part system designed to combat the most undesirable behavior in a PvP environment. The two parts are the bounty system which is designed to track criminal behavior and dispatch NPC bounty hunters to pursue the target. These bounties may start locally (as in Cimmeria only) but can grow to be world wide. Escaping from a bounty hunter will not decrease the bounty, the only way to remove a bounty is to a) bribe the bounty hunters at a premium (perhaps guile skills could help but it wont be cheap) over the bounty amount or b) do your time in prison.

    Prison is defined as an area, maybe the interior of the iron tower in Tarantia where the guilty are placed and must serve their sentence. Instead of being straight time based this is based on objectives that must be accomplished to serve their sentence. Think hard labour.

    Now these sentences can never be so brutal that people must spend hours in jail doing mindless tasks. But they need to be severe enough that you question your actions before committing a crime.

    The real question is what constitutes a crime?

    The easiest ones in my opinion are someone much higher level killing someone of lower level.

    When you get into attacking someone already engaged with a mob you get exploit material, same thing with attacking someone already low on health (plus if they are low on health because they just fought and killed your friend then you arent really griefing them)

    Forums, 6th June 2006 (Athelan)

    The idea is if you were only to break the law occasionally then the bounty would be low enough you could bribe it off or do the time and killing the guy if he was a punk would be worth it, but if its just a regular joe you probably wouldnt bother.

    Forums, 6th June 2006 (Athelan)

    Logging out should never reduce the crime, as then people would just swap different characters, logging off is not a punishment. If your bounty gets high enough youll become globally wanted not just in Stygia.

    Forums, 6th June 2006 (Athelan)

    This system will be global. The rules will not be changeable by the players, for exploitation reasons. Some exceptions may be made for example you shouldnt be in the massive pvp area if you arent ready to get beat on, and in a siege you dont want to be thinking oh I cant hit him or ill get a bounty.

    Forums, 6th June 2006 (Athelan)

    It wont reduce your bounty to kill bounty hunters but it should not be impossible

    Forums, 7th Junde 2006 (Athelan)

  • chaintmchaintm Member UncommonPosts: 953

    Awsome Awsome Awsome Awsome Awsome Awsome Awsome Awsome Awsome Awsome Awsome! is all I got to say,  this info is top notch, sadly it is mixed in with my woh! and WOW! and Awsome! replies lol, I just can't wait ! I pre-ordered today actually :)

     

    PS. For some reason I have a hard time looking at the offical forums, the site runs quick enough but the forums just seem to lag load, are there that many people on it all the time? or is that server side? Been trying to see it, just can't get to it. Other then that , I was most intrested in doing so to find a clan/guild for the game actually.

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    The bounty system sounds like it could be the most comprehensive way to deal  with some of the most undesirable  behaviors in MMO's.  I'm against the idea of removing something because some people don't like it, but  I'm all for a system that punishes people for being Social Menaces.

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