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AoC=PvP king

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  • FE|TachyonFE|Tachyon Member UncommonPosts: 652
    Originally posted by Ranlawl

    Originally posted by FE|Tachyon


    I am going to make a guess about this games Fate for PvP'ers.   This game will bring the OLD SCHOOL UO PvP'ers a place to play.   There will be two games when you think about Personal Skill Involved PvP'ing that you'll think about.  UO and AoC.    I'm just making my guess, and maybe some of that is wishful thinking.  I don't know, but I'd be in Heaven!

    basically old school pvpers from any of the old  games besides RvR like DAoC or the WoW people who are lured to WAR by its similarites



    DAOC wasn't about skill,  it was about what class wasn't NERF'd Yet.   At one point it was Necromancers destroying 2-3 people at a time, then they Nerf em, and  Skalds were insane, then another class.  DAoC wasn't about individual skill it was about who played the class with the most love.

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    Originally posted by ndpunch


    I have a hard time calling AoC a PvP game, nevermind PvP king lol. Especially when there's absolutely zero vids of AoC PvP.
    EVE is the PvP king for unseeable future.

    Yeah if PvP'ing is all about GANKING 10 on 1-2.    That's not PvP'ing.  Thats just getting a group of  people together who have a common goal,  kill and collect,  no quest for challenge there.    Collision Detection is important to help against mass ganking,  and the fact that you'll be able to hit your team mates with spells.  There will still be ganking, but it won't be  setting to orbit a player and press a few buttons to unload on them.   Thats hardly PvP"ing.

  • butters88butters88 Member Posts: 379
    Originally posted by 123443211234


    the bottom line is in aoc your guild can fight every other guild and actually take territory from others and build upon it,  where as in war its a simple 2 factions just repeating the same battles over and over again
    as far as dynamic, strategic and everchanging pvp gameplay is concerned aoc is the clear victor  just look at the mechanics of  each game



    Its people like you that make this community look utterly clueless.

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    Originally posted by butters88

    Originally posted by 123443211234


    the bottom line is in aoc your guild can fight every other guild and actually take territory from others and build upon it,  where as in war its a simple 2 factions just repeating the same battles over and over again
    as far as dynamic, strategic and everchanging pvp gameplay is concerned aoc is the clear victor  just look at the mechanics of  each game



    Its people like you that make this community look utterly clueless.

    Its people like this, that leave the War Forums to troll AOC forums that make threads like these bloated with uselessness.

    I agree with this person your quoteing here 100%.   I like to pick my enemies, and allies.  I don't like somebody telling me who should  be my teammate and who should be my Foe.   If somebody  who's the same Race(or Culture) stabs me in the back,  I like to make them an enemy.  How many people in WOW hated somebody on their same faction, and you just had to deal with it.  SUre you could duel, but its useless because they've lost nothing for real, it was a pretend fight.   I like UO's system.  Find a guild you don't like and declair war on them.  Declair war on everyone if you'd like.  

  • ndpunchndpunch Member Posts: 208

    Originally posted by FE|Tachyon


     
    Originally posted by ndpunch


    I have a hard time calling AoC a PvP game, nevermind PvP king lol. Especially when there's absolutely zero vids of AoC PvP.
    EVE is the PvP king for unseeable future.

     

    Yeah if PvP'ing is all about GANKING 10 on 1-2.    That's not PvP'ing.  Thats just getting a group of  people together who have a common goal,  kill and collect,  no quest for challenge there.    Collision Detection is important to help against mass ganking,  and the fact that you'll be able to hit your team mates with spells.  There will still be ganking, but it won't be  setting to orbit a player and press a few buttons to unload on them.   Thats hardly PvP"ing.

    Right, because that's all there is in EVE, newbie ganging. Nevermind massive corp vs corp wars, political PvP, spying, tradewars ect ect..

    If AoC comes even close to EVE PvP, I'll be AMAZED (and extremely happy, cuz I'll definately be playing it).

  • chaintmchaintm Member UncommonPosts: 953

     

    EVE = how much time played/payed to your account converts to your skill abilities,(in essences, you can effect this a little, but in the end it's a pay to skill game) pvp on eve = make a ship , sit there and smash a button or two. No actually skill by the player needed. Don't see how this is the ultimate pvp game unless you are saying that fighting over crafting resources makes a game a great pvp game, because in the end, that is what it is.

    DAOC, pvp is considered one of the best pvp system not for the pvp but the rvr design mechanics that brought sieging in the MMO's genre for the first time. Keeps and towers can be sieged and broken and actually feel apart and or collapsed once enough damage was put upon them. Allowing the players to add npc on the fly or adding ballistas, catapults etc was another part of that. Sure they had hard points, but the player could purchase off these points and then use the siege weapon to help defend off the invaders. My favorite of these of course was boiling oil by most entrances :)

    WAR, will have the same concepts of DAOC described above, as the same company is making WAR that made DAOC. Most if not all their pvp descriptions of WAR can be seen from DAOC. The only difference I have seen differently is that WAR will now have the instances of pvp combat that is something along the lines of WOW's current pvp system. Enter instances, fight against so many players per side for key points. HOWEVER, a nice thing here is instead of a two sided war they will have 3 factions. In the end thou it is a representation of both DAOC and WOW in mechanics, look and feel which undoubted will get allot of players to that game. My old Clan is going there and that 100+ players. I left my clan because of it, we started in planetside, ended up in sucky WOW and now they are  going to WAR. No thnx on the cookie cutter games.

    AOC, While I havn't followed this title closely till now, (eh I wasn't sure on the whole concept of Conan universe and to be frank, that it is made by Funcom I had my reservation on even thinking about it.) after reading and seeing everything on the "official" site then getting some good solid info from the fans here. I see a new game overall and that is after all what I am looking for as a player. I don't think AOC will see the numbers that WAR will for many reasons. Not because it's a better game, I LOL on that one, it is the fact that WAR has a brand name many of us old gamers know. (Board/miniatures/RP playing before the whole MMO craze) Then you add in the factor that as much as people say "They are NOT CLONES", that infact they are so similar, those board with WOW or have already left will try WAR just because you will be able to "jump" right into without any learning curves.

    Overall, the one thing that fries me to no end, is this cookie cutter , lead the player by the hand and don't ever let him/her make a choice of their own. Each MMO has been doing this more and more. Sure I can pick a character and then go into the world and do quest in the order I so choose. But in the end, I am restricted by an ugly repetitive interface, no option to smack some retard when he is being a retard, no system to take care of grieving issues (those that abuse to just make life miserable for those just trying to learn the game) and more. Surprisingly after not having much interest in this title to begin with, they have all these things I wanted without even looking for them directly. What I have come across is I will read something and say to myself "I always wanted that in an MMO!" and sure enough after I say that about one thing I would say it again about another. What  kind of player will ultimately end up on AOC are players like me who look at it with optimistic haze, then actually read a bit and say the same thing "Wow, I always wanted that in an MMO!". When I First saw "Bounty hunter npc's will hunt you down for..." I was simply amazed that someone finally got that concept along with many others this title has.

    My 2 cents.

     

    *EDIT* my bad i had a thing about daoc necros in here, they are in game, sadly I forgot about that class, because as mentioned when mythic nerfed, they nerfed the necro into a pve toon. Never seen a necro in daoc as a necro known "per-say" as we know them in say D&D. So edit for a bad ops!

     

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • mydoghumpsu2mydoghumpsu2 Member Posts: 30
    Originally posted by chaintm


     
    EVE = how much time played/payed to your account converts to your skill abilities,(in essences, you can effect this a little, but in the end it's a pay to skill game) pvp on eve = make a ship , sit there and smash a button or two. No actually skill by the player needed. Don't see how this is the ultimate pvp game unless you are saying that fighting over crafting resources makes a game a great pvp game, because in the end, that is what it is.
    DAOC, when did they ever have necro's? Not trying to be picky here, but I played DAOC for 4 years and don't ever remember  a necro class for albs, hibs, or mids for that matter. DAOC pvp is considered one of the best pvp system not for the pvp but the rvr design mechanics that brought sieging in the MMO's genre for the first time. Keeps and towers can be sieged and broken and actually feel apart and or collapsed once enough damage was put upon them. Allowing the players to add npc on the fly or adding ballistas, catapults etc was another part of that. Sure they had hard points, but the player could purchase off these points and then use the siege weapon to help defend off the invaders. My favorite of these of course was boiling oil by most entrances :)
    WAR, will have the same concepts of DAOC described above, as the same company is making WAR that made DAOC. Most if not all their pvp descriptions of WAR can be seen from DAOC. The only difference I have seen differently is that WAR will now have the instances of pvp combat that is something along the lines of WOW's current pvp system. Enter instances, fight against so many players per side for key points. HOWEVER, a nice thing here is instead of a two sided war they will have 3 factions. In the end thou it is a representation of both DAOC and WOW in mechanics, look and feel which undoubted will get allot of players to that game. My old Clan is going there and that 100+ players. I left my clan because of it, we started in planetside, ended up in sucky WOW and now they are  going to WAR. No thnx on the cookie cutter games.
    AOC, While I havn't followed this title closely till now, (eh I wasn't sure on the whole concept of Conan universe and to be frank, that it is made by Funcom I had my reservation on even thinking about it.) after reading and seeing everything on the "official" site then getting some good solid info from the fans here. I see a new game overall and that is after all what I am looking for as a player. I don't think AOC will see the numbers that WAR will for many reasons. Not because it's a better game, I LOL on that one, it is the fact that WAR has a brand name many of us old gamers know. (Board/miniatures/RP playing before the whole MMO craze) Then you add in the factor that as much as people say "They are NOT CLONES", that infact they are so similar, those board with WOW or have already left will try WAR just because you will be able to "jump" right into without any learning curves.
    Overall, the one thing that fries me to no end, is this cookie cutter , lead the player by the hand and don't ever let him/her make a choice of their own. Each MMO has been doing this more and more. Sure I can pick a character and then go into the world and do quest in the order I so choose. But in the end, I am restricted by an ugly repetitive interface, no option to smack some retard when he is being a retard, no system to take care of grieving issues (those that abuse to just make life miserable for those just trying to learn the game) and more. Surprisingly after not having much interest in this title to begin with, they have all these things I wanted without even looking for them directly. What I have come across is I will read something and say to myself "I always wanted that in an MMO!" and sure enough after I say that about one thing I would say it again about another. What  kind of player will ultimately end up on AOC are players like me who look at it with optimistic haze, then actually read a bit and say the same thing "Wow, I always wanted that in an MMO!". When I First saw "Bounty hunter npc's will hunt you down for..." I was simply amazed that someone finally got that concept along with many others this title has.
    My 2 cents.
     

    Funcom. = Lol.

  • chaintmchaintm Member UncommonPosts: 953

     

    Originally posted by mydoghumpsu2


    Funcom. = Lol.

     

     

    Within less then a minute of me hitting "post message" you read it all and responded with that?

     

    Let the big boys talk and go back to your tinker toys kid. BTW nice name, it truly represents your comments on all your postings.

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • ThefonzThefonz Member Posts: 280

    This thread doesn't deliver, when did the stupid population start multiplying again?

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    I never thought of DAOC as good PvP.  Good RvR, but the PvP sucked.  It was always too screwed up by the insanely big problem with balanceing classes that ruined it. 

  • ndpunchndpunch Member Posts: 208

    Originally posted by chaintm


     
    EVE = how much time played/payed to your account converts to your skill abilities,(in essences, you can effect this a little, but in the end it's a pay to skill game) pvp on eve = make a ship , sit there and smash a button or two. No actually skill by the player needed. Don't see how this is the ultimate pvp game unless you are saying that fighting over crafting resources makes a game a great pvp game, because in the end, that is what it is.
     
    That's one way of saying it. Other one is, unlike every other MMO, EVE doesn't make you waste your real life time for the sake of gaining levels in a computer game. You may argue that grinding is fun, at which point I pity you, or you may say that it is only a grind if you let become one. But the truth is, if you want to get anywhere in a MMORPG you need to grind like no tomorrow. Don't know about you, but my free time is worth more than $15/month.

    I'm not sure what you mean by skill here (last I heard you need buttons in AoC too), but I'm pretty damn sure AoC PvP wont be as complex as EVE's.

    Fighting over crafting resources, corp politics, area control or just for laffs. Points for AoC having battlekeeps to fight over, points for EVE for not having Honor poi... err I meant Blood Monies.

  • StevenTheRocStevenTheRoc Member Posts: 74

    No offense but I don't consider a complex interface or list of steps as meaning a complex pvp system. Let me explain.

     

    The simpler the mechanics behind the game,  as in the interface and list of steps to do, especialy with pvp, the more strategy and tactics becomes important rather than knowledge and the more skill that is cultivated. I consider that a ting of beauty. The simpler the rules the more complex the warfare.

  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by Thefonz


    This thread doesn't deliver, when did the stupid population start multiplying again?



    They never stopped, they can't seem to remember how to use condoms.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • ndpunchndpunch Member Posts: 208

    Originally posted by StevenTheRoc


    No offense but I don't consider a complex interface or list of steps as meaning a complex pvp system. Let me explain.
     
    The simpler the mechanics behind the game,  as in the interface and list of steps to do, especialy with pvp, the more strategy and tactics becomes important rather than knowledge and the more skill that is cultivated. I consider that a ting of beauty. The simpler the rules the more complex the warfare.
    So the less choices you have to choose from the more skill it takes to master it?

     

  • StevenTheRocStevenTheRoc Member Posts: 74

    NO!!!

    That's the opposite of eve. At any one point in time one has more realtime choices in games like wow than eve. Eve is a game of knowledge. You have one choice, to know more than your opponent. If you know less, in terms of knowlege, then you lose. This is a one choice mechanic. In wow, everything is realtime and at any one moment anything can happen that you will have to react too. This is just one example. Uo was the king of this. No offesnse but I don't consider jumping through twenty hoola hoops for x to happen as choices. I consider it beauracracy.

  • TenebrosoTenebroso Member Posts: 262

    Originally posted by StevenTheRoc


    NO!!!
    That's the opposite of eve. At any one point in time one has more realtime choices in games like wow than eve. Eve is a game of knowledge. You have one choice, to know more than your opponent. If you know less, in terms of knowlege, then you lose. This is a one choice mechanic. In wow, everything is realtime and at any one moment anything can happen that you will have to react too. This is just one example. Uo was the king of this. No offesnse but I don't consider jumping through twenty hoola hoops for x to happen as choices. I consider it beauracracy.

     

    What????

  • ndpunchndpunch Member Posts: 208
    Originally posted by Tenebroso


     
    Originally posted by StevenTheRoc


    NO!!!
    That's the opposite of eve. At any one point in time one has more realtime choices in games like wow than eve. Eve is a game of knowledge. You have one choice, to know more than your opponent. If you know less, in terms of knowlege, then you lose. This is a one choice mechanic. In wow, everything is realtime and at any one moment anything can happen that you will have to react too. This is just one example. Uo was the king of this. No offesnse but I don't consider jumping through twenty hoola hoops for x to happen as choices. I consider it beauracracy.

     

     

    What????

    +1

  • StevenTheRocStevenTheRoc Member Posts: 74

    You can flame me all you want.

     

    My claim is wow is more complex than eve. Yes. You heard me right. Even is a game of knowing. It is old and technical. It's like laws, when people write more lawas there are more ways to break them .When you bog the game down with lymric it just dissolves into a court case. Seriously playing eve feels like going to law school. It's boring. Boing doesnt mean complex. Take a look at the simpleness of nature and its sophistication and tehn take a look at the complications that we create in our daily lvies and the simple vice behind it.

     

    Eve is pretentious on it's own base. I don't even consider it pvp.

     

    AOC will draw more numbers than warhammer and any other game besides wow. It will be the only game catoring to the hardcore true pvpers that surfaced around uo's time while also catoring to the rvrs. Please warhammer rvr is a joke, its like a funnel trap. Go to x, then go to y, then go to z,  etc etc. We want real pvp not synethic wars.

  • AelfinnAelfinn Member Posts: 3,857

    Originally posted by ndpunch


     
    Originally posted by StevenTheRoc


    No offense but I don't consider a complex interface or list of steps as meaning a complex pvp system. Let me explain.
     
    The simpler the mechanics behind the game,  as in the interface and list of steps to do, especialy with pvp, the more strategy and tactics becomes important rather than knowledge and the more skill that is cultivated. I consider that a ting of beauty. The simpler the rules the more complex the warfare.
    So the less choices you have to choose from the more skill it takes to master it?

     

     

    Stop assuming that the number of choices has anything to do with the complexity. The combat system in AoC depends on how you fit your attacks together. In fact, because of this simple truth, AoC has inifinitely more options than any other game, since the number of choices you have is 6 to the Nth power, where N equals the total number of attacks you make in a given fight.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • StevenTheRocStevenTheRoc Member Posts: 74

    nm

  • StevenTheRocStevenTheRoc Member Posts: 74

    Yup. True dat player. Congrats for laying it down how it is.

     

    Maybe now the Eveboys can go back to playing there semi graphical representation of marbles.

  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by Aelfinn


     
    Originally posted by ndpunch


     
    Originally posted by StevenTheRoc


    No offense but I don't consider a complex interface or list of steps as meaning a complex pvp system. Let me explain.
     
    The simpler the mechanics behind the game,  as in the interface and list of steps to do, especialy with pvp, the more strategy and tactics becomes important rather than knowledge and the more skill that is cultivated. I consider that a ting of beauty. The simpler the rules the more complex the warfare.
    So the less choices you have to choose from the more skill it takes to master it?

     

     

     

    Stop assuming that the number of choices has anything to do with the complexity. The combat system in AoC depends on how you fit your attacks together. In fact, because of this simple truth, AoC has inifinitely more options than any other game, since the number of choices you have is 6 to the Nth power, where N equals the total number of attacks you make in a given fight.

    I've been wondering something.  They say that when you queue up attacks it's in real time, but I noticed in the stage demo where they're showing the guy with the pole arm attacking.  He only does a multiple hit attack after he completes the combo, not during.

    Can you take a look and let me know if you see the same thing?  I've looked at that video many times and every time it looks like the multi-hit combos happen only after completing the combo and not during the previous swings.  Check it out please.

    ---------------------------------------------
    I live to fight, and fight to live.

  • chaintmchaintm Member UncommonPosts: 953
    Originally posted by FE|Tachyon


    I never thought of DAOC as good PvP.  Good RvR, but the PvP sucked.  It was always too screwed up by the insanely big problem with balanceing classes that ruined it. 



    100% agree with you bro, sorry if my post came a little harsh or a bit more emphases on your comments about pvp, I respect your opinion as you base them with good info. So aye, I agree with that, the sieging to me was very well done and a good implementation. The pvp is horrid because they re-balance all the freakn time and sadly I believe that will happen with War as well.

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • mydoghumpsu2mydoghumpsu2 Member Posts: 30
    Originally posted by chaintm


     
    Originally posted by mydoghumpsu2


    Funcom. = Lol.

     

     

    Within less then a minute of me hitting "post message" you read it all and responded with that?

     

    Let the big boys talk and go back to your tinker toys kid. BTW nice name, it truly represents your comments on all your postings.

    Sorry.  I didn't mean to "Offend" you. I am not kid. I just don't trust funcom. And by insulting my name is just shows that everything you spew is utter crap. Nothing better to do but insult a fellas name. The reason it didn't take me long to read is cause i found it "uninformational" the end. and by the way. Portraying stewie the crazy killer baby is much better?.

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