Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Blizzard a very intelligent company. I like how they handle new classes

13»

Comments

  • Cabe2323Cabe2323 Member Posts: 2,939

    You can't even compare the complexity of Dark Age of Camelot's Classes to WoW.  WoW has a very simplistic approach to making classes.  Which is fine.  It works well for them.  Although I do question who ever is in charge of balance of the classes.  Even Mythic who wasn't good at balancing at all has done a better job then Blizzard.  The classes and gear in World of Warcraft are not balanced at all, which is pretty horrible in a game that features PVP. 

     

    Everquest 2's class system is actually very well done now.  They removed the working through the tiers of classes and you can now just pick your class when you start.  This makes for a lot of choices that are quite unique from each other.  This type of diversity is not equalled by WoW's talent system.   (and yes I have played WoW and I have had a Protection Specced Warrior and a MS Specced Warrior.  I have also had a dagger rogue, combat fist rogue, and even a hemo rogue) 

    What Blizzard does well and always has is marketing.  They know how to make people want what ever they are serving.  Honestly Blizzard could of bought out Vanguard repackaged it without changing anything in the game, called it some new name and it would of sold 500K+ boxes guarenteed.  And we would see the same people here on the boards who blasted Vanguard (which I think it deserved) defending it now because it was released by Blizzard.  That is the real secret to Blizzard's success.  Their ability to create rampant Blizzard fans, who are willing to buy what ever Blizzard releases. 

    IT will be interesting to see if Flagship or ArenaNet is able to duplicate this success.  Now keep in mind Blizzard couldn't of made World of Warcraft in 1999.  It would of been a failure.  But after a decade of creating Video Game fans they had the fan base to create this type of game and have it go on to be a resounding success.  I think that some of the Offshoot companies that know what really makes Blizzard successful have the potential of duplicating it.  My number 1 guess would be Flagship Studios.  I think that both Mythos and Hellgate: London are going to be commercially successful games and if they continue to build on that success they could easily be very successful in the MMO market.  

    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

  • newbornnewborn Member Posts: 63

    WoW doing what they r best at.. copying idea from other games. In this case Lineage2

  • BuzWeaverBuzWeaver Member UncommonPosts: 978

    Interesting, on the one hand they want people to earn playing this new class, yet still promoting level grinding. At least its a temporary deflection from 'end gaming', WoW has hit its glass ceiling. Its a fun game, though I stopped playing a few years ago it would appear they are feeling some serious growing pains.


    The Old Timers Guild
    Laid back, not so serious, no drama.
    All about the fun!

    www.oldtimersguild.com
    An opinion should be the result of thought, not a substitute for it. - Jef Mallett

  • aodoineaodoine Member Posts: 24

    I totally agree with you cabe2323

    Blizz is a marketing business and then a game creator, producer....

    I played Wow since the first tech beta and now I can't stand a click and wait to kill MMO.

    If you build your macros just right you can go in PVP and just move around and kill whoever gets in your way. System I can't use because it makes the game even worst. DaoC and EQ had a nice fighting system.

    WoW is for the lazy peeps who are unable to play without cheating. Just to remind you Diablo was one of the worst hack and cheat-steal the gaming world has ever known. WoW had a lot of problems and still have a lot a problems with account stealing and scamming.

    Not to forget gold farmer!

  • Pappy13Pappy13 Member Posts: 2,138

    Originally posted by winter


      Wow a expansion that has no new races and only 1 new class which isn't playable untill level 68 anyway, so effectively they only have to make 12 levels worth of class abilities. Should take them maybe a month or 2 to actually program and then a year + to test. Guess for WoW Less is actually more. Sad part is people will actually buy this expansion for 40-50 dollers  even if it does show Blizzard is doing as little as possible to keep their subscribers.
       Sorry to sound like a hater but looks very much to me like Blizzards just trying to keep the status quo, and not rock the boat much while milking their cash cow dry. 
    Yeah, you sound like a hater, because your post is inaccurate.  Since they are raising the level cap to 80 and all the existing classes will be getting new skills, not just the Death Knight it's actually 92 levels worth of class abilities instead of the 12 you said.  Not to mention all the additional stuff you failed to mention like a new continent, new instances, new items, new quests, new mobs etc.

    If you want to be a hater, that's fine with me, but don't expect much sympathy from me when you make a stupid statement like the one above.  Make some good points and I'll listen.

    image

  • lomillerlomiller Member Posts: 1,810

     

    Originally posted by cupertino


     
     
     
    OK lets takes EQ2 (not flaming EQ2) Scout classes and compare it to WoW's rogue class.

    - - - Assassin:
    Assassins are cruel mercenaries who hunt down their prey, showing neither mercy nor compassion. They survey dark corridors for potential prey as well as hidden dangers that may be lurking ahead.

    So they can stealth like WoW rogue. Check



    - - - Brigand:
    Brigands are bloodthirsty highwaymen who will backstab anyone who isn't mindful of their presence. They are unpredictable wildcards who arouse fear and confusion in the hearts of their adversaries.



    So they can sneak up on an enemy and hit him hard, like WoW rogue. Check



    - - - Dirge:
    Dirges are singers of angry songs and laments, using the power of cacophony to subdue their enemies. Their songs of rage inspire the fury of battle within their allies.





    - - - Ranger: Rangers are natural outdoorsmen and trackers, masters of stealthy movement in the undergrowth. They use perception and cunning to gain the advantage over their adversaries.





    - - - Swashbuckler: Swashbucklers are dashing rogues who charm their way into your confidence while secretly loosening your purse strings. Though known to brag, they are dangerously cunning and should not be underestimated.

    So they can pick pockets, like WoW rogue. Check





    - - - Troubadour: Troubadours play music that inspires strength and courage in the hearts of their companions. They lead their allies into the deepest dungeons, raising their spirits with songs of victory.


    So the WoW rogue rolls 3 EQ2 classes into 1.

     

    Now lets look at EQ2 Flighter classes vs WoW's Warrior class

     




    - - - Berserkers: Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.



    So they can DPS extremly well. Like WoW warrior.. Check



    - - - Bruisers: Bruisers are powerful thugs who use raw physical force to pummel their opponents into submission. They have transformed their bodies into brutal weapons designed to inflict suffering upon their enemies.

    So they can DPS extremly well. Like WoW warrior.. Check





    - - - Guardians: Guardians wear heavy armor to protect themselves in combat and aid in the defense of their allies. They will stand firm against any threat and lead their party to victory.



    So they can Tank. Like WoW warrior. Check



    - - - Monks: Monks are disciplined combatants who specialize in the martial arts. Their natural agility allows them to avoid their enemy's blows and strike back with clean, efficient counterattacks.





    - - - Paladins: Paladins are crusaders for all things good and right. Wearing heavy armor, these valiant defenders of truth fight for nobility, honor, and virtue.





    - - - Shadowknights: Shadowknights are insidious dark crusaders who use the power of evil to advance their cause. They live to inflict fear, hate, and despair upon all who cross their path.


    So a WoW warrior class does what 3 EQ2 Figher classes do.

     

    ..... I could go on.

     

     

     

    Can WoW warriors tank wearing leather armor and fight effectively without weapons like a, EQ2 monk or bruiser? Can they feign death like an EQ2 Bruiser? Can they go invisible or cast a group feign death like an EQ2 monk? 

     

    The two Warrior classes in EQ2 (Berserker/Guardian) and the Warrior class from  WoW are both firmly based on the EQ1 Warrior class so they have a lot more in common thematicaly, but none of the three play anything alike.

     

    In EQ2:

    Assassin – pure DPS class

    Brigand – DPS + debuffing defenses

    Swashbuckler – DPS + debuffs offence + emergency tank

     

    On top of that you still have 100 AA points to customize your character so “WoW really has more classes because of talents”   Sure they all use stealth in some form, but stealth is a common theme for all the scout classes. Even then it’s not quite the same. I.E. Swash and Brigand both have group stealth. 

     

    In EQ2 stealth isn’t just limited to once class, what you are doing is a little like trying to argue that everyone who can use a sword in WoW is really the same class. It just isn’t a class defining skill, how the class uses it is what is class defining. 

     

    At the end of the day in any MMO there are three primary roles, healer, tank, DPS. There are also a couple other minor roles like crowd control and “utility”. What makes a class special and distinct is how you combine it’s capabilities in these various roles. WoW does all right with a small number of classes but most games provide much more flavor and variety. 

  • SonofSethSonofSeth Member UncommonPosts: 1,884

    WoW is like McD's, it's cheap, tastes great and you always know you'll get what you're expecting.

    Except... where is the rogue hero class  

    image

  • cupertinocupertino Member Posts: 1,094

    Originally posted by SonofSeth


    WoW is like McD's, tastes great and you always know you'll get what you're expecting.
    Except... where is the rogue hero class  

    WoW is more like Coca Cola, a quality product that tastes great but could rot your teeth if you drink too much, a huge brand that took over the world with little too no competition. WAR might be the next Pepsi but we'll see.

    image

  • Ghost12Ghost12 Member Posts: 684

    heheh, Warcraft is all about the Ally vs Horde fighting, yet Blizzard rewards people for PvE and quests.

    Im so happy I quit WoW a looong time ago 

  • LakyninLakynin Member Posts: 6

    WoW is more like a cancer, the longer you have it, the more life you've wasted. There is little point in doing anything in the game from now until expansion, because much like with what happened with TBC, all your hard work will be sold to the vendor. Forget Black Temple, it's the new Nax. Forget PvP rewards, it's wasted marks and honor. Lollollol at your rep, it'll all be outdated by WotLK rep additions. Feel free to sit back and offer some argument as to all the new stuff that comes with this expansion, while you forget all the time you've already put in. Time that was wasted by Blizzard's recreation of time sink upon time sink through destroying all the work you've already done.

     

    If Blizzard really wanted to successfully offer content to their customers, they would do like what most other mmorpgs do.. either increase the level cap while offering an exchange for the effort put in pre-cap, or create expansions that build upon what is already there -- create better PvP sets and BG's that are opened with marks/honor/effort (so people with really good gear can't just run around feasting off people in quest greens), create more build up PvE content that requires you to work through old instances to gear up for the larger game (IE: You can't exist in Nax with MC gear), offer new races and classes for players to work on (A nice way to get more players back into early game, as well as offering new content for people not in end-game), ect. By following their old mistakes with TBC, they're just driving out their player base. Have fun in WoW with your new flashy marketing ploys, because the rest of us are leaving. Once you actually put time into end-game and get shafted by the next expansion -- you'll understand.

  • therain93therain93 Member UncommonPosts: 2,039
    Originally posted by Lakynin


    WoW is more like a cancer, the longer you have it, the more life you've wasted. There is little point in doing anything in the game from now until expansion, because much like with what happened with TBC, all your hard work will be sold to the vendor. Forget Black Temple, it's the new Nax. Forget PvP rewards, it's wasted marks and honor. Lollollol at your rep, it'll all be outdated by WotLK rep additions. Feel free to sit back and offer some argument as to all the new stuff that comes with this expansion, while you forget all the time you've already put in. Time that was wasted by Blizzard's recreation of time sink upon time sink through destroying all the work you've already done.



    I don't play WoW although most of my friends do, so forgive this seemningly odd thought but.... all entertainment is a timesink and therefore you should be enjoying it, enjoying the journey, because there's nothing at the end but satisfaction and good memories.  If you're looking at this game as work, well, that's unfortunate for you....

  • LakyninLakynin Member Posts: 6

    "Time that was wasted by Blizzard's recreation of time sink upon time sink through destroying all the work you've already done."

     

    That's my issue :p. It's rather difficult to enjoy a game where every expansion means that the 20,000 instance runs you did into Nax don't mean anything, or that finally reaching Black Temple is a joke that no one laughs at. Good times are good times, but I for one would rather share good times and journey in a game where this kind of thing doesn't happen. --- Woo, time for Hello Kitty Island Adventure<3

  • cupertinocupertino Member Posts: 1,094
    Originally posted by Lakynin


    WoW is more like a cancer, the longer you have it, the more life you've wasted. There is little point in doing anything in the game from now until expansion, because much like with what happened with TBC, all your hard work will be sold to the vendor. Forget Black Temple, it's the new Nax. Forget PvP rewards, it's wasted marks and honor. Lollollol at your rep, it'll all be outdated by WotLK rep additions. Feel free to sit back and offer some argument as to all the new stuff that comes with this expansion, while you forget all the time you've already put in. Time that was wasted by Blizzard's recreation of time sink upon time sink through destroying all the work you've already done.
     With that attitude why play any MMO? things move on.
    If Blizzard really wanted to successfully offer content to their customers, they would do like what most other mmorpgs do.. either increase the level cap while offering an exchange for the effort put in pre-cap, or create expansions that build upon what is already there -- create better PvP sets and BG's that are opened with marks/honor/effort (so people with really good gear can't just run around feasting off people in quest greens), create more build up PvE content that requires you to work through old instances to gear up for the larger game (IE: You can't exist in Nax with MC gear), offer new races and classes for players to work on (A nice way to get more players back into early game, as well as offering new content for people not in end-game), ect. By following their old mistakes with TBC, they're just driving out their player base. Have fun in WoW with your new flashy marketing ploys, because the rest of us are leaving. Once you actually put time into end-game and get shafted by the next expansion -- you'll understand.
    When I hit lvl 30 I never went to deadmines again, do you think at 70 i should have to go to deadmines? All MMO's leave content behind, although an heroic MC/BWL/NAXX would of been a nice addition.  I must to run deadmines 30 times to get my full set (not sure what it was called) but I soon replaced that after a few levels.. its always been that way in WoW dont act liike it only just happened... as you increase in lvl you out grow your armour.. true for all MMOs.


    Outlands did leave Azeroth behind too much but Northrend puts us right back their.  I still dont get the flamers banging on about replacing their lvl 60 epics with lvl 61 greens.. its simply not true.. I hit the TBC with Tier 2 epics, I didn't replace any armour untill I hit lvl 65+, I replaced weapons & rings rather quickly but armour the stuff I spend months getting was not replaced with the first 10 mins as most say... So I spent 5 levels with my old "out dated" gear... Besides if the only reason you raid is for gear then why are you playing the game? It should be more about the players and the experience.
    The expansion is not out for another 6 months so claim down... not like its out tomorrow, my guild is currently in SSC/TK so we should make it to BT by the next expansion... and we are not hard core, 3-4 evenings per week 3 hours at a time.

     

    image

  • Originally posted by Lakynin


    WoW is more like a cancer, the longer you have it, the more life you've wasted. There is little point in doing anything in the game from now until expansion, because much like with what happened with TBC, all your hard work will be sold to the vendor. Forget Black Temple, it's the new Nax. Forget PvP rewards, it's wasted marks and honor. Lollollol at your rep, it'll all be outdated by WotLK rep additions. Feel free to sit back and offer some argument as to all the new stuff that comes with this expansion, while you forget all the time you've already put in. Time that was wasted by Blizzard's recreation of time sink upon time sink through destroying all the work you've already done.
     
    If Blizzard really wanted to successfully offer content to their customers, they would do like what most other mmorpgs do.. either increase the level cap while offering an exchange for the effort put in pre-cap, or create expansions that build upon what is already there -- create better PvP sets and BG's that are opened with marks/honor/effort (so people with really good gear can't just run around feasting off people in quest greens), create more build up PvE content that requires you to work through old instances to gear up for the larger game (IE: You can't exist in Nax with MC gear), offer new races and classes for players to work on (A nice way to get more players back into early game, as well as offering new content for people not in end-game), ect. By following their old mistakes with TBC, they're just driving out their player base. Have fun in WoW with your new flashy marketing ploys, because the rest of us are leaving. Once you actually put time into end-game and get shafted by the next expansion -- you'll understand.

    If you had fun, your time wasn't wasted. If you are not having fun, don't play it.

  • LakyninLakynin Member Posts: 6

    Level 30's isn't level 60's or 70's :p. You didn't blow 3 years of time at level 30 (oh god, I hope not.) My argument isn't about the degrading of armor and instances through leveling, it's about them increasing the cap and offering nothing back to begin with. There are better ways to offer expensions and further end-game material than increasing the level cap and screwing over their players. And regardless of when the expansion comes out -- it doesn't change what's coming. Anyway, feel free to bash all you want after this, this is my last glance at the WoW section of this site.

     

    And itzit, your logic is undefeated.

  • Originally posted by jamescq


    Blizzard is the best but I'm not so sure about the level increases (which i dont think has much to do with classes) but i think 80 or even 90 is high enough for me and im sure some people would agree. and the hero classes are going to AMAZING, not to mention the desructible building, new proff, and new dances

    It's amazing how easy it is to please some people.

  • JasPlunJasPlun Member Posts: 155
    Originally posted by Devalon


     
    Originally posted by JasPlun


    Ok I just want to make note of one thing that keeps bothering me and that is the constant bashing of levels being raised. 1st by raising levels it gives you more to do than just grind rep or raid dungeons and pvp,it gives more to do in the game and that is fine by me as long as the quests have a good storyline.2nd I play mmo games to be there a long long time not just to max out get myself uber and then quit because after ive accomlished this I then having nothing else to do but pwn people.We need to realize that leveling is supposed to be fun thing to do that brings a sense of accomplishment not a duty or job like experience.The only thing blizzard does in wow that I have never been to keen on is all the reputation stuff they seem to keep adding but I can live with it and there is a small percentage of players who do like it. Anyway you look at it there is no way a mmo company can satisfy its entire player base so bashing a game is really unconstructive. When I play a agame and it gets to the point I do not like it or I am bored with it I used to do alot of bashing and complaining until I realized it was stupid and a pointless waste of time. WoW is still a very good mmo for alot of gamers ,maybe not so much for the gamers on this website but tell me how many games out there do most of the posters here do not bash,and are the games they do approve of,are they doing as well as wow? Populationwise?
    poor simple mmo player. There more things you can do then just raise levels in an mmo. Everything doesnt need to be about grinding mobs to level for new abilitys and content.

     

    Sure there are but at present the game seems to be ok as it is. To me doing quests is not all about grinding mobs they can write interesting quests into their level scheme but with out a new level cap what do you suggest they add? You stated more things they can do I would like examples please that do not involve grinding mobs?

  • endzoendzo Member Posts: 68

    ymca

    you must cut all =)

  • SonofSethSonofSeth Member UncommonPosts: 1,884
    Originally posted by JasPlun


     To me doing quests is not all about grinding mobs they can write interesting quests into their level scheme but with out a new level cap what do you suggest they add? You stated more things they can do I would like examples please that do not involve grinding mobs?



    Hmmm, open the Schimmering Flats racetrack to public, lift the neutrality from Shattrah, make Yetis tameble.....

    image

  • Originally posted by Lakynin


    Level 30's isn't level 60's or 70's :p. You didn't blow 3 years of time at level 30 (oh god, I hope not.) My argument isn't about the degrading of armor and instances through leveling, it's about them increasing the cap and offering nothing back to begin with. There are better ways to offer expensions and further end-game material than increasing the level cap and screwing over their players. And regardless of when the expansion comes out -- it doesn't change what's coming. Anyway, feel free to bash all you want after this, this is my last glance at the WoW section of this site.
     
    And itzit, your logic is undefeated.

    I did blow over a year on WOW and never got above level 43, I believe. I did have a lot of fun, but since I am mainly a solo player, the High Level raiding never appealed to me. I got bored and quit, but the first year I thought it was right behind AC as the best mmo I had played. To tell the truth I have played about every mmo and didnt dislike any of them. I did get mad after I lost my BS in EVE and quit for 3 month or so, but I am back now. It's all good.

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519
    Originally posted by Melendu


    So if they made the deathknight a level 1 class every one would play a DK especcially on new servers now if thats the case no other classes would be played So they make it that you must level your original character from 1-80 before you can play a deathknight. Meaning if there are alot of deathknights on and a raid is happening you can just swap back and forth between characters and the DK starts at 68. I love this idea and i love heroe classes, cant wait for far-seer to be announced or blademaster.



    There just going to piss off vets when they release the class to level ones with no other characters like SWG did with the Jedi

Sign In or Register to comment.