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Sword of the New World, Best Graphics, Art, Music, but gameplay?

Sword of the New World

Graphics 12/10 - Excellent graphics, beautiful visual displays, and immaculate art.  What a great change. The setting is like European during the 17th or 18th century I think.

Music 18/10 - Unbelievably beautiful music, the best I've heard in any type of digital game to date.   Operatic & Classical. Such a different flavor from what we are used to.

Gameplay 1/10 - What gameplay? The game plays itself. Its like a korean visual basic bot program that has been built into the game. You make 3 characters and they just do all the work for you.  You can literally go afk. You don't even have to do anything.

This game had so much potential but failed because the player simply watches and moves the characters around that is it.

It would be nice if there was 1 player you could control, I would so be playing this game, i'd be paying $14.99 a month if I could actually play the game not WATCH IT.

FIGHT for your passion? obviously not, more like WATCH & SEE THE PASSION but you can't control any of it.

PVPKing

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Comments

  • PyrostasisPyrostasis Member UncommonPosts: 2,293

    Originally posted by PVPKing



    Gameplay 1/10 - What gameplay? The game plays itself. Its like a korean visual basic bot program that has been built into the game. You make 3 characters and they just do all the work for you.  You can literally go afk. You don't even have to do anything.
    This game had so much potential but failed because the player simply watches and moves the characters around that is it.
    It would be nice if there was 1 player you could control, I would so be playing this game, i'd be paying $14.99 a month if I could actually play the game not WATCH IT.
    FIGHT for your passion? obviously not, more like WATCH & SEE THE PASSION but you can't control any of it.
    PVPKing
    Really did you play the game?

    Yes at low levels (till 12) your attacks are rather limited as you havent unlocked many if any skills yet. But post 12 you start getting your AoE's and other damaging stances witch are required for any real leveling spot post 20.

    Can you take the easy road and auto attack your way to leveling? Sure if you want to fight slow spawning mobs lower level. The way most of us level is by going to high spawn rate dungeons or out door areas with monsters our level or usually 4 -5 higher than us, and attempt to survive the onslaught by spaming aoe's, group heals, and taunts... very similar to other games...however you control three toons.

    Saying you cant and dont control anything is a bold face lie.

  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    After re-leveling several times there are a few aspects of the gameplay I don't enjoy.  Particularly I don't like the grind.  I kill over 300 phobitan with a 3 man party, and 2 are 3 levels less then the phobitan; and I only get 30% exp.  At the low level of 20 it feels like a grind already.  I soloed a character to 38 which was alot more interesting and intense.  The exp rate solo was definetly not as grinding and acceptable.  One thing I particularly hate is killing many many monsters which was a main premise of the combat system.  It gets highly repetative quickly, and advancement is slow.  Personally, I would enjoy a small amount of monsters that give rewarding exp when you kill them.  Also an EXP scale that isn't the old Korean Grindo-matic version.  Characters need exponential exp to gain a level and monsters give exp linearally.

    Still I enjoy the game despite it being a grind.  Its very interesting and different.  Hopefully, they get back on to updating what matters and stop listening to stupid suggestions from K2Networks.  Thier costume system for character creation is a joke and offers worse customizability then the original.  IMC games on the other hand updates a game like no other, so I am sure the game will expand even more into gameplay.  They have already included several huge gameplay additions since its release, like faction conflicts and politics, and Territory Conquest.

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  • AirspellAirspell Member, Newbie CommonPosts: 1,391

    ROFL, from what I hear you can easily afk level. So they spawn slow so what, you leave the game on overnight and come back with more levels there......horrible just horrible sorry.

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  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    You can only AFK level to 50 which is nothing.  Once your 50, you don't auto respawn when you die.  You have to either res yourself or go back to the barracks.  Also around 50 you family is automatically made PK-able on thier baron servers.  AFK levelers are easy pickings to raise your baron status.

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  • AirspellAirspell Member, Newbie CommonPosts: 1,391

    Only 50 ??!! well thats good lol.  Seriously for a game you claim to be the best mmo ever you yourself name pretty critical flaws with it to not be named that. Hopefully that is a joke statement :)

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  • LilianeLiliane Member Posts: 591

    Not much to say, I agree with OP.  No reason to play this game, even how beautiful it is in other ways.

    MMORPG.COM has worst forum editor ever exists

  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440
    Originally posted by Airspell


    Only 50 ??!! well thats good lol.  Seriously for a game you claim to be the best mmo ever you yourself name pretty critical flaws with it to not be named that. Hopefully that is a joke statement :)



    I can do worse for other mmos.  Also unlike most games that "Have Promise", the company behind this game is adding to it like mad.  In thier first update only a couple months after release, they tripled the size of the world, added a political system, expanded PVP in multiple ways, and added more equipment and stances.  It had another update similiar in effect a few months ago and just rescently had another.  The only problem is they had to waste time implementing that stupid customization system they were against but K2Networks insisted on.

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  • AirspellAirspell Member, Newbie CommonPosts: 1,391

    You do realise the updates are nothing to brag about. They released a non complete version and added the features along the way.  This stuff has all been out in asia and long time implemented already.  They didnt triple the size , they released it with 1/3rd of the content lolz.

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  • VasburgVasburg Member Posts: 65


    Originally posted by CleffyII
    You can only AFK level to 50 which is nothing. Once your 50, you don't auto respawn when you die. You have to either res yourself or go back to the barracks. Also around 50 you family is automatically made PK-able on thier baron servers. AFK levelers are easy pickings to raise your baron status.

    That's wrong and irrelevant at the same time.
    First off, what does auto-rezzing have to do with afk-leveling? Got it, Watson, NOTHING.
    If you die while being afk, you're done either way. If you are auto-rezzed, you won't resume attacking unless you return to your comp.
    If you are not auto-rezzed (from Lv. 51 on) the result is the same.

    Furthermore, I have entirely afk-leveld to 70, and could have even longer. Probably up to 100, but I deleted the game out of boredom before I could get that far. But some Lv. 100 players told me it's easy to afk-level even up to 100.
    Every Level-Range has it's afk-places, where you can afk-level for hours (days) without or very low risk.
    (Of course you can't safely afk-level in dungeons, but hey you need some brains to do that. But El Lago, Pradera or Rion Prairie are just three of many places, where you can easily afk level from 50 to 70).

    Oh, and btw: I played on a Baron server. And while it surprises me myself, I only got PK'd ONCE in 2 months (well, it was the only time I died afk-leveling, with a "lol owned ya" in my chat window, so I just blind-guessed that I got PK'd).

  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    Its been out a year in Asia.  I think you are forgetting about the feats in the engine.  It runs smooth with low specs.  Thats were all the development was spent and why it seemed to lack content with its release version.  Now that the engine has no more kinks, they are adding gameplay and content.  Even if the release version seemed limited, the amount of stuff they added this year in a smooth and optimized state is amazing and I can't think of any 3D mmo in rescent history to do such a thing.   Politics, Facion PVP, Territorial Conquest, Scenario Missions, and Costum painted looks for over 40 characters.  Now that they got the basics, they can start working on the fluff.

    One thing to point out is that IMC took the opposite direction Vanguard did.  They completed key features and made sure everything worked perfectly.  Once the basics are in place they can flesh out the world.  Vanguard worked on everything at once and released them all mediocre.  So its good to remember that no mmo is going to come in with all the features you expect out of a game a few years matured.

    Edit- I guess its a difference between versions.  I know guys in my guild on US server PK afkers so they can increase thier Baron Level.  One thing we do within our guild is have a Death Squad, and its only open to people who are good PK/PVPers.  Once I am high enough in family level, I plan to hunt down some afk levelers and PK them so I can get the Baron Bonuses.

    I actually kinda agree with AFK leveling though.  The game is too grindy and repetative so its justified.

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  • GameloadingGameloading Member UncommonPosts: 14,182

    Originally posted by PVPKing


    Sword of the New World
    Graphics 12/10 - Excellent graphics, beautiful visual displays, and immaculate art.  What a great change. The setting is like European during the 17th or 18th century I think.
    Music 18/10 - Unbelievably beautiful music, the best I've heard in any type of digital game to date.   Operatic & Classical. Such a different flavor from what we are used to.
    Gameplay 1/10 - What gameplay? The game plays itself. Its like a korean visual basic bot program that has been built into the game. You make 3 characters and they just do all the work for you.  You can literally go afk. You don't even have to do anything.
    This game had so much potential but failed because the player simply watches and moves the characters around that is it.
    It would be nice if there was 1 player you could control, I would so be playing this game, i'd be paying $14.99 a month if I could actually play the game not WATCH IT.
    FIGHT for your passion? obviously not, more like WATCH & SEE THE PASSION but you can't control any of it.
    PVPKing
    And here we have another example that its downright stupid to judge game after only playing it for such a short while.

    - You can only AFK level at the start of the game. around midlevels (which takes about 2 ~3 days of playing to reach) its next to impossible to AFK level unless you put your characters in a much lower level zone, which decreases your XP gain significantly. Mobs will become much stronger. If you AFK level at mid levels, you'll get your ass handed to you.

    - Your XP gain will decrease signifcantly because you're unable to kill mobs fast. if you "afk level", all you can do is auto attack. However the game is build to kill as many mobs as possible as fast as possible, so you'll want to use Area of Effect attacks as much as possible. You'll get roughtly 3 ~ 4 times the amount of XP by actually playing the game.

    Saying you don't want to play because you CAN sit and watch your characters do it yourself is like saying you don´t want to play EVE because you never have to actually play to increase your skills

  • ApraxisApraxis Member UncommonPosts: 1,518

    All those posts(negative and positive) say, what i always thought about the game.. just another asia grinder. Nice graphics(but mostly always the same), nice music, but repitive and boring gameplay. How surprising.

    But nevertheless, a lot of ppl like it that way.

     

  • VasburgVasburg Member Posts: 65


    Originally posted by Gameloading
    And here we have another example that its downright stupid to judge game after only playing it for such a short while.
    - You can only AFK level at the start of the game. around midlevels (which takes about 2 ~3 days of playing to reach) its next to impossible to AFK level unless you put your characters in a much lower level zone, which decreases your XP gain significantly. Mobs will become much stronger. If you AFK level at mid levels, you'll get your ass handed to you.
    - Your XP gain will decrease signifcantly because you're unable to kill mobs fast. if you "afk level", all you can do is auto attack. However the game is build to kill as many mobs as possible as fast as possible, so you'll want to use Area of Effect attacks as much as possible. You'll get roughtly 3 ~ 4 times the amount of XP by actually playing the game.
    Saying you don't want to play because you CAN sit and watch your characters do it yourself is like saying you don´t want to play EVE because you never have to actually play to increase your skills

    The OP is right, you are wrong.

    I played Granado Espada for 2 months and afk-leveled (99,9%) of the game up to 70.
    Actually almost twice, up to 60 first (carebaer server) and then up to 70 on a Baron server.

    I was forced to do so, because *playing* the game is too boring for words. You actually just stand there and watch your party fighting, pick up some loot and throw in some AoE spells/skills to spice things up.
    At level 1, at level 20, at level 70... it makes no difference.

    But I already ranted enough in other threads, about GE's weak gameplay; the gameworld which is divided into a linear sequence of absurdly small maps (smaller than most deathmatch maps for ego-shooters) which mostly consist of linear "trenches" themselves, lacking ANY feel of freedom; the boring grind that forces you to kill ZILLIONS of the same 2 or 3 monster types in one of those ultra-small maps over and over and over again (while the killing itself becomes even more boring by the fact, that combat feels so automated and non-involving/non-interactive); the fact that this game hardly has *any* RP aspects at all (like customizing, housing, tradeskilling etc. - none of it part of GE); the weak and boring PvP endgame, the flawed and pointless PK system; the lack or better non-existence of grouping, socializing, chatting or any kind of communication (forced by the game design, which doesn't encourage grouping or even offer public/zone chat channels [and no, the 80-letters-for-2k-vis-broadcast-line is not a public chat channel])... all that -- after an initial burst of euphoria, which almost lasted a couple of weeks -- lead me to the conclusion, that Granado Espada is (gameplay-wise, hidden behind eye- and ear-candy) one of the worst MMORPGs ever made.

    But just my personal opinion, of course. To each their own.

  • RoinRoin Member RarePosts: 3,444

    Originally posted by Vasburg


     

    Originally posted by Gameloading

    And here we have another example that its downright stupid to judge game after only playing it for such a short while.

    - You can only AFK level at the start of the game. around midlevels (which takes about 2 ~3 days of playing to reach) its next to impossible to AFK level unless you put your characters in a much lower level zone, which decreases your XP gain significantly. Mobs will become much stronger. If you AFK level at mid levels, you'll get your ass handed to you.

    - Your XP gain will decrease signifcantly because you're unable to kill mobs fast. if you "afk level", all you can do is auto attack. However the game is build to kill as many mobs as possible as fast as possible, so you'll want to use Area of Effect attacks as much as possible. You'll get roughtly 3 ~ 4 times the amount of XP by actually playing the game.

    Saying you don't want to play because you CAN sit and watch your characters do it yourself is like saying you don´t want to play EVE because you never have to actually play to increase your skills

     

    The OP is right, you are wrong.

    I played Granado Espada for 2 months and afk-leveled (99,9%) of the game up to 70.

    Actually almost twice, up to 60 first (carebaer server) and then up to 70 on a Baron server.

    I was forced to do so, because *playing* the game is too boring for words. You actually just stand there and watch your party fighting, pick up some loot and throw in some AoE spells/skills to spice things up.

    At level 1, at level 20, at level 70... it makes no difference.

    But I already ranted enough in other threads, about GE's weak gameplay; the gameworld which is divided into a linear sequence of absurdly small maps (smaller than most deathmatch maps for ego-shooters) which mostly consist of linear "trenches" themselves, lacking ANY feel of freedom; the boring grind that forces you to kill ZILLIONS of the same 2 or 3 monster types in one of those ultra-small maps over and over and over again (while the killing itself becomes even more boring by the fact, that combat feels so automated and non-involving/non-interactive); the fact that this game hardly has *any* RP aspects at all (like customizing, housing, tradeskilling etc. - none of it part of GE); the weak and boring PvP endgame, the flawed and pointless PK system; the lack or better non-existence of grouping, socializing, chatting or any kind of communication (forced by the game design, which doesn't encourage grouping or even offer public/zone chat channels [and no, the 80-letters-for-2k-vis-broadcast-line is not a public chat channel])... all that -- after an initial burst of euphoria, which almost lasted a couple of weeks -- lead me to the conclusion, that Granado Espada is (gameplay-wise, hidden behind eye- and ear-candy) one of the worst MMORPGs ever made.

    But just my personal opinion, of course. To each their own.

    Honestly Vasburg, I believe you are lying.  I've played GE for alot longer then you have, I know the game alot better then you do.  AFK leveling without a squad where at least one person is monitoring from time to time, just isn't going to happen.  Even in low spawn rate zone mobs are hit much harder then mobs before you start hunting level 52+ mobs.  You can pretty much forget trying to afk level in any dungeon post 50.  Unless you are hunting mobs at the breaking point (8 levels below you) at which point even if you sat there for 2 days you wouldn't gain enough exp to level up.  Not to mention as Cleffy said you would be easy pickings for someone wanting to raise their Baron Status.  So pretty much you are full of hot air.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Vasburg


     

    Originally posted by Gameloading

    And here we have another example that its downright stupid to judge game after only playing it for such a short while.

    - You can only AFK level at the start of the game. around midlevels (which takes about 2 ~3 days of playing to reach) its next to impossible to AFK level unless you put your characters in a much lower level zone, which decreases your XP gain significantly. Mobs will become much stronger. If you AFK level at mid levels, you'll get your ass handed to you.

    - Your XP gain will decrease signifcantly because you're unable to kill mobs fast. if you "afk level", all you can do is auto attack. However the game is build to kill as many mobs as possible as fast as possible, so you'll want to use Area of Effect attacks as much as possible. You'll get roughtly 3 ~ 4 times the amount of XP by actually playing the game.

    Saying you don't want to play because you CAN sit and watch your characters do it yourself is like saying you don´t want to play EVE because you never have to actually play to increase your skills

     

    The OP is right, you are wrong.

    I played Granado Espada for 2 months and afk-leveled (99,9%) of the game up to 70.

    Actually almost twice, up to 60 first (carebaer server) and then up to 70 on a Baron server.

    I was forced to do so, because *playing* the game is too boring for words. You actually just stand there and watch your party fighting, pick up some loot and throw in some AoE spells/skills to spice things up.

    At level 1, at level 20, at level 70... it makes no difference.

    But I already ranted enough in other threads, about GE's weak gameplay; the gameworld which is divided into a linear sequence of absurdly small maps (smaller than most deathmatch maps for ego-shooters) which mostly consist of linear "trenches" themselves, lacking ANY feel of freedom; the boring grind that forces you to kill ZILLIONS of the same 2 or 3 monster types in one of those ultra-small maps over and over and over again (while the killing itself becomes even more boring by the fact, that combat feels so automated and non-involving/non-interactive); the fact that this game hardly has *any* RP aspects at all (like customizing, housing, tradeskilling etc. - none of it part of GE); the weak and boring PvP endgame, the flawed and pointless PK system; the lack or better non-existence of grouping, socializing, chatting or any kind of communication (forced by the game design, which doesn't encourage grouping or even offer public/zone chat channels [and no, the 80-letters-for-2k-vis-broadcast-line is not a public chat channel])... all that -- after an initial burst of euphoria, which almost lasted a couple of weeks -- lead me to the conclusion, that Granado Espada is (gameplay-wise, hidden behind eye- and ear-candy) one of the worst MMORPGs ever made.

    But just my personal opinion, of course. To each their own.

    Actually you completely proved my point. it took you 2 months of afk leveling to create a level 60 and a level 70 char group. I made it to level 67 in about a week time.

    The combat feels automated because you chose to do so. You decided to auto level, that is YOUR decision. I'm always using skills, moving my character around to kill as many mobs as possible, buff, heal etc, and looking at the level - time comparison I mentioned above, it shows.

    The weak and boring pvp endgame? well I guess thats your opinion, but with clan wars, a faction vs faction vs faction pvp system, and PVP that actually (Heaven forbids) is based on playerskill is one of the best features of Granado Espada. But since you had communication problems, I'm going to assume you never joined a clan, so you're missing out on all of those.

    Again, Grouping is your decision. Despite popular belief, the game does NOT punish you for grouping (in fact, I believe there is an XP gain bonus for grouping). you're not grouping because thats your decision. I joined a clan and it fixed all of the socializing, chatting and grouping issues. Keep in mind this is still an asian game, a game based on clans.

     

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Apraxis


    All those posts(negative and positive) say, what i always thought about the game.. just another asia grinder. Nice graphics(but mostly always the same), nice music, but repitive and boring gameplay. How surprising.
    But nevertheless, a lot of ppl like it that way.
     

    wow, I never knew that Everquest, World of Warcraft,Lord of the Rings online and many other games are actually asian grinders. since obviously 5000 x go kill XX or go find XX quests are just as repetive.

  • ApraxisApraxis Member UncommonPosts: 1,518
    Originally posted by Gameloading

    Originally posted by Apraxis


    All those posts(negative and positive) say, what i always thought about the game.. just another asia grinder. Nice graphics(but mostly always the same), nice music, but repitive and boring gameplay. How surprising.
    But nevertheless, a lot of ppl like it that way.
     

    wow, I never knew that Everquest, World of Warcraft,Lord of the Rings online and many other games are actually asian grinders. since obviously 5000 x go kill XX or go find XX quests are just as repetive.

    No.. they are western grinders, and much more well known as EQ Clones.. but yeah, they are almost the same. But to be honest, although i dont like those games as much as i dont like asia grinders for the very same reason, their gameplay is at least a little bit more advanced and deeper, but in the end they are also repitive and boring in the long run.

    I really know, that for a mmo newcomer it is more than enough, because the possibility to play with hundreds of hundreds ppl is really great, the feeling is unique, even although what you play with them is just quite simple and boring.. but what is fun is more the community, and not the gameplay.. and this is true for all mmos.

    But after playing mmos for 10 years, this alone is really not enough anymore, i want more advanced gameplay, and not the same old same shit i played since EQ. And i personally guess, the most mmo players will say almost the same after playing mmo as long as i, or other players. But however, a lot of ppl even player CounterStrike nowadays, so it may be wrong, too. But in the end, when no newcomer are availaible(which could take quite some time), the subscriber numbers of such sort of games will go down. At least my prediction.

    However, i have no problem withit, that a lot of players enjoy those kind of games, it is just not my cup of tea anymore.

     

  • AirspellAirspell Member, Newbie CommonPosts: 1,391

    Originally posted by Gameloading

    Originally posted by Apraxis


    All those posts(negative and positive) say, what i always thought about the game.. just another asia grinder. Nice graphics(but mostly always the same), nice music, but repitive and boring gameplay. How surprising.
    But nevertheless, a lot of ppl like it that way.
     

    wow, I never knew that Everquest, World of Warcraft,Lord of the Rings online and many other games are actually asian grinders. since obviously 5000 x go kill XX or go find XX quests are just as repetive.

    give me a break Gameloading. You just admitted its possible to AFK up to 70 in 2 weeks, i dont care if its slower its still proof of awful game mechanics.  Sure it's slower but the point is it shouldnt be like that AT ALL.

    And why bring the western games into this at all ? noone mentioned them, all you are doing is diverting attention from this games flaws.

     

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  • GameloadingGameloading Member UncommonPosts: 14,182

     

    Originally posted by Airspell


     
    Originally posted by Gameloading

    Originally posted by Apraxis


    All those posts(negative and positive) say, what i always thought about the game.. just another asia grinder. Nice graphics(but mostly always the same), nice music, but repitive and boring gameplay. How surprising.
    But nevertheless, a lot of ppl like it that way.
     

    wow, I never knew that Everquest, World of Warcraft,Lord of the Rings online and many other games are actually asian grinders. since obviously 5000 x go kill XX or go find XX quests are just as repetive.

    give me a break Gameloading. You just admitted its possible to AFK up to 70 in 2 weeks, i dont care if its slower its still proof of awful game mechanics.  Sure it's slower but the point is it shouldnt be like that AT ALL.

     

    And why bring the western games into this at all ? noone mentioned them, all you are doing is diverting attention from this games flaws.

     

    No I didn't admit its possible to afk up to level 70, didn't you read my post?

     

    If you're going to make complaints like "ohh asian games are repetive!" then you're being a hypocrit.

    Its also not "awful game mechanics", you're just looking for another excuse to bash an asian game, like you always do.

  • ApraxisApraxis Member UncommonPosts: 1,518

    Well.. and maybe i should just edited my old post.. but anyway.

    To the asian vs. western games:

    I will be sceptical about asia mmos as long as they release at least one game a little bit different, than the old grinding games. The most western games may be almost the same, but there are at least a few title, and a little bit of advancement in gameplay.

    Like Tabula Rasa, Pirates of the Burnging Sea(hopefully), or released games like the old SWG, UO, and so on. Yeah, there was also some kind of grinding, but at least they offered some other options, too. And not just kill the same damn mob one million time.. it is time that mmos are not just about combat, and if they are just about combat, they combat should at least be a little bit more interesting.

    In UO or SWG i could play the game like an economic simulation, build up my little trading empire, i have a lot more options to socialize in a lot of different aspects, and so on.. but, this was really not the end, they could really offer much more options of gameplay in just one mmo. Gameplay options like in RTS games, like in simulations, like in fps games, like in puzzle games, and what not.. all could be integrated in one game, and that massive multiplayer with and against a lot of other ppl. And not just the boring combat.. TAB autotarget(or click monster), press button X(skill x), autoattack, rinse repeat.

     Edit:

    Oh.. well, puzzles, in almost every single player rpg, there were at least a few puzzles. But i cant remember that i saw a simple puzzle in a mmo? Maybe i forgot it.. with all the dumb mob killing. Yeah.. i like to use my brain.. at least sometimes.

  • AirspellAirspell Member, Newbie CommonPosts: 1,391

      The ability to AFK 50 whole levels is a terrible flaw.  I don't bash ALL asian games, I actually like a few of them, as can be seen in many posts where I give people advice on what I think they should play.

      Your problem is you are a asian game fanboi, or at least consider yourself a standard bearer on these forums.  Whenever a lone asian grinder is in trouble you come to the rescue lol.  You're like  superman for crappy games. 

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  • ApraxisApraxis Member UncommonPosts: 1,518

    Yeah.. and there are a lot of crappy games out there.

  • GameloadingGameloading Member UncommonPosts: 14,182

    Originally posted by Airspell


      The ability to AFK 50 whole levels is a terrible flaw.  I don't bash ALL asian games, I actually like a few of them, as can be seen in many posts where I give people advice on what I think they should play.
      Your problem is you are a asian game fanboi, or at least consider yourself a standard bearer on these forums.  Whenever a lone asian grinder is in trouble you come to the rescue lol.  You're like  superman for crappy games. 
    You can AFK all the way up to level 100. It will take months to do it, but should you do it just because you can? Ofcourse not. I once again point to EVE, you can increase your characters skills without even playing, but you will receive a heavy penalty for that. in case of EVE, you will be in financial trouble. In GE, you will be:

    1: In financial trouble

    2: level much, much MUCH slower then someone who actually plays

    3: As soon as you get knocked down, killed or any other status effect, you're dead. no more afk leveling for you

    4: Miss out on all the pvp content

    5: You're paying for a game you're not even playing..whats the point?

    I'm not a fanboi, I'm just one of the few people on this forum who can be bothered to actually play these games for a lengthy amount of time and see what they are about. I spend a lot of time playing foreign MMO's that never make it to the west, I know whats out there. I laugh at comments like "All asian MMO's are the same" or "All Asian MMO's are Lineage clones". But I guess people are to busy drooling over WAR and Lotro.

  • AirspellAirspell Member, Newbie CommonPosts: 1,391

      I don't like EvE for that very feature Gameloading lol.  However that's skill progression, and not the main point of the game tbh, they also have a huge economy side to the game, pvp, and other things.  In this game all you have is the leveling and the end game pvp.  Subtract one and you have half a game right there.

    image

  • CaldrinCaldrin Member UncommonPosts: 4,505

    the graphics aint anything special they look nice but they are quite basic.. zoom in close to somthing you will see what i mean..

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