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Wheres the competition in WAR?

2

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  • LhexLhex Member UncommonPosts: 262

    You had me at "I played WoW for 3 years."

    image

  • Phaze7Phaze7 Member Posts: 93

    I watched a recent video, podcast I guess, and it mentioned that as you complete certain tasks and pvp you get "reputation" built up.

    now the word used in the video wasn't rep I forget the term, but it talks about with the more"rep" you get access to more items.

    The video is on the Curse Gaming link you can get off the main site.

    These guys are putting together a great game, just look at all of the features in the game they have already talked about not in any other game to date.

    Also their not going to release everything until much closer to release, so sit back and wait for more news and info to be released or check out other sites, there are alot of videos and podcasts out there that go over much of the questions i see being asked repeatedly in these forums.

  • ImpyrielImpyriel Member UncommonPosts: 711

    Reknown

  • zaylinzaylin Member UncommonPosts: 794

    heres just an example of some guild/ranking info,what mite be in-game.  

    http://www.guildcafe.com/blogs/viewblog.php?entry=1052

     

  • fumbahliahfumbahliah Member Posts: 2

    Arenas in WoW are a joke. PVP in WoW is a joke. I reped in one week to rank 14 then DKed down to private in 2 days.

     

    If you are going to lie about playing WoW at least make it somewhat believable. Rank 14 in a week. I BET!

  • KyleranKyleran Member LegendaryPosts: 44,079

     

    Originally posted by karz



    I wanted something like a competitive ladder system so when my guild enters a BG with another guild, theyll be like "oh shit, its XXX guild", otherwise its something like a casual game, like Tarren Mill vs Southshore.


    I remember back playing DAOC on the MLF server there was a Hib player named "General".  When people ran into his 8 man group out in the Frontiers they definitely said "oh shit!", its General's team.  (the best groups tend to be intraguild, and not interguild)

     

     

    Generals team could destroy 3 full 8 mans of PUG players and not lose a man (or woman).

    So don't worry, as people gain reputation, they'll know what team or guilds to watch out for (I recall this one guild, Black Lotus or something like that...and they were excellent killers, fortunately on our side (Albs)).

    As others have mentioned, the real hook for RVR is the gaining of Skill points, which you spend for powerful pvp skills, like ability to break free of roots and stuff.

     

     

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  • RaztorRaztor Member Posts: 670
    Originally posted by laleb


     
    Arenas in WoW are a joke. PVP in WoW is a joke. I reped in one week to rank 14 then DKed down to private in 2 days.

    Hehe, now that's comedy.

  • ImpyrielImpyriel Member UncommonPosts: 711

    Originally posted by Kyleran


     
    Originally posted by karz



    I wanted something like a competitive ladder system so when my guild enters a BG with another guild, theyll be like "oh shit, its XXX guild", otherwise its something like a casual game, like Tarren Mill vs Southshore.


    I remember back playing DAOC on the MLF server there was a Hib player named "General".  When people ran into his 8 man group out in the Frontiers they definitely said "oh shit!", its General's team.  (the best groups tend to be intraguild, and not interguild)

     

     

    Generals team could destroy 3 full 8 mans of PUG players and not lose a man (or woman).

    So don't worry, as people gain reputation, they'll know what team or guilds to watch out for (I recall this one guild, Black Lotus or something like that...and they were excellent killers, fortunately on our side (Albs)).

    As others have mentioned, the real hook for RVR is the gaining of Skill points, which you spend for powerful pvp skills, like ability to break free of roots and stuff.

     

     

    I agree with you.

    There's always going to be a team or group that is better than another. It's the result of group setup via classes and templates, communication, skill, gear, etc.that culminates into the way the team plays. That is how groups or individuals get recognition, not by a ladder system. There is absolutely 0, nothing, nada any gaming company in the history of mankind can do about it.

    I dont mind stat tracking or ladder systems really, but I'd rather be known for many other reasons than those.

    I remember reading somewhere that this is most likely going to be just like DAoC where when someone gets killed in RvR zones the message will be displayed across the zone. "Dogmeat was just killed by MrBillyBadass!". Theres your method of gaining recognition.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by karz


    I wanted to ask everyone a very important question regarding warhammer because I suppose everyone is really rooting for this game.
    Ive been playing WoW for 3 years now and Ive stayed with WoW because there was always a bit of pvp competition in the game. PvP ranks, guild rivalries regarding battlegrounds, and now arena ranks and such. I wanted to ask if theres going to be a similar concept like that in warhammer. The question is, is there going to be a way to distinguish one guild or a team of 5 with another guild regarding skill and not just gear? Why would a pvper want to play WAR if the game is just about endless sacing of cities over and over again. The game will just turn into a casual type game where people logon for a few hours, do a little pvp and not work toward a rank or move up a pvp ladder system.
    I personally think as a pvp game, it should develop a type of BG ladder or ranking system so the pvp people would aim to acheive, because we know that most pvpers that MMOS are mostly hardcore players to begin with who work towards perfection.
    Ok to answer your questions.

    1) There is more information on the old camelot herald than Wows site about pvp status. you get this (WAr will have this and more basicly promissed)

    a) top rank people and guilds for each sever - flat line rps or proably a total of victory points gained, possably guild exp gained also.

    b) IRS (I remained standing) figures (im betting these will be in also they so fun, but maybe not , it also might use rps gain/rps gained from your deaths, where doac was rps gained/deaths)   Basiclly, this is a very cool rankign that shows how hardcore you really are ... not just what rank you are (How many fights you have fought , its praobly 5 years old now in daoc btw). It does this by weighing your totaly gains verses your loses (daoc deaths).

    c) weekly victors - how did the best just last week (not over the span of the game on that server). (guild and players)

    d) Against the odds (i doubt this is will be in WAr) but in daoc its how got the most rps/number of guild members . (just don't see it coming to WAR , they want to avoid this i feel)

    e) and a total kills by players.

    Im bettign to see alot more with the tomb of knowledge and the state trackign the plan on doing. Most dwarfs killed , etc , most senerios won, most battlefield objectives captured, all with weekely and a running total .

     

    Why does this matter well if your talkign about intra-realm competition ... this makes is very very easy to see who is doing well.

    Also , unlike WoW you acctuly fight players in this game for a reason. See its not just city caps over and over ... its a conflict with players on one side and players on the other. IF you do poorly they get closer to your city and if they do poorly you get closer to theirs and believe me trash talk is included.. becuase you get to fighting these peopel and you know an enemy guild x&x and you fight them in senerios to advance, you fight them in the battlefeild , to advance and you fight them in the cities. You know X&X , and a&a and many of the other enemy guilds and they kill your ass , a lot ... but its all good becuase you get to kill theirs also. And ill tell you right now WoW have NOTHING TO EVEN COMPAIR to this type of pvp , its called RVR, otherwise know as realm verses realm , and the goal of it is to defeat the other side. Believe me you raly to stop them from advancing and raly to advance on them... its not just BGs where you fight pointless battles for a temp. e-peen and loot. Its a conflict, its a WAr, where you fight to dominate an entire realm (side) of players.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • ImpyrielImpyriel Member UncommonPosts: 711


     
    b) IRS (I remained standing) figures (im betting these will be in also they so fun, but maybe not , it also might use rps gain/rps gained from your deaths, where doac was rps gained/deaths)   Basiclly, this is a very cool rankign that shows how hardcore you really are ... not just what rank you are (How many fights you have fought , its praobly 5 years old now in daoc btw). It does this by weighing your totaly gains verses your loses (daoc deaths).
     
    WHA: Can players earn special titles for not dying?

    Mythic: Yes there will be an undying title but, it may or not be as cool as you think depending on your sense of humor.

    If they are giving out titles then I would think there will be a IRS system or a similar version of it.

  • ryotianryotian Member Posts: 138

    Originally posted by Muirin


     
    Originally posted by ryotian

    Originally posted by jor8888

    Originally posted by ryotian




    WAR will be a PVP game for little kids as well. auto attack, auto attack, auto attack, clases, levels, instances, where have I see n this game before lol. sacking capitals ya right thats so fake. it'll be reset right after u do it. this game is just- I dunno fake



    They said city wont reset unless u gather an army to take it back.  It will get harder and harder for enemy to hold the city for a long time probably b/c the npc gets tougher? or more npc spawn and with enemy all spread out getting drunk and raping hot elves I dont see a reason to have auto reset.

    NPCs defending your town why are you excited about that? You supposed to be pvping not fighting mobs lol

    its RvR not PvP.  little diffrent, pvp is just mindless zerging like WOW. 

     

     

    But you need NPC's to reset the city after a while becuase if one side just has so much more population then the other side they will never get the city.  dont know how you could even say something stupid like that since every city in every MMO has NPC's in it. 

    yeah every MMO has NPCs in it but all this talk of reset and even numbers reads like a game watered down for newbies and maximum ease. I saw the podcasts I cant see why a pvper with experience would get excited about fighting mobs?

    Ive seen 'real' PVP games where all defense of a town is mounted by the players.

  • JetrpgJetrpg Member UncommonPosts: 2,347

     

    Originally posted by ryotian


     
     
    yeah every MMO has NPCs in it but all this talk of reset and even numbers reads like a game watered down for newbies and maximum ease. I saw the podcasts I cant see why a pvper with experience would get excited about fighting mobs?
    Ive seen 'real' PVP games where all defense of a town is mounted by the players.

    It doesn't do it right away infact the players CAN force the enemy side out .. however if after a while (im guessing days) they fail to then npc will start to spawn at increasing rates to "reset" the cap city.

     

     

    It will proably be a big event... and alot of the world pvp in hot spots does include npcs its part of their pvp.  The attackers do have the card stacked against them .. this is to draw out the battle and make them more side vs side WARs than a ninja tower capture.

     

    DAOC has npc guards and well no one really ever thought this to be not pure PVP... the goal is to stop players from steam rolling an area before  players can react to the attack.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • ImpyrielImpyriel Member UncommonPosts: 711

     

    Originally posted by Jetrpg


     
    Originally posted by ryotian


     
     
    yeah every MMO has NPCs in it but all this talk of reset and even numbers reads like a game watered down for newbies and maximum ease. I saw the podcasts I cant see why a pvper with experience would get excited about fighting mobs?
    Ive seen 'real' PVP games where all defense of a town is mounted by the players.

    It doesn't do it right away infact the players CAN force the enemy side out .. however if after a while (im guessing days) they fail to then npc will start to spawn at increasing rates to "reset" the cap city.

     

     

    It will proably be a big event... and alot of the world pvp in hot spots does include npcs its part of their pvp.  The attackers do have the card stacked against them .. this is to draw out the battle and make them more side vs side WARs than a ninja tower capture.

     

    DAOC has npc guards and well no one really ever thought this to be not pure PVP... the goal is to stop players from steam rolling an area before  players can react to the attack.

     

    Taken from the Warhammer Vault.

     

     

     

    4.0.10 What will be the rewards for RvR, and what about Sacked cities ?

    There will be a rewards system for WAR. Details are not known at this time.



    Quest NPC's aren't killable, you can still quest etc with no problem (other than the enemy being all around you)

    Sacked cities will be retaken by the owners in 24 hours.

    You can take the enemies leaders back to your capital and they'll have to be recaptured.

    When taken, cities will still have 'safe areas' where there will remain things available to local races that a player might want at any time (Auction House, Bank, Necessary merchants, trainers, etc.)

     

  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by Impyriel


     ...

    I don't understand what your saying? .. just adding info ?

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • ImpyrielImpyriel Member UncommonPosts: 711

    Yea I was just aiding with your speculation of exactly how long city sacks will last.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Impyriel


    Yea I was just aiding with your speculation of exactly how long city sacks will last.
    Yeah i was thinking one day but didn't want to limit it without looking it up and well ... im sleepy :)

    but really , i hope that the npc need some level of help to push enemies out.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • atziluthatziluth Member UncommonPosts: 1,190
    Originally posted by Jetrpg


     
    Originally posted by Impyriel


    Yea I was just aiding with your speculation of exactly how long city sacks will last.
    Yeah i was thinking one day but didn't want to limit it without looking it up and well ... im sleepy :)

     

    but really , i hope that the npc need some level of help to push enemies out.

    With what the devs said in the fansite day movies... it would last 2 - 3 days... maybe a bit longer if the attackers were extremely dominant. They were talking about war camps popping up on both sides and questing for armor sets when a capital is taken... I can't see that being done in a few hours...

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • ImpyrielImpyriel Member UncommonPosts: 711

    The longer the better imo.

  • judgebeojudgebeo Member Posts: 419

    Originally posted by karz


    I wanted to ask everyone a very important question regarding warhammer because I suppose everyone is really rooting for this game.
    Ive been playing WoW for 3 years now and Ive stayed with WoW because there was always a bit of pvp competition in the game. PvP ranks, guild rivalries regarding battlegrounds, and now arena ranks and such. I wanted to ask if theres going to be a similar concept like that in warhammer. The question is, is there going to be a way to distinguish one guild or a team of 5 with another guild regarding skill and not just gear? Why would a pvper want to play WAR if the game is just about endless sacing of cities over and over again. The game will just turn into a casual type game where people logon for a few hours, do a little pvp and not work toward a rank or move up a pvp ladder system.
    I personally think as a pvp game, it should develop a type of BG ladder or ranking system so the pvp people would aim to acheive, because we know that most pvpers that MMOS are mostly hardcore players to begin with who work towards perfection.

    Let me give my opinion about this, about your point of view. Personally I dont find competition is necesary, cause, it, lot of times, excludes the fun for the "need of win", or for the "ladder points". I think is better to get a PvP where you can play without have in mind anything about a ladder and just for fun, with no downsides like xp loose or drops.

  • ArathArath Member Posts: 119

     

    Originally posted by laleb


    Arenas in WoW are a joke. PVP in WoW is a joke. I reped in one week to rank 14 then DKed down to private in 2 days.

     

    Well you just proved yourself to be a liar since both your last claims are impossible to achieve.

    As to competition in WAR, hopefully it will be driven by good game design. Things like the Tome of Knowledge will allow you to obtain ranks and titles for performing certain activities and you will also be able to obtain visual rewards for your PvP antics. A ladder system isnt the only way to encourage competition and Im sure that besides the pure joy that besting your opponent will provide EA-Mythic have thought of many ways to encourage a healthy dose of competition (including drops from killing enemies, standing with your faction for quests/PvP/RvR, visual upgrades, Ranks/Titles/Skills from the Tome of Knowledge, etc).

  • DuraheLLDuraheLL Member Posts: 2,951

    OP:

    I think ladder systems are extremely worthless. It's how the developers have a meeting and try to answer the question "Ok guys how to we with the least amount of effort make an endless goal for all players who wish to play the "end-game"?"

    Instead of making a more fun and variating system like taking over cities.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • laleblaleb Member Posts: 215
    Originally posted by Arath


     
    Originally posted by laleb


    Arenas in WoW are a joke. PVP in WoW is a joke. I reped in one week to rank 14 then DKed down to private in 2 days.

     

    Well you just proved yourself to be a liar since both your last claims are impossible to achieve.

    As to competition in WAR, hopefully it will be driven by good game design. Things like the Tome of Knowledge will allow you to obtain ranks and titles for performing certain activities and you will also be able to obtain visual rewards for your PvP antics. A ladder system isnt the only way to encourage competition and Im sure that besides the pure joy that besting your opponent will provide EA-Mythic have thought of many ways to encourage a healthy dose of competition (including drops from killing enemies, standing with your faction for quests/PvP/RvR, visual upgrades, Ranks/Titles/Skills from the Tome of Knowledge, etc).



    O sorry I was rank 9 or 10 when I went on my honor zerg. As for the dishonorable kills. Yeah I did that in 2 days. I was racing a buddy of mine on how many DK's we could farm over a weekend. Before I deleted my rogue he had over 800 DK's and 351 came from that weekend. Maybe you should check out the youtube of the guy who got 300 hks over a week and got private at the end of the week. 

  • fumbahliahfumbahliah Member Posts: 2

    ohh no the dk's I believed. I didn't believe rank 14 in a week and I don't even believe rank 9 or 10 in a week. It's just simply not possible the way the system use to be set up.

    http://wowvault.ign.com/View.php?view=Guides.Detail&id=122

    So, it IS possible to go from rank 0 to 14 in 12 weeks.



    Now, like I stated above, this is only possible under OPTIMAL conditions. Those conditions being that you finish #1 on the server every week, you are allotted the maximum rating points each week (13,000), and you are level 60. 

    Even if you were getting max rating points every week 13k which, essentially equals number one on your server in honor gained...roughly probably 10-12 hour days straight grinding every day of the week...and then you still might not be number one because somoene may have a better team than you or people may be account sharing  or teams may be dipsticking to get easy W's which, thankfully blizzard kind of nipped in the butt toward the end, you still wouldn't reach rank 9 or 10 for at the very least a month. Added on top of that which, you kind of correctly said getting DK's and going down to private in two days. I guess I can believe that, though the honor system only recalculates weekly so, if you got there in a week you'd have to wait another whole week to see your rank drop.

     

    Which is a nutshell is why it was such a crappy system and also further why my initial comment still stands...however, the system aside I really did enjoy the PVP at times in WoW especially with some good guild vs guild matches.

     

    Look I'm excited for WAR as well too, but don't say some other game sucks when you obviously never played it. That's all.

  • theowner1theowner1 Member Posts: 18

    back in the old days, back when people didnt spend all their time in "roll groups" beating up on randoms and noobs, guilds and players earned respect out on the open pvp areas.  after you get your butt handed to you a number of times by the same group you started showing them respect and keeping your distance.

    like in games like shadowbane, neocron, planetside etc.  you gained a reputation for being good, its really simple and easy and doesnt require some statistics or leaderboard.

  • ryotianryotian Member Posts: 138
    Originally posted by Impyriel


     
    Originally posted by Jetrpg


     
    Originally posted by ryotian


     
     
    yeah every MMO has NPCs in it but all this talk of reset and even numbers reads like a game watered down for newbies and maximum ease. I saw the podcasts I cant see why a pvper with experience would get excited about fighting mobs?
    Ive seen 'real' PVP games where all defense of a town is mounted by the players.

    It doesn't do it right away infact the players CAN force the enemy side out .. however if after a while (im guessing days) they fail to then npc will start to spawn at increasing rates to "reset" the cap city.

     

     

    It will proably be a big event... and alot of the world pvp in hot spots does include npcs its part of their pvp.  The attackers do have the card stacked against them .. this is to draw out the battle and make them more side vs side WARs than a ninja tower capture.

     

    DAOC has npc guards and well no one really ever thought this to be not pure PVP... the goal is to stop players from steam rolling an area before  players can react to the attack.

     

    Taken from the Warhammer Vault.

     

     

     

    4.0.10 What will be the rewards for RvR, and what about Sacked cities ?

    There will be a rewards system for WAR. Details are not known at this time.



    Quest NPC's aren't killable, you can still quest etc with no problem (other than the enemy being all around you)

    Sacked cities will be retaken by the owners in 24 hours.

    You can take the enemies leaders back to your capital and they'll have to be recaptured.

    When taken, cities will still have 'safe areas' where there will remain things available to local races that a player might want at any time (Auction House, Bank, Necessary merchants, trainers, etc.)

     

    that's so lame just like I said what kinda war is this lol. everything you do is 'reset' how is this not what I said before.

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