could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Looks like the easiest MMO on the market is going to be getting even easier.
Like levling was the hard part in wow. I did 1-60 at release with 6 days playtime, compared to games like Lineage2 its not ... much.
Levling in most games is easy, exceptions would be FFXI ect. Even in grind games like Lineage2 its quite easy if you box or have a mate to team with these days, solo for some classes is impossible thoe and lvl 1-60 is hard to finde group. Wow on the other hand can be soloed all the way without much effort. The hard part in wow is not levling, its enjoying the game thats hard since of it's many flaws. I enjoyed Endgame but pvp and raiding was to repeting and not build like it should. Endgame raiding was good since it required teamwork but still, the way to sucess was WRONG. wiping 20 times for each boss is no way fun way, thats how wow failed. It might have more to do with the nubs ect that joined this gener with wow. I have never seen so much inexperienced players as i saw in wow. Some dident even know how to play thiere class even thoe they were 60. Some showed up at endgame with low level gear or whitout items needed. After having a instance at farm it wasent enjoyeble anymore. What wow need is , complicity and variaty not at cost of respawn runs. What wow needs motivated content, like becoming a hero class, Massiv time investments that dosent include wiping. What wow is a new system that dosent involve epic item rewards, i dont even think rewards in form of items is a good idea.
Originally posted by Fion Originally posted by Orca Seems fair... WoW is all about endgame... So if people arent max level, they arent happy. That's simple. If they havent done that, the game would just be more crap... tbh i could actually see myself leveling from 1-80 just because they did that.
Lol I have the opposite view. WoW's end game SUCKS. It's all about grinding. Grinding factions, grinding dungeons for gear, grinding HK's for titles and gear. The PvP is easily the most unbalanced and skewed PvP in the genre.
WoW 1-70 is one of the most fun MMOGs around. WoW at 70 is the worst grind and worst PvP perhaps in the Genre. So making players level even FASTER, will do little besides make even more realize what a POS it's end game is and leave for something with better PvP, less grind and less 'e-peen' based PvE.
90% of WoW's playerbase is people that either are max level, or wants to be max level. And by decrease level time, will just make it even more popular.
These are just numbers shooting out of my tremendous head. lawl
I grouped with a lot of people during 1-60 in WoW when I played it. I don't think I would want to group anymore then I did. After a while people start to drive you crazy no matter what MMO you play unless they are your real life friends. I did all the instances and small group content which was pretty enjoyable. Even outside the instances I grouped up with other people who were on the same quests. I'm not sure why you would want to group 24/7 anyway. It's fun to solo about half the time at least for me. I know everyone is different.
I'm not wanting to group 24/7, but I do want to be able to group. I went on the recent 10 day trial thing and to find people grouping for any of the level 50 instances was hard to find any. But suppose it could depend on the server.
I grouped with a lot of people during 1-60 in WoW when I played it. I don't think I would want to group anymore then I did. After a while people start to drive you crazy no matter what MMO you play unless they are your real life friends. I did all the instances and small group content which was pretty enjoyable. Even outside the instances I grouped up with other people who were on the same quests. I'm not sure why you would want to group 24/7 anyway. It's fun to solo about half the time at least for me. I know everyone is different.
I'm not wanting to group 24/7, but I do want to be able to group. I went on the recent 10 day trial thing and to find people grouping for any of the level 50 instances was hard to find any. But suppose it could depend on the server.
I haven't played the game much since way before the expansion. When it first came out it was easy to get groups. I'm not so sure how it is now. It seems as games get older a lot of the time little groups form and pickup groups fade. Thats been my experience with different MMOs anyway. Also some of the higher end content is very time consuming and I assume with the new expansion people aren't as interested in doing the old content anymore when they can get better equipment easier from the new areas. This is another reason I don't like to stick around games for to long. When a game is new it's exciting for everyone and people are far more ready to group and explore. Also when WoW first came out there was no molten core so people would just run scholo, BRD, BRS, etc. which was a lot more enjoyable then the new raid content.
WoW's endgame is horrible, time consuming and completely dependent on a group. PvP used to be one thing you could do on your own, but now with arenas, forget it. So, soloing, you can do it, but it gets you nowhere...
I loved leveling in WoW, it was the end game, where everything took forever, plus, if you don't have a class that is begged for, it takes forever to find a group that sucked the fun out of WoW.
WoW's big problem is, they are so busy with making timesinks(flight paths from Winterspring to Silithus, for example), they don't know how to think outside their box o' raids and grinding (also timesinks). And before someone goes emo and says ZOMG, u dun get phat lewtz, I raided...a lot. I got tired of spending my time when not raiding, farming for consumables and supplies for raids. And I am not made of money, nor do I buy money, plus sometimes what you need just isn't for sale when you need it. So, with these bad parts what is left....
Raising the level cap is all Blizzard can do, it is an easy fix to shut people up while they work on new things elsewhere, because they seem to be out of ideas for WoW.
I haven't played the game much since way before the expansion. When it first came out it was easy to get groups. I'm not so sure how it is now. It seems as games get older a lot of the time little groups form and pickup groups fade
Yep was a lot easier to find groups pre BC. After BC the majority of the people are in the BC content sadly.(at least was on my server)
Everyone flames wow because its so fucking generic boring bland flavorless etc etc. It's like every other MMO you've ever played in your entire life. There's nothing that makes it stand out from the crowd other than its massive number of subs.
I understand the need to raise the level cap but...shouldn't they be trying to think of ways to make levelling in WoW more enjoyable? Try and think outside the box for a bit? Everyone is rushing to get to end-game, where levelling is seen as a hurdle and not something to actually enjoy. That must mean the way Blizzard has designed the levelling grind isn't good...or is it just today's mentality with levelling, bah I'm just rambling don't mind me.
......., WoW isnt a new game, many people making multiple alts seen the content over and over and over it doesnt remain fun, from 1-60 each time its played, WoWs 1-60 content is very fun, as it adds 10 levels to the game, players are finding it hard to catch up, well increased exp gains are helping that.
well, why not simply make it possible to start at level 50 or so, once one has a maxed character? that way one wouldn't have to raise the level cap to begin with and changing xp gains, etc. etc. players would'nt have to go trough same content over and over either.
besides, one can add content also existing levels? in exisiting areas? makeing a new expansion with raised level cap is a lot of work, so why not put it down on something different? sure, there have been free addition, new dungeon here, new dungeon there, but that is really just a drop in the sea.
so it comes back to time sink. reroll from zero, stick around, pay your fee.....
Originally posted by MMOChicky RTLFC WoW's endgame is horrible, time consuming and completely dependent on a group. PvP used to be one thing you could do on your own, but now with arenas, forget it. So, soloing, you can do it, but it gets you nowhere...
[/sarcasm]
Yeah, I can see it is horrible to pay money for an online game.. And you have to play with other people as well?
they should of done the 30% extra xp for doing instances. Just as an extra incentive to do them as levelling up. Also they should grant xp from the BGs imo.
Since leveling is the best part about WoW ( endgame SUCKS after a while, infinite raiding just doesn't do it ) why not reduce the time people have fun and get them into the bored endgame more quickly?
I wish they would add, or change some areas a bit so the lvling doesen't feel the same every time... but I don't mind it very much either way, I have only one max lvl character and few alts I do PVP in lower tiers, so it's still just good fun.
You don't like raiding, don't raid, or find a casual guild that raids only few times a week, you can do heroics and get epix, you can do arenas and get epix, you can do BGs and get epix, I mean, I know that WoW endgame is nothing special but there realy is stuff to do. Nobody is forcing you to grind for hours and hours, or if you realy want something that requires grinding, accept the fact that you don't have to be the first to get it and do some grinding but then you can do what you think is fun and you'll get it eventualy.
I'm in a guild where we raid 3 times aweek, it's very casual, if you feel like it, you can come, if not you can do whatever you like, when there is enough people online we do some premade BGs and go to some alliance town and have some fun with genocide. Arenas are what they are, but if you realy have some skillz and expirience it does show, it's not enough just to be there and press buttons, sure there are better class mixes than others, but again, only way that can bother you is if you apsolutely have to be in the top5 ranking teams.
Most people bash WoW for stuff that they aren't even forced to do, and if from all the choices none is fun for you, than ok, but WoW is what it is, and it clearly isn't skill based, PVP oriented, deeply interactive crafting oriented game, and that's ok, what it does it does well, better that most, but what it doesen't, there are other games that do it, but mostly are either realy ugly, not stylish ugly like WoW, or just play like shit.
As for bigger exp, I say bring it, there are people whos whole gameplay is lvling new toons, more power to them, but me, I just log on here and there, do an arena, some BG, go see the cirkus, maybe join a fishing contest, raid when I feel like it and every now and then sneak into Ironforge and backstab mages...
Since leveling is the best part about WoW ( endgame SUCKS after a while, infinite raiding just doesn't do it ) why not reduce the time people have fun and get them into the bored endgame more quickly? Smart move!
You miss the point of the 30%exp inc between lvl 1 and 60. note its between levels 1-60 (the old content - not the new content)
Before the expansion Azeroth was full of players, groups were easy to find and you'd run into players all over the place... since the expansion Azeroth is a ghost town with probably only a 10th of the Wow population there at a time and with most of those in the towns.
So a new player wont find it as easy to group, to do the lower intances or to find players, so the faster they can progress through the old stuff (without feeling rushed) and hit the new stuff where the action and the players are at the better for a new player and players re-rolling.
It took me about 35 days played to get from 1-60 the first time, 35 days played stuck in what seems like an empty world is no fun for any one.
Since leveling is the best part about WoW ( endgame SUCKS after a while, infinite raiding just doesn't do it ) why not reduce the time people have fun and get them into the bored endgame more quickly? Smart move!
You miss the point of the 30%exp inc between lvl 1 and 60. note its between levels 1-60 (the old content - not the new content)
Before the expansion Azeroth was full of players, groups were easy to find and you'd run into players all over the place... since the expansion Azeroth is a ghost town with probably only a 10th of the Wow population there at a time and with most of those in the towns.
So a new player wont find it as easy to group, to do the lower intances or to find players, so the faster they can progress through the old stuff (without feeling rushed) and hit the new stuff where the action and the players are at the better for a new player and players re-rolling.
It took me about 35 days played to get from 1-60 the first time, 35 days played stuck in what seems like an empty world is no fun for any one.
No offense meant at all, but did you go really slow on purpose? I only usually play about 1-2 hours a night 3-4 nights a week and I hit level 60 at launch in 10 days played and also had 315 Engineering and 300 Elemental Leatherworking.
Currently playing: LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too: Bioware games (Dragon Age & Star Wars The Old Republic)
Are people talking played as in /played or played as in days spent? 10 days played= 240 hours which is 30? days. Also may depend on what class you play.
Are people talking played as in /played or played as in days spent? 10 days played= 240 hours which is 30? days. Also may depend on what class you play.
I am talking about /played. I have played 5 characters above 50 and 4 of those I have gotten to 60. (this is when the cap was 60) It took me 10 days played for the first character I made and each of the others took less then that. With my fastest being around 6 days /played.
Currently playing: LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too: Bioware games (Dragon Age & Star Wars The Old Republic)
Since leveling is the best part about WoW ( endgame SUCKS after a while, infinite raiding just doesn't do it ) why not reduce the time people have fun and get them into the bored endgame more quickly? Smart move!
You miss the point of the 30%exp inc between lvl 1 and 60. note its between levels 1-60 (the old content - not the new content)
Before the expansion Azeroth was full of players, groups were easy to find and you'd run into players all over the place... since the expansion Azeroth is a ghost town with probably only a 10th of the Wow population there at a time and with most of those in the towns.
So a new player wont find it as easy to group, to do the lower intances or to find players, so the faster they can progress through the old stuff (without feeling rushed) and hit the new stuff where the action and the players are at the better for a new player and players re-rolling.
It took me about 35 days played to get from 1-60 the first time, 35 days played stuck in what seems like an empty world is no fun for any one.
No offense meant at all, but did you go really slow on purpose? I only usually play about 1-2 hours a night 3-4 nights a week and I hit level 60 at launch in 10 days played and also had 315 Engineering and 300 Elemental Leatherworking.
Yup I went slow and its was about 35days /played (840 hours), I remember it foundly as I had the guild rank "slowmo" for a while. I had no real interest in max capping asap. So I spent a lot of time going back and doing quests below my level that I missed along the way. I also changed my professions quite a bit that took up some time, going back to low level zones to pick flowers, mine, leather etc. I would attempt to solo some low level instances (just for fun) such as BRD and Deadmines at about lvl 40, World PvP ofc (this was b4 battlegrounds) and then battlegrounds when they came out, i would spend a whole day just walking around strangethorn vale picking on the hordies.
Comments
toontown
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I wish they would add more mid-level content.
Levling in most games is easy, exceptions would be FFXI ect. Even in grind games like Lineage2 its quite easy if you box or have a mate to team with these days, solo for some classes is impossible thoe and lvl 1-60 is hard to finde group. Wow on the other hand can be soloed all the way without much effort. The hard part in wow is not levling, its enjoying the game thats hard since of it's many flaws. I enjoyed Endgame but pvp and raiding was to repeting and not build like it should. Endgame raiding was good since it required teamwork but still, the way to sucess was WRONG. wiping 20 times for each boss is no way fun way, thats how wow failed. It might have more to do with the nubs ect that joined this gener with wow. I have never seen so much inexperienced players as i saw in wow. Some dident even know how to play thiere class even thoe they were 60. Some showed up at endgame with low level gear or whitout items needed. After having a instance at farm it wasent enjoyeble anymore. What wow need is , complicity and variaty not at cost of respawn runs. What wow needs motivated content, like becoming a hero class, Massiv time investments that dosent include wiping. What wow is a new system that dosent involve epic item rewards, i dont even think rewards in form of items is a good idea.
WoW 1-70 is one of the most fun MMOGs around. WoW at 70 is the worst grind and worst PvP perhaps in the Genre. So making players level even FASTER, will do little besides make even more realize what a POS it's end game is and leave for something with better PvP, less grind and less 'e-peen' based PvE.
90% of WoW's playerbase is people that either are max level, or wants to be max level. And by decrease level time, will just make it even more popular.
These are just numbers shooting out of my tremendous head. lawl
Futilez - Mature MMORPG Community
Correcting people since birth.
wow+ endgame= false
I'm not wanting to group 24/7, but I do want to be able to group. I went on the recent 10 day trial thing and to find people grouping for any of the level 50 instances was hard to find any. But suppose it could depend on the server.
I'm not wanting to group 24/7, but I do want to be able to group. I went on the recent 10 day trial thing and to find people grouping for any of the level 50 instances was hard to find any. But suppose it could depend on the server.
I haven't played the game much since way before the expansion. When it first came out it was easy to get groups. I'm not so sure how it is now. It seems as games get older a lot of the time little groups form and pickup groups fade. Thats been my experience with different MMOs anyway. Also some of the higher end content is very time consuming and I assume with the new expansion people aren't as interested in doing the old content anymore when they can get better equipment easier from the new areas. This is another reason I don't like to stick around games for to long. When a game is new it's exciting for everyone and people are far more ready to group and explore. Also when WoW first came out there was no molten core so people would just run scholo, BRD, BRS, etc. which was a lot more enjoyable then the new raid content.
RTLFC
WoW's endgame is horrible, time consuming and completely dependent on a group. PvP used to be one thing you could do on your own, but now with arenas, forget it. So, soloing, you can do it, but it gets you nowhere...
I loved leveling in WoW, it was the end game, where everything took forever, plus, if you don't have a class that is begged for, it takes forever to find a group that sucked the fun out of WoW.
WoW's big problem is, they are so busy with making timesinks(flight paths from Winterspring to Silithus, for example), they don't know how to think outside their box o' raids and grinding (also timesinks). And before someone goes emo and says ZOMG, u dun get phat lewtz, I raided...a lot. I got tired of spending my time when not raiding, farming for consumables and supplies for raids. And I am not made of money, nor do I buy money, plus sometimes what you need just isn't for sale when you need it. So, with these bad parts what is left....
Raising the level cap is all Blizzard can do, it is an easy fix to shut people up while they work on new things elsewhere, because they seem to be out of ideas for WoW.
WoW has kicked ass and trounced the competition. It was Blizzard's first MMO too lol.
My youtube MMO gaming channel
Everyone flames wow because its so fucking generic boring bland flavorless etc etc. It's like every other MMO you've ever played in your entire life. There's nothing that makes it stand out from the crowd other than its massive number of subs.
QFT
I understand the need to raise the level cap but...shouldn't they be trying to think of ways to make levelling in WoW more enjoyable? Try and think outside the box for a bit? Everyone is rushing to get to end-game, where levelling is seen as a hurdle and not something to actually enjoy. That must mean the way Blizzard has designed the levelling grind isn't good...or is it just today's mentality with levelling, bah I'm just rambling don't mind me.
QFT
o how true
besides, one can add content also existing levels? in exisiting areas? makeing a new expansion with raised level cap is a lot of work, so why not put it down on something different? sure, there have been free addition, new dungeon here, new dungeon there, but that is really just a drop in the sea.
so it comes back to time sink. reroll from zero, stick around, pay your fee.....
[/sarcasm]
Yeah, I can see it is horrible to pay money for an online game.. And you have to play with other people as well?
Blizzard, get real!
[/sarcasm]
Futilez - Mature MMORPG Community
Correcting people since birth.
they should of done the 30% extra xp for doing instances. Just as an extra incentive to do them as levelling up. Also they should grant xp from the BGs imo.
Way to go.
Since leveling is the best part about WoW ( endgame SUCKS after a while, infinite raiding just doesn't do it ) why not reduce the time people have fun and get them into the bored endgame more quickly?
Smart move!
I wish they would add, or change some areas a bit so the lvling doesen't feel the same every time... but I don't mind it very much either way, I have only one max lvl character and few alts I do PVP in lower tiers, so it's still just good fun.
You don't like raiding, don't raid, or find a casual guild that raids only few times a week, you can do heroics and get epix, you can do arenas and get epix, you can do BGs and get epix, I mean, I know that WoW endgame is nothing special but there realy is stuff to do. Nobody is forcing you to grind for hours and hours, or if you realy want something that requires grinding, accept the fact that you don't have to be the first to get it and do some grinding but then you can do what you think is fun and you'll get it eventualy.
I'm in a guild where we raid 3 times aweek, it's very casual, if you feel like it, you can come, if not you can do whatever you like, when there is enough people online we do some premade BGs and go to some alliance town and have some fun with genocide. Arenas are what they are, but if you realy have some skillz and expirience it does show, it's not enough just to be there and press buttons, sure there are better class mixes than others, but again, only way that can bother you is if you apsolutely have to be in the top5 ranking teams.
Most people bash WoW for stuff that they aren't even forced to do, and if from all the choices none is fun for you, than ok, but WoW is what it is, and it clearly isn't skill based, PVP oriented, deeply interactive crafting oriented game, and that's ok, what it does it does well, better that most, but what it doesen't, there are other games that do it, but mostly are either realy ugly, not stylish ugly like WoW, or just play like shit.
As for bigger exp, I say bring it, there are people whos whole gameplay is lvling new toons, more power to them, but me, I just log on here and there, do an arena, some BG, go see the cirkus, maybe join a fishing contest, raid when I feel like it and every now and then sneak into Ironforge and backstab mages...
Before the expansion Azeroth was full of players, groups were easy to find and you'd run into players all over the place... since the expansion Azeroth is a ghost town with probably only a 10th of the Wow population there at a time and with most of those in the towns.
So a new player wont find it as easy to group, to do the lower intances or to find players, so the faster they can progress through the old stuff (without feeling rushed) and hit the new stuff where the action and the players are at the better for a new player and players re-rolling.
It took me about 35 days played to get from 1-60 the first time, 35 days played stuck in what seems like an empty world is no fun for any one.
Before the expansion Azeroth was full of players, groups were easy to find and you'd run into players all over the place... since the expansion Azeroth is a ghost town with probably only a 10th of the Wow population there at a time and with most of those in the towns.
So a new player wont find it as easy to group, to do the lower intances or to find players, so the faster they can progress through the old stuff (without feeling rushed) and hit the new stuff where the action and the players are at the better for a new player and players re-rolling.
It took me about 35 days played to get from 1-60 the first time, 35 days played stuck in what seems like an empty world is no fun for any one.
No offense meant at all, but did you go really slow on purpose? I only usually play about 1-2 hours a night 3-4 nights a week and I hit level 60 at launch in 10 days played and also had 315 Engineering and 300 Elemental Leatherworking.
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
Are people talking played as in /played or played as in days spent? 10 days played= 240 hours which is 30? days. Also may depend on what class you play.
I am talking about /played. I have played 5 characters above 50 and 4 of those I have gotten to 60. (this is when the cap was 60) It took me 10 days played for the first character I made and each of the others took less then that. With my fastest being around 6 days /played.
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
Before the expansion Azeroth was full of players, groups were easy to find and you'd run into players all over the place... since the expansion Azeroth is a ghost town with probably only a 10th of the Wow population there at a time and with most of those in the towns.
So a new player wont find it as easy to group, to do the lower intances or to find players, so the faster they can progress through the old stuff (without feeling rushed) and hit the new stuff where the action and the players are at the better for a new player and players re-rolling.
It took me about 35 days played to get from 1-60 the first time, 35 days played stuck in what seems like an empty world is no fun for any one.
No offense meant at all, but did you go really slow on purpose? I only usually play about 1-2 hours a night 3-4 nights a week and I hit level 60 at launch in 10 days played and also had 315 Engineering and 300 Elemental Leatherworking.
Yup I went slow and its was about 35days /played (840 hours), I remember it foundly as I had the guild rank "slowmo" for a while. I had no real interest in max capping asap. So I spent a lot of time going back and doing quests below my level that I missed along the way. I also changed my professions quite a bit that took up some time, going back to low level zones to pick flowers, mine, leather etc. I would attempt to solo some low level instances (just for fun) such as BRD and Deadmines at about lvl 40, World PvP ofc (this was b4 battlegrounds) and then battlegrounds when they came out, i would spend a whole day just walking around strangethorn vale picking on the hordies.