In UO and EQ1 I was very relaxed, I had goals to get to max level, but was not in a hurry. I took my time and had fun and made alot of friends. Keep the time to level the same, but make the games be more about the game, and less about raiding.
One of the greatest things about EQ 1 was an ability to log-in to simply log-in. In other words, I would sometimes log in just to hang around the East Commons and talk with friends. Sometimes something would come up: 1) a raid or 2) a group situation or 3) a named mob 4) or something. Today, developers, guild leaders, players, friends, guildmates want me to log in at 7:00 p.m. to be at this specific place to raid this specific time, often over and over again. I do not want to do that. We enjoy raiding, but we enjoyed it most I think when it was rare, less forced, and even less organized.
I also felt totally relaxed in EQ 1. I did not experience pressure to "gear-up" until Velious, really. I had some pressure, I recall, to get my Warrior all Indo armor but it was not extreme. In fact, it was somewhat fun. I had alternatives for gear as well instead of just raiding, but EQ 1 did have a forced element to it. Nevertheless, it also had a sandbox feel that balanced it.
EQ 1 is not a perfect model, but the classic and the world feel are something developers should learn from. The developer's today want us to raid and raid and raid and be excited about it when we get our 70 Hunter all this awesome gear. It does not excite me. Moreover, people really want options, I think. Options to solo, group, small group, raid. People also want to do other activities than raiding such as simply socializing in a catina (the bar in EQ 2). Or roleplay. Or craft. People want to feel apart of a true, genuine fantasy world that is fun, unpredictable, exciting and offers opportunities to simply log-in and relax and have fun.
In UO and EQ1 I was very relaxed, I had goals to get to max level, but was not in a hurry. I took my time and had fun and made alot of friends. Keep the time to level the same, but make the games be more about the game, and less about raiding.
One of the greatest things about EQ 1 was an ability to log-in to simply log-in. In other words, I would sometimes log in just to hang around the East Commons and talk with friends. Sometimes something would come up: 1) a raid or 2) a group situation or 3) a named mob 4) or something. Today, developers, guild leaders, players, friends, guildmates want me to log in at 7:00 p.m. to be at this specific place to raid this specific time, often over and over again. I do not want to do that. We enjoy raiding, but we enjoyed it most I think when it was rare, less forced, and even less organized.
I also felt totally relaxed in EQ 1. I did not experience pressure to "gear-up" until Velious, really. I had some pressure, I recall, to get my Warrior all Indo armor but it was not extreme. In fact, it was somewhat fun. I had alternatives for gear as well instead of just raiding, but EQ 1 did have a forced element to it. Nevertheless, it also had a sandbox feel that balanced it.
EQ 1 is not a perfect model, but the classic and the world feel are something developers should learn from. The developer's today want us to raid and raid and raid and be excited about it when we get our 70 Hunter all this awesome gear. It does not excite me. Moreover, people really want options, I think. Options to solo, group, small group, raid. People also want to do other activities than raiding such as simply socializing in a catina (the bar in EQ 2). Or roleplay. Or craft. People want to feel apart of a true, genuine fantasy world that is fun, unpredictable, exciting and offers opportunities to simply log-in and relax and have fun.
Ive found that its impossible to recapture the feeling I got from EQ1, the nostalgia will always be there. Its like comparing new music to the bands you loved in high school. Youll always have that nostalgic feeling that will never allow new stuff to compete on the same level as your old favorites. (probably why Ive been listening to Nirvana for the last 16 or 17 years, as opposed to a lot of newer stuff out there)
Ive found that its impossible to recapture the feeling I got from EQ1, the nostalgia will always be there. Its like comparing new music to the bands you loved in high school. Youll always have that nostalgic feeling that will never allow new stuff to compete on the same level as your old favorites. (probably why I still listening to Nirvana for almost 15 years)
I agree that nothing can replicate the EQ 1 experience. Do you remember when you first started playing EQ 1, running around with your very first character? Quite an extraordinary experience. It felt very real to me.
Everquest 2, believe it or not, has been quite satisfying for me in every way. I actually have no complaints, issues, or grievances with it. Moreover, I like it in some but not all ways better than EQ 1. I anticipate the Rise of Kunark expansion will only improve on some of the great features (graphics, Quests, dungeons (small group, solo, etc.), raids, music).
I never played EQ 2 at its release (I heard it was awful). But it is the only game I have really enjoyed since EQ 1 years ago.
"People want to feel apart of a true, genuine fantasy world that is fun, unpredictable, exciting and offers opportunities to simply log-in and relax and have fun."
Is that the way you feel about EQ2? Honestly Ive been craving a good mmo and its killing me. Havent gotten into a MMO since FFXI when it first came out (late 03-earlier 05). I think I might finally give into EQ2 and give it a try. Ive been hearing a ton of good stuff from it. Can I get in the game at lvl 1 as a nooby and just adventure with other noobies or will everyone already be lvl 40+ (which would make me the only noob =( ). How is the raiding and PvE as well as the PvP.
"People want to feel apart of a true, genuine fantasy world that is fun, unpredictable, exciting and offers opportunities to simply log-in and relax and have fun."
Is that the way you feel about EQ2? Honestly Ive been craving a good mmo and its killing me. Havent gotten into a MMO since FFXI when it first came out (late 03-earlier 05). I think I might finally give into EQ2 and give it a try. Ive been hearing a ton of good stuff from it. Can I get in the game at lvl 1 as a nooby and just adventure with other noobies or will everyone already be lvl 40+ (which would make me the only noob =( ). How is the raiding and PvE as well as the PvP.
Im not trying to discourage you in any way, but if your going to try EQ2 for your very first time, DO NOT try a pvp server. Twinks, Twinks, and more Twinks. I can't imagine trying to compete without a main for funding.
I loved EQ2 for pve aspects it was just very hard to find groups for lower stuff and that was almost a year ago, the last time I played. Also having level capped characters in a few other MMOs kinda discouraged working towards that in yet another game, especially one thats been out for so long already.
I personally am praying that one of the new upcoming MMORPGs delivers, but EQ2 was a great game... god so was DaoC, wish the population was still there.
[quote]Ive found that its impossible to recapture the feeling I got from EQ1, the nostalgia will always be there. Its like comparing new music to the bands you loved in high school. Youll always have that nostalgic feeling that will never allow new stuff to compete on the same level as your old favorites. (probably why Ive been listening to Nirvana for the last 16 or 17 years, as opposed to a lot of newer stuff out there)[/quote]
I disagree. I think that a game has capabilities to grasp the feeling you got back in EQ1. But, they just wont do it. Nothing out now, or nothing on the horizon will give this feeling again. But it is possible.
SWG captured what EQ1 did for me back in the day. Relaxed, awesome community.. so on and so forth, then they had to go and mess that up. But that just goes to show that it's not because you're a "noob" and it's your first kiss.
The devs of games just need to stop focusing so much on the end game, and just make the game fun.
I remember in UO me and my friends would just sit around Moonglow bank for hours. Why? Because the game had so many roleplaying elements built into it that just standing around could be fun. I'm not a roleplayer... so when I say roleplaying elements I don't mean for the RP people. I mean things like... housing with a ton of furniture, clothing out the ying yang, being able to be free and do what you want. Like attack a banker or some merchant.
Put the small things back into games and stop focusing on high end raiding, and you will get back the feeling of EQ1.
But as Vanguard showed... this is hard to make happen. Although some of us don't want to rush to max level and get the leet gear... most do. Then when they get to the max level, and run out on content, they start complaining, and then everyone jumps on the bandwagon of calling out the game for being a peice of crap.
...not defending Vanguard here, it is a peice of crap, but not for the lack of content.
My point is, don't give up on that hope just yet. Eventually something will come along, just like it does with music. I find bands all the time that are similar to what I listened to 10 years ago... but they've learned from there predecessors and made better music
Developers, community, staff, friends, enemies, and the rest of us,
We are casual players that enjoy in-depth immersion. Think EQ 1 classic and Kunark without frustrations. The "extreme" and the "hardcore" have left, gone and are playing Madden on the Xbox or WoW to zerg. The more "sophisticated" or if you prefer "serious" MMORPG player have been waiting for an EQ 1 or UO experience with no bull-sh^t. To be simple about it, we want to have fun when returning home from work, college, or an intensive study period in a library. We want to have fun after watching our kids for five hours and only have three hours to spare on Saturday night.
But! we do not want to, per se, play with children. We do not, per se, want a WoW experience. Let the Asians have it and Euro and American teens. We want something deeper. Something that grabs you by your collar (demonstrates, with both arms, grabbing his collared shirt). We want it. An EQ 1 with no EQ 1 bull sh&t. I found it in EQ 2. Have you?
Depends on what you consider a hardcore experience. Many people consider what I call an immersive experience hardcore and I am a casual player.
Overall, yes. I can only speak for myself, but it has been a great experience. All the features I like and expect from a game are present in Everquest 2. (I notice you play Sim City 4 as well, mbg1411. Great game. Too bad there will not be a Sim City 5 like Rush Hour.)
I am on the Antonia Bayle server, and there were 74 people in Darklight Woods last time I was online; this was also during the evening. Moreover, the game has many instances for dungeons, guild halls, player housing, etc. If you consider that a single zone has 74 people in it, and there are always many people everywhere I go, at least that server is doing swimmingly well. I wish I had the raw numbers of the EQ 2 population figures, but on Antonia Bayle it must be extremely high. You will not lack for a group. Further, people can "mentor" you so you can group with high level players; they just decrease to your level. It works amazingly well.
I have not been this happy with a MMORPG since EQ 1. I never thought it would be EQ 2. I am thrilled about the Rise of Kunark expansion to be released in November.
In LOTRO (on roleplay server) apsolutely no one is using mic comunication , it is completely shunned.
More to the point, in my LOTRO experience, hardly anyone knows it's there. The players all came from WoW/EQ2 or whatever and are just accustomed to needing TS/Ventrilo and they have absolutely no clue LOTRO has its own voice chat.
Vent is N O T necessary. Do not use it. Many of us hate, resent, loathe it.
You're correct, it is not necessary. It can occasionally come in handy for normal grouping, but rarely. It is far more useful in raids, though. Borderline necessary. Can raiding be done successfully without voice chat (and without custom RaidUI's for that matter)? Certainly. But it takes longer to type out complicated instructions, time after time. And raiding takes too damn long as it is. I don't mind enabling voice or joining a TS/Ventrilo server for a raid but even then, if I'm not leading anything I often leave my mic off and just type in raid chat if I need to say anything. Just depends on my mood; I'm not always vocally social. But to me, raiding is a different game, and there's little to no "immersion" to be broken that the "immersion" people are so afraid of anyway.
Originally posted by we3ster Originally posted by healz4u I could not agree with the person above me more.
P L E A S E STOP forcing us to use vent.
In my Vanguard guild, literally when I log in I am asked if I have got a mic. I do not want to listen to YOU. I really do not. I want to come home from work or school and just play a game. I do NOT want to listen to YOU. It is not personal or offensive. I want to listen to my music or the music and sounds in the game.
Agreed, is especially annyoing for those of us in Europe as we have a multitude of accents to adjust to and decipher..............
I think that would be entertaining to hear all the different accents/culture.
I understand why many of you dont like vent and I agree with much of the sentiment, but the fact still remains that coordinating attacks or warning someone in pvp is much easier to say over vent than it is to stop what your doing and type it out.
I never was hardcore, I have always been interested in playing short periods of multiplayer games, with very deep and involving gameplay, plus a mature and polite community. Probably why I am not actually playing one.
MMOGs are like reading a book on your own freetime, but it is interactive, and there are lots of people, and not so much reading, and it is actually a game, ok so maybe it isn't like reading a book.
But the "hardcore" aspect, in other words they are a bunch of tools, to most Xbox Live games makes me steer away from them, the enviroment is just too competitive with too many egos floating around to be fun for me.
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit
Vent is not a necessary item. It is a tool of the lazy honestly. It isn't hard to type and fight at the same time. Especially if you can type fast and not have to use two fingers and look at every key when you are typing. Ventrillo can add to the game for some people, but it significantly removes any RPing aspect from MMORPGs.
Playing for you must mean standing in PvE and pressing 1 and 2 over and over or crafting, lol. You seriously think anyone that has any level of logical cognition could look at this statement and not laugh. Speaking with fighting will always be more economical than typing and fighting as you cannot fight and type at the exact same time, you must switch back and forth.
There is only one tool here and it isn't Vent.
Originally posted by Cabe2323
Originally posted by nethaniah
Originally posted by healz4u
I could not agree with the person above me more.
P L E A S E STOP forcing us to use vent.
In my Vanguard guild, literally when I log in I am asked if I have got a mic. I do not want to listen to YOU. I really do not. I want to come home from work or school and just play a game. I do NOT want to listen to YOU. It is not personal or offensive. I want to listen to my music or the music and sounds in the game.
lol forcing you to use voip....
How about forcing me to type and not play? You can talk, press keys, and listen at the same time, more easily than pressing keys, typing, and reading
I'm glad most people require that you use voip to play with them, it eliminates the adult audience. I can honestly say I disrespect heavily anyone who has a family and is still playing computer games.
btw get a life, you aren't young anymore go to the old people hangouts (bob evans restaurants, wal-mart, senior centers, bingo night) and talk about your youth while applying bengay to your sensitive areas
Hate to break it to you, but Video games aren't for you. More adult women play video games then Boys under the age 18.
Thirty-eight percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (31%) than boys age 17 or younger (20%).
The average game player is 33 years old and has been playing games for 12 years.
Sixty-seven percent of American heads of households play computer and video games.
In 2007, 24 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.
I think its fairly obvious you have been going off the deep end as far as random unthoughtful posts. It is really time to take a break man.
More adult women play video games (specifically Online ones, and more specifically MMORPG's) than boys under 18, are you kidding? You obviously don't play games.
Source your BS statements so we the readers can rip apart the horrid science that must be behind them. You really need to chill with the "I have a clue about the game industry" act, its getting embarrassing.
To the OP:
While VoiP is definitely not a requirement, it is here to stay. It is the future and will only become more and more popular as it is convenient and makes the game that much smoother for the casual crowd. RP hasn't been a seeling point for an MMORPG for a long time, thus its useless to talk about. Your only solution Healz is to find like minded people and start your own guild, asking the majority to conform is just not going to happen, but I'm sure you already know that.
I think you just needed to "vent" and I think you were heard, so possibly hook up with similarly VoiP allergic people in this thread.
Comments
I also felt totally relaxed in EQ 1. I did not experience pressure to "gear-up" until Velious, really. I had some pressure, I recall, to get my Warrior all Indo armor but it was not extreme. In fact, it was somewhat fun. I had alternatives for gear as well instead of just raiding, but EQ 1 did have a forced element to it. Nevertheless, it also had a sandbox feel that balanced it.
EQ 1 is not a perfect model, but the classic and the world feel are something developers should learn from. The developer's today want us to raid and raid and raid and be excited about it when we get our 70 Hunter all this awesome gear. It does not excite me. Moreover, people really want options, I think. Options to solo, group, small group, raid. People also want to do other activities than raiding such as simply socializing in a catina (the bar in EQ 2). Or roleplay. Or craft. People want to feel apart of a true, genuine fantasy world that is fun, unpredictable, exciting and offers opportunities to simply log-in and relax and have fun.
I also felt totally relaxed in EQ 1. I did not experience pressure to "gear-up" until Velious, really. I had some pressure, I recall, to get my Warrior all Indo armor but it was not extreme. In fact, it was somewhat fun. I had alternatives for gear as well instead of just raiding, but EQ 1 did have a forced element to it. Nevertheless, it also had a sandbox feel that balanced it.
EQ 1 is not a perfect model, but the classic and the world feel are something developers should learn from. The developer's today want us to raid and raid and raid and be excited about it when we get our 70 Hunter all this awesome gear. It does not excite me. Moreover, people really want options, I think. Options to solo, group, small group, raid. People also want to do other activities than raiding such as simply socializing in a catina (the bar in EQ 2). Or roleplay. Or craft. People want to feel apart of a true, genuine fantasy world that is fun, unpredictable, exciting and offers opportunities to simply log-in and relax and have fun.
Ive found that its impossible to recapture the feeling I got from EQ1, the nostalgia will always be there. Its like comparing new music to the bands you loved in high school. Youll always have that nostalgic feeling that will never allow new stuff to compete on the same level as your old favorites. (probably why Ive been listening to Nirvana for the last 16 or 17 years, as opposed to a lot of newer stuff out there)
I agree that nothing can replicate the EQ 1 experience. Do you remember when you first started playing EQ 1, running around with your very first character? Quite an extraordinary experience. It felt very real to me.
Everquest 2, believe it or not, has been quite satisfying for me in every way. I actually have no complaints, issues, or grievances with it. Moreover, I like it in some but not all ways better than EQ 1. I anticipate the Rise of Kunark expansion will only improve on some of the great features (graphics, Quests, dungeons (small group, solo, etc.), raids, music).
I never played EQ 2 at its release (I heard it was awful). But it is the only game I have really enjoyed since EQ 1 years ago.
"People want to feel apart of a true, genuine fantasy world that is fun, unpredictable, exciting and offers opportunities to simply log-in and relax and have fun."
Is that the way you feel about EQ2? Honestly Ive been craving a good mmo and its killing me. Havent gotten into a MMO since FFXI when it first came out (late 03-earlier 05). I think I might finally give into EQ2 and give it a try. Ive been hearing a ton of good stuff from it. Can I get in the game at lvl 1 as a nooby and just adventure with other noobies or will everyone already be lvl 40+ (which would make me the only noob =( ). How is the raiding and PvE as well as the PvP.
I loved EQ2 for pve aspects it was just very hard to find groups for lower stuff and that was almost a year ago, the last time I played. Also having level capped characters in a few other MMOs kinda discouraged working towards that in yet another game, especially one thats been out for so long already.
I personally am praying that one of the new upcoming MMORPGs delivers, but EQ2 was a great game... god so was DaoC, wish the population was still there.
[quote]Ive found that its impossible to recapture the feeling I got from EQ1, the nostalgia will always be there. Its like comparing new music to the bands you loved in high school. Youll always have that nostalgic feeling that will never allow new stuff to compete on the same level as your old favorites. (probably why Ive been listening to Nirvana for the last 16 or 17 years, as opposed to a lot of newer stuff out there)[/quote]
I disagree. I think that a game has capabilities to grasp the feeling you got back in EQ1. But, they just wont do it. Nothing out now, or nothing on the horizon will give this feeling again. But it is possible.
SWG captured what EQ1 did for me back in the day. Relaxed, awesome community.. so on and so forth, then they had to go and mess that up. But that just goes to show that it's not because you're a "noob" and it's your first kiss.
The devs of games just need to stop focusing so much on the end game, and just make the game fun.
I remember in UO me and my friends would just sit around Moonglow bank for hours. Why? Because the game had so many roleplaying elements built into it that just standing around could be fun. I'm not a roleplayer... so when I say roleplaying elements I don't mean for the RP people. I mean things like... housing with a ton of furniture, clothing out the ying yang, being able to be free and do what you want. Like attack a banker or some merchant.
Put the small things back into games and stop focusing on high end raiding, and you will get back the feeling of EQ1.
But as Vanguard showed... this is hard to make happen. Although some of us don't want to rush to max level and get the leet gear... most do. Then when they get to the max level, and run out on content, they start complaining, and then everyone jumps on the bandwagon of calling out the game for being a peice of crap.
...not defending Vanguard here, it is a peice of crap, but not for the lack of content.
My point is, don't give up on that hope just yet. Eventually something will come along, just like it does with music. I find bands all the time that are similar to what I listened to 10 years ago... but they've learned from there predecessors and made better music
Depends on what you consider a hardcore experience. Many people consider what I call an immersive experience hardcore and I am a casual player.
I am on the Antonia Bayle server, and there were 74 people in Darklight Woods last time I was online; this was also during the evening. Moreover, the game has many instances for dungeons, guild halls, player housing, etc. If you consider that a single zone has 74 people in it, and there are always many people everywhere I go, at least that server is doing swimmingly well. I wish I had the raw numbers of the EQ 2 population figures, but on Antonia Bayle it must be extremely high. You will not lack for a group. Further, people can "mentor" you so you can group with high level players; they just decrease to your level. It works amazingly well.
I have not been this happy with a MMORPG since EQ 1. I never thought it would be EQ 2. I am thrilled about the Rise of Kunark expansion to be released in November.
More to the point, in my LOTRO experience, hardly anyone knows it's there. The players all came from WoW/EQ2 or whatever and are just accustomed to needing TS/Ventrilo and they have absolutely no clue LOTRO has its own voice chat.
You're correct, it is not necessary. It can occasionally come in handy for normal grouping, but rarely. It is far more useful in raids, though. Borderline necessary. Can raiding be done successfully without voice chat (and without custom RaidUI's for that matter)? Certainly. But it takes longer to type out complicated instructions, time after time. And raiding takes too damn long as it is. I don't mind enabling voice or joining a TS/Ventrilo server for a raid but even then, if I'm not leading anything I often leave my mic off and just type in raid chat if I need to say anything. Just depends on my mood; I'm not always vocally social. But to me, raiding is a different game, and there's little to no "immersion" to be broken that the "immersion" people are so afraid of anyway.
Agreed, is especially annyoing for those of us in Europe as we have a multitude of accents to adjust to and decipher..............
I think that would be entertaining to hear all the different accents/culture.
I understand why many of you dont like vent and I agree with much of the sentiment, but the fact still remains that coordinating attacks or warning someone in pvp is much easier to say over vent than it is to stop what your doing and type it out.
Wha?
Playing: Everthing
Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
I have played every MMO that has ever come out.
I never was hardcore, I have always been interested in playing short periods of multiplayer games, with very deep and involving gameplay, plus a mature and polite community. Probably why I am not actually playing one.
MMOGs are like reading a book on your own freetime, but it is interactive, and there are lots of people, and not so much reading, and it is actually a game, ok so maybe it isn't like reading a book.
But the "hardcore" aspect, in other words they are a bunch of tools, to most Xbox Live games makes me steer away from them, the enviroment is just too competitive with too many egos floating around to be fun for me.
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit
Playing for you must mean standing in PvE and pressing 1 and 2 over and over or crafting, lol. You seriously think anyone that has any level of logical cognition could look at this statement and not laugh. Speaking with fighting will always be more economical than typing and fighting as you cannot fight and type at the exact same time, you must switch back and forth.
There is only one tool here and it isn't Vent.
lol forcing you to use voip....
How about forcing me to type and not play? You can talk, press keys, and listen at the same time, more easily than pressing keys, typing, and reading
I'm glad most people require that you use voip to play with them, it eliminates the adult audience. I can honestly say I disrespect heavily anyone who has a family and is still playing computer games.
btw get a life, you aren't young anymore go to the old people hangouts (bob evans restaurants, wal-mart, senior centers, bingo night) and talk about your youth while applying bengay to your sensitive areas
Hate to break it to you, but Video games aren't for you. More adult women play video games then Boys under the age 18.Thirty-eight percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (31%) than boys age 17 or younger (20%).
The average game player is 33 years old and has been playing games for 12 years.
Sixty-seven percent of American heads of households play computer and video games.
In 2007, 24 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.
I think its fairly obvious you have been going off the deep end as far as random unthoughtful posts. It is really time to take a break man.
More adult women play video games (specifically Online ones, and more specifically MMORPG's) than boys under 18, are you kidding? You obviously don't play games.
Source your BS statements so we the readers can rip apart the horrid science that must be behind them. You really need to chill with the "I have a clue about the game industry" act, its getting embarrassing.
To the OP:
While VoiP is definitely not a requirement, it is here to stay. It is the future and will only become more and more popular as it is convenient and makes the game that much smoother for the casual crowd. RP hasn't been a seeling point for an MMORPG for a long time, thus its useless to talk about. Your only solution Healz is to find like minded people and start your own guild, asking the majority to conform is just not going to happen, but I'm sure you already know that.
I think you just needed to "vent" and I think you were heard, so possibly hook up with similarly VoiP allergic people in this thread.
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