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IP's that NEED to become MMORPGS

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  • milhouse46milhouse46 Member Posts: 6

    Shadowrun. Most IP are about a known individual or group which players try to mimic the actions. In Shadowrunners, the Shadowrunners are the stars. It is based on specialization, teamwork, combat, social, etc etc. It has everything a mature RPG needs (well, except if killing goblins and badgers and saving princesses is more your thing). For these reasons and many more, I've always said that the day a serious Shadowrun MMORPG is out, this might be the only reason I would leave MxO by choice.

  • kidRiotkidRiot Member Posts: 209

    Some sort of Sci Fi Robot/Mech style genre.  I just watched this great Sci Fi Anime/Animation named Appleseed.  Made me crave a new Sci Fi MMO with robots/mech suits.

     

    The mechs arent these huge towering mechs, just a little bit bigger than humans, it was more of a suit.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    I'd like a Dynasty Warriors MMO which i know already exists in korea or one of those kingdoms in the east but it should over here with a battlefield style where it's almost constant war.

    This is not a game.

  • elockeelocke Member UncommonPosts: 4,335

    Hmm...how bout a resident evil mmorpg? or even silent hill...or something original that is survival horror, now THAT could be fun.

  • Sovren1Sovren1 Member Posts: 312

    [quote]Originally posted by SioBabble

    Yeah, but Paul Atriedes started out the in Dune as a member of the elite. Luke Skywalker was a farmboy who became a Jedi, he didn't start out as one. That's the difference in the IPs. Conan eventually became a king..practially an Emperor of one of the major powers of Hyboria. He leveled up! Paul Atriedes started out at level 50 or so...and went up from there. The heir to a Great House. Not everyone in an MMO can be the son of a duke, and the society of Dune is very highly stratified...with everyone having a place, knowing it, and staying in it. Not conducive to player advancement at first blush. Which will make a Dune MMO a bit more difficult to pull off.
    Ideally, the IP should allow the players to fill in the backround of the IP story...to be extras, but still be able to have a story of their own. Lucas gave names and backstories to many of the extras in his films, things that never made it onto the screen, but exist as lore.
    You're right though about Luke and Jedi in particular in a game...playable Jedi was always a problem with SWG because in the chosen setting Jedi were not everyman at all. But they were inserted into the game anyway due to marketing concerns. SOE/LA wanted to appeal to the 2nd gen fans who were brought in by the prequels where Jedi were "everyman" due to Jedi being extras...there were no Jedi extras in the original trilogy.
    You'll note that in LotRO there are no casters, because there were only two wizards portrayed in the trilogy, although it was implied that there were more (Gandalf speaking of Saurman being the head of his Order). Conan's universe is different, with caster types showing up all over the place, confronting Conan regularly. They're everyman sorcerers. Like in WoW, or EQ, or most other fantasy games.[/b][/quote]


    I don't know quite what you mean about Luke starting out as a farmboy and Paul starting out as "Elite" and what it has to do with anything. That's socially. Paul being elite socially(son of the Duke) had nothing to do with his abilities. Remember when he put on the desert suit for the first time. He may have been created for the manipulation of an empire, but anyone can clearly see that it could have happened to anyone. It could have happened on a massive scale. The possibilities are endless. It however was the prophetic story of ONE savior. In that regard it shouldn't, just like Star wars shouldn't be replicated in that way. The Matrix also fits this.

    How it could be done is you the player filling in the positions in the back story. These universes still existed with out the characters in the story. The lives in the stories continued and also ended.
    That's like real life, so many tales of superhuman one man shows throughout our own history.
    It's just a story. You can set the player up to be apart of the bigger picture. Dune is a story about war. Pick a side. It would and should be about you and your experiences with the background. Not paul atriedes experiences.


    My opinion. I'm sure if anyone were to play in a Dune MMO, they would understand that they wouldn't be Paul Atriedes, the hand of God. I'm sure they would also understand that they wouldn't exactly be aprt of any house either. Just like people who play the Matrix and realize they won't ever be like Neo.

    Sorry if I'm not making sense but I kinda buzzin right now.

  • SioBabbleSioBabble Member Posts: 2,803

    Originally posted by Sovren1


    My opinion. I'm sure if anyone were to play in a Dune MMO, they would understand that they wouldn't be Paul Atriedes, the hand of God. I'm sure they would also understand that they wouldn't exactly be aprt of any house either. Just like people who play the Matrix and realize they won't ever be like Neo.
    Sorry if I'm not making sense but I kinda buzzin right now.

    It's OK that you're kind of buzzin.

    My point is that it's going to be harder to get the game right, to make it, for want of a better term, "Dunezy", to capture the flavor of the original IP when players can't very will fit into the IPs miliieu as an everyman.  You can be, I guess,  Fremen water merchant, or an Atriedies house guard, or a Saudakar soldier, or some lacky in Harkonnen livery...but then, the thing is the entire story revolved around the machinations of a handful of people in a highly stratified society.

    Luke Skywalker wasn't a child of privlege as Star Wars opened...he was a farmboy on Tatooine.  He had no idea what his heritage was.  This made him much more "everyman" than Paul Atriedes, very much ducal heir, was.  While both may have been born to greatness...only one was raised with it in mind.  Which makes it  that much harder for the developers to capture the essence of the story and make it work for thousands of players.

    A Dune based MMO will be a greater challenge to meet IP fan expectations than Firefly would be, gameplay issues aside.  Capturing the flavor of the IP and making it a good MMO setting is the issue.

    I'm not saying it can't be done, I'm saying it will be harder to pull off successfully.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • dannrudannru Member Posts: 24

    ya john normans gor books series would be great!!!!

  • SioBabbleSioBabble Member Posts: 2,803
    Originally posted by dannru


    ya john normans gor books series would be great!!!!



    And people think that AoC is being racy with topless females and fade to black buff sex!

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • chucksterchuckster Member Posts: 7

    Tron, Dune, B5, Crimson Skies, GTA, Septerra Core would be intriguing.

    Just say no to more cookie-cutter fantasy MMOs.

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558

    Elric.

    Barsoom.

    Tales of known space.

    World of greyhawk.

     

  • SioBabbleSioBabble Member Posts: 2,803

    Someone mentioined Snow Crash, and I agree that would make a terrific setting for an MMO.  One of the classes/professions could be Mafia pizza delivery specialist.

    If the developers of such a game could catch Stephenson's snark in a bottle, they'd have a winner.

    The Diamond Age would also be an interesting setting for an MMO.

     

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • DrunkenPreyDrunkenPrey Member Posts: 122

    A Drenai MMO  but I suppose they're coming pretty close to that with Age of Conan which David Gemmell probably drew a lot of inspiration from.

    40K - It's been mentioned but it would need to be done well and maintain the feel of the core material and not just be a WoW or WAR clone set in space.

    Baldurs Gate - Admittedly this falls under the D&D or Forgotten Realms category.

    Necromunda - Keep a cap on gang the number of members you can have in a gang and you could create a seriously competetive MMO. Maybe make fighting rival gangs from the same faction an option to up the ante.

    ______________________________

    WAR is coming. Look busy.

  • dannrudannru Member Posts: 24

    cmon who doesnt want to be a warrior tarnsman with his own chain of slave girls lol or a rich merchant with evem more slaves

  • letum6030letum6030 Member Posts: 206

    Dune, the series, is about the Atreides lineage.  Muad'dib has a great impact on the universe, but nowhere near as much of an impact as Leto II.  If an MMO were set between the Butlerian Jihad and House Atreides or during the reign of Leto II, there would be a lot more flexability.  In each of these situations, there is a beginning and an end, but not so much of a middle.  Each of these time periods would have different factions.  The pre-House Atreides would have Sardaukar, Atreides, Harkonen, Ixians, members of CHOAM, Bene Gesserit, and Sword Masters of Ganaz.  Factions during the Leto II would be slightly different.  There wouldn't be any Sardaukar or Harkonens, but there would be Fremen, the zealots that worship Muad'dib (forgot what their name is), Atreides, Ixians, members of CHOAM, Bene Gesserit, and other possibilites.  Maybe the players could be relatives of Muad'dib since Leto II uses the Atreides and Idaho bloodlines so much.  Watered down Atreides, but still have some capabilities that normal people have.  With the Dune series now being finished, maybe Herbert and Anderson could help write the game so there wouldn't be as many errors in the lore as if non-familiar writers tried to write the lore. 

  • GazenthiaGazenthia Member Posts: 1,186

    I think that the Dune, Babylon 5, and the Harry Potter series all cry out for an MMORPG taking place in their respective worlds.

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Forgotten realms.................. for sure, there ain't a fantasy world with better lore and possibilities.

     

    They should however not use the D&D rules as those are not fit for MMO's.  It should however be a game with multi classing or entirely skillbased. And they should use the spell descriptions of D&D and names.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • jaharjahar Member Posts: 234

    Some great ideas there guys.. heres my top list( i knwo some were already mentioned) in no particular order

    Arcanum- magic meets 19th century invention

    Rifts- would be fantastic but we would have to let go of any hope for class balance

    FF- final fantasy 2(4) or 3(6) would be a great setting.. maybe 7 as well

    Chrono Trigger- maybe just any of Square's 16 bit worlds.. Mana would be nice too

    D&D- good idea doing dragonlance, dark sun, forgotten realms, etc... all linked together, maybe start with planescape(?) or starjammer and the others as xpacs.

    Now there was a Korean game called "Priest" in development for a while, i dont know what happened to it, but the premise was wild west meets demons.. sounded pretty cool to me.. something along those lines would be neat

    Robotech, battletech, mechwarrior, front mission- any kind of giant robot combat would be good for me

    Romance of the three kingdoms- i just cant get enough of that. .i know theres already some kicking around out there, but still

    Civilization- don't know how it would work, but i have faith in Sid Meier

    Transformers- would be something else, thats for sure... or any of the cartoons from that  era

    starwars- new and improved, or old and pre CU/NGE i dont know what came first.. or do it old republic

    Marvel/DC- i think they are on their way already, but both are good.

    Ultima- its time for a real upgrade

    Suikoden- i have no idea if these games are popular with this crowd, but its one of the best things to happen to playstation

    Langrisser- no idea if anyone else played any of these, but warsong for genesis is in my top 5

    arc the lad, and growlanser worlds are cool too

    WoT- one of my faves

    Now someone above said NO to using IPs, due to how much the games out now suck, but thats  not limited to MMO's, theres alot of games out there based on IPs that stink. Its because devs rely on the IP to carry it, and dont make it as good as they should. if they did, then we wouldnt have the problems. The IP isnt to blame.

     

  • Suo_Eno_1357Suo_Eno_1357 Member UncommonPosts: 168

    Originally posted by jahar

    Arcanum- magic meets 19th century invention
    Jahar, you got taste!

    I've been repeating that Arcanum should have been continued, reworked and improved on even in its single player form (which is a hard thing to hope for since Troika Games' untimely demise...) and had suggested the same IP to be considered for an MMO idea. Current IP holders is still Sierra last time I checked.

    And yes I agree that we shouldn't discard IPs away just because devs screwed the game play enough to bring any IP's advantages down to sub par levels. The creative thinking in infusing how game play can interact with the background IP needs critical changes.

    Question is when....

  • DelphianDelphian Member Posts: 192
    Originally posted by jahar

    Suikoden- i have no idea if these games are popular with this crowd, but its one of the best things to happen to playstation

    Suikoden 1 and 2 were amazing. The first was revolutionary to me.. The second lived up to its name and had a completely awesome story. After that, I felt the series became somewhat disappointing. I would be interested to see it in MMORPG format, though. Runes, specific character combination techniques, large scale war system a la suikoden 2...

  • BladinBladin Member UncommonPosts: 1,089

    i believe theres one in the works but one based on the whitewolf(i think thats the companies name) vampire books.

     

    Vampire the masquerade: Bloodlines is one of my favorite games because of it's atmosphere, story, and world.  If it was a mmo?  I'd love it.

     

    But overall anything that's not sci fi.  Boring genre imho.  Don't want to get into a arguement as to why i feel sci fi as a genre is more generic then fantasy, so i'll just leave it at that.

    image

  • DelphianDelphian Member Posts: 192

    Originally posted by Bladin


    i believe theres one in the works but one based on the whitewolf(i think thats the companies name) vampire books.
    That would be World of Darkness.

    http://en.wikipedia.org/wiki/World_of_Darkness

  • BladinBladin Member UncommonPosts: 1,089

    thank you the name escaped me, but ya... that one.  I really enjoy it.  And i hope that they don't turn it into just a normal mmorpg, the license would be wasted if they don't add in the tense relations between vampires and how they interact with society.

    image

  • DelphianDelphian Member Posts: 192
    Originally posted by Bladin


    thank you the name escaped me, but ya... that one.  I really enjoy it.  And i hope that they don't turn it into just a normal mmorpg, the license would be wasted if they don't add in the tense relations between vampires and how they interact with society.

    I agree. Atmosphere is very important. I think that would be one defining characteristic of a Vampire: The Masquerade Bloodlines/Redemption MMORPG... If done right, it'd be fantastic.

  • loreofchaosloreofchaos Member Posts: 316

    I quite honestly from the very bottom of my heart, think every one of you should die for the lack of mentioning Shannara. Except you Xtro, your my new best friend lol. I read through 18 pages of pure crap, and found to my disappointment only one mention of the great Shannara series. Terry Brooks continues to create expansions of this grand land that he has weaved with his skillful use of a pen.

    Further more he has begun to create a series that merges the Knight of the word world urban, and creating a prophecy that would ignite the transition from it.

     

    Also before compiling what game play should be like, I like to say, yet again from the very bottom of my heart, that every idiot that posted don't make a IP, why the hell did you even bother posting let alone reading this topic? The question was not, Yes we wish for IP's to be made, or No we don't wish for them to be. The question is WHAT would YOU want to be made for a mmo. There for you have wasted further of my time, forcing me to using my index finger to scroll down further,  do you know how much more you made my lazy ass work? Not that I can really say that I'm lazy, doing 225 sit ups 115 push ups, running 6 miles a day, hopping into the air force. But all that is off topic and is me being a goofy bastard.

     

    Alright how to create this wonderful master piece.

     

    First and foremost, it should be done in episode, like Tales Weaver.

    By reaching the content of a particular episode you must first be the episode before it. Only then can you be transfered into the world of that episode, furthering your abilitys and what your allowed to do, and what kind of goodies you can gain from it. Hopping between worlds should however, be forbidden. For fear of those whom rush you through. If you do not enjoy the enticing story line, you should not even bother to be playing this. No one likes those idiots who try and slam the A button to skip through story line scenes, those are important and there for a reason.

     

    The combat should be of RYL. While the grind was insane, no one can possibly deny the combat for what it was, Badass to the core.

    As far as advancements go, lets just completely kill the leveling. Take that out of the picture, because that annoys the piss out of me. But instead place a skill type system, the more you use it, the better you are at it. Depending on what you use, and your skill advances while going through the episodes, increases certain attributes, such as speed of the weapon. Health, magic pool, so on and so forth.

    As you continue to increase your skill, you'll automatically gain abilitys. Such as doing something nuts, like doing a complete wheel, with magic coming out of the blade and slashing out. Yet to see any mmo do something so grand as that. As long as the developer isn't someone retarded like codemasters or the creators of DnD online. We should be ok. Quite honestly Nexon or Arena net should be charged with the job.

     

    I will be so bold as to claim, if the devs follow my guide lines. They could be the ice breaker of all time in mmo history. Not that it has a great history. So I guess that wouldn't be hard to nail.

     

    Cheers.

    Chaos.

    Take a deep drink of your demon Lad, tonight we tangle with the fire in the gut.

  • DelphianDelphian Member Posts: 192

    I agree about the RYL combat... I thought that was a pretty good game. I played in the 1 million dollar tournament, was in the top 12 of the 2nd month (qualified for next round), and then they called the tournament off.. haha :|.

    Anyway, back to the topic...

    I think Shin Megami Tensei series would make a potentially really good MMORPG.. I've always loved the settings of the game, plus it's unique take on the concept of monster capturing and enhancing..

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