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WoW's UI ripoff of AC2?

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  • PrecusorPrecusor Member UncommonPosts: 3,589

    nice find Op.

  • PrecusorPrecusor Member UncommonPosts: 3,589
    Originally posted by rataria


    WOW is  a ripoff of AC2, and now they  copy  things from DDO and LOTRO like voice chat..., and wanna bet they waiting for book 11 LOTRO patch to see how turbine implemented housing and guild houses to ripoff that too?

    WoW ripped off Guild Wars pvp system.. so its nothing new LOL

  • bleyzwunbleyzwun Member UncommonPosts: 1,087

    Most MMOs have a similar UI...  People should stop making QWERTY keyboards because theyre so unoriginal!  I mean come on, they've been used since typewriters FFS!  lol

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Recant


    Are you trying to tell me the interface is at its peak and it can't be improved anymore? I believe everything can be improved including User Interface. Just copying and then saying why change it if works wouldn't move humanity forwards.

    But they have improved the interface.  They absolutely have not "just copied it", it's not the same.

    As an example, like I said before, AC2's "mini map" in the corner, isn't actually a map at all, it's just a simple compass.  The WoW mini-map shows terrain details, such as gaps in walls, mountains, lakes, buildings, and stuff like that - it's a map!  The AC2 thing is a compass, two similar, but different things.   What a good idea by blizzard, to take this interesting compass design, and improve it by merging it with a map.

    Not completely new, but to deny it's not an improvement is silly.

    Your argument is crit for 40,000 of points of Logic damage :p



    Unfortunately your whole post is one big lie. The big thing in the right upper corner in AC2 interface is actually a map not a compass. So your whole biased argument about wow bringing this interesting 'compass" design merging it into map is just one big lie. My logic is flawed? What about yours then if you build up your arguments on lies and things you never personally tried. Cause if you did try, you would know its a map not a compass.

    REALITY CHECK

  • QuinguQuingu Member Posts: 400
    Originally posted by Thillian

    Originally posted by Recant


    Are you trying to tell me the interface is at its peak and it can't be improved anymore? I believe everything can be improved including User Interface. Just copying and then saying why change it if works wouldn't move humanity forwards.

    But they have improved the interface.  They absolutely have not "just copied it", it's not the same.

    As an example, like I said before, AC2's "mini map" in the corner, isn't actually a map at all, it's just a simple compass.  The WoW mini-map shows terrain details, such as gaps in walls, mountains, lakes, buildings, and stuff like that - it's a map!  The AC2 thing is a compass, two similar, but different things.   What a good idea by blizzard, to take this interesting compass design, and improve it by merging it with a map.

    Not completely new, but to deny it's not an improvement is silly.

    Your argument is crit for 40,000 of points of Logic damage :p



    Unfortunately your whole post is one big lie. The big thing in the right upper corner in AC2 interface is actually a map not a compass. So your whole biased argument about wow bringing this interesting 'compass" design merging it into map is just one big lie. My logic is flawed? What about yours then if you build up your arguments on lies and things you never personally tried. Cause if you did try, you would know its a map not a compass.

    yep ac2 radar was a mini map not a compass, played it for 2 years, you could even see the mobs on radar.

  • RecantRecant Member UncommonPosts: 1,586

    There's a difference between a radar and a map.  If you can show me a screenshot of AC2 with a mini-map (with you know, a MAP on it), then I can accept I was wrong, I have serious doubts however.  It's possible I was wrong, but I wasn't telling "one big lie" for the sake of it, considering the screenshots that the OP posted showed NO map.

    Radar != map - though it is a step up from a compass.

    So there.

    Still waiting for your Holy Grail MMORPG? Interesting...

  • 0k210k21 Member Posts: 866

    Time to settle this silly debate with our good old friend the dictionary and wikipedia.

    Radar:


    1. Electronics. a device for determining the presence and location of an object by measuring the time for the echo of a radio wave to return from it and the direction from which it returns.
    2. a means or sense of awareness or perception

     

     

    Minimap ( also referred to as automap in wikipedia ) :

    Automap is an abbreviation for "automatic map", a navigational aid featured in many video games and computer games. The automap is a small, abstract, top-down map of nearby areas of the game world, centered on the player's character, and updated in real time as the character moves around. This functionality is identical to the real world's GPS-based automotive navigation system, except that a video game's automap typically fills in "black", unexplored areas of the map as the player explores it.

    Automaps usually display traversable terrain, allies, enemies, and important locations or items. In most games, the automap begins as a solid field of black, and the map is automatically drawn as the player discovers new areas of the game world. Some team-oriented multi-player games, such as Age of Empires II or Empire Earth, allow players to draw temporary lines, signals or markings on the automap for others to see. Things in a fog of war portion of an automap may not be updated until they are rediscovered.

    Automapping was a particularly desirable feature in computer role-playing games, which typically featured a dungeon with many levels for players to explore. Before automapping, players were expected to draw maps by hand as they played the game, so they could navigate through the dungeon levels later (game boxes for early 1980s Wizardrys, for example, included graph paper).

    Stop being a sodding troll when you've been proved wrong several times please, at least have the decency to back off like others normally do.

     

     

     

     

    Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.

  • RecantRecant Member UncommonPosts: 1,586

    You've just linked an article that has no relevance and you haven't even explained why it ties together to prove me wrong.  Automap is not the same as mini-map, especially within the context of this discussion.  It seems in your desperation to prove the evil WoW fanboy wrong, you forgot to check your facts.

    But you'll get me next time, eh?

    So in brief:

    Automap = big map thing that usually pops up when you press the M key.

    Mini-map = constantly there in the corner, with map (terrain) features.

    Radar = Shows the direction of NPCs and players and such.

     

    AC2 has a radar, not a mini-map.   Got it now? :p

    Still waiting for your Holy Grail MMORPG? Interesting...

  • QuinguQuingu Member Posts: 400
    Originally posted by Recant


    You've just linked an article that has no relevance and you haven't even explained why it ties together to prove me wrong.  Automap is not the same as mini-map, especially within the context of this discussion.  It seems in your desperation to prove the evil WoW fanboy wrong, you forgot to check your facts.
    But you'll get me next time, eh?
    So in brief:
    Automap = big map thing that usually pops up when you press the M key.
    Mini-map = constantly there in the corner, with map (terrain) features.
    Radar = Shows the direction of NPCs and players and such.
     
    AC2 has a radar, not a mini-map.   Got it now? :p

    no you cannot say that. did you ever played ac2? nope you didn't...AC2 had both radar and a mini map. both with same map functions.

    On AC2 radar you could see, other players, mobs, npc's quest points, and the landscape!!! GOT IT NOW?

  • RecantRecant Member UncommonPosts: 1,586

    Then post an AC2 screenshot with terrain detail in it's fabled "mini-map".

    I bet you can't.  I know it's a dead game, but surely you have AC2 screenshots save.  Or search the internet for AC2 screenshots.  Not a single one I have found has a mini-map.

    If you can, I will humbly apologize to all of you and give you permission to mock me in every thread I post on these forums.

    But I know I'm right :p

    But will OK21 apologize to me for being wrong and calling me a stupid liar?  Will he bollocks, of course not.  I'm the only one that posts anything on these forums with some clue about what I'm talking about :p

    There, I've set myself to look RIDICULOUSLY silly if you can prove me wrong.  Come on, post a screenshot.  I'll be waiting, but I won't hold my breath.

    Still waiting for your Holy Grail MMORPG? Interesting...

  • RecantRecant Member UncommonPosts: 1,586

    Oh the joys of over-excessive moderation.

    Still waiting for your Holy Grail MMORPG? Interesting...

  • NatoBNatoB Member Posts: 114

    http://internetgames.about.com/library/screen/blac2scr10.htm

    You cna clearly see in this screenshot of AC2 that there is a radar in the top left corner and an oblivion type dismissable minimap in the bottom right corner. Nothing like WoW.

    image
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  • ThillianThillian Member UncommonPosts: 3,156

    Originally posted by Recant


    Then post an AC2 screenshot with terrain detail in it's fabled "mini-map".
    I bet you can't.  I know it's a dead game, but surely you have AC2 screenshots save.  Or search the internet for AC2 screenshots.  Not a single one I have found has a mini-map.
    If you can, I will humbly apologize to all of you and give you permission to mock me in every thread I post on these forums.
    But I know I'm right :p
    But will OK21 apologize to me for being wrong and calling me a stupid liar?  Will he bollocks, of course not.  I'm the only one that posts anything on these forums with some clue about what I'm talking about :p
    There, I've set myself to look RIDICULOUSLY silly if you can prove me wrong.  Come on, post a screenshot.  I'll be waiting, but I won't hold my breath.
    This is a game of words. Read up carefully the post above yours about the exact definiton of radar and automap. The AC2 automap showed location of nearby enemies, nodes, NPCs and basic layout of the surroundings. You may call it automap, radar or whatever you like, but I still can't see how WoW improved that idea. WoW automap also shows nodes, enemies with appropriate skills, and the surroundings.

    Its on the same place as the one in AC2, as well as health/mana bar same spot. Same party members panels, same skill bar, same inventory bar, same options bar. This whole ripping thread is about NOT CALLING LOTRO's UI wow's ripoff, which is pretty popular nowadays, and instead looking at those two screenshots I provided to see that AC2 had the same interface already centuries/decades/years before WoW.

    REALITY CHECK

  • ruvokaruvoka Member UncommonPosts: 42

    Too bad AC2 got canned and not WoW.   I want to play an MMO.  Furthermore, I CANNOT stand WoW fanbois who think WoW created the MMORPG mold, talking about how this game stole this from WoW, when Wow CLEARLY took from previous MMO's such as AC2, EQ and DAOC.  I equate WoW  to Christianity.. when people claim god created man 2000 years ago and that there was nothing before it.  Man did not come from primates, just as WoW did not come from any other MMORPG!  WoW is it!  All Praise be to WoW!

  • KyleranKyleran Member LegendaryPosts: 44,069

     

    Originally posted by ruvoka


    Too bad AC2 got canned and not WoW.   I want to play an MMO.  Furthermore, I CANNOT stand WoW fanbois who think WoW created the MMORPG mold, talking about how this game stole this from WoW, when Wow CLEARLY took from previous MMO's such as AC2, EQ and DAOC.  I equate WoW  to Christianity.. when people claim god created man 2000 years ago and that there was nothing before it.  Man did not come from primates, just as WoW did not come from any other MMORPG!  WoW is it!  All Praise be to WoW!

    Well, lets hope you know a little more about MMO's than you do Christianity..... which you're confusing with Catholicism which a sect of Christianity that decided to declare that God created the world about 6000 years ago as I recall... (something else really important happened about 2000 years ago, but thats another subject)

     

    But then again....WOW is an MMORPG.... and its still with us.  AC2 for better or worse is not.  Does it really matter if WOW took interface ideas from other games and improved or modified them? I used to play DAOC...and they changed their UI after WOW came out to more resemble WOW's....especially the keyboard layouts you can now choose, clearly WOW inspired.... along with the idea of player controlled mounts and some other nice touches.

    As long as we get better UI's and games in the end, what does it really matter who borrowed what? 

    Why are people even discussing this?

     

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  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Kyleran


     But then again....WOW is an MMORPG.... and its still with us.  AC2 for better or worse is not.  Does it really matter if WOW took interface ideas from other games and improved or modified them? I used to play DAOC...and they changed their UI after WOW came out to more resemble WOW's....especially the keyboard layouts you can now choose, clearly WOW inspired.... along with the idea of player controlled mounts and some other nice touches.
    As long as we get better UI's and games in the end, what does it really matter who borrowed what? 
    Why are people even discussing this?
     



    Of course it does matter. As I mentioned before I prefer games that bring some innovative and original design. Everything including interface can be improved, especially in MMORPG genre which is quite new. AC2 had its own reasons why it was closed no point to discuss it here. If Bliz ripped off everything in WoW from other games, then its a sign that their future releases won't be very innovative either.

    REALITY CHECK

  • GylfiGylfi Member UncommonPosts: 708

    If i see another game with WoW UI and (by consequence!) exclamation marks above npc's heads with their quests I'm gonna kick those devs' asses.

    Ever since WoW came out, NO ONE made an entirely original game. Personally I'm sick of this.

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Gylfi


    If i see another game with WoW UI and (by consequence!) exclamation marks above npc's heads with their quests I'm gonna kick those devs' asses.
    Ever since WoW came out, NO ONE made an entirely original game. Personally I'm sick of this.



    DDo was released one year after WoW and its the most original mmorpg since EQ.

    REALITY CHECK

  • antipodantipod Member Posts: 27

    Opinions opinions and opinions. Like some people have pointed out there are probably a dozen games out there with similar UI setup and everyone is 'ripping off' each other all the time. It's not like there are patents on UI layout.

    Blizzard hasn't invented much in the MMORPG business but what they really are amazingly good at is to take something and improve upon it. Just that so many people play the game is proof enough... and no, they don't do games for everyone so I understand those that dislike it. Good for you, good for humanity.

    Back to the topic: UI. It might look like AC2 when first looking at it (or other similar games) but that is just the basic setup. Blizzards lua-powered UI is in my eyes the best UI there is out there for any game because you can do pretty much anything you want with it. Don't like how it looks? Change it. Are there missing functions in the UI you want? Download an addon or develop it yourself. Now tell me another game that does that?

    I have tried some other mmorpg's and am beta testing other games and I haven't yet seen any game with such an UI. Neither when watching videos of other upcoming games. Most of them have included functions found in the most popular WoW addons but they are still static. LOTRO's skinning functionality is still just the same UI with another skin.

    The only negative thing I can say about WoW's UI is that people using addons have an advantage over those that do not, but then, they are free to use the same addons.

    So, conclusion, Blizzard might have gotten some influenses when it comes to the layout of the UI from other games (but then, what works works) but the UI itself stands on its own and in my eyes it is the other companies that have to rip-off Blizzard if they wanna excel over their UI.

  • GylfiGylfi Member UncommonPosts: 708

    Originally posted by Rushag


    Unreal UI is a ripoff of Quake
    Starcraft UI is a ripoff of Command and Conquer
    Windows UI is a ripoff of MacOS
     
    etc...
    The third one sure, the other 2 HELL no.

    Besides, you play an MMO for like how much a YEAR and on. Don't you think UI's have way more impact on you than SP games and that developers should come with their own UI ?

    But still Quake and Unreal UI's and SC C&C are notably different.

    It's not about VAGUE similarities here, it's about exact uniformity of usage. Which is followed by similarities in the gameplay too... like using the X to sit :)

  • GylfiGylfi Member UncommonPosts: 708

     

    Originally posted by Thillian

    Originally posted by Gylfi


    If i see another game with WoW UI and (by consequence!) exclamation marks above npc's heads with their quests I'm gonna kick those devs' asses.
    Ever since WoW came out, NO ONE made an entirely original game. Personally I'm sick of this.



    DDo was released one year after WoW and its the most original mmorpg since EQ.

    Lol you can't be serious.

     

    Please tell me you're joking. And you DID post about UI's sameness ?

    You can't really mean Dungeons & Dragons, the game that COULD have been new but then they applied WoW mechanics and UI in it.

    And they did the same in basically EVERY mmo since wow... the base idea might have been new but the interface and the mechanics are wow-style.

    In DDo there are npc's with their exclamation marks, and they want you collect 10 bears' balls, and they got a reward for you if you accept. It's not just ANY RPG type of scheme, it's the EXACT same type as wow. Before WoW there was no such thing as npc's giving quests, any game used to conceive char development in a unique way.

    Even one as crappy as Anarchy Online had a new way to conceive quests. A terminal that provided random quests. Sure it sucked but at least it was new.

    What they think is : since it's a system that everyone likes and appreciates and it's addictive, HELL, let's put it in our game too.

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by antipod


    Back to the topic: UI. It might look like AC2 when first looking at it (or other similar games) but that is just the basic setup. Blizzards lua-powered UI is in my eyes the best UI there is out there for any game because you can do pretty much anything you want with it. Don't like how it looks? Change it. Are there missing functions in the UI you want? Download an addon or develop it yourself. Now tell me another game that does that?



    What a piece of crap. Most of the games have interface that can be moved and rotated directly from the options menu AND doesnt require you to download some mod-craps that even some can contain keylogger spywares. LOTRO skill bar interface can be moved, rotated, you can make it smaller, larger whatever. Same goes for DDo and AC2. Vanguard has completely movable every piece of interface right from the options. City of X has everything movable etc. WoW was released with static fixed interface, and you didnt even have a chance to put more bars into your screen ( you had to scroll your bar 1 to get to bar 2 ..)

    REALITY CHECK

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Gylfi


     
    Originally posted by Thillian

    Originally posted by Gylfi


    If i see another game with WoW UI and (by consequence!) exclamation marks above npc's heads with their quests I'm gonna kick those devs' asses.
    Ever since WoW came out, NO ONE made an entirely original game. Personally I'm sick of this.



    DDo was released one year after WoW and its the most original mmorpg since EQ.

    Lol you can't be serious.

     

    Please tell me you're joking. And you DID post about UI's sameness ?

    You can't really mean Dungeons & Dragons, the game that COULD have been new but then they applied WoW mechanics and UI in it.

    And they did the same in basically EVERY mmo since wow... the base idea might have been new but the interface and the mechanics are wow-style.

    In DDo there are npc's with their exclamation marks, and they want you collect 10 bears' balls, and they got a reward for you if you accept. It's not just ANY RPG type of scheme, it's the EXACT same type as wow.

    Tell me one mechanics in DDO taken from WoW, are you out of your mind? DDo has unique movable interface. No traveling system, everything is instanced. Completely different combat FPS style rather then 1-2-3delay. Character customization is far beyond the limits of majority of wow-population's intellect. This just made me laugh so hard, i never saw anyone yet saying DDo copied WoW mechanics. Thats incredible:)))

    NPC with exlamation marks that give you a quest to bring 10 bear skins? Are you kidding me? There are no exlamation marks above their hears and absolutely no quest like that. All quests are linked to dungeons that most of them you must do in parties. No bear skin grinding. I guess you're talking about a different game.

    REALITY CHECK

  • WintermanWinterman Member Posts: 10

    ok inside of the game there is a code called LUA it allows you to script and the idea of copying other MMO's name plates and things like that have been going on since the beginning. theres no rip-off  when all of these games were beta tested all the player decided that the World of warcraft Style Name Plates were the best because 1. they were easy to configure using scripts and 2. it was the best looking style

    imageimageimageimage

  • GylfiGylfi Member UncommonPosts: 708

     

    Originally posted by Thillian 
    Tell me one mechanics in DDO taken from WoW, are you out of your mind? DDo has unique movable interface. No traveling system, everything is instanced. Completely different combat FPS style rather then 1-2-3delay. Character customization is far beyond the limits of majority of wow-population's intellect. This just made me laugh so hard, i never saw anyone yet saying DDo copied WoW mechanics. Thats incredible:)))
    NPC with exlamation marks that give you a quest to bring 10 bear skins? Are you kidding me? There are no exlamation marks above their hears and absolutely no quest like that. All quests are linked to dungeons that most of them you must do in parties. No bear skin grinding. I guess you're talking about a different game.

    Amazing. And I believed it was a well established common concept that DDo is just another wow-clone with a couple of different base ideas badly implemented

    In the instances you're sposed to collect X number of Y. That's already WoW style isn't it ?

     

    But what about Quickbar skills/moves with thei 3 seconds cooldown ? No game used to have those before the EQ line. Now everyone uses it.

    Sure there are no "exclamation marks" PER SE... but npcs got "something" over their heads denoting that he's got a quest for you.

    If these games could SIMPLY do the quest receiving character developing system in THEIR OWN style.... that would simply rock. But no, they all must do it WoW style.

    If it's not broken don't fix it right ? Sure that works for the same company who did the game maybe.. not for others.

    So WoW system has to be done over and over (Tabula Rasa has it) ? Well then if this were valid then let's all make Bioshock clones because it works.

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