in my opinion there are 2 things that can make or break a game. The first one is having a stable and fun game, making sure the mechanics work and make the players enjoy them without feeling it is a chore. I will use the example of the last 2 games I played (note: I am notr trying to bash anything or say anything is good, it is just, in my opinion why a game is popular and the other is struggling) the talents and spells in WoW, while leveling, it made me want to level and keep playing to see and use the higher level spells, also be able to access more abilities in the talent tree, in contrast, LOTRO, the game was beautiful, but at certain levels, you would no longer get new spells and the ones you had (I played a lore master) where not that cool. but the killer for me, even if the deeds was one of the coolest ideas, having to slay 300 orcs in the shire when I wanted to move on was the worst grind I ever had to make.
the second element that I think makes a succesful game is the ability to listen to players and fix problems and here and there, launching a content update (a free one), so if the comunity wants more PvP, give them more PvP, if they want more endgame, create more dungeons and so forth.... if the players feel they devs listen to them, the game will last longer. of course, if the core mechanics are there.
With that being said, any of the two big games (AoC and War) that have that, will be succesful, of course, one will have more players than the other and hence making it the winner of the 2 game match. we can all speculate which one will be better or we can trash one or the other, truth is, only 2 or 3 months after launch we will really see which game is better. At this point trashing one game or another is kinda dumb, since we only know what the devs are telling us, which is very limited information. Right now I can say, the PvP of AoC for me looks more interesting than the AoC one, but who knows, it might be the other way around when I try the games. in the end, until we play both games we wont know which one is better and just imagine, both games are equally great but cater to different game types and both games end up having 4 million subscribers... honestly, I rather have that and watch the two developers scramble to do better things and try to get more players from the other game, with that attitude, the games will be better every month, and we all win.
any COMBAT oriented game that needs to use nudity and sex to sell cant turn out well imo. i can just imagine the dregs of society this game will cater to. i'm no prude but that dog just aint gonna hunt.
any COMBAT oriented game that needs to use nudity and sex to sell cant turn out well imo. i can just imagine the dregs of society this game will cater to. i'm no prude but that dog just aint gonna hunt.
For your information nudity and sex are frequent elements in the writing s of Robert E. Howard. I can find at least one instance of it in almost every one of his short stories. The Dev team is only staying true to lore, there is no NEED to throw it in the game for marketing purposes. It would be a totally different case if Warrhammer or some other game in developement decided to throw some tits in the game. In my case that feature is last on my list for why i am going to buy this game. Try reading some of his writings before making silly assumptions.
Of course, we all know sex DOES sell, and Robert E. Howard knew that as well for he was very much a commercial writer for most of his short career. ( Hey even he needed to eat and pay the bills). So yes, it is convenient for Funcom that its such a common element in the lands of Hyboria.
EDIT: By the way just a neat little Conan fact. Robert Howard shot himself in the head at the age of 30 years old due to depression combined with his mother's impending death. It took him 8 hours to die. He was buried with his mother in a double funeral. His career in writing lasted a meer 8 years however was incredibly sucessful and influential, giving birth to the genre of Sword and Sorcery.
Its Conan! Not sure about ages here but Conan was primetime when I was younger. The "hype" for me is more about a time in my life rather then the game so much. Of course it dont expect it to be much like the movie but none-the-less its Conan!
any COMBAT oriented game that needs to use nudity and sex to sell cant turn out well imo. i can just imagine the dregs of society this game will cater to. i'm no prude but that dog just aint gonna hunt.
Like it's been said, if you don't read the books you don't know why is there. if someone makes a game based on ancient Rome and wants to depict it as it was, invariably, you will need to use nudity and sex, will that attract the dregs of society? did you ever watch the HBO series Rome? it had a LOT of sex and nudity, but it made sense in the setting. It is the same in game, if it makes sense, it will blend in the setting and not be the part of the game everybody will be talking about. There wont be sex in the game at least not explicit, there will be topless women and prostitutes but that is to make the game more real.
Besides, whoever craves the sex thing, will get it in any mmo, just go to WoW on any RP server and you will see the rp/cybering community going at it all the time.
we still don't know if the nudity and sex will blend in the setting and just be one more element or if it will stand out, if it stands out, then it was done just for publicity, if it blends... then it is part of the setting, just like it is different when you watch a movie like Belle de Jour compared to any of the GGW "films"
Honestly, I don't know. I've found just about everything about this game completely repulsive from the pricing, the requirements and the mechanics. It's also more visually appealing in stills than it is in motion. Thats putting aside the theme, which personally, I never liked Conan.
Bans a perma, but so are sigs in necro posts.
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AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Kordesh
Honestly, I don't know. I've found just about everything about this game completely repulsive from the pricing, the requirements and the mechanics. It's also more visually appealing in stills than it is in motion. Thats putting aside the theme, which personally, I never liked Conan.
Oh dear...
May I ask whats the deal with the pricing and the requirements that you don't like?
Honestly, I don't know. I've found just about everything about this game completely repulsive from the pricing, the requirements and the mechanics. It's also more visually appealing in stills than it is in motion. Thats putting aside the theme, which personally, I never liked Conan.
I don't expect everybody to like this game, same as not everybody likes WoW or LOTRO or just about any of the other games. BTW how can you say that the mechanics are so repulsive if there is little info about them, we know that for melee, we will need to click on the combo and then execute it... that is about it, it seems a little more interesting than just clicking on an attack.
as for the visual appeal, all the movies that are out there are low quality ones, so of course the stills will look better because you can see more detail as for the Conan lore. well, again, I don't expect everybody to like it, so I would assume this game is not for you.
TO the OP, why the hype is because it is new, and upcoming, you can say why the hype for any of the new games coming, some will live up too the hype and some will inevitally fail to meet expectations, just the way it is for the past and the future release gam,es
The hype is about we real gamers are bored to tears with... no good games on the market atm? Age of Conan seems to be delivering. But one thing I get pissed of at when I'm watching the movies that can be found on their site is that their feet keeps going through the ground. WTF? that's like a -4 right there. As for the inviorment, damn it looks nice. I've never played any of the games they've done so far, like this is their second I belive. Anyhow, I just hope they deliver or I'll go murder something coz I'm going crazy with not having a real mmo around.
AoC, unfortunately, i think has a very high chance of becoming vapour ware, sadly.
If you look at the devs;
WAR - Hugely enthusiastic, passionate, involved with the community,
AoC - Lie constantly, uninvolved with the community, poor information handling, multi-delays
The fundamentals of Funcon are bad. Based purely on my evaluation of the stock, i would say stay away from AoC. However, if by some miracle it does become what it's supposed to be, it will be a cool game. Although that is, i think, unlikely.
What does stock have to do with the quality of the game? I've seen so many people try to justify opinions with stock prices and doubt they really know much about the stock market.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by ColMustard
Originally posted by Battlekruse
AoC, unfortunately, i think has a very high chance of becoming vapour ware, sadly.
If you look at the devs;
WAR - Hugely enthusiastic, passionate, involved with the community,
AoC - Lie constantly, uninvolved with the community, poor information handling, multi-delays
The fundamentals of Funcon are bad. Based purely on my evaluation of the stock, i would say stay away from AoC. However, if by some miracle it does become what it's supposed to be, it will be a cool game. Although that is, i think, unlikely.
What does stock have to do with the quality of the game? I've seen so many people try to justify opinions with stock prices and doubt they really know much about the stock market.
You hit the nail on the head there, click his name and search his posts. Any excuse to knock AoC.... I mean any, he already said he wont play it, has no interest in it, yet maybe posting here pushes all his "buttons" ?
AoC, unfortunately, i think has a very high chance of becoming vapour ware, sadly.
If you look at the devs;
WAR - Hugely enthusiastic, passionate, involved with the community,
AoC - Lie constantly, uninvolved with the community, poor information handling, multi-delays
The fundamentals of Funcon are bad. Based purely on my evaluation of the stock, i would say stay away from AoC. However, if by some miracle it does become what it's supposed to be, it will be a cool game. Although that is, i think, unlikely.
What does stock have to do with the quality of the game? I've seen so many people try to justify opinions with stock prices and doubt they really know much about the stock market.
Investors are generally being advised against investing in companies with low financial strength. The company economic resistance can be inadequote, if problem appear. The earning strength shows the company's skill to earn money. A high earning strength is a signal of the company working on a foundation of good saleable products, a skilled management and staff etc. The shareholders will other things being equal benefit from a high earning strength either through return or through rising quotations. Bad management of the company can partly cause a low earning strength, and partly it could be a development company working with projects, which is estimated to yield profit in the long run.
The financial strength shows the company's resistance towards recession. These recessions can be problems with the products, fluctuations of the market etc. A high financial strength means, the company has a good economy and can resists recession. The high financial strength gives the company a bigger manoeuvring room.
On the other hand does a low financial strength means, that the company's resistance is thinned out and that you constantly have to be careful how the company is being managed. The worst possible scenario for a company is the combination of a low earning strength and a low financial strength. It is almost a sure sign, that a financial reconstruction has to be carried through, if the company does not close. The risk of loss by investing in these shares is very high.
I suggest that you read some analyst opinion about Funcom before you start to invest in that company.
Those games have different scales, we all know which has bigger and which smaller.
Also hype means nothing, just wait for release. Vanguard was hyped high too and now no one wants to play it except fanbois.
______________________________________ You Are Not Tifa, Cloud, Aeris, Barret, Red XIII, Vincent, Yuffie, Cait Sith, Sephiroth or even Cid. Not Any Other FF Character.
AoC, unfortunately, i think has a very high chance of becoming vapour ware, sadly.
If you look at the devs;
WAR - Hugely enthusiastic, passionate, involved with the community,
AoC - Lie constantly, uninvolved with the community, poor information handling, multi-delays
The fundamentals of Funcon are bad. Based purely on my evaluation of the stock, i would say stay away from AoC. However, if by some miracle it does become what it's supposed to be, it will be a cool game. Although that is, i think, unlikely.
What does stock have to do with the quality of the game? I've seen so many people try to justify opinions with stock prices and doubt they really know much about the stock market.
Investors are generally being advised against investing in companies with low financial strength. The company economic resistance can be inadequote, if problem appear. The earning strength shows the company's skill to earn money. A high earning strength is a signal of the company working on a foundation of good saleable products, a skilled management and staff etc. The shareholders will other things being equal benefit from a high earning strength either through return or through rising quotations. Bad management of the company can partly cause a low earning strength, and partly it could be a development company working with projects, which is estimated to yield profit in the long run.
The financial strength shows the company's resistance towards recession. These recessions can be problems with the products, fluctuations of the market etc. A high financial strength means, the company has a good economy and can resists recession. The high financial strength gives the company a bigger manoeuvring room.
On the other hand does a low financial strength means, that the company's resistance is thinned out and that you constantly have to be careful how the company is being managed. The worst possible scenario for a company is the combination of a low earning strength and a low financial strength. It is almost a sure sign, that a financial reconstruction has to be carried through, if the company does not close. The risk of loss by investing in these shares is very high.
I suggest that you read some analyst opinion about Funcom before you start to invest in that company.
Like I said what does a stock price have to do with the quality of the game. Analysts and stock pickers don't know anything about the game that we don't. Funcom has a negative ROA. They're highly leveraged. The game they are throwing everything into has just been delayed from coming out 5 months before their main competition to coming out around the same time as War and the WoW xpac. Their financial numbers are pretty horrible but the stock price doesn't reflect the quality of the game, it shows the financial situation of the company.
If I wasn't working on grad school right now and had the income to invest with I'd take FUNCOM personally. 52 week high was something around 50 something bucks and its now at 22. They're betting on AoC and I'd take that bet. apparently the CEO and someone from the managing board believe enough in the game to buy up shares at this price.
Back to the main point, their drop in stock price doesn't show the game is garbage.
Battlekruse i've followed funcom for 7 years and while yes they made mistakes with the anarchy online beta, there other mmorpg beta people like you before that came out were calling it vapor ware.
That game is now 6 years old, I have characters I still log on and play. they released and still release expansions.
They also have a single player rpg which is pretty inovative and sold okay.
so we have a company with 6-8 years development and admin of a mmorpg.
I trust that company and the few times I needed to use customer service they were very helpful.
Its one of the few games my wife plays with me
I am looking forward to AoC three reasons not to do with the hype:
1)The company
2)Past record and personal experience (not naysayers and rumour mongers)
3)Finally a mature non carebear mmorpg.
I'm sure it will have problems but i've been playing and beta testing games for 20 year (i'm 37) I have also run my own game for 10 years so I can see it from the other side of the fence.
You can play the entire game without ever once being attacked by players, and the only place you can fight is consentual duels or choosing to go to the border lands (which is a consentual choice and exists purely for pvp). They have talked about an open pvp server but no definites at this point.
So how is that any less carebear than say... WoW?
You want less carebear, darkfall is what you are looking for. but conan aint it.
Waiting for: A skill-based MMO with Freedom and Consequence. Woe to thee, the pierce-ed.
I mean it is neat that it is Conan but this is from the guys that did AO so I have plenty of fear about the quality of the game. And then we have this strange combat system that will involve hitting patterns of keys to do special combos.... Ultimately how long will it be till those get macroed.... Also it looks like it will be extremely positional based to hit things in that if you aren't close enough and facing the right direction you miss. Is anyone worried about how this will be effected by lag and stuff?! Anyway I see lots of people thinking this is the next big thing but I'm not sure I'm seeing why??
The whole reason why I am so excited is because it's from the same people that made Anarchy Online. My only wish is that this was a remake of AO, but I can live with Conan for now. Out of all the MMOs that I have played through AO is the only one that I miss playing back in its populated days. On top of that they made some really high quality expansion packs for AO that where well worth the money spent on them. Shadowlands was simply amazing.
I call any rp game that allows children/teens carebear, no offense but im tired of games where I can't do eviceral mature rp without upseting some little kid.
AoC we have been assured is mature rating and 16/18/21 plus depending on your location.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Grunties
Originally posted by calranthe
3)Finally a mature non carebear mmorpg.
What do you mean by non carebear?
You can play the entire game without ever once being attacked by players, and the only place you can fight is consentual duels or choosing to go to the border lands (which is a consentual choice and exists purely for pvp). They have talked about an open pvp server but no definites at this point.
So how is that any less carebear than say... WoW?
You want less carebear, darkfall is what you are looking for. but conan aint it.
Calranthe is well versed to answer himself, but I just wanted to add, its not "carebear" as in there is no "chicken" system. My guilds playing on an RP-PvP server, where we expect PvP. Say in another game labeled as a PvP centric game, where a poll was run we get this:
View Poll Results: What is your stance on the Chicken-System?
Pro Chicken-System (Controlled PvP)
294
60.25%
Anti Chicken-System (Controlled PvP)
67
13.73%
Indifferent to Chicken-System (Controlled PvP)
56
11.48%
Open PvP
65
13.32%
Other?
6
1.23%
Carebear- n. Term applied by PvP (player vs. player) participants in an online role-playing game to those players are disinterested in PvP conflict. Usually derogatory.
Antonyms: Ganker, griefer, PK scum.
Carebear-noun-1.one who refuses to partake in PvP because they either dont want to die, or dont want any players to die and will take it to the point where if someone were to attack them, they just stand there and perform emotes
2. one who helps an enemy race/clan despite alignment
3. one who opts to have open PvP taken out of a game, and controlled, consentual PvP in a game
Darkfall:
View Poll Results: Carebear or not?
Carebear
4
12.90%
FFA
11
35.48%
How darkfall is going to be
16
51.61%
Actually the Border Kingdoms offer rare resources as well as PvP in AoC. Its OPEN PvP, its brutal, bloody and worth the trip if you stay alive. There will be item loot.
Although I still play AO and think it's one of the better mmos out there, I think a lot of you guys are giving Funcom more credit then they deserve. They're definately not the WORST out there, but they're not that great either.
Go check out the AO forums and you can see how pissed off they've made their paying customers. A few examples would be:
Bugs have been in that game since release that STILL haven't been fixed.
Do we even have to get into the launch?
They've practically given everyone a similar toolset while gradually removing the uniqueness of the different professions.
Plenty of legitamate gripe from different professions that gets this simple reply: "working as intended." They've changed descriptions on items and nanos so that they're "working as intended"
Plenty of people have good ideas of how Funcom can help solve a problem without imbalancing the profession, which are completely ignored.
Classes which have been completely screwed up for years, only some of which have seen some love as of late. Shade/Trader/NT/Crat
Instead of working on solutions tor said problems, they'll give you something completely unrelated to a solution nerfing another profession, giving you an item/nano that's completely useless, and call it a fix.
What Funcom does is alienate their customer base.
Don't take this as a "AoC is going to suck because funcom sucks" post btw, i'm very much looking forward to AoC.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by McGrugg
Although I still play AO and think it's one of the better mmos out there, I think a lot of you guys are giving Funcom more credit then they deserve. They're definately not the WORST out there, but they're not that great either. Go check out the AO forums and you can see how pissed off they've made their paying customers. A few examples would be: Bugs have been in that game since release that STILL haven't been fixed. Do we even have to get into the launch? They've practically given everyone a similar toolset while gradually removing the uniqueness of the different professions. Plenty of legitamate gripe from different professions that gets this simple reply: "working as intended." They've changed descriptions on items and nanos so that they're "working as intended" Plenty of people have good ideas of how Funcom can help solve a problem without imbalancing the profession, which are completely ignored. Classes which have been completely screwed up for years, only some of which have seen some love as of late. Shade/Trader/NT/Crat Instead of working on solutions tor said problems, they'll give you something completely unrelated to a solution nerfing another profession, giving you an item/nano that's completely useless, and call it a fix. What Funcom does is alienate their customer base.
Don't take this as a "AoC is going to suck because funcom sucks" post btw, i'm very much looking forward to AoC.
Hmm, I think that you brought up a good point, how will the playerbase be treated with after launch? Will they listen to ideas? Will they listen to problems? Will they meet the paying customer half way if there are concerns? With there be active GM's?
So far we have new/different developers working on AoC than AO, collectively we have got like over 5000 comments from them 99% of which relate to game mechanics and clarifications. AoC has a new community manager too.
We have seen the integration of the "Merc system" in AoC as a suprise, something which was ultimately discussed in depth on the forums for a long time before shown. Also we have the suggestion that on the the loading screen there would be a snippet from the lore for the zone and a hint and what happens? its there now!
Basically, I don't think FC can mess too much with some classes as they have an I.P. to work with, secondly so far the beta testers have detirmined that the U.I was too hard to work with, so lets see what happens when balancing issues arise. Lastly, so much money has been invested in AoC to not to listen to the playerbase and those interested would be a mistake - they know this from AO already.
I think they have shown alot of Pride in the game, the AoC devs are proud of what they are accomplishing if anything these things should and most likely will carry over into the game in my opinion.
I hope they do listen to player suggestions after release, Athelan the combat dev, imo has a pretty damn good grasp on the finer workings and mechanics and puts forward great clarifications on how things work. Im very interested in finding out how things balance up in game. Everything points to balancing issues something that they aren't taking lightly.
Well there certainly is a lot of people interested in this game. But with my experiences with AO I'm cautious. I'm also concerned about the combat system as it seems hard to imagine in actual play and how it will actually feel. Will it be a bunch of button pushing trying to constantly do sequences to do my fav combo (ie what in other games is just one button push) or will it have some interesting variability making it tactical as you play. It is definitely unique and different but sometimes that isn't always good. One thing to Funcoms credit in AO they did do a lot of new innovative stuff. Course none of it was well done in my opinion so it remains to be seen how AoC's implementation actually plays.
I'm still surprised how many people are excited about this game but just watching the forum traffic and this thread really speaks volumes about how many people are hyped about it.
Comments
in my opinion there are 2 things that can make or break a game. The first one is having a stable and fun game, making sure the mechanics work and make the players enjoy them without feeling it is a chore. I will use the example of the last 2 games I played (note: I am notr trying to bash anything or say anything is good, it is just, in my opinion why a game is popular and the other is struggling) the talents and spells in WoW, while leveling, it made me want to level and keep playing to see and use the higher level spells, also be able to access more abilities in the talent tree, in contrast, LOTRO, the game was beautiful, but at certain levels, you would no longer get new spells and the ones you had (I played a lore master) where not that cool. but the killer for me, even if the deeds was one of the coolest ideas, having to slay 300 orcs in the shire when I wanted to move on was the worst grind I ever had to make.
the second element that I think makes a succesful game is the ability to listen to players and fix problems and here and there, launching a content update (a free one), so if the comunity wants more PvP, give them more PvP, if they want more endgame, create more dungeons and so forth.... if the players feel they devs listen to them, the game will last longer. of course, if the core mechanics are there.
With that being said, any of the two big games (AoC and War) that have that, will be succesful, of course, one will have more players than the other and hence making it the winner of the 2 game match. we can all speculate which one will be better or we can trash one or the other, truth is, only 2 or 3 months after launch we will really see which game is better. At this point trashing one game or another is kinda dumb, since we only know what the devs are telling us, which is very limited information. Right now I can say, the PvP of AoC for me looks more interesting than the AoC one, but who knows, it might be the other way around when I try the games. in the end, until we play both games we wont know which one is better and just imagine, both games are equally great but cater to different game types and both games end up having 4 million subscribers... honestly, I rather have that and watch the two developers scramble to do better things and try to get more players from the other game, with that attitude, the games will be better every month, and we all win.
any COMBAT oriented game that needs to use nudity and sex to sell cant turn out well imo. i can just imagine the dregs of society this game will cater to. i'm no prude but that dog just aint gonna hunt.
For your information nudity and sex are frequent elements in the writing s of Robert E. Howard. I can find at least one instance of it in almost every one of his short stories. The Dev team is only staying true to lore, there is no NEED to throw it in the game for marketing purposes. It would be a totally different case if Warrhammer or some other game in developement decided to throw some tits in the game. In my case that feature is last on my list for why i am going to buy this game. Try reading some of his writings before making silly assumptions.
Of course, we all know sex DOES sell, and Robert E. Howard knew that as well for he was very much a commercial writer for most of his short career. ( Hey even he needed to eat and pay the bills). So yes, it is convenient for Funcom that its such a common element in the lands of Hyboria.
EDIT: By the way just a neat little Conan fact. Robert Howard shot himself in the head at the age of 30 years old due to depression combined with his mother's impending death. It took him 8 hours to die. He was buried with his mother in a double funeral. His career in writing lasted a meer 8 years however was incredibly sucessful and influential, giving birth to the genre of Sword and Sorcery.
Why you ask?
Its Conan! Not sure about ages here but Conan was primetime when I was younger. The "hype" for me is more about a time in my life rather then the game so much. Of course it dont expect it to be much like the movie but none-the-less its Conan!
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Like it's been said, if you don't read the books you don't know why is there. if someone makes a game based on ancient Rome and wants to depict it as it was, invariably, you will need to use nudity and sex, will that attract the dregs of society? did you ever watch the HBO series Rome? it had a LOT of sex and nudity, but it made sense in the setting. It is the same in game, if it makes sense, it will blend in the setting and not be the part of the game everybody will be talking about. There wont be sex in the game at least not explicit, there will be topless women and prostitutes but that is to make the game more real.
Besides, whoever craves the sex thing, will get it in any mmo, just go to WoW on any RP server and you will see the rp/cybering community going at it all the time.
we still don't know if the nudity and sex will blend in the setting and just be one more element or if it will stand out, if it stands out, then it was done just for publicity, if it blends... then it is part of the setting, just like it is different when you watch a movie like Belle de Jour compared to any of the GGW "films"
Because it is Conan. What is not to like about him ?
Honestly, I don't know. I've found just about everything about this game completely repulsive from the pricing, the requirements and the mechanics. It's also more visually appealing in stills than it is in motion. Thats putting aside the theme, which personally, I never liked Conan.
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
May I ask whats the deal with the pricing and the requirements that you don't like?
I don't expect everybody to like this game, same as not everybody likes WoW or LOTRO or just about any of the other games. BTW how can you say that the mechanics are so repulsive if there is little info about them, we know that for melee, we will need to click on the combo and then execute it... that is about it, it seems a little more interesting than just clicking on an attack.
as for the visual appeal, all the movies that are out there are low quality ones, so of course the stills will look better because you can see more detail as for the Conan lore. well, again, I don't expect everybody to like it, so I would assume this game is not for you.
TO the OP, why the hype is because it is new, and upcoming, you can say why the hype for any of the new games coming, some will live up too the hype and some will inevitally fail to meet expectations, just the way it is for the past and the future release gam,es
playing eq2 and two worlds
The hype is about we real gamers are bored to tears with... no good games on the market atm?
Age of Conan seems to be delivering. But one thing I get pissed of at when I'm watching the movies that can be found on their site is that their feet keeps going through the ground. WTF? that's like a -4 right there. As for the inviorment, damn it looks nice. I've never played any of the games they've done so far, like this is their second I belive. Anyhow, I just hope they deliver or I'll go murder something coz I'm going crazy with not having a real mmo around.
Peace out
Take the Magic: The Gathering 'What Color Are You?' Quiz.
What does stock have to do with the quality of the game? I've seen so many people try to justify opinions with stock prices and doubt they really know much about the stock market.
What does stock have to do with the quality of the game? I've seen so many people try to justify opinions with stock prices and doubt they really know much about the stock market.
You hit the nail on the head there, click his name and search his posts. Any excuse to knock AoC.... I mean any, he already said he wont play it, has no interest in it, yet maybe posting here pushes all his "buttons" ?
What does stock have to do with the quality of the game? I've seen so many people try to justify opinions with stock prices and doubt they really know much about the stock market.
Investors are generally being advised against investing in companies with low financial strength. The company economic resistance can be inadequote, if problem appear. The earning strength shows the company's skill to earn money. A high earning strength is a signal of the company working on a foundation of good saleable products, a skilled management and staff etc. The shareholders will other things being equal benefit from a high earning strength either through return or through rising quotations. Bad management of the company can partly cause a low earning strength, and partly it could be a development company working with projects, which is estimated to yield profit in the long run.
The financial strength shows the company's resistance towards recession. These recessions can be problems with the products, fluctuations of the market etc. A high financial strength means, the company has a good economy and can resists recession. The high financial strength gives the company a bigger manoeuvring room.
On the other hand does a low financial strength means, that the company's resistance is thinned out and that you constantly have to be careful how the company is being managed. The worst possible scenario for a company is the combination of a low earning strength and a low financial strength. It is almost a sure sign, that a financial reconstruction has to be carried through, if the company does not close. The risk of loss by investing in these shares is very high.
I suggest that you read some analyst opinion about Funcom before you start to invest in that company.
You can't compare AoC and WAR.
It's just apples and bananas.
Those games have different scales, we all know which has bigger and which smaller.
Also hype means nothing, just wait for release. Vanguard was hyped high too and now no one wants to play it except fanbois.
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You Are Not Tifa, Cloud, Aeris, Barret, Red XIII, Vincent, Yuffie, Cait Sith, Sephiroth or even Cid.
Not Any Other FF Character.
What does stock have to do with the quality of the game? I've seen so many people try to justify opinions with stock prices and doubt they really know much about the stock market.
Investors are generally being advised against investing in companies with low financial strength. The company economic resistance can be inadequote, if problem appear. The earning strength shows the company's skill to earn money. A high earning strength is a signal of the company working on a foundation of good saleable products, a skilled management and staff etc. The shareholders will other things being equal benefit from a high earning strength either through return or through rising quotations. Bad management of the company can partly cause a low earning strength, and partly it could be a development company working with projects, which is estimated to yield profit in the long run.
The financial strength shows the company's resistance towards recession. These recessions can be problems with the products, fluctuations of the market etc. A high financial strength means, the company has a good economy and can resists recession. The high financial strength gives the company a bigger manoeuvring room.
On the other hand does a low financial strength means, that the company's resistance is thinned out and that you constantly have to be careful how the company is being managed. The worst possible scenario for a company is the combination of a low earning strength and a low financial strength. It is almost a sure sign, that a financial reconstruction has to be carried through, if the company does not close. The risk of loss by investing in these shares is very high.
I suggest that you read some analyst opinion about Funcom before you start to invest in that company.
Like I said what does a stock price have to do with the quality of the game. Analysts and stock pickers don't know anything about the game that we don't. Funcom has a negative ROA. They're highly leveraged. The game they are throwing everything into has just been delayed from coming out 5 months before their main competition to coming out around the same time as War and the WoW xpac. Their financial numbers are pretty horrible but the stock price doesn't reflect the quality of the game, it shows the financial situation of the company.If I wasn't working on grad school right now and had the income to invest with I'd take FUNCOM personally. 52 week high was something around 50 something bucks and its now at 22. They're betting on AoC and I'd take that bet. apparently the CEO and someone from the managing board believe enough in the game to buy up shares at this price.
Back to the main point, their drop in stock price doesn't show the game is garbage.
Battlekruse i've followed funcom for 7 years and while yes they made mistakes with the anarchy online beta, there other mmorpg beta people like you before that came out were calling it vapor ware.
That game is now 6 years old, I have characters I still log on and play. they released and still release expansions.
They also have a single player rpg which is pretty inovative and sold okay.
so we have a company with 6-8 years development and admin of a mmorpg.
I trust that company and the few times I needed to use customer service they were very helpful.
Its one of the few games my wife plays with me
I am looking forward to AoC three reasons not to do with the hype:
1)The company
2)Past record and personal experience (not naysayers and rumour mongers)
3)Finally a mature non carebear mmorpg.
I'm sure it will have problems but i've been playing and beta testing games for 20 year (i'm 37) I have also run my own game for 10 years so I can see it from the other side of the fence.
What do you mean by non carebear?
You can play the entire game without ever once being attacked by players, and the only place you can fight is consentual duels or choosing to go to the border lands (which is a consentual choice and exists purely for pvp). They have talked about an open pvp server but no definites at this point.
So how is that any less carebear than say... WoW?
You want less carebear, darkfall is what you are looking for. but conan aint it.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
The whole reason why I am so excited is because it's from the same people that made Anarchy Online. My only wish is that this was a remake of AO, but I can live with Conan for now. Out of all the MMOs that I have played through AO is the only one that I miss playing back in its populated days. On top of that they made some really high quality expansion packs for AO that where well worth the money spent on them. Shadowlands was simply amazing.
There will be pvp pve and rp servers
wow is a bunch of kidi scripty mody sadness
I call any rp game that allows children/teens carebear, no offense but im tired of games where I can't do eviceral mature rp without upseting some little kid.
AoC we have been assured is mature rating and 16/18/21 plus depending on your location.
What do you mean by non carebear?
You can play the entire game without ever once being attacked by players, and the only place you can fight is consentual duels or choosing to go to the border lands (which is a consentual choice and exists purely for pvp). They have talked about an open pvp server but no definites at this point.
So how is that any less carebear than say... WoW?
You want less carebear, darkfall is what you are looking for. but conan aint it.
Calranthe is well versed to answer himself, but I just wanted to add, its not "carebear" as in there is no "chicken" system. My guilds playing on an RP-PvP server, where we expect PvP. Say in another game labeled as a PvP centric game, where a poll was run we get this:
Carebear- n. Term applied by PvP (player vs. player) participants in an online role-playing game to those players are disinterested in PvP conflict. Usually derogatory.
Antonyms: Ganker, griefer, PK scum.
Carebear-noun-1.one who refuses to partake in PvP because they either dont want to die, or dont want any players to die and will take it to the point where if someone were to attack them, they just stand there and perform emotes
2. one who helps an enemy race/clan despite alignment
3. one who opts to have open PvP taken out of a game, and controlled, consentual PvP in a game
Darkfall:
Actually the Border Kingdoms offer rare resources as well as PvP in AoC. Its OPEN PvP, its brutal, bloody and worth the trip if you stay alive. There will be item loot.
Although I still play AO and think it's one of the better mmos out there, I think a lot of you guys are giving Funcom more credit then they deserve. They're definately not the WORST out there, but they're not that great either.
Go check out the AO forums and you can see how pissed off they've made their paying customers. A few examples would be:
Bugs have been in that game since release that STILL haven't been fixed.
Do we even have to get into the launch?
They've practically given everyone a similar toolset while gradually removing the uniqueness of the different professions.
Plenty of legitamate gripe from different professions that gets this simple reply: "working as intended." They've changed descriptions on items and nanos so that they're "working as intended"
Plenty of people have good ideas of how Funcom can help solve a problem without imbalancing the profession, which are completely ignored.
Classes which have been completely screwed up for years, only some of which have seen some love as of late. Shade/Trader/NT/Crat
Instead of working on solutions tor said problems, they'll give you something completely unrelated to a solution nerfing another profession, giving you an item/nano that's completely useless, and call it a fix.
What Funcom does is alienate their customer base.
Don't take this as a "AoC is going to suck because funcom sucks" post btw, i'm very much looking forward to AoC.
So far we have new/different developers working on AoC than AO, collectively we have got like over 5000 comments from them 99% of which relate to game mechanics and clarifications. AoC has a new community manager too.
We have seen the integration of the "Merc system" in AoC as a suprise, something which was ultimately discussed in depth on the forums for a long time before shown. Also we have the suggestion that on the the loading screen there would be a snippet from the lore for the zone and a hint and what happens? its there now!
Basically, I don't think FC can mess too much with some classes as they have an I.P. to work with, secondly so far the beta testers have detirmined that the U.I was too hard to work with, so lets see what happens when balancing issues arise. Lastly, so much money has been invested in AoC to not to listen to the playerbase and those interested would be a mistake - they know this from AO already.
I think they have shown alot of Pride in the game, the AoC devs are proud of what they are accomplishing if anything these things should and most likely will carry over into the game in my opinion.
I hope they do listen to player suggestions after release, Athelan the combat dev, imo has a pretty damn good grasp on the finer workings and mechanics and puts forward great clarifications on how things work. Im very interested in finding out how things balance up in game. Everything points to balancing issues something that they aren't taking lightly.
Well there certainly is a lot of people interested in this game. But with my experiences with AO I'm cautious. I'm also concerned about the combat system as it seems hard to imagine in actual play and how it will actually feel. Will it be a bunch of button pushing trying to constantly do sequences to do my fav combo (ie what in other games is just one button push) or will it have some interesting variability making it tactical as you play. It is definitely unique and different but sometimes that isn't always good. One thing to Funcoms credit in AO they did do a lot of new innovative stuff. Course none of it was well done in my opinion so it remains to be seen how AoC's implementation actually plays.
I'm still surprised how many people are excited about this game but just watching the forum traffic and this thread really speaks volumes about how many people are hyped about it.
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Ethion