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I was on the WoW forums reading alot about the new Expansion(Rise of the Litch king). Blizzard apparently is releasing the expansion to battle the rising hype of AoC. WoW is getting old and dated, so they needed to keep their audience. Hands down AoC is prolly gonna be the biggest MMO of 08 because of its revolutionary style of gameplay, and awsome PvP system. I have already payed my $50 for when it comes out i will be one of the first people on the servers.
Comments
So very not interested in AoC. Nothing against it personally mind you, just, I kinda grew up with Conan, the original books and comics. So to me, that is the old and dated. As to WOW vs AoC, you really think they are gonna compete for membership...I mean, is it really THAT unique? Gimme details here because I will wager that you know them better than I. How is it different, is that really better or just.....different?
AOC will have its fans, no need for the comparing to WOW. Blizzard tried their hand at an mmo for their fan's and hopefully others, it did good for them, its not their faults other companies can't think for themselves, its not like they put a gun to people's head and said "Hey you gotta play our game! or Hey you gotta design your game like ours!" stop blaming blizzard and blame the companies who want to copy.
also i can't wait to try this game out, hope its good
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas
While the expansion may hit around when AoC lands, and while this may well be intended to reduce how many players WoW will bleed to AoC (and WAR), Blizzard is not frightened, and nor should they be. They of course want to retain as many subscribers as possible, but it will not be a massive blow if a fair few depart (which happens naturally, anyway..I quit WoW a long time back from plain boredom).
The target audiences are fairly different, and while there is certainly overlap, with around 9 million subscribers, Blizzard is not battling anyone and probably will not for at least a few years. AoC will not have mass appeal like WoW does, and I suspect that many that try AoC out will ultimately go back to WoW - not because AoC will suck, but because it will not be what they expected and what they want. WoW is like college rock, with broad, non-threatening appeal, AoC is like death metal, with narrower, violent appeal. This is fine, as that is a niche that can be filled, and do well, but it will remain a niche and I do not think Funcom has any illusions about bringing down Blizzard, nor does EA Mythic, for that matter.
AoC may or may not be the biggest new game of 2008 (I personally think WAR will win in subscribers, but that is just me), but WoW is still going to be the biggest game, period.
Stop beating the dead horse.
Yeah, I seriously don't think blizzard is making this expansion to compete with anyone. I think the expansion was announced before AoC even decided to push it's release day back. Making it an expansion that should have been on it's way anyway.
With that said, it can be pretty practical to think that some of the ideas being implemented into the expansion will be in the much hyped and highly anticipated AoC and WAR.
And best is such a stupid label in my eyes just due to the fact that it is truly an eye of the beholder type deal. For every person who says WoW is the best you can find one that says it isn't. Better numbers doesn't mean best, just means better sales.
I don't think AoC's aim is to steal subscribers but to carve it's own little block out of the MMO market as should alot of these games. If they really wanted to compete then you would see groundbreaking over the top type things happening in the market which I think should probably happen to stir some innovation in the gameplay. I think alot of these companies aren't making them because they like the genre. I think they see WoW's numbers and want to create a game like it to make money like blizzard has, but not necessarily competing with it.
A few though have stepped out of the box and have done their own thing...ie: Guild Wars, Sword of the new age and the upcoming Tabula Rasa.
If these new games truly want to survive though, I truly think something new has to be brought to the table.
Don't forget that the gameplay that AoC only promises can be found in "The chronicles of Spellborn"
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Hmm 20th time seen this topic, I'll pass this time round, can't be asked really..
Lets just say AoC is more of niche than the mass appeal of the common green Orc used. Its made different, and essientially is aimed at a different marked, the mature market. Lets also say that subscriptions don't make a game better than another with lower subs. Everything I see points to a later half of '08 release for the WoW expansion. Aoc got pushed back, God and Heroes got pushed back in '07, whose gonna get pushed back in '08?
Maybe not all the gameplay because we haven't seen all from both games If AoC fans generally thought tCoS offered something superior ther forums would be more popular... In fact I signed up to tCoS along time ago, but AoC appeals more to me.
I'm going to play aoc/war/wolk thier all goin be great games
I don't want a battle.
The WoW players can have there WoW, and all of us looking for a good MMO can have AoC.
OK, we don't know AoC will turn out yet. Maybe the devs are making it more "WoWish" right now.
And all people that want to have fun and true challenging combat can have TCoS. TCoS is the true mix between FPS and MMO, FPS mechanisme takes care of the aiming, while an MMORPG mechanisme takes care of the damage.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
And all people that want to have fun and true challenging combat can have TCoS. TCoS is the true mix between FPS and MMO, FPS mechanisme takes care of the aiming, while an MMORPG mechanisme takes care of the damage.
Or tCoS really is the alternative to T.B., isn't Huxley supposed to be a blend of FPS and MMO?
I hope tCoS when it comes out offers something new to the genre, it looks alright so far! I hyped it an 8 from what i've seen.
And all people that want to have fun and true challenging combat can have TCoS. TCoS is the true mix between FPS and MMO, FPS mechanisme takes care of the aiming, while an MMORPG mechanisme takes care of the damage.
Problem is... TCoS is crap.
Also - I'd like to add in that there won't be any battle,
AoC might be decent but it ain't taking on a juggernaught like WoW yet,
it's still a niche game.
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
And all people that want to have fun and true challenging combat can have TCoS. TCoS is the true mix between FPS and MMO, FPS mechanisme takes care of the aiming, while an MMORPG mechanisme takes care of the damage.
Problem is... TCoS is crap.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
What does that say about AoC then? Total crap? Or do you just call games crap at random?
I hear that alot, but isn't WAR very PvP oriented, maybe even too PvP oriented for the average WoW player?
WAR is WoW 2? Spoken like a truly uninformed person. It may have an attraction for WoW player based on similarities but people who like the current WoW probably won't like WAR.I hear that alot, but isn't WAR very PvP oriented, maybe even too PvP oriented for the average WoW player?
The only things that WoW and WAR have in common is the Fantasy genre, few of the same races(lotr as well), and the basic mmo mechanics that ALL mmo's use. Do some research and you will see just how big the difference in the 2 games is. Heck even at the top most layer of comparison, WoW = PvE WAR= PvP. It doesn't get much different. It is like saying AoC is SWG but fantasy.
As far as WoW vs AoC? It really depends on when AoC launches and what the state of the game is. If they fix the kinks and make a stable game then it should do pretty well. AoC will have raiding if I am correct (I don't follow AoC very close). Just saying Raiding will draw a PvE crowd which if you haven't guessed mostly resides in WoW at the moment. WotLK expansion doesn't even figure into the competition at this point because it will release any time soon. They still have at least 3 patches left to go(I believe 2 instances and an expansion prep patch) and those usually take 3-4 months each. So a minimum of 9 months and upwards of a year. If AoC launches in march, 6 months they have at least 2-3 months to gain a foothold.
If people go from WoW to AoC they will probably upgrade their comps because AoC is about 4 graphics card jumps from WoW. Since they dropped money on upgrades they are more likely to stay with the game that utilizes the new hardware. So I believe AoC will have a steady population that will climb steadily. The big battle will be WAR vs AoC which is another topic.
So will AoC beat WoW? Not any time soon. They just don't have the whole world market scheme worked out so they can't match WoW. AoC will post solid numbers though that will be good for an MMO in the NA/EU markets. The problem for AoC vs WoW is that WAR will definetely divide up populations. So what AoC could have gained will be diminished because WAR is also competing. Both games will do well and I full expect their combined numbers to demolish WoW's NA/EU numbers. Heck with combined beta numbers they almost already do it :P.
I actually see allot of Asherons Call in AoC, sorry. I know the lore to both (2 years of my life...to AC...=) / =(. But I think it will be a niche game that will live for many many years, and it seams to be a very creative game. I'm not interested in the combat system, honestly, but I like these three aspects:
1. Art-Style: I like how each "race" is based off an ancient world culture. I think that alone adds an immense style and flair to the graphics, taking into the account that much of the old world, pre-dark ages, was astheticly pleaseing and amazing. I also just down right like the way it looks.
2. Role-Playing: The potential for Roleplaying in this game is a great deal higher than that of many of the MMO's coming out right now. It appears that they are concerned with their RP niche, and want them to remain happy. I my self being a big RPer, would like a little more attention payed to those servers.
3. Class system: I like how you can make up your class as you go along, it gives you more time to choose what kind of character you want to make, and lets you feel more proud of your development. It also ensures, hopefully, that you learn your class in and out.
But thats not to discount WAR and WoW either. WAR looks very good and WoW is a good game. You can't argue with that many subs.
I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had.
WoW i didn't know that WoW was almost 100% PvP
Its people like this that give the AOC community a bad elitist appearance.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
WoW i didn't know that WoW was almost 100% PvP
Its people like this that give the AOC community a bad elitist appearance.
Oh and its ok for you to say this? http://www.mmorpg.com/discussion2.cfm/post/1628609#1628609
No its a war clone
He is entitled to have an opinion as much as you are, but I would practice what you preach because it sure looks like you don't..
And the prize for the best two faced troll goes to METALDRAGON aka Jadedragon (both accounts were active at same time) :
http://www.mmorpg.com/discussion2.cfm/post/1628080#1628080
whats the difference? Gothgar thinks it resembles WoW so he says WoW 2 and you say it resembles WoW!
Get a life mate.
And all people that want to have fun and true challenging combat can have TCoS. TCoS is the true mix between FPS and MMO, FPS mechanisme takes care of the aiming, while an MMORPG mechanisme takes care of the damage.
Or tCoS really is the alternative to T.B., isn't Huxley supposed to be a blend of FPS and MMO?
I hope tCoS when it comes out offers something new to the genre, it looks alright so far! I hyped it an 8 from what i've seen.
Well aren't you generous (No Sarcasm). Now the rest of this doesn't really concern you. TCoS has interested me about as much and a second course when I've already had enough. It's intrigued me enough to glance over it, give it a quick sniff, and decide that I'd be better off without it. From the www.MMORPG.com's overview points, I don't see to much that I like.
If it were by the MMORPG.com hype list, I'd give it a 6-7 but on the grand scale of where I think the games should be, it's be a 7-8 leaning on a 7.
And all people that want to have fun and true challenging combat can have TCoS. TCoS is the true mix between FPS and MMO, FPS mechanisme takes care of the aiming, while an MMORPG mechanisme takes care of the damage.
Or tCoS really is the alternative to T.B., isn't Huxley supposed to be a blend of FPS and MMO?
I hope tCoS when it comes out offers something new to the genre, it looks alright so far! I hyped it an 8 from what i've seen.
Well aren't you generous (No Sarcasm). Now the rest of this doesn't really concern you. TCoS has interested me about as much and a second course when I've already had enough. It's intrigued me enough to glance over it, give it a quick sniff, and decide that I'd be better off without it. From the www.MMORPG.com's overview points, I don't see to much that I like.
If it were by the MMORPG.com hype list, I'd give it a 6-7 but on the grand scale of where I think the games should be, it's be a 7-8 leaning on a 7.
Doesn't really concern who and why?
And all people that want to have fun and true challenging combat can have TCoS. TCoS is the true mix between FPS and MMO, FPS mechanisme takes care of the aiming, while an MMORPG mechanisme takes care of the damage.
Or tCoS really is the alternative to T.B., isn't Huxley supposed to be a blend of FPS and MMO?
I hope tCoS when it comes out offers something new to the genre, it looks alright so far! I hyped it an 8 from what i've seen.
Well aren't you generous (No Sarcasm). Now the rest of this doesn't really concern you. TCoS has interested me about as much and a second course when I've already had enough. It's intrigued me enough to glance over it, give it a quick sniff, and decide that I'd be better off without it. From the www.MMORPG.com's overview points, I don't see to much that I like.
If it were by the MMORPG.com hype list, I'd give it a 6-7 but on the grand scale of where I think the games should be, it's be a 7-8 leaning on a 7.
Doesn't really concern who and why?
You, it doesn't concern you. The rest of that was just my opinion on TCoS. I mean you're free to read it, it's just that the first 6 words were the only ones directed towards you in particular. Oh, and just for the record, does anyone know what is supposed to be?
Apples VS Oranges...Best Fruit of 08 Battle
And all people that want to have fun and true challenging combat can have TCoS. TCoS is the true mix between FPS and MMO, FPS mechanisme takes care of the aiming, while an MMORPG mechanisme takes care of the damage.
Or tCoS really is the alternative to T.B., isn't Huxley supposed to be a blend of FPS and MMO?
I hope tCoS when it comes out offers something new to the genre, it looks alright so far! I hyped it an 8 from what i've seen.
Well aren't you generous (No Sarcasm). Now the rest of this doesn't really concern you. TCoS has interested me about as much and a second course when I've already had enough. It's intrigued me enough to glance over it, give it a quick sniff, and decide that I'd be better off without it. From the www.MMORPG.com's overview points, I don't see to much that I like.
If it were by the MMORPG.com hype list, I'd give it a 6-7 but on the grand scale of where I think the games should be, it's be a 7-8 leaning on a 7.
Maybe you ought to give it some more attention, and read some more about it. You ought to see the true greatness of the game as it goes live.
http://tcos.com/sbforum/viewtopic.php?t=10368 (general info on TCOS)
http://tcos.com/sbforum/viewtopic.php?t=7442 (character creation info on TCoS)
http://tcos.com/sbforum/viewtopic.php?t=7443 (info on classes)
http://tcos.com/sbforum/viewtopic.php?t=7444 (Info on combat)
* Dress to impress also means that stats are not bound to the items, but to the Sigils, which lets you choose freely which armor piece <looks> to combine with your best sigils<stats> its like socket items.. So at high level if you want to look different then the rest, you can.
* I am critical to teh influencing the world part too, I can't reallysay if i will like thsi system untill i experience it. ((But even the best games can't have everything))
* Join and play comes from the time of the Vanguard release, where it took me over 30 to 40 minutes to reach a party of friends.
*The combat system (spelldecks) is what makes this game so speciall in the first place... You do the aiming choose from your available actions adn then teh RPG system does rhe damage calculations. It should be a great system, with Chians and reactionalls too.
But then i hope that you get a chance to play this game (Open beta test comming up) so the actuall gameplay may convince you of its greatness.
Its nice to see someone back up his opinion with some facts...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)