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What the Hell is up with people

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  • CathalaodeCathalaode Member Posts: 281
    Originally posted by Questionable

    Originally posted by Cathalaode

    Originally posted by Questionable


     
     
    Yea i dont like the whole only one person at a time either because thats what always gets me killed. Yea his attacks will do less but not so much less that he's not a threat on the field.This would be a guess though, a skill level might actually do a lot.
    They've said that they've wanted player skill to be the overall determining factor in winning a battle so to say that having low skill still makes him viable wouldn't seem to far off.

    Still the overall extent to which it affects combat is undetermined.

    Also in a 1v1 they might circle but i think that is what is expected since in combat attacking where their undefended is always the best bet. Except running and slashing would do quite a number on you, ever try to run and swing a weapon with some precision and strength over and over. It's hard as hell (broom stick fights). After about a minute of it, if you're giving it your all, you should be exhausted. Even if you're not using a 5-10 pound sword, a 20-40 pound shield, and 100 pounds of armor. I just hope that you don't regain stamina while running, and that you lose it for attacking (not sure if they have this)
    Though soldiers are usually built to be able do battle for long periods of time 1 hour with a break tops  so for average joe it is usually harder for them to do what they can medieval soldiers were just above average when it came to fitness, they weren't killing machines. I mean soldiers in those times were supposed to be trained to be able to swing and hold a sword for 1-2 hours straight But A) they would stand mostly still, and B) shift through formation, taking long breaks. I would think that they would lose stamina for running and for attacking or at very least dont let it recover while doing it Exactly my point.
    Actually, soldiers in that day were pretty much anyone who joined the army. They got training, and basic equipment, and were above average in thier fitness. They still got tired, march to the battle rest up for a bit, then charge, fight for a few hours (standing still for the most part), taking long breaks when they shifted in their formations, and were exhausted when it ended. I'm an athlete, I do track, rugby, camp a lot, and I used to wrestle, I'm not saying I'm up to scuff with a medieval soldier
    They said they would have a stamina bar so there won't be any bunny hopers. I'm aware of this.
    Also you can gain skill levels without even getting close to real combat. Its usually called sparring. This, I think could be bad. Because then people will max out their skills without actually having to play the game. Level grinding on your friends.
    Sure but there is no substitute for real combat expierence If M&B is any indication then yes, no substitute at all. What might work on your friends doesn't necessarily mean its going to work on the enemy. But, it may. It all depends on the situation. Few battles are won through sheer force, it has a tendency to unfold based on the field and tactics.


     

     

     

  • QuestionableQuestionable Member Posts: 653
    Originally posted by Cathalaode

    Originally posted by Questionable

    Originally posted by Cathalaode

    Originally posted by Questionable


     
     
    Yea i dont like the whole only one person at a time either because thats what always gets me killed. Yea his attacks will do less but not so much less that he's not a threat on the field.This would be a guess though, a skill level might actually do a lot.
    They've said that they've wanted player skill to be the overall determining factor in winning a battle so to say that having low skill still makes him viable wouldn't seem to far off.

    Still the overall extent to which it affects combat is undetermined.

    Yes you are correct we dont know how exactly affects it.
    Also in a 1v1 they might circle but i think that is what is expected since in combat attacking where their undefended is always the best bet. Except running and slashing would do quite a number on you, ever try to run and swing a weapon with some precision and strength over and over. It's hard as hell (broom stick fights). After about a minute of it, if you're giving it your all, you should be exhausted. Even if you're not using a 5-10 pound sword, a 20-40 pound shield, and 100 pounds of armor. I just hope that you don't regain stamina while running, and that you lose it for attacking (not sure if they have this)
    Though soldiers are usually built to be able do battle for long periods of time 1 hour with a break tops  so for average joe it is usually harder for them to do what they can medieval soldiers were just above average when it came to fitness, they weren't killing machines. I mean soldiers in those times were supposed to be trained to be able to swing and hold a sword for 1-2 hours straight But A) they would stand mostly still, and B) shift through formation, taking long breaks. I would think that they would lose stamina for running and for attacking or at very least dont let it recover while doing it Exactly my point.
    Actually, soldiers in that day were pretty much anyone who joined the army. They got training, and basic equipment, and were above average in thier fitness. They still got tired, march to the battle rest up for a bit, then charge, fight for a few hours (standing still for the most part), taking long breaks when they shifted in their formations, and were exhausted when it ended. I'm an athlete, I do track, rugby, camp a lot, and I used to wrestle, I'm not saying I'm up to scuff with a medieval soldier
    I'm not saying these guys were killing machines but they were stronger than most average people. Still i dont about you but i can't see myself standing for that long swinging a sword without my arms pretty much falling off. Yes they got tired im sure.
    They said they would have a stamina bar so there won't be any bunny hopers. I'm aware of this.
    Also you can gain skill levels without even getting close to real combat. Its usually called sparring. This, I think could be bad. Because then people will max out their skills without actually having to play the game. Level grinding on your friends.
    Sure but there is no substitute for real combat expierence If M&B is any indication then yes, no substitute at all. What might work on your friends doesn't necessarily mean its going to work on the enemy. But, it may. It all depends on the situation. Few battles are won through sheer force, it has a tendency to unfold based on the field and tactics. It could but like you said depends on the situation.


     

     

     

     

  • daarcodaarco Member UncommonPosts: 4,276

    I really tryed to read the last posts here.

    And i liked the talk about sparring. Its good that you can take the short number based skill grind with sparring.

    But at same time that doesnt mean #"*¤ when you meet other players in "real" fights.

    Remember that the grind is not the gameplay in DF. Its just suppose to be a short "trip" to get the character you wanna play.

  • CathalaodeCathalaode Member Posts: 281

    Originally posted by Questionable


     "Yea i dont like the whole only one person at a time either because thats what always gets me killed. Yea his attacks will do less but not so much less that he's not a threat on the field.This would be a guess though, a skill level might actually do a lot.

    They've said that they've wanted player skill to be the overall determining factor in winning a battle so to say that having low skill still makes him viable wouldn't seem to far off.

    Still the overall extent to which it affects combat is undetermined.

    Yes you are correct we dont know how exactly affects it.

    Also in a 1v1 they might circle but i think that is what is expected since in combat attacking where their undefended is always the best bet. Except running and slashing would do quite a number on you, ever try to run and swing a weapon with some precision and strength over and over. It's hard as hell (broom stick fights). After about a minute of it, if you're giving it your all, you should be exhausted. Even if you're not using a 5-10 pound sword, a 20-40 pound shield, and 100 pounds of armor. I just hope that you don't regain stamina while running, and that you lose it for attacking (not sure if they have this)

    Though soldiers are usually built to be able do battle for long periods of time 1 hour with a break tops  so for average joe it is usually harder for them to do what they can medieval soldiers were just above average when it came to fitness, they weren't killing machines. I mean soldiers in those times were supposed to be trained to be able to swing and hold a sword for 1-2 hours straight But A) they would stand mostly still, and B) shift through formation, taking long breaks. I would think that they would lose stamina for running and for attacking or at very least dont let it recover while doing it Exactly my point.

    Actually, soldiers in that day were pretty much anyone who joined the army. They got training, and basic equipment, and were above average in thier fitness. They still got tired, march to the battle rest up for a bit, then charge, fight for a few hours (standing still for the most part), taking long breaks when they shifted in their formations, and were exhausted when it ended. I'm an athlete, I do track, rugby, camp a lot, and I used to wrestle, I'm not saying I'm up to scuff with a medieval soldier

    I'm not saying these guys were killing machines but they were stronger than most average people. Still i dont about you but i can't see myself standing for that long swinging a sword without my arms pretty much falling off. Yes they got tired im sure.

    They said they would have a stamina bar so there won't be any bunny hopers. I'm aware of this.

    Also you can gain skill levels without even getting close to real combat. Its usually called sparring. This, I think could be bad. Because then people will max out their skills without actually having to play the game. Level grinding on your friends.

    Sure but there is no substitute for real combat expierence If M&B is any indication then yes, no substitute at all. What might work on your friends doesn't necessarily mean its going to work on the enemy. But, it may. It all depends on the situation. Few battles are won through sheer force, it has a tendency to unfold based on the field and tactics. It could but like you said depends on the situation."

    Well, in reality, when they were fighting, they spent the majority of their time guarding, with occasional strikes. It'd still be really hard, but not as hard as one would make it out to be. I could see myself blocking and occasionally swinging my sword, but I can also see myself doing it horribly wrong and dying.

  • Runefruit10Runefruit10 Member Posts: 42
    Originally posted by heerobya


     
    Originally posted by nickman1993



         People say they are looking for a none skill based game thats got btr grfcs then uo yet people are hating on darkfall .Darfall has the skilled base crap you guys are whinning about and its got great graphics...........yet still people say its some horible game........what the hell?
        Dont get me wrong i love dark fall but please tell me why everyone HATES Darkfall so much.........
       



    i don't hate Darkfall.

     

    I'm an old UO and pre-cu/NGE SWG vet.

    I like skill based systems...

    but I also like traditional MMORPG combat.

    I HATE HATE HATE FPS combat in a MMO. I play FPS games like Halo 3 for that, or action games like Dark Messiah.

    MMO's need (in my opinion) RPG combat systems of dice rolls and hit chances etc. in order to be called MMORPGs.

    This can easily be done with skill based advancement systems.

    That is why I will not play Darkfall.

    By the way I reported the OP for trolling, as this topic is the biggest trolling I have ever seen.

    Making a thread called "What the Hell is up with people" is the most obvious troll ever. Sorry dudeski.

     



    I like your blogs, but I dont get this post. Dice rolls and hit chances is...get ready...NOT FUN when almost ever game is like that. Darkfall is unique! Also, Darkfall is skillbased. No levels, just skilled. Skilled both ways, the person playings skills, and skills that you train. Darkfall has great concepts, and I don't think its right for you to say that a game like Darkfall doesn't deserve to be called an MMORPG.

    Among The Shadows
    http://atsdf.com/

  • Runefruit10Runefruit10 Member Posts: 42

     

    Heerobya,

    Just because the game is FPS doesn't mean you should instantly get the picture of Halo. All this means is that you don't have to press 1,6,3,4,2,4 until you win. It means you're gonna have to work for that kill. Is that so bad? Is it bad for an MMO to be smart and make players have some skill?

    Among The Shadows
    http://atsdf.com/

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by Runefruit10

    Originally posted by heerobya


     
    Originally posted by nickman1993



         People say they are looking for a none skill based game thats got btr grfcs then uo yet people are hating on darkfall .Darfall has the skilled base crap you guys are whinning about and its got great graphics...........yet still people say its some horible game........what the hell?
        Dont get me wrong i love dark fall but please tell me why everyone HATES Darkfall so much.........
       



    i don't hate Darkfall.

     

    I'm an old UO and pre-cu/NGE SWG vet.

    I like skill based systems...

    but I also like traditional MMORPG combat.

    I HATE HATE HATE FPS combat in a MMO. I play FPS games like Halo 3 for that, or action games like Dark Messiah.

    MMO's need (in my opinion) RPG combat systems of dice rolls and hit chances etc. in order to be called MMORPGs.

    This can easily be done with skill based advancement systems.

    That is why I will not play Darkfall.

    By the way I reported the OP for trolling, as this topic is the biggest trolling I have ever seen.

    Making a thread called "What the Hell is up with people" is the most obvious troll ever. Sorry dudeski.

     



    I like your blogs, but I dont get this post. Dice rolls and hit chances is...get ready...NOT FUN when almost ever game is like that. Darkfall is unique! Also, Darkfall is skillbased. No levels, just skilled. Skilled both ways, the person playings skills, and skills that you train. Darkfall has great concepts, and I don't think its right for you to say that a game like Darkfall doesn't deserve to be called an MMORPG.


    I'm terribly sorry to point this out, but DarkFall will only be skill based in the respect to the skills that you train. To level up a skill removes the "skill" needed to win a battle.

    I'm going to say something and I'm going to get "flamed" for it.  There are skill based games, and they're FPS.  There was one game in particular I got into which I considered skill based. (3rd person actually) It was called Gunz the duel.  Now I understand there were tons of hackers, but when you got into a group that didn't cheat, the game was totally worth the play. 

    The only thing anyone ever had over you was their weapon choices.  Sure they could use a rocket launcher and kill you in one shot, or grenade you, but ultimately if you knew how to play correctly you could be first just about every time.  I rarely used the best weapons or armor, because I didn't spend all day playing, but when I played I was always in the top 3 of the matches.  Now I wouldn't be able to take out a lvl 50 at level 1, but the skill level played a huge part of each duel.  You could take out someone 10 levels over you if you were good enough.

    In games like DarkFall, where they push skill levels between 1 and 100, you end up with a grind of the worst kind.  I want to work on my "fire magic" so I'm going to run around and try and kill people with fire.  Well someone has been using their "mace" skill for over a month.  Theres no way your fire magic will defeat a mace skill of extraordinary power.  And furthermore not knowing the levels of what people hold only increases your chance of losing to someone who has a "sword" skill of 100 compared to your level 3 sword skill. 

    You never know what you're going up against, which makes for a tough game.  Sure theres a guy outside the town with regular armor waiting for you, now should you run or should you try and fight him, and perhaps lose your weapons and armor? 

    I like the idea of alignment when it comes to races and cities and the like.  It's seemingly a good way to police those who run around killing noobs.  I think it won't be without problems either, as how will you know how many people it takes before they no longer let you into the city?  Also how do you know what city certain people come from? It can't just be because of race only.  All humans can only start in one city?  I just think as you get more into the game, to keep yourself alive and playing happily you'd need to know quite a bit about the players you're fighting against.  Unfortunately I don't think most of them will be interested in sitting down for a cup of coffee before the battle.

    All speculation for me though, if they do this game right you'll be seeing me in game, if not I'm going to point and laugh.



  • QuestionableQuestionable Member Posts: 653
    Originally posted by maskedweasel


     


    I'm terribly sorry to point this out, but DarkFall will only be skill based in the respect to the skills that you train. To level up a skill removes the "skill" needed to win a battle.
    They want skill levels to only give you an edge in battle and ultimately not be the determining factor in winning or losing.
     
    I'm going to say something and I'm going to get "flamed" for it.  There are skill based games, and they're FPS.  There was one game in particular I got into which I considered skill based. (3rd person actually) It was called Gunz the duel.  Now I understand there were tons of hackers, but when you got into a group that didn't cheat, the game was totally worth the play. 
    The only thing anyone ever had over you was their weapon choices.  Sure they could use a rocket launcher and kill you in one shot, or grenade you, but ultimately if you knew how to play correctly you could be first just about every time.  I rarely used the best weapons or armor, because I didn't spend all day playing, but when I played I was always in the top 3 of the matches.  Now I wouldn't be able to take out a lvl 50 at level 1, but the skill level played a huge part of each duel.  You could take out someone 10 levels over you if you were good enough.
    Your right skill did play a huge role in Gunz just about the same amount as your equipment. Trust me its much harder to fight a lvl 10 when your a lvl 33 with no armor on.
    In games like DarkFall, where they push skill levels between 1 and 100, you end up with a grind of the worst kind.  I want to work on my "fire magic" so I'm going to run around and try and kill people with fire.  Well someone has been using their "mace" skill for over a month.  Theres no way your fire magic will defeat a mace skill of extraordinary power.  And furthermore not knowing the levels of what people hold only increases your chance of losing to someone who has a "sword" skill of 100 compared to your level 3 sword skill. 
    This is what DF is actually trying to get away from. Even if the guy has a higher sword skill it doesnt make him invincible or even good for that matter(Sparring). This game is built to where if you know your terrian, weapon's length, attack speed, wind direction, tactics, ect. you'll do better than that 100 guy charging in.
    You never know what you're going up against, which makes for a tough game.  Sure theres a guy outside the town with regular armor waiting for you, now should you run or should you try and fight him, and perhaps lose your weapons and armor? 
    I like the idea of alignment when it comes to races and cities and the like.  It's seemingly a good way to police those who run around killing noobs.  I think it won't be without problems either, as how will you know how many people it takes before they no longer let you into the city?
    You won't know exactly when you first start which should deter people from ganking their own race and allied races.
    Also how do you know what city certain people come from? It can't just be because of race only.  All humans can only start in one city? I just think as you get more into the game, to keep yourself alive and playing happily you'd need to know quite a bit about the players you're fighting against.  Unfortunately I don't think most of them will be interested in sitting down for a cup of coffee before the battle.
    Your right you'll never know what your up against which is why versitility will be a must in DF if you want to go far which they recommend.
    All speculation for me though, if they do this game right you'll be seeing me in game, if not I'm going to point and laugh.

     

  • rascalcmosrascalcmos Member Posts: 25

    What I dislike about this game is people selling false hope about a game that is supposed to have 20 times more content than any other, yet developped by a team 20 times smaller than others again...

    ...You know the "It will have just anything you ever dreamed of in a mmorpg, any feat will be better than any other existing games"......yeaaahh and will also make the coffee, and even get you laid?...

    Then everyone is going like "Oh my god this is gonna be the best game evaaa"....for 7 years now....when will they wake up and realize too much ambition is NOT a good thing sometimes?...

    I really wish I could be wrong about that...but it's been a while since I stopped beleiving in Santa Claus....

     

  • QuestionableQuestionable Member Posts: 653
    Originally posted by rascalcmos


    What I dislike about this game is people selling false hope about a game that is supposed to have 20 times more content than any other, yet developped by a team 20 times smaller than others again...
    Perhaps you could show me a team that has 400-600 devs?
    ...You know the "It will have just anything you ever dreamed of in a mmorpg, any feat will be better than any other existing games"......yeaaahh and will also make the coffee, and even get you laid?...
    Then everyone is going like "Oh my god this is gonna be the best game evaaa"....for 7 years now....when will they wake up and realize too much ambition is NOT a good thing sometimes?...
    Do you expect a house and a mansion to be built in the same time slot? If so than it is clear that you are an irrational person.
    I really wish I could be wrong about that...but it's been a while since I stopped beleiving in Santa Claus....
     

     

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