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Just tried the demo

andymkayandymkay Member Posts: 41

I'm impressed! Just got the two characters to level 5 and got to see some of the system in work.

I hope this game will be much more focused on hunting items than the regular mmorpgs. My ideal system is the ones of Diablo 2 and Anarchy Online. I value item hunting, planning out and playing different character builds and economy the highest in these types of games. I only sometimes want to party with other players, most of the time I would want to solo. Ideally I want to be able to aquire so good items as to twink characters to beat content that normally would be designed for groups.

Hopefully this will end up to be my type of game.



Things I liked:

* Random loot with Cool modifiers

* Fast paced action, always looking for the next monsters to kill

* Nice looking weapons and equip

* Nice sound effects

* Some cool hairstyles for the male model

* Did I mention cool, randomized loot?

* Very soloable, I only hope the online game is that too!

 

Things I did not like:

* Female character model is really ugly, way too much muscles and too fat / large hips

Don't mean to offend anyone of the artists but at least give me the option of getting a sexy character. Breast/hip slider would be great (I'm serious). Maybe something to implement for subscribers.

 

 

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Comments

  • joeybootsjoeyboots Member UncommonPosts: 628

    Right on brother! Behold! The "spiritual successor" to diablo! All must bow before its might! lol j/k

  • BobRossBobRoss Member, Newbie CommonPosts: 213

    * Very soloable, I only hope the online game is that too!

     

    The beta that I'm playing is online. Everything you mention is there and you can solo, Looks like this game is for you!

    Bob Ross

  • Az2002roAz2002ro Member UncommonPosts: 158

    Originally posted by BobRoss


    * Very soloable, I only hope the online game is that too!
     
    The beta that I'm playing is online. Everything you mention is there and you can solo, Looks like this game is for you!
    Bob Ross

    Online is JUST as soloable. :)

  • RudedawgCDNRudedawgCDN Member UncommonPosts: 507

     

     "Ideally I want to be able to aquire so good items as to twink characters to beat content that normally would be designed for groups."

    If mmo designers only really understood this concept.

    re: the game

    I honestly can't wait to play this game...

    I'd get the beta but I live in Canada. :(

  • RahzphenRahzphen Member Posts: 44

    This game is entirely soloable. There is no real support class. The closest thing i guess would be the engineer with his drones that can heal, and haste bots. But every class is ment to be soloable.

     

     

  • ethionethion Member UncommonPosts: 2,888

    I think that grouping will still be positive as it gives the same xp as solo but with more and better loot drops.

     

    ---
    Ethion

  • The demo dint get me hooked at all.

     

    It felt just like the old hack and slash games to me with updated features. 

  • OyjordOyjord Member UncommonPosts: 571

    Originally posted by Muirin


    The demo dint get me hooked at all.
     
    It felt just like the old hack and slash games to me with updated features. 

    Ditto.  Though I liked the graphics and sound, I still felt the ole' "been there, done that."   There seems to be no content, little storyline, no real exploration, a small world to explore, just hack 'n slash.

  • DefiledFDefiledF Member Posts: 102

    Originally posted by Oyjord


     
    Originally posted by Muirin


    The demo dint get me hooked at all.
     
    It felt just like the old hack and slash games to me with updated features. 

     

    Ditto.  Though I liked the graphics and sound, I still felt the ole' "been there, done that."   There seems to be no content, little storyline, no real exploration, a small world to explore, just hack 'n slash.

    Way to go for the fools to show up.

     

    Guess what? The game is SUPPOSED to be that. Sigh.

  • OyjordOyjord Member UncommonPosts: 571

    Originally posted by DefiledF


     
    Originally posted by Oyjord


     
    Originally posted by Muirin


    The demo dint get me hooked at all.
     
    It felt just like the old hack and slash games to me with updated features. 

     

    Ditto.  Though I liked the graphics and sound, I still felt the ole' "been there, done that."   There seems to be no content, little storyline, no real exploration, a small world to explore, just hack 'n slash.

    Way to go for the fools to show up.

     

     

    Guess what? The game is SUPPOSED to be that. Sigh.

    If wanting more from a game in 2007 than what I was playing almost 20 years ago makes me a fool, then so be it.

  • Wow4LiferWow4Lifer Member Posts: 255

    Just finished playing the demo. This is going to be the next big hit in terms of free mmorpgs. Or is it not free? Either way, it's going to be great. Its got a great storyline, more so than any other game out in the past, I dare someone to challange that. It has great graphics, better than any other mmorpgs currently in terms of graphics over functionality. Its got great art and design.  Its graphics engine is scalable to virtually any system.  Its mostly an rpg, but its got action. What more can anyone ask for? Oh yeah random generation is going to make for infinite replayability. Also each class can go three to four different ways. GREAT GREAT GREAT.

  • ZorvanZorvan Member CommonPosts: 8,912

    Originally posted by Oyjord


     
    Originally posted by Muirin


    The demo dint get me hooked at all.
     
    It felt just like the old hack and slash games to me with updated features. 

     

    Ditto.  Though I liked the graphics and sound, I still felt the ole' "been there, done that."   There seems to be no content, little storyline, no real exploration, a small world to explore, just hack 'n slash.

    Same here. If this is "Diablo 3" as some like to call it, they should have stopped with 2.

    As a singleplayer time-killer, the game will be alright (although nowhere near worth $50 USD. But I really can't see this one really going very far. And there's really nothing in the demo that makes me think it's any better as a multiplayer game. Hell, Diablo 1 & 2 were complete hack and slash, but they still managed to have an halfway entertaining storyline.

    And I felt no sense of urgency or ZOMG!! I'm being swarmed with a million enemies-type feeling either. Heck, the bosses in the demo were just like any boss in any 1990's FPS: circle and shoot until he falls. Enemy AI is just non-existant, as far as I'm concerned. Knock 'em off one at a time, then kill the boss, rinse and repeat.

    During the demo, I used 1 health kit and never even bothered to hit the skills. Just held down the fire button and swept on through. Boring.

  • MahloMahlo Member UncommonPosts: 814

    Just downloading the demo. Been following the development for a while. The positive comments far outweigh the negative, unlike with Tabula Rasa. Can't wait to try it.

  • Although I could be wrong, I wouldn't quite judge the trial on par with the retail game.  There is no storyline for the most part, I haven't seen any in-game movies yet, and it doesn't appear to have nearly as many mobs as I'd assume the full game will.  The beginning is quite similiar to the old diablo games in that the mobs die quite easily (although maybe a bit too easily?), and it's more to get you accostomed to the gameplay then it is to get you actually involved in the game.  Perhaps this is a mistake on the developers behalf, or perhaps we're taking the demo too seriously.  And of course, this type of gameplay just simply won't apppeal to some.

  • Wow4LiferWow4Lifer Member Posts: 255
    Originally posted by Zorvan


     
    Originally posted by Oyjord


     
    Originally posted by Muirin


    The demo dint get me hooked at all.
     
    It felt just like the old hack and slash games to me with updated features. 

     

    Ditto.  Though I liked the graphics and sound, I still felt the ole' "been there, done that."   There seems to be no content, little storyline, no real exploration, a small world to explore, just hack 'n slash.

    Same here. If this is "Diablo 3" as some like to call it, they should have stopped with 2.

     

    As a singleplayer time-killer, the game will be alright (although nowhere near worth $50 USD. But I really can't see this one really going very far. And there's really nothing in the demo that makes me think it's any better as a multiplayer game. Hell, Diablo 1 & 2 were complete hack and slash, but they still managed to have an halfway entertaining storyline.

    And I felt no sense of urgency or ZOMG!! I'm being swarmed with a million enemies-type feeling either. Heck, the bosses in the demo were just like any boss in any 1990's FPS: circle and shoot until he falls. Enemy AI is just non-existant, as far as I'm concerned. Knock 'em off one at a time, then kill the boss, rinse and repeat.

    During the demo, I used 1 health kit and never even bothered to hit the skills. Just held down the fire button and swept on through. Boring.



    No offense but I really think that your opinion is inexperienced. For instance, can you name me atleast 5 mmorpgs that have come out in the last 10 years that have random generating objects and zones? Thank you.

  • eri79eri79 Member Posts: 27

    the game wont be for everyone, that's for sure. I see too many people comparing it to MMOs, it's not an MMO really =p. It has some elements of one, but not totally. It's an action rpg. there is a storyline, there is an end. It's not meant to be that hard really. Think of guild wars...that game isn't hard at all to do the pve...you can do mostly all the storyline with the henchman. It's also not an FPS. So I don't think it's fair to compare it to those types of games.

    Comparing it to Tabula Rasa tho, the game play is somewhat simliar in the combat, except hellgate is A LOT faster paced, and the character and item customization is a lot better too. I still don't know why TR is an MMO, there is no need to group, and there isn't really any depth to the character development or the gear.

    this game is an RPG....you go out and loot items, you trade, buy, sell, get better stuff, etc etc.. There is a storyline behind it, it's just not a turn based RPG, it's an action RPG =p.

    Is the game perfect? Nope. But like I said, it won't be for everyone. Some people like spending hours on builds, and upgrading weapons and gear and what not, some people like to just log in and kill stuff...like for me...i hate RTS games. I can't stand sitting around waiting for stuff to be made collecting resources and such...but some people live and die by them.

    Honestly I can't think of many games to compare this to. Guild Wars is probably the best example that's come out in a while...and of course diablo 2 in a way.

  • eri79eri79 Member Posts: 27

    Originally posted by Zorvan


     
    Originally posted by Oyjord


     
    Originally posted by Muirin


    The demo dint get me hooked at all.
     
    It felt just like the old hack and slash games to me with updated features. 

     

    Ditto.  Though I liked the graphics and sound, I still felt the ole' "been there, done that."   There seems to be no content, little storyline, no real exploration, a small world to explore, just hack 'n slash.

    Same here. If this is "Diablo 3" as some like to call it, they should have stopped with 2.

     

    As a singleplayer time-killer, the game will be alright (although nowhere near worth $50 USD. But I really can't see this one really going very far. And there's really nothing in the demo that makes me think it's any better as a multiplayer game. Hell, Diablo 1 & 2 were complete hack and slash, but they still managed to have an halfway entertaining storyline.

    And I felt no sense of urgency or ZOMG!! I'm being swarmed with a million enemies-type feeling either. Heck, the bosses in the demo were just like any boss in any 1990's FPS: circle and shoot until he falls. Enemy AI is just non-existant, as far as I'm concerned. Knock 'em off one at a time, then kill the boss, rinse and repeat.

    During the demo, I used 1 health kit and never even bothered to hit the skills. Just held down the fire button and swept on through. Boring.

    and thats fine, some people find that play style boring. Some people (like me) find it boring as a warrior in WoW to pull one mob at a time, move to the next, move to the next, etc etc.. If people are going to compare this game to MMOs, then you have to compare the single player aspect, because this game can be finished solo. Grouping from what I hear ups the mobs and makes them harder to plow through. I see the point of holding down the fire button non stop being boring...but it's a little more action packed in the combat than say TR where you really just crotch and hold down left mouse. I like plowing through all the mobs non stop though, it's a fun factor for me, I don't really have to think too hard, and can really focus on just blowing some stuff up. IDK, I haven't played a really fun game in a long time, and for me, this game brings back the fun factor for me. I'm also pretty sure that the game will get harder as you move on...also I believe they mentioned different difficulty levels you can set (easy, hard, crazy hard, etc), and then there is also hardcore mode where if you die once, you cant play that toon anymore, which should give players some challenging aspects.

    But ya, I can understand why you might not like it, and that's cool, everyone has their likes and dislikes in the world...like how I love jager, and my friends wont even touch it

  • GruntiesGrunties Member Posts: 859

    Played it myself last night. Wasn't really impressed and think I would grow tired of it very quickly. I'm just not really into the hack and slash repetitiveness. The randomized content doesn't really change the experience for me because you are still going through the same motions. But with the success of diablo which was along the same lines, I can see why there would be a playerbase that would be into this game.

    I'll be sticking to other mmorpgs like PoTBS for sure.

    Waiting for: A skill-based MMO with Freedom and Consequence.
    Woe to thee, the pierce-ed.

  • JaeSwiftJaeSwift Member Posts: 201

    I wish I could reply more in-depth but im under the NDA for HGL beta. Remember, this demo is like the first 5 levels and is an introduction to the story, game mechanics etc.

    If you bother to read the quest log (and the subtle trick of making it 3-5 lines per click REALLY works for me) you'll find that there is quite some story going on, your just being introduced to it. Also, you won't be overwhelmed with hordes of enemies at the start, because your blatantly to weak to overcome them. It's fairly common in every MMORPG that you start out easy but it gets harder along the way.

    Try viewing the demo as an ''introduction'' (because it is), your gonna be going a LOT more in depth if you buy the game itself.

    P.S: I'm taking this from generally available HGL info, if you were to group the same instance there will be a lot more monsters or some with more hp (cant tell, NDA XD)

  • openedge1openedge1 Member Posts: 2,582

    I think what a lot of people are missing here, is the game is single player as well as online. You do not need to pay the fee either...

    In so many words...it is a good Action title...and I sure have been needing that...something I can play for an hour, and move on...

    And if I feel the need for the extra's offered with online, then I can pay later..

    Overall it is meant to be a mindless clickfest, and that in my book is cool...and way better than Tabula Rasa...the MMO wannabe

    Cheers!

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by openedge1


    I think what a lot of people are missing here, is the game is single player as well as online. You do not need to pay the fee either...
    In so many words...it is a good Action title...and I sure have been needing that...something I can play for an hour, and move on...
    And if I feel the need for the extra's offered with online, then I can pay later..
    Overall it is meant to be a mindless clickfest, and that in my book is cool...and way better than Tabula Rasa...the MMO wannabe
    Cheers!
    Everyone always tries to compare one thing or another to Tabula Rasa, what a joke. This is a completely different game.  So far I've played both Tabula Rasa and the demo on Hellgate London.  I gotta say between the two games, right now I had more fun in Tabula Rasa, and the reason is, because of the increased difficulty in TR, I get more of a challenge. Alot more mobs, and alot more need for strategy.  Thats not to say when the full version of HGL comes out, that it won't be tougher, have much more depth, and be a better game overall. I'm just saying from what I've see personally between the two, TR would be my choice just from the 2 beta tests.

    I do agree that TR has gotten boring in the last couple months I've been playing it, but then again TES Oblivion got boring after a month or two of playing it,, I probably will end up getting HGL, and more then likely after getting bored with that, going back to TR, granted they added a bit more content I haven't seen yet.



  • I played both classes to level five, which essentially completes the demo.  Once I got over the initial dizziness and adjusted my graphics I saw the game perform properly.  By default, everything was high settings, and after using ` (tild) and typing /fps I realized I was getting 10 fps with a one year old gaming computer.  I changed everything except view distance to medium, kept the 1920 x 1080 resolution, and was getting 30-60 fps, which made the game look a lot better and took away all of the choppiness.  The game looked quite good at that point, although I'd like to see a little clearer enemy identification.  The fact that you can't move or attack with bags open is an annoyance.

    I think the initial demo shows lots of promise, but obviously includes just a very small portion of the game.  The retail version will have much more powerful weapons, way more mobs, lots of cool skills, etc.  Of course, there will be more classes which will give more variety to playstyles.  I found it interesting to play the swordsman in typical MMO style (faster paced though), and the marksman character can be played in either fps or mmo style.  I found it intresting to invert mouse as I do in fpses, and increase the mouse sensitivity in first person view to give the usuall fps experience.  The fps experience was ok for the most part, but it was a pain to shoot loot boxes (an auto target for loot boxes would be great), and many times there were more obstacles in my way then I'd prefer.  Also, I couldn't tell if I was getting a bonus for hitting the head, or if burst or automatic fire made much of a difference.  It appears elements of aim, and overall skill matter to some extent in fps mode, but to what degree I wasn't able to determine.

    After trying the trial I will definately buy the game and recommend my friends download the trial.  At this point the game apppears to be quite polished, and has many MMO elements.  It's not just hack and slash ala diablo 2.  It has those elements, but appears to me to have much more in store that might make it a truly next generation action rpg.  Depending on the extent of MMO elements added, as well as future content and landmass, it could possibly be a next gen MMO to some extent.

  • OpalekOpalek Member Posts: 104

    I just played the demo and I´m hooked. The Diablo-Effect is absolutely there.

    The immersion is good. I´d say a mixture of Diablo and Doom.

    I preordered. I wonder how far I can bring my Marksman online on the permadeath servers.

    Try it folks.

  • TedDansonTedDanson Member Posts: 513

    Trust me, you WILL be swarmed by monsters and die....and trying to jump over them doesnt work =P

  • iffymackiffymack Member Posts: 376

    After playing the demo,ill definately be buying this.

    Thankfully theres no 'auto aim' or lock on,instead your cross-hairs act like a mouse point,so as you shoot/melee an enemy you see a traditional RPG style health bar with the mobs name and monster type written in it.But other than that,its pure manual aim for both weapon types.Not sure about spells,but I assume they work in the same fashion as the ranged stuff.

    Theres definately going to be lots of builds available for each class type,due to the attribute points system and skill trees,and the fact you can wield different combinations of weapons.For example,on my templar I was using a sword and shield, and later a club and pistol.Its exactly like diablos old system even down to the gear which I think is great.

    I wasnt too keen on the marksman class,but loved the templar.  ill reserve judgement on the marksman for now as ive only gotten to level 4,but so far im leaning toward the templar and cabalist classes.

    One early quest reward will instantly remind you of an item in diablo that later made its way into WoW which was a nice touch.

    The demo itself was horribly short and just leaves you after youve completed the 4 or so quests,but you get a general feel for the game from it,albiet a very easy and short one.

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