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LinnaLinna Member Posts: 387

http://forums.station.sony.com/swg/posts/list.m?&topic_id=516317

no idea if/when this will get locked/deleted, so here's the post:

------------------------

On station launcher there are new servers listed. Aken, Boldheart, Byrt, Etherway, Freejack, Gabrielle, Kratak, Revenant,  and Windsinger. Its just a thought with the somewhat recent confession of John Smedly that NGE was a mistake.



/discuss



No flames if you don't like what I'm posting then tuff ****.



Message edited by Arroth on 10/29/2007 15:44:53.

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All are verified SW universe names. 2 streams of thought:

1 - classic servers at last

2 - server consolidation the sneaky way: just plug them all on new servers, and devil take the hindmost

Knowing SOE, I vote 2

Linna

 

«1

Comments

  • MathosMathos Member Posts: 897

    OMG did hell just freeze over ?

  • MathosMathos Member Posts: 897
    Originally posted by Linna


    http://forums.station.sony.com/swg/posts/list.m?&topic_id=516317
    no idea if/when this will get locked/deleted, so here's the post:
    ------------------------
    On station launcher there are new servers listed. Aken, Boldheart, Byrt, Etherway, Freejack, Gabrielle, Kratak, Revenant,  and Windsinger. Its just a thought with the somewhat recent confession of John Smedly that NGE was a mistake.



    /discuss



    No flames if you don't like what I'm posting then tuff ****.



    Message edited by Arroth on 10/29/2007 15:44:53.
    ---------------------
    All are verified SW universe names. 2 streams of thought:
    1 - classic servers at last
    2 - server consolidation the sneaky way: just plug them all on new servers, and devil take the hindmost
    Knowing SOE, I vote 2

    Linna
     



    2 big time

  • ScorchienScorchien Member LegendaryPosts: 8,914

    XX Fingers

  • DracusDracus Member Posts: 1,449

    I concur with Server Consolidation.  I would be inclined to think that the populated servers (Heavy) will remain operating as well.  So all of the barren to light servers will be merged...  Well merge is the polite way of saying shutting down those servers.

    And that is why...

    Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  • MathosMathos Member Posts: 897

    I don't know if this has been said before but it seems to go along with the theory.  I was thinking about the real reason they gave us 4 toons on tcp could it be to find out how the servers would handle it and how the economy would hold out if there was a server merge?

     

    Took this from the $oe boards also

  • MathosMathos Member Posts: 897

    the server are internal test servers that were posted up on the station launcher via a bug=/

     

    Dito from the $oe boards

    seems like a lot of test servers ?????

  • my guess is that these are testbeds for consolidation.  since they cant really consolidate, i think they will take the easy way out and announce all existing servers are closing, and transfer everyone to new servers.

     

  • Originally posted by Dracus


    I concur with Server Consolidation.  I would be inclined to think that the populated servers (Heavy) will remain operating as well.  So all of the barren to light servers will be merged...  Well merge is the polite way of saying shutting down those servers.
    that is my opinion as well except i think they will merge all of them

     

     

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    rofl i only read the first page. I could only take "ZOMG CU IS BUTTER THEN PRE_CU!!!" posts. Those guys are so retarded, theyd trade one turd for another turd.

     

    EDIT: i vote number 2

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • SioBabbleSioBabble Member Posts: 2,803

    It makes sense that all players will be transferred to brand new servers so there's no need to deconflict real estate claims.  Furthermore, all crafters will be, simultaneously, stripped of all resources they've accumulated and will be faced equally with a six month cycle of resource collecting to gather the best resources on the 10 new servers.

    The downside of this is that they'll be faced with more mass cancellations by people who are understandably pissed that they're being stripped of resources they've been potentially accumulating for nearly four and a half years, or of real estate they've occupied for that same time period. Believe me, serious crafters who didn't leave when the NGE hit and have been playing since launch may very well have resources that old in a crafting house somewhere.  Not to mention uber stuff they may have gathered last month...gone with a server consolidation that eliminates the current servers, which is certainly implied by this information.

    Such a server merge plan would destroy player cities that have stood for nearly four years; many of the player cities on Ahazi have existed since the player city publish.

    Destroying a player city on Ahazi/Naboo will be the final straw for the last remaining active member of my old guild, for example.  Once again, the devs are destroying player accomplishments with very little thought of how players will react.

    There's also one teensie-weensie little problem with server merges on this scale:

    Resolving name conflicts.  This is huge, because it extends into crafted items that are all labled with the creator's name, which must be unique on the server.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • outlaw101outlaw101 Member Posts: 351

    Thanks for copy and pasting something i could of easily read over at the SOE boards. Then again i guess you guys always go out on a limb.

    "Don't hold breath about another KOTOR game coming from Bioware" - Chris Preistly

    "Bioware is more intrested in pursueing development of it's own Intellectual properties"

    - James Henly

  • LinnaLinna Member Posts: 387

    Originally posted by outlaw101


    Thanks for copy and pasting something i could of easily read over at the SOE boards. Then again i guess you guys always go out on a limb.
    Some of us don't GO to the SOE boards anymore. I only went there because yesterday, and old SWG buddy joined us in COH after retrying for a bit, and made me curious as to who else had left my old server. So please, go take your sarcasm to Smedley, or keep it to yourself.

    Linna

  • LinnaLinna Member Posts: 387

    Alas, locked now. Looks like  it were indeed the internal test servers, according to this:

    TSR-JasonC wrote:

    Regarding bug #2 in LostRanger's list:



    We have reproduced the issue experienced.  It seems that some internal servers (disabled, spare, test/staging environments, etc.) were inadvertently made visible.  It's not a big deal, but it causes some pretty amusing conspiracy theories to spawn as a result.



    I've sent an updated list to the devs so they can display a properly filtered version, instead.  It's at a fairly low priority, but hopefully should be fixed before this gets out of Beta.

    Still, fun while it lasted.

    =)

    Linna

  • tman5tman5 Member Posts: 604

    Originally posted by Linna


    Alas, locked now. Looks like  it were indeed the internal test servers, according to this:
    TSR-JasonC wrote:


    Regarding bug #2 in LostRanger's list:



    We have reproduced the issue experienced.  It seems that some internal servers (disabled, spare, test/staging environments, etc.) were inadvertently made visible.  It's not a big deal, but it causes some pretty amusing conspiracy theories to spawn as a result.



    I've sent an updated list to the devs so they can display a properly filtered version, instead.  It's at a fairly low priority, but hopefully should be fixed before this gets out of Beta.

    Still, fun while it lasted.

    =)

    Linna


    Yes.  Indeed.  Internal test servers.  Given fancy Star Warsy names- such as you would find on live servers- as opposed to simply Server001, Server002 - as you would find anywhere else.

    SOE's track record suggests something is going on.  This "accidental" tipping of the hand is meant to generate buzz.  In ~ 4 years of farting around with the servers and game code, never has the internal servers become visable on Launch Pad.  Why suddenly now?

    It is a given that a server merge or character transfer is essential for the game's long-term health.  I believe, despite dev denials, such is being prepared and will be implemented within 6 months.

     

  • LinnaLinna Member Posts: 387

    Originally posted by tman5


     
    Originally posted by Linna


    Alas, locked now. Looks like  it were indeed the internal test servers, according to this:
    TSR-JasonC wrote:


    Regarding bug #2 in LostRanger's list:



    We have reproduced the issue experienced.  It seems that some internal servers (disabled, spare, test/staging environments, etc.) were inadvertently made visible.  It's not a big deal, but it causes some pretty amusing conspiracy theories to spawn as a result.



    I've sent an updated list to the devs so they can display a properly filtered version, instead.  It's at a fairly low priority, but hopefully should be fixed before this gets out of Beta.

    Still, fun while it lasted.

    =)

    Linna


    Yes.  Indeed.  Internal test servers.  Given fancy Star Warsy names- such as you would find on live servers- as opposed to simply Server001, Server002 - as you would find anywhere else.

     

    SOE's track record suggests something is going on.  This "accidental" tipping of the hand is meant to generate buzz.  In ~ 4 years of farting around with the servers and game code, never has the internal servers become visable on Launch Pad.  Why suddenly now?

    It is a given that a server merge or character transfer is essential for the game's long-term health.  I believe, despite dev denials, such is being prepared and will be implemented within 6 months.

     

    Put that way, indeed, it is a bit odd to have your internal servers on the same system as public test server and live servers (although I would submit giving them names is less odd). On the other hand, it IS something that people who are terminally lazy would do. And we ARE talking SOE here.

    Linna

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Looks a little bit suspicous to me, running unofficial test servers for the DEVs  via launchpad and not on a closed system seems a bit silly. Then giving them names similar to live servers rather than just numbers, then having them all suddenly become viewable by the customer at once for the first time in four years. Added that this has never happened before with any of their older games which I assume they have the same policy when it comes to closed internal test servers they run on an external and public system.

    It looks like they're getting ready to implement the big crunch, it's a bit like the big bang but in reverse. Everything gets smaller and closer together, time goes back and things become more primitive, populations decrease faster and faster, until finally it all ends in extinction. However I'll take SOEs word for it and be satisfied with their explination, it's not like they'd lie about something this big then suddenly announce it with two weeks notice three months later!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • feldrinfeldrin Member UncommonPosts: 210

    I don't want to give SOE credit for all of the sudden not being completely crazy but I don't think that they would consolidate servers with a forced transfer. If they did this they would likely lose at least a fourth of their players and accounts. I don't think they are going to try that again. The game maybe dead and they may never get any new customers but I think as long as they have enough players to make money and as long as LEC allows them to they will run SWG.

    I think the servers are either some form of classic servers or more likely would be new servers that allow players a free transfer. Then once a server is empty they will announce the server is shutting down. This could be an expensive risk becuase it's possible that only a few players from each server would transfer thus making five more low population servers that they would have to run or risk pissing more players off. It's a lose-lose stituation. The only thing that could possibly be a positive for SOE would be classic servers but I don't see them doing it.

    I don't claim to be right, I'm just posting.

  • sinstersinster Member Posts: 118

    this at the same time as the LA/bioware news? i think not. something is going on.

  • TakamuraTakamura Member Posts: 3

    and now this news......

     

    http://www.lucasartsbioware.com/

  • fgetcefgetce Member Posts: 28

    Because BioWare IS MAKING A STAR WARS MMORPG!

    How many gawd damn times do we have to tell you people?

  • AltosAltos Member Posts: 64

    Originally posted by Agricola1


    Looks a little bit suspicous to me, running unofficial test servers for the DEVs  via launchpad and not on a closed system seems a bit silly. Then giving them names similar to live servers rather than just numbers, then having them all suddenly become viewable by the customer at once for the first time in four years. Added that this has never happened before with any of their older games which I assume they have the same policy when it comes to closed internal test servers they run on an external and public system.
    It looks like they're getting ready to implement the big crunch, it's a bit like the big bang but in reverse. Everything gets smaller and closer together, time goes back and things become more primitive, populations decrease faster and faster, until finally it all ends in extinction. However I'll take SOEs word for it and be satisfied with their explination, it's not like they'd lie about something this big then suddenly announce it with two weeks notice three months later!

    Well, the station launcher is in beta, and I know that when it imported my friends list from each server - it even picked up old names of characters I deleted long ago.

    So... /shrug

    That is my thoughts or it could be renamed Japan servers or something.  Dunno.  Or maybe they are consolidating.

  • SuvrocSuvroc Member Posts: 2,383

    Very interesting....

  • SioBabbleSioBabble Member Posts: 2,803

    Originally posted by Linna


    Alas, locked now. Looks like  it were indeed the internal test servers, according to this:
    TSR-JasonC wrote:


    Regarding bug #2 in LostRanger's list:



    We have reproduced the issue experienced.  It seems that some internal servers (disabled, spare, test/staging environments, etc.) were inadvertently made visible.  It's not a big deal, but it causes some pretty amusing conspiracy theories to spawn as a result.



    I've sent an updated list to the devs so they can display a properly filtered version, instead.  It's at a fairly low priority, but hopefully should be fixed before this gets out of Beta.

    Still, fun while it lasted.

    =)

    Linna

    Yeah, well two years ago Jabba's palace mysteriously vanished, and SOE said it was just a glitch.

    Turns out it vanished to be rebuilt for the Legacy quest.  Part of the NGE.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by SioBabble
    Originally posted by Linna Alas, locked now. Looks like it were indeed the internal test servers, according to this:
    TSR-JasonC wrote:Regarding bug #2 in LostRanger's list:We have reproduced the issue experienced. It seems that some internal servers (disabled, spare, test/staging environments, etc.) were inadvertently made visible. It's not a big deal, but it causes some pretty amusing conspiracy theories to spawn as a result.I've sent an updated list to the devs so they can display a properly filtered version, instead. It's at a fairly low priority, but hopefully should be fixed before this gets out of Beta.
    Still, fun while it lasted.
    =)
    Linna


    Yeah, well two years ago Jabba's palace mysteriously vanished, and SOE said it was just a glitch.
    Turns out it vanished to be rebuilt for the Legacy quest. Part of the NGE.

    LOL I remember this, I drove out there to contact the privateer pilot guy and I drove around wondering where the hell Jabba's palace is on the POI waypoint and I even said it on ventrilo and nobody believed me. And this was during mid-life of the CU, not the NGE.

    image
    image

  • MathosMathos Member Posts: 897

    Originally posted by outlaw101


    Thanks for copy and pasting something i could of easily read over at the SOE boards. Then again i guess you guys always go out on a limb.
    my bad ill ask your ok for every thing i post from now on.....

    I care what you think how ??????????

     

     

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