Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Some info on the Bioware MMO graphics etc.

Well nothing new, but to those who're interested:

HeroEngine 

I was just looking around their site and looking at the videos, this engine is really impressive.

Also, this is not just some rumor. This HAS been confirmed, even on the Hero Engine homepage it says:


"At BioWare we selected HeroEngine because it had the most sophisticated and complete development tools available for building an amazing online experience. Our team wanted a great rapid prototyping environment and to work with experienced MMO developers. HeroEngine from Simutronics is a perfect fit for BioWare Austin's requirements."

Gordon Walton,

Co-Studio Director of BioWare Austin


Interesting, isnt it?

Atleast we know what ever the MMO is... its going to be good looking

«1

Comments

  • Bane82Bane82 Member UncommonPosts: 1,242

    Oddly enough, the way they designed the worlds and the way they placed the items on to the scenery looks remarkably similar to the way I would set up scenes in 3D studio max when I was taking computer animation classes.... neat

  • Exar_KunExar_Kun Member Posts: 242

    Originally posted by dA_fReAK


    Well nothing new, but to those who're interested:
    HeroEngine 
    I was just looking around their site and looking at the videos, this engine is really impressive.
    Also, this is not just some rumor. This HAS been confirmed, even on the Hero Engine homepage it says:
     

    "At BioWare we selected HeroEngine because it had the most sophisticated and complete development tools available for building an amazing online experience. Our team wanted a great rapid prototyping environment and to work with experienced MMO developers. HeroEngine from Simutronics is a perfect fit for BioWare Austin's requirements."

    Gordon Walton,

    Co-Studio Director of BioWare Austin

     

    Interesting, isnt it?

    Atleast we know what ever the MMO is... its going to be good looking


    that's cool as hell...

    I really think this is going to be so much better than SWG...and to me, that's saying a lot! I loved almost everything about pre-CU SWG. I know we don't have all the information yet, but I have faith that Lucas Arts and BioWare have seen the mistakes SOE has made and will not follow the same path. I feel this could be the STARWARS game we have always wanted!

    If this isn't the one...I fear I will stop playing MMORPGs all together.

  • m240gulfm240gulf Member UncommonPosts: 460

    Anyone know of a game that has been made using the HeroEngine

    I Reject your Reality and Substitute it with My Own!
    image

  • AveBethosAveBethos Member Posts: 611

    I'm not 100% certain but I think Elder Scrolls: Oblivion was made with the "Hero" engine.

  • m240gulfm240gulf Member UncommonPosts: 460

    Wow, that would kick ass if it was...I'll look into it, shouldn't be too difficult.  Elder Scrolls was a beautiful game, graphics-wise.

     

     

    I Reject your Reality and Substitute it with My Own!
    image

  • SorninSornin Member Posts: 1,133

    Originally posted by AveBethos


    I'm not 100% certain but I think Elder Scrolls: Oblivion was made with the "Hero" engine.

    Oblivion actually used Gamebryo, the engine WAR is using.

    image

  • m240gulfm240gulf Member UncommonPosts: 460

    Originally posted by Sornin


     
    Originally posted by AveBethos


    I'm not 100% certain but I think Elder Scrolls: Oblivion was made with the "Hero" engine.

     

    Oblivion actually used Gamebryo, the engine WAR is using.

    Heh, I was just about to write this on what I just read...oh well....so back to my original question.  What games have been made using the HeroEngine?

    I wish the HeroEngine website had some examples, but they don't

    I Reject your Reality and Substitute it with My Own!
    image

  • AveBethosAveBethos Member Posts: 611

    Originally posted by Sornin


     
    Originally posted by AveBethos


    I'm not 100% certain but I think Elder Scrolls: Oblivion was made with the "Hero" engine.

     

    Oblivion actually used Gamebryo, the engine WAR is using.

    Yeah I just found that too lol.  As far as I can tell any examples of this engine are hard to come by.  Not too long ago I found another sweet game engine made but I'll have to dig it up to remember what it was...  It was amazing for ground combat.

  • m240gulfm240gulf Member UncommonPosts: 460

    I just found it a game made with the HeroEngine and you're probably not going to like it.

     

    Shadowbane was made using the HeroEngine

     

    Knowing Bioware they will make it an awesome game no matter how bad the guys at Stray Bullet did with Shadowbane.

    I Reject your Reality and Substitute it with My Own!
    image

  • A Better Way to Build an MMO

    HeroEngine is an MMO development team's dream come true -- it streamlines the entire process of building your MMO game. Artists, world builders, scripters, game designers, producers, and customer service can all collaborate live, online, in real-time. Create and update your game faster, with more time to focus on the fun rather than waiting for code to crunch. Build the game and play it at the same time to see instant results.

    HeroEngine Advantages


    Live Collaborative Development -- From one or many geographic locations – everyone works online, live on the server so you can share your work instantly.

    No Nightly Builds -- Create your game in real-time and get instant feedback on your work.

    No Assumptions or Restrictions -- HeroEngine lets you build your game in your own style and we provide the core technology so you don't need to reinvent it.

    Full Access to the Hero's Journey® Reference -- A full game's worth of code you can use as expert examples.

    Integrated World-Class Middleware -- SpeedTree®, Granny 3D, dPVS, FaceGen, StreamBase®, Scaleform GFx®, and more world-class tools and support.

    Built by Simutronics, the most experienced online game developer in the world, HeroEngine gives your team the best tools to build the best games faster

     

    i think thats the reference

  • AveBethosAveBethos Member Posts: 611

    Originally posted by m240gulf


    I just found it a game made with the HeroEngine and you're probably not going to like it.
     
    Shadowbane was made using the HeroEngine
     
    Knowing Bioware they will make it an awesome game no matter how bad the guys at Stray Bullet did with Shadowbane.

    Never played Shadowbane.  Go to Youtube and enter "Project Offset" and look at that engine.  They're using it for a FPS.

  • AveBethosAveBethos Member Posts: 611

    Shadowbane actually looks like a crappy graphical version of SWG...  Yikes.

  • m240gulfm240gulf Member UncommonPosts: 460
    Originally posted by donquijote






     
     


     
     


     
     




    Full Access to the Hero's Journey® Reference -- A full game's worth of code you can use as expert examples.





    I




     

    i think thats the reference

    Haha, I read this but it didn't take.  Anyways, the graphics looks dated for Hero's Journey, might Bioware use a different engine for graphics?  I don't know much about Hero's Journey either, was it a stable game with the Hero's Engine?

    I Reject your Reality and Substitute it with My Own!
    image

  • actually since a few minutes ago, i didnt even know about a game cvalled hero's journey,lol

    im going to download the shadowbane one, it is free, and maybe it is worth the try, we are plenty of time till aoc or kotor online releases,lol

     

    later

  • SorninSornin Member Posts: 1,133

    Originally posted by m240gulf


    I just found it a game made with the HeroEngine and you're probably not going to like it.
     
    Shadowbane was made using the HeroEngine
     
    Knowing Bioware they will make it an awesome game no matter how bad the guys at Stray Bullet did with Shadowbane.

    Shadowbane was not made using the HeroEngine, especially since Shadowbane began development before that engine was made - it was made using the Arcane engine. It is, I believe, a proprietary engine and was already fairly outdated when Shadowbane was released in 2003. I followed Shadowbane through development and got it at release and still remember Wolfpack Studios bragging about the Arcane engine, when it is really quite crappy.

    Stray Bullet Games, the current owner of Shadowbane, is, however, using the HeroEngine for a new MMOG, which may explain the confusion.

    Anyway, you will be hard pressed to find good examples of the Hero Engine. It is relatively new and obscure, and has a narrow audience. It was made almost solely for MMORPG development, and must compete with more proven technologies like the Unreal engine and Gamebryo, as well as in-house solutions.

    image

  • m240gulfm240gulf Member UncommonPosts: 460
    Originally posted by Sornin


     
    Originally posted by m240gulf


    I just found it a game made with the HeroEngine and you're probably not going to like it.
     
    Shadowbane was made using the HeroEngine
     
    Knowing Bioware they will make it an awesome game no matter how bad the guys at Stray Bullet did with Shadowbane.

     

    Shadowbane was not made using the HeroEngine, especially since Shadowbane began development before that engine was made - it was made using the Arcane engine. It is, I believe, a proprietary engine and was already fairly outdated when Shadowbane was released in 2003. I followed Shadowbane through development and got it at release and still remember Wolfpack Studios bragging about the Arcane engine, when it is really quite crappy.

    Stray Bullet Games, the current owner of Shadowbane, is, however, using the HeroEngine for a new MMOG, which may explain the confusion.

    Anyway, you will be hard pressed to find good examples of the Hero Engine. It is relatively new and obscure, and has a narrow audience. It was made almost solely for MMORPG development, and must compete with more proven technologies like the Unreal engine and Gamebryo, as well as in-house solutions.

    You're right, I did confuse Shadowbane and Stray Bullet.  I was just reading through a bunch of webpages and skipped over a lot of details.  Good catch though, it might have scared off a lot of people.  The Gamebryo engine looks pretty sweet on Oblivion, but I can see why they didn't go that route, most MMO'ers out there don't have the needed machines to run a game with it.

    I Reject your Reality and Substitute it with My Own!
    image

  • outlaw101outlaw101 Member Posts: 351

    I'm in the crysis MP beta, so the hero engine graphics are going to look mediocre to me. It's be 10 years before MMO graphics rival SP.

    "Don't hold breath about another KOTOR game coming from Bioware" - Chris Preistly

    "Bioware is more intrested in pursueing development of it's own Intellectual properties"

    - James Henly

  • ReklawReklaw Member UncommonPosts: 6,495

     

    Originally posted by m240gulf


    Anyone know of a game that has been made using the HeroEngine



    In Development and working with the HeroEngine: http://www.straybulletgames.com/products/indevelopment.shtml

     

    http://www.colonystudios.com/

    Licensed HeroEngine Games

    Simutronics

    Other Developers

    http://en.wikipedia.org/wiki/HeroEngine#Licensed_HeroEngine_Games

    HeroEngine

    The HeroEngine is so named because it was developed by Simutronics for Hero’s Journey. When Simutronics began Hero’s Journey six years ago, they did not find any engines available that met their needs. So they decided to develop their own. Along that journey, they realized that they had created an “Ultimate MMO Platform.” http://www.mmorpg.com/showFeature.cfm/loadFeature/899

     Some screens taken from the internet of Hero's Journy

    Click to see the next picture.

    Click to see the next picture.

    Click to see the next picture.

    Click to see the next picture.

    Click to see the next picture.

  • ComanComan Member UncommonPosts: 2,178

    Hero's Journey is made with the HeroEngine. It looks decent if I look at the screenshot, I belive an decent engine is good for MMO. Else not everyone can play it ^^

  • Exar_KunExar_Kun Member Posts: 242




    bioperpetual.jpgBioWare has announced that they have licensed Perpetual Entertainment's online technology platform for use in their upcoming and as-of-yet unnamed MMO project. BioWare first announced the foundation of their Austin studios for creation of said MMO back in March of last year, and not much has been heard on the subject since. Perpetual Entertainment is the development studio behind Gods and Heroes: Rome Rising and Star Trek Online, and their online platform will serve as the backbone of BioWare's mysterious project. Adopting the platform basically shaves a great deal of development time off the project, incorporating tools for everything from player management to billing to load balancing. So BioWare has the online structure as well as the Simultronics HeroEngine as the 3D game engine. Perhaps now they can get around to telling us what the hell the game will be about before we go insane.

    BIOWARE CORP. LICENSES PERPETUAL ENTERTAINMENT'S ONLINE TECHNOLOGY PLATFORM FOR UPCOMING MMO GAME

    SAN FRANCISCO, CA - July 19, 2007 - Perpetual Entertainment announced today that BioWare's Austin studio has licensed Perpetual's online technology platform for an upcoming Massively Multiplayer Online (MMO) title. The agreement gives BioWare the platform to deploy and support its online titles utilizing Perpetual's industry-leading technology for online game operations, deployment, infrastructure development and community support.

    "We evaluated numerous technology solutions to serve as the service backbone of our first MMO title and feel Perpetual's online platform is the best fit," said Gordon Walton, Co-Studio Director of BioWare Austin. "The Perpetual team has years of experience building infrastructure and tools for online games and we are thrilled to be working with them."

    "BioWare is one of the leading developers of AAA games in the world and we know they will find the Perpetual platform provides both the functionality and ease-of-use they are looking for to support their upcoming title," said Joseph Keene, Co-Chairman and CEO, Perpetual Entertainment, Inc. "With the Perpetual platform, BioWare's Austin studio can focus on making great games while minimizing the time and effort required to deploy and support their titles."

    The Perpetual online platform provides a technology backbone of modules necessary to deploy and operate any modern online game, as well as a collection of in-game features and services. Incorporating tools for player management, billing, customer relationship management, game feature extension, load-balancing, lobby servicing, patching and community management, the Perpetual online platform gives developers and publishers the tools to bring the next generation of online games to market faster, and with lower technological and logistical restrictions.


    11:40 AM ON THU JUL 19 2007

    BY MIKE FAHEY

    2,055 views

     




  • DeaconXDeaconX Member UncommonPosts: 3,062

    About HeroEngine...

    You should be aware that the engine is for compiling all the parts of the MMORPG quickly together, but all artistic/3D elements depend on what each developer creates.  So basically, looking at those screenshots won't give much of a clue of what the Austin TX BioWare team's game will look like.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • m240gulfm240gulf Member UncommonPosts: 460

    Originally posted by DeaconX


    About HeroEngine...
    You should be aware that the engine is for compiling all the parts of the MMORPG quickly together, but all artistic/3D elements depend on what each developer creates.  So basically, looking at those screenshots won't give much of a clue of what the Austin TX BioWare team's game will look like.

     

    I figured as much, I know the guys at Bioware are the best at what they do so I'm really not worried about the graphics.  What I was more concerned about was the stability of the engine and what kind of effect can they pull off with it.

    I Reject your Reality and Substitute it with My Own!
    image

  • ReklawReklaw Member UncommonPosts: 6,495

    Add this aswell ............maybe

     

    BioWare Austin Taps NaturalMotion's morpheme for Game Development



    Powerful Animation Engine and Toolchain Makes it Easier for Animators to Build and Edit Game Assets

     

    OXFORD, UK - July 18, 2007 - NaturalMotion Ltd., the developers of breakthrough 3D animation technology based on Dynamic Motion Synthesis (DMS), today announced that the Austin, Texas, division of BioWare Corp. is integrating morpheme into its pipeline and will be using it to develop assets for several undisclosed next generation game titles. morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.

    "morpheme is a key component in our goal to develop a deep and complex animation pipeline," said Gordon Walton, Co-Studio Director at BioWare Austin. "We wanted a powerful solution that would give animators the freedom to build and edit assets within the animation pipeline, which frees up the programming team for other tasks."

    "Some of morpheme's features that have been useful in our development thus far are the innovative viewport, which provides the development team with immediate feedback on realism and accuracy of animation blending," continued Walton. "We're also pleased with morpheme's drag and drop interface; it is great for quickly setting up trees and connecting state machines. We also anticipate morpheme's animation building state machines to be beneficial to our project in the long run."

    "BioWare has a reputation for building amazing games," said Torsten Reil, CEO of NaturalMotion. "We are very pleased they have chosen morpheme as their run-time animation solution, and look forward to seeing the interactive experiences they produce with the technology."

    About morpheme

    morpheme consists of two components: morpheme:runtime and morpheme:connect. morpheme:runtime is a run-time engine optimized for PS3, Xbox 360 and PC, and ships with full source code. morpheme:connect is a powerful 3D authoring application that allows animators to graphically author blend trees and transition logic (based on Hierarchical Finite State Machines), modify and edit parameters through sliders and view the results in real time. morpheme is designed as a flexible and open system and does not require the licensing of any other product. morpheme is also designed to seamlessly integrate with other middleware and DCC applications.

    About BioWare

    BioWare Corp. is an electronic entertainment company which develops computer, console, handheld and online video games focused on rich stories and memorable characters. Since 1995, BioWare has created some of the world's best-selling titles including the award-winning Baldur's Gate™ and Neverwinter Nights™ series, as well as the 2003 Game of the Year, Star Wars®: Knights of the Old Republic™. Original BioWare-created IPs include the 2005 RPG of the Year, Jade Empire™, with next-generation titles Mass Effect™ and Dragon Age™ currently in development. With studios in Edmonton, Canada, and Austin, Texas, BioWare is also hard at work on a new title for the Nintendo DS™, as well as a massively multiplayer online game. For more information on BioWare, visit www.bioware.com.

    About NaturalMotion

    NaturalMotion Ltd. is the first company to create 3D character animation software based on Dynamic Motion Synthesis (DMS), a technology that utilizes Adaptive Behaviours and artificial intelligence to simulate the human-nervous system. Based on Oxford University research on the control of body movements, NaturalMotion's euphoria synthesizes 3D character animation in real time on Playstation® 3, Xbox 360® and PC, thus creating unique game moments and previously unachievable interactivity. NaturalMotion's other DMS product endorphin creates off-line animation an order of magnitude faster than traditional techniques, and is widely used in the film and games industries, with customers such as Sony, Giant Killer Robots, The Mill, Capcom, Namco and Konami. NaturalMotion's third product, morpheme, is the industry's first graphically authorable animation engine designed to give animators full control over the look of their animations in-game. http://www.warcry.com/news/view/75030

    And what former reply said, those screenshots ONLY show the game "Hero's Journey" and like he said this is no indication that BioWare's new MMO will look like it or might even totaly not resambles those shots and look completly different. So i have not posted it to show that Bioware's mmo will lokk like it but just someone asked if there are any screenshots of hte engine, and so i showed some of them

  • Exar_KunExar_Kun Member Posts: 242
    Originally posted by Reklaw


    Add this aswell ............maybe

     
    BioWare Austin Taps NaturalMotion's morpheme for Game Development



    Powerful Animation Engine and Toolchain Makes it Easier for Animators to Build and Edit Game Assets

     
    OXFORD, UK - July 18, 2007 - NaturalMotion Ltd., the developers of breakthrough 3D animation technology based on Dynamic Motion Synthesis (DMS), today announced that the Austin, Texas, division of BioWare Corp. is integrating morpheme into its pipeline and will be using it to develop assets for several undisclosed next generation game titles. morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.
    "morpheme is a key component in our goal to develop a deep and complex animation pipeline," said Gordon Walton, Co-Studio Director at BioWare Austin. "We wanted a powerful solution that would give animators the freedom to build and edit assets within the animation pipeline, which frees up the programming team for other tasks."
    "Some of morpheme's features that have been useful in our development thus far are the innovative viewport, which provides the development team with immediate feedback on realism and accuracy of animation blending," continued Walton. "We're also pleased with morpheme's drag and drop interface; it is great for quickly setting up trees and connecting state machines. We also anticipate morpheme's animation building state machines to be beneficial to our project in the long run."
    "BioWare has a reputation for building amazing games," said Torsten Reil, CEO of NaturalMotion. "We are very pleased they have chosen morpheme as their run-time animation solution, and look forward to seeing the interactive experiences they produce with the technology."
    About morpheme
    morpheme consists of two components: morpheme:runtime and morpheme:connect. morpheme:runtime is a run-time engine optimized for PS3, Xbox 360 and PC, and ships with full source code. morpheme:connect is a powerful 3D authoring application that allows animators to graphically author blend trees and transition logic (based on Hierarchical Finite State Machines), modify and edit parameters through sliders and view the results in real time. morpheme is designed as a flexible and open system and does not require the licensing of any other product. morpheme is also designed to seamlessly integrate with other middleware and DCC applications.
    About BioWare
    BioWare Corp. is an electronic entertainment company which develops computer, console, handheld and online video games focused on rich stories and memorable characters. Since 1995, BioWare has created some of the world's best-selling titles including the award-winning Baldur's Gate™ and Neverwinter Nights™ series, as well as the 2003 Game of the Year, Star Wars®: Knights of the Old Republic™. Original BioWare-created IPs include the 2005 RPG of the Year, Jade Empire™, with next-generation titles Mass Effect™ and Dragon Age™ currently in development. With studios in Edmonton, Canada, and Austin, Texas, BioWare is also hard at work on a new title for the Nintendo DS™, as well as a massively multiplayer online game. For more information on BioWare, visit www.bioware.com.
    About NaturalMotion
    NaturalMotion Ltd. is the first company to create 3D character animation software based on Dynamic Motion Synthesis (DMS), a technology that utilizes Adaptive Behaviours and artificial intelligence to simulate the human-nervous system. Based on Oxford University research on the control of body movements, NaturalMotion's euphoria synthesizes 3D character animation in real time on Playstation® 3, Xbox 360® and PC, thus creating unique game moments and previously unachievable interactivity. NaturalMotion's other DMS product endorphin creates off-line animation an order of magnitude faster than traditional techniques, and is widely used in the film and games industries, with customers such as Sony, Giant Killer Robots, The Mill, Capcom, Namco and Konami. NaturalMotion's third product, morpheme, is the industry's first graphically authorable animation engine designed to give animators full control over the look of their animations in-game. http://www.warcry.com/news/view/75030

    And what former reply said, those screenshots ONLY show the game "Hero's Journey" and like he said this is no indication that BioWare's new MMO will look like it or might even totaly not resambles those shots and look completly different. So i have not posted it to show that Bioware's mmo will lokk like it but just someone asked if there are any screenshots of hte engine, and so i showed some of them



    this sounds amazing!

  • ClaudeFRClaudeFR Member Posts: 376

    Morning,

    like DeaconX said already:

    Its not the brush making a good painter...

    The Hero Engine is one of the main reason why Heros Journey was/is delayed: The engine developement took its time.

    The engine is NOT a 3D Engine, its a GAME engine. The difference is, that the engine has the most librarys onboard, like physics (havok), audio, graphic, network, terrain editors, level/world editors, chunking/zoning mechanism etc etc etc.

    The gfx-part of the engine can look like a crappy PDA-game or a "next-gen®" game - it depends on the artist creating the models/world.

    An important part is, what the engines structure looks like, cuz this will make up the resource consumption later for the finished game.

    The Hero Engine is about 900.000 USD, so the target customers are the bigger studios.

    Oblivion was made (like posted already) with an engine based on NetImmerse, which became later GameBryo. The problem of that engine is the so called "frame pre-rendering" which Oblivion makes use of, thats why the mouse is constantly lagging in oblivion even with high-end computers. Another Oblivion "problem" was the used software for the vegetation-models (SpeedTree) which is well known to be a ressource-hog.

    Expect any game based on Hero Engine and Speedtree to be ressource hungry but not as problem loaded as Vanguard was, because these games will come in about 2-3 years from now on and the computers then will be able to handle such immerse games easy (quadcore, 4 GIG RAM, SLI cards and better).

    Claude

Sign In or Register to comment.