Im really disapointed with GamesNetwork for pulling the plug on this. Though I'm not surprised since they have done this kind of thing in tha past with other ventures.
They simply took to much on imho. Shame really since this was looking like a good alternative to some of the other games around.
Well, knowing Games Workshop, they wont lie to you.
So the game is actually really cancelled in the current form.
But...that been said, they may very well have re-hired some folks(maybe the same) and make them deliver the game in secrets and all, this is the ways Game Workshop handle stuff on a daily basic. That's been said, I pretty much doubt it this time, but, who know, if you want to dream on, why not, just dont think it will happen, it is a possibility, only a dream...
- "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''
- "If I understand you well, you are telling me until next time. " - Ren
Apart from EVE and UO, this is the only other MMORPG that really appealed to me.. On paper anyway.maybe now i'm going to be 'forced' to buy that boring level tread mill piece of shit WoW.
Wait i take that back, i'd rather choke than play World of Borecraft.
This is a complete disaster to the gaming community as a whole in my opinion. I am so tired of the cute, "let's not offend anyone", parsley-esque (did I just say that?...hmm...well, yes I did) games that are coming out. This game had the potential (imho) to be THE mature fantasy game. Dark, dreary, forbidding atmosphere and an already developed storyline and player base.
I join many of posts here in expressing my disappointment in the cancellation of this game.
That being said, when are these companies going to realize that adding yet another "medieval" fantasy game to the mix of what is already a saturated market may not be the best idea. (I know that's contradictory because I wanted to play the game- getting to my point now). This game would not have been cancelled, methinks, had they had the forsight to develop Warhammer 40k online instead.
I am no fanboy of either WH, but have played 40k once or twice and it really is wide open to MMOG. Not only is it futuristic, but it is also savage, uses technology along with brute force, and has many factions. However, the single reason I would play that game is that (listening Devs?) IT WOULD BE DIFFERENT! Give me a good horror MMO, a good wild west MMO, a good 1930's gangster MMO. In other words, give me some options. City of Heroes is not a ground-breakingly great game. I play it and I like playing it. I like it because it is different. WH online was different in that it was darker than most games coming out now. I am sad that it wont see release. /Rant complete.
I have to admit, I think that Sega publishing "The Matrix Online" could be a fair risk however, doing another online project could be a big step for them. So in this way, I am happy that the Warhammer Online game MMORPG is a good thing to cancel. (Was Dawn of war or Firewarrior really that popular anyway?)
MYTHIC ENTERTAINMENT SECURES WORLD WIDE RIGHTS TO CREATE MMORPG BASED ON GAMES WORKSHOPS WARHAMMER FANTASY WORLD
FAIRFAX, VA MAY 18, 2005 Mythic Entertainment, developer and publisher of massively-multiplayer online role-playing games including Dark Age of Camelot and the upcoming Imperator today announced that they have secured the exclusive worldwide, rights to create massively multiplayer online games for PC and console set in the fantasy world of Warhammer created by Nottingham, UK-based Games Workshop Group PLC. The first game based upon the dark, medieval world of Warhammer will be released on PC in 2007.
I have always been a big fan of Games Workshop and Warhammer and I am thrilled that we are now able to work on one of the worlds greatest and most enduring fantasy gaming brands, said Mark Jacobs, CEO and President of Mythic Entertainment, Inc. Our goal for this first of what we hope will be many Warhammer-based games is to create the single-greatest RvR-based MMORPGs in the industry.
Warhammer fans around the world can be assured that our new partnership with Mythic, a company with fantastic credentials in delivering great online games, will result in a truly compelling online experience, said Andy Jones, CEO of Games Workshops Entertainment and Media Division. We are really looking forward to working closely with people who share our passion both for the world of Warhammer and for making games of the highest quality.
Mythic and Games Workshop will be available during E3 in Los Angeles from May 18 th through May 20 th at booth #5001C in the Concourse Hall.
About Warhammer
Games Workshop created the Warhammer world more than 23 years ago, as the setting for its wildly successful tabletop fantasy wargame of the same name. Since then the game has been released in 6 editions, had dozens of supplements, and been the basis for tens of thousands of unique model soldier designs, making it one of the most well documented and detailed fantasy settings in existence. The world itself is a dark and forbidding fantasy realm, where Elves, Orcs, Dwarfs, Undead, and many other races clash constantly in mighty battles seeking domination over each other. Meanwhile, the insidious forces of Chaos strive to undermine the basic fabric of society both from within and by the direct invasion of its legions of daemons, beastmen and warped human champions.
The Warhammer community stretches across the world, supported by Games Workshops 320+ stores, 4000+ independent retailers, and many games clubs, tournaments and events such as the annual Games Days in the UK, USA, Canada, France, Italy, Spain, Germany, and Australia. There is also a thriving web community based around the official website and many thousands of fan sites.
About Mythic Entertainment Mythic Entertainment is one of the most successful developers and publishers of massively multiplayer online role-playing games in the world. Credited with 15 online games, including the award winning Dark Age of Camelot, Mythics success is based in proprietary technology, superior game design and exemplary customer service delivered by a talented staff of more than 160 people. Dark Age of Camelot is played throughout the world in seven languages. It was launched in Japanese in January 2005, and in April 2005 became the first international MMO localized for Spain. In summer 2006 Mythic Entertainment will introduce Imperator, a new sci-fi MMORPG.
Comments
Im really disapointed with GamesNetwork for pulling the plug on this. Though I'm not surprised since they have done this kind of thing in tha past with other ventures.
They simply took to much on imho. Shame really since this was looking like a good alternative to some of the other games around.
Well, knowing Games Workshop, they wont lie to you.
So the game is actually really cancelled in the current form.
But...that been said, they may very well have re-hired some folks(maybe the same) and make them deliver the game in secrets and all, this is the ways Game Workshop handle stuff on a daily basic. That's been said, I pretty much doubt it this time, but, who know, if you want to dream on, why not, just dont think it will happen, it is a possibility, only a dream...
- "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''
- "If I understand you well, you are telling me until next time. " - Ren
Apart from EVE and UO, this is the only other MMORPG that really appealed to me.. On paper anyway.maybe now i'm going to be 'forced' to buy that boring level tread mill piece of shit WoW.
Wait i take that back, i'd rather choke than play World of Borecraft.
ARRRGH!!!!
This is a complete disaster to the gaming community as a whole in my opinion. I am so tired of the cute, "let's not offend anyone", parsley-esque (did I just say that?...hmm...well, yes I did) games that are coming out. This game had the potential (imho) to be THE mature fantasy game. Dark, dreary, forbidding atmosphere and an already developed storyline and player base.
I join many of posts here in expressing my disappointment in the cancellation of this game.
That being said, when are these companies going to realize that adding yet another "medieval" fantasy game to the mix of what is already a saturated market may not be the best idea. (I know that's contradictory because I wanted to play the game- getting to my point now). This game would not have been cancelled, methinks, had they had the forsight to develop Warhammer 40k online instead.
I am no fanboy of either WH, but have played 40k once or twice and it really is wide open to MMOG. Not only is it futuristic, but it is also savage, uses technology along with brute force, and has many factions. However, the single reason I would play that game is that (listening Devs?) IT WOULD BE DIFFERENT! Give me a good horror MMO, a good wild west MMO, a good 1930's gangster MMO. In other words, give me some options. City of Heroes is not a ground-breakingly great game. I play it and I like playing it. I like it because it is different. WH online was different in that it was darker than most games coming out now. I am sad that it wont see release. /Rant complete.
Just posted the same info at The Pub forum...
!! Check the news at http://www.warhammeronline.com/ :
FOR IMMEDIATE RELEASE
CONTACT:
Eddiemae Jukes
415-777-4000
eddiemae@kohnkecomm.com
MYTHIC ENTERTAINMENT SECURES WORLD WIDE RIGHTS TO CREATE MMORPG BASED ON GAMES WORKSHOPS WARHAMMER FANTASY WORLD
FAIRFAX, VA MAY 18, 2005 Mythic Entertainment, developer and publisher of massively-multiplayer online role-playing games including Dark Age of Camelot and the upcoming Imperator today announced that they have secured the exclusive worldwide, rights to create massively multiplayer online games for PC and console set in the fantasy world of Warhammer created by Nottingham, UK-based Games Workshop Group PLC. The first game based upon the dark, medieval world of Warhammer will be released on PC in 2007.
I have always been a big fan of Games Workshop and Warhammer and I am thrilled that we are now able to work on one of the worlds greatest and most enduring fantasy gaming brands, said Mark Jacobs, CEO and President of Mythic Entertainment, Inc. Our goal for this first of what we hope will be many Warhammer-based games is to create the single-greatest RvR-based MMORPGs in the industry.
Warhammer fans around the world can be assured that our new partnership with Mythic, a company with fantastic credentials in delivering great online games, will result in a truly compelling online experience, said Andy Jones, CEO of Games Workshops Entertainment and Media Division. We are really looking forward to working closely with people who share our passion both for the world of Warhammer and for making games of the highest quality.
Mythic and Games Workshop will be available during E3 in Los Angeles from May 18 th through May 20 th at booth #5001C in the Concourse Hall.
About Warhammer
Games Workshop created the Warhammer world more than 23 years ago, as the setting for its wildly successful tabletop fantasy wargame of the same name. Since then the game has been released in 6 editions, had dozens of supplements, and been the basis for tens of thousands of unique model soldier designs, making it one of the most well documented and detailed fantasy settings in existence. The world itself is a dark and forbidding fantasy realm, where Elves, Orcs, Dwarfs, Undead, and many other races clash constantly in mighty battles seeking domination over each other. Meanwhile, the insidious forces of Chaos strive to undermine the basic fabric of society both from within and by the direct invasion of its legions of daemons, beastmen and warped human champions.
The Warhammer community stretches across the world, supported by Games Workshops 320+ stores, 4000+ independent retailers, and many games clubs, tournaments and events such as the annual Games Days in the UK, USA, Canada, France, Italy, Spain, Germany, and Australia. There is also a thriving web community based around the official website and many thousands of fan sites.
About Mythic Entertainment
Mythic Entertainment is one of the most successful developers and publishers of massively multiplayer online role-playing games in the world. Credited with 15 online games, including the award winning Dark Age of Camelot, Mythics success is based in proprietary technology, superior game design and exemplary customer service delivered by a talented staff of more than 160 people. Dark Age of Camelot is played throughout the world in seven languages. It was launched in Japanese in January 2005, and in April 2005 became the first international MMO localized for Spain. In summer 2006 Mythic Entertainment will introduce Imperator, a new sci-fi MMORPG.
About Games Workshop
Games Workshop Group PLC is the world's largest tabletop wargames company. Based in Nottingham, UK, it designs, manufactures and distributes its range of Warhammer and Warhammer 40,000 games, model soldiers, novels, collectible card games, and role-playing games through more than 320 of its own Hobby centers, mail order, Internet and more than 4,000 independent retailers in more than 50 countries worldwide. Games Workshop, Warhammer, and all images, races and characters from the Warhammer universe are either a ®, TM and/or © Games Workshop Ltd 2000-2005, variably registered in the UK and other countries around the world. All rights reserved.