I don't know truenorthbg. Someone with a more technical background can answer if this should only be done with 4gb of ram. I don't run heavy enough programs or files that would exceed 4gb of RAM and the OS would want to get it off the hard drive. We'll see how it runs for awhile with it turned off.
As for turning off pagefile via Vista...
start - ctrl panel
system icon
advanced system settings on the left side of the window
advanced tab click settings in the performance area
in performance options window click advanced
under virtual memory click change
uncheck automatically paging file size for all drives
click no paging file and then click set button
will get warning message, just continue on
I rebooted for good measure. And after reboot go back in repeat all the steps to verify page file is not there.
I don't know truenorthbg. Someone with a more technical background can answer if this should only be done with 4gb of ram. I don't run heavy enough programs or files that would exceed 4gb of RAM and the OS would want to get it off the hard drive. We'll see how it runs for awhile with it turned off.
As for turning off pagefile via Vista... start - ctrl panel system icon advanced system settings on the left side of the window advanced tab click settings in the performance area in performance options window click advanced under virtual memory click change uncheck automatically paging file size for all drives click no paging file and then click set button will get warning message, just continue on I rebooted for good measure. And after reboot go back in repeat all the steps to verify page file is not there.
Oh, thank you, Sevenwind. I better not do anything; I have been having problems with my PC since I had to download Rhapsody for my Sansa. Do not buy a Sansa. I received mine as a gift because I was always using my brother's iPod for jogging. Now, every time I restart or load-up my PC, I get this screen where I have to click F1 to continue. Very annoying. I have removed Rhapsody and all the other crap I had to download to transfer music to my Sansa player.
I am getting another 1gb of ram --to go from 2 to 3gb-- and I might wait until then before I begin adjusting my settings to improve performance. You would think we would not have to do any of this stuff.
----- WoW and fast food = commercial successes. I neither play WoW nor eat fast food.
Holy cow wow, thanks tripmode! I have 4gb ram also and got curious and turned mine off after reading your post and it helped a lot in game. That is amazing...
What do you mean by turning off pagefile, and is this something you can only do with 4gb of ram?
Thanks!
I would not recommend turning off the pagefile unless you have a LOT of ram. Even 2gb might not be enough. If you run out of memory with no pagefile, applications or the OS itself could crash.
I'll give a brief explanation why this really helps Vanguard....
First off, the biggest bottleneck in Vanguard is the hard disk. I have two 10,000k RPM SATA drives in a RAID array and it still not fast enough. So the trick here is to limit the how much the hard disk is used by the application, "vgclient.exe."
Xp and Vista will both "cap" the amount of PHYSICAL memory an application gets. Even if you have 4gb of ram, for some reason it still decides to write to the VIRTUAL memory (which is on the hard disk, aka the pagefile), even if there is plenty of physical memory available.
By disabling the pagefile, you are ensuring that all data normally written to memory will in fact make it to the physical memory, and not virtual memory. By doing this, you've helped minimize how much data is stored on the hard disk (in theory).
The theory definitely works in vanguard! I will tell you that I lost that lag i'd get when free mouse looking around as well as a lot of other random hitching i'd get. I still do hitch when I chunk. That is because the chunk data for the new area I am running into is still on the hard disk, and must be accessed.
The lag on the test server is very much reduced without doing any tricks to adjust you page file. I've played around a bit and run though the new Kahl. You still get a some hitching the first time but it is much less and after you have been there it is silky smooth as you run around town. I"m so impressed with the GU3.3 version of the game. Really it's an enormous difference.
Just wondering how much longer till it is released.
The lag on the test server is very much reduced without doing any tricks to adjust you page file. I've played around a bit and run though the new Kahl. You still get a some hitching the first time but it is much less and after you have been there it is silky smooth as you run around town. I"m so impressed with the GU3.3 version of the game. Really it's an enormous difference. Just wondering how much longer till it is released.
Next week(tm).
There's more things added then the kahl optimization.
You now also have on the testnotes:
"Added a new optimization setting "Character Occlusion". Enabling Character Occlusion will speed up scenes where there are many characters around the player, but few are visible (such as if there is a wall between your view and a group of characters). If no part of a character draws on your screen, it will stop animating, it will stop updating its shadows, and it will stop rendering."
Soon maybe they can focus more on the everday world in Vanguard (nope I'm just not that interested in APW as a dungeon itself, myself).
THe image is distorted cause I shrunk it. For the most part , if you need AA at 800x600, but once you get up past 1280 you really don't need it. It is definitely there in the stills vut when inn motion I am not thinking, oo THe Jaggies, I am thinking , Damn this fairy is hitting me Hard lol .
I run at 1280, and need AA because the jagged edges drive me crazy.
The lag on the test server is very much reduced without doing any tricks to adjust you page file. I've played around a bit and run though the new Kahl. You still get a some hitching the first time but it is much less and after you have been there it is silky smooth as you run around town. I"m so impressed with the GU3.3 version of the game. Really it's an enormous difference. Just wondering how much longer till it is released.
Next week(tm).
There's more things added then the kahl optimization.
You now also have on the testnotes:
"Added a new optimization setting "Character Occlusion". Enabling Character Occlusion will speed up scenes where there are many characters around the player, but few are visible (such as if there is a wall between your view and a group of characters). If no part of a character draws on your screen, it will stop animating, it will stop updating its shadows, and it will stop rendering."
Soon maybe they can focus more on the everday world in Vanguard (nope I'm just not that interested in APW as a dungeon itself, myself).
wow this character occlusion thing will be a HUGE help. I've seen a few times due to bugs when logging in that it renders everything reguardless of if you see if or not. In a place like Kahl there are litterally 2-3 dozen npcs that have to be rendered even though you might only see a few.
If they do this for everything I'm hoping it will let them move back things some so that where things come into view can be moved back some. Wonder if they are able to do this with things other then walls like hills and caves etc.
The biggest problem with the VG engine and the reason that no matter how good your system is VG will still look kind of lame is that things do not fade in properly. If you approach a house, you will see the house for miles away, but you won't see the window frames, heystacks, pitchforks, and corn gardents until you are five feet away. This popping in and out of objects compeltely ruins the immersion for me and makes the game obsolete. Now you might enjoy this graphical anomoly which plagues VG or you may simply overlook it because VG is a great game. But the point is VG is far from looking good and the more posts that eulogize its bloated graphics engine, the slower the rate teh devs will actually feel compelled to fix its broke arse.
The biggest problem with the VG engine and the reason that no matter how good your system is VG will still look kind of lame is that things do not fade in properly. If you approach a house, you will see the house for miles away, but you won't see the window frames, heystacks, pitchforks, and corn gardents until you are five feet away. This popping in and out of objects compeltely ruins the immersion for me and makes the game obsolete. Now you might enjoy this graphical anomoly which plagues VG or you may simply overlook it because VG is a great game. But the point is VG is far from looking good and the more posts that eulogize its bloated graphics engine, the slower the rate teh devs will actually feel compelled to fix its broke arse.
Just my opinion.
Every game ive ever played does the same thing , i run vanguard every setting maxed at 1920x1200 and it still does it but farther away from me than most people i dont like it but ive seen it in every game ive played so i just deal with it
Comments
I don't know truenorthbg. Someone with a more technical background can answer if this should only be done with 4gb of ram. I don't run heavy enough programs or files that would exceed 4gb of RAM and the OS would want to get it off the hard drive. We'll see how it runs for awhile with it turned off.
As for turning off pagefile via Vista...
start - ctrl panel
system icon
advanced system settings on the left side of the window
advanced tab click settings in the performance area
in performance options window click advanced
under virtual memory click change
uncheck automatically paging file size for all drives
click no paging file and then click set button
will get warning message, just continue on
I rebooted for good measure. And after reboot go back in repeat all the steps to verify page file is not there.
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
--------------------------------------------------------
Promote what you love instead of bashing what you hate.
I am getting another 1gb of ram --to go from 2 to 3gb-- and I might wait until then before I begin adjusting my settings to improve performance. You would think we would not have to do any of this stuff.
-----
WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
Thanks!
I would not recommend turning off the pagefile unless you have a LOT of ram. Even 2gb might not be enough. If you run out of memory with no pagefile, applications or the OS itself could crash.
I'll give a brief explanation why this really helps Vanguard....
First off, the biggest bottleneck in Vanguard is the hard disk. I have two 10,000k RPM SATA drives in a RAID array and it still not fast enough. So the trick here is to limit the how much the hard disk is used by the application, "vgclient.exe."
Xp and Vista will both "cap" the amount of PHYSICAL memory an application gets. Even if you have 4gb of ram, for some reason it still decides to write to the VIRTUAL memory (which is on the hard disk, aka the pagefile), even if there is plenty of physical memory available.
By disabling the pagefile, you are ensuring that all data normally written to memory will in fact make it to the physical memory, and not virtual memory. By doing this, you've helped minimize how much data is stored on the hard disk (in theory).
The theory definitely works in vanguard! I will tell you that I lost that lag i'd get when free mouse looking around as well as a lot of other random hitching i'd get. I still do hitch when I chunk. That is because the chunk data for the new area I am running into is still on the hard disk, and must be accessed.
The lag on the test server is very much reduced without doing any tricks to adjust you page file. I've played around a bit and run though the new Kahl. You still get a some hitching the first time but it is much less and after you have been there it is silky smooth as you run around town. I"m so impressed with the GU3.3 version of the game. Really it's an enormous difference.
Just wondering how much longer till it is released.
---
Ethion
Next week(tm).
There's more things added then the kahl optimization.
You now also have on the testnotes:
"Added a new optimization setting "Character Occlusion". Enabling Character Occlusion will speed up scenes where there are many characters around the player, but few are visible (such as if there is a wall between your view and a group of characters). If no part of a character draws on your screen, it will stop animating, it will stop updating its shadows, and it will stop rendering."
Soon maybe they can focus more on the everday world in Vanguard (nope I'm just not that interested in APW as a dungeon itself, myself).
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Next week(tm).
There's more things added then the kahl optimization.
You now also have on the testnotes:
"Added a new optimization setting "Character Occlusion". Enabling Character Occlusion will speed up scenes where there are many characters around the player, but few are visible (such as if there is a wall between your view and a group of characters). If no part of a character draws on your screen, it will stop animating, it will stop updating its shadows, and it will stop rendering."
Soon maybe they can focus more on the everday world in Vanguard (nope I'm just not that interested in APW as a dungeon itself, myself).
wow this character occlusion thing will be a HUGE help. I've seen a few times due to bugs when logging in that it renders everything reguardless of if you see if or not. In a place like Kahl there are litterally 2-3 dozen npcs that have to be rendered even though you might only see a few.
If they do this for everything I'm hoping it will let them move back things some so that where things come into view can be moved back some. Wonder if they are able to do this with things other then walls like hills and caves etc.
---
Ethion
Grr, stop making me NEED the 8800GT, I still can't afford it.
The biggest problem with the VG engine and the reason that no matter how good your system is VG will still look kind of lame is that things do not fade in properly. If you approach a house, you will see the house for miles away, but you won't see the window frames, heystacks, pitchforks, and corn gardents until you are five feet away. This popping in and out of objects compeltely ruins the immersion for me and makes the game obsolete. Now you might enjoy this graphical anomoly which plagues VG or you may simply overlook it because VG is a great game. But the point is VG is far from looking good and the more posts that eulogize its bloated graphics engine, the slower the rate teh devs will actually feel compelled to fix its broke arse.
Just my opinion.
Every game ive ever played does the same thing , i run vanguard every setting maxed at 1920x1200 and it still does it but farther away from me than most people i dont like it but ive seen it in every game ive played so i just deal with it