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Initial Impressions of Tabula Rasa, from a 3-day Trialer.

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Comments

  • kjfettkjfett Member UncommonPosts: 234

    Originally posted by donmaximo


     
    Originally posted by kjfett


     
    Originally posted by donmaximo


    Just played the free trial. Only played for one day and then got tired of it, but here are my thoughts.
    I have a medium to low end rig so I had to play this game on the lowest settings for it to run smooth. On those settings it ran no problem, however, when I cranked the settings to high and saw the sweetness I was missing I was a little disapointed. In my opinion, one place WoW was really inovative was in creating an immersive environment that looked good with minimal graphical demand. Granted, now they are outdated, but I'd like to see another game try something similar with the current standard. I'm just one of those gamers where graphics and smooth play greatly improve my experience.
    Animations and control are a big deal for me and this game fell short. First, there was no way to walk backwards. When I'd press "s" my avatar would simply turn and run towards me. This was extremely irritating. Only when I was targeted or in the "over the shoulder" view would he strafe and walk backwards. I didn't understand why this game mechanic was impimented in this way? Second, the run speed was too fast. It made me feel like I was playing in fast forward the whole time. I understand that you're supposed to be in "mobility improving" armor, but it felt awkward. Likewise, the swiming was attrocious. The animations for getting in and out of the water were awful and the movement in water felt like I had a power engine attached to my back and was just flailing my arms around. Plus, you couldn't dive. Also, the falling animation was horendous too. You look like you're frozen in time as you plumet rock-like to the surface below. These simple things are key aspects of any MMO that aid in immersion if done well. If done poorly, they stand out like a sore thumb. Alternately, on high settings the models and world looked great and some of the standing animations (when you activate the Logos stuff and the character creation) looked really cool.
    The combat was luke-warm. I can feel that there is a lot here to offer, but as of right now it is pretty bland. Granted I only achieved level 5. However, the AI was horrible for a FPS. The Bane didn't do much but just stand there. When I charged them full bore and jumped, coming down on their heads with my shotgun blazzing they just stood there, ate it, and kicked me back, where I got up and blasted them again. Having played Gears of War for Xbox360 and experienced that kind of amazing AI I found TR to be disapointing, especially in this generation of MMO's. Further, when I went into the wilderness I was even more disapointed. Enemy rounds passed through solid objects to hit me, and followed me like they were heat-seeking. Honestly, if you're going to make a FPSMMO it has to hold up to current FPS's out there. I want to see the missed rounds exploding around me and off my cover (play CSS, this is what a FPSMMO should offer). On top of that, most times I didn't even take cover, I just stood infront of the Bane and blasted away. Occasionally I would catch myself jumping or strafing just to add some excitment of my own.
    The quest system was nice, but the UI was a little too complex. If you're going to play-up a game for it's intense combat and FPS thrill you need to make the interface easier to grasp on a cursury glance. It needs to be streamlined and made much more intuitive. I spend a great deal of time searching for things in the UI that could be made much more accesible. The reticle was a nice addition though, and if the interface was (overall) more like this it would be much better.
    Obviously I didn't get to into the crafting but it looked cool. It reminded me of the complexity of EvE's craft system, which although not appealing to all gamers, is certainly one of the best out there.
    Overall, I probably won't buy this game. If they release another free trial in a few months and they've tweeked some things, maybe I'll give it a shot. TR is right of the shelf, so it's got some growing to do. But in my first experience I certainly was not blown away, and in the current MMO market that's really what it takes.
     
    *forgive any spelling mistakes*

     

    Here is what amazes me.....This guy spent more time typing up a review than he did actually playing the game.  You get out of the boot camp (just teaches the basics of the game) in like 15 minutes and you are lvl 4.  Lvl 5 is maybe another 15.   So you spent 30 minutes in game, never getting outside of the most simple newb zone and you are somehow an expert and typed all that garbage up about how it compares to other games?

    our forgiving you for spelling mistakes is the least of your worries...you should be more concerned with our forgiving you for insulting our intelligence.

    You guys are unbelievable. Did you even read what I wrote. Please explain to me how the aspects of the game that I experienced shift dramatically later in the game? Do the running, swimming, falling animations suddenly change later on? Was it just the area I was in that enemy fire passes through walls and functions like heat-seeking ammo? Does the Bane mob AI significantly improve later on, where they function like they're in actual combat? Is there a options function that changes "s" from making my avatar run straight back at the camera? I only experienced a small portion of the game, I said that. If you can explain how these aspect change in the later stages, please do, I'd love to hear.

     

    I said quite clearly that this post was my opinion, I never claimed to be an "expert". I guess to write anything on this forum you have to be a TR "expert", personal observations aren't allowed? On top of all of that, I said at the very end, that in todays climate of MMO's I FEEL that the product has to grab you right out of the gate. This is likely why EvE hasn't achieved as much success as it could. This game did not do that for me. Maybe it did for you. To call my personal opinion "garbage" without providing any insight into why you think this game is so stellar is infintile. If you're part of the TR community I'll consider myself lucky that I got out when I did I didn't run into you in-game after spending money on it.


    If I went to Italy for 10 minutes, flew back to the US, wrote a book titled "Italy is the suxors", do you think my book would be met with rave reviews, or met with irrate people and experts telling me how wrong I was?  I am smart enough to know that 10 minutes in Italy doesn't given me enough time to comment on the county, much less publicly for all to see.  Are you smart enough to see why your post was met with the responses it received?  30 minutes in a game and you suddenly know enough to post a comment about problems?  Get real.
  • Originally posted by JMadisonIV


    I spent couple hours jut running around randomly killing stuff, and I have to say...the potential is there.



    my god, the potential is there. my gut feeling says that TR can turn out to be a fantastic game, albeit not a very highly populated one. it's going to develop into a Niche game with a cult-esque following similar to AC or EVE.



    the Gameplay WORKS. and it is FUN. the "FPS with RPG Mechanics" formula is almost revolutionary imo. maybe that's just because i haven't played all the MMOs available. it is engaging, simple to get into, action-packed, and most of all FUN.



    the way the battlefield changes as you traverse it is great as well. the Bane come in on dropships and/or teleports at random intervals and at random locations, so there isn't a set "spawn points" or "pull" system(run around,come across a group of mobs..stop..."pull" them, fight them, then move on to the next "pull") in place like in pretty much every other MMO ever made,  from what I have seen. it feels very much like a living battlefield on a constant war. very dynamic in  sense.



    the graphics look a little cartoony, but I attribute that to me having to play on Low Settings. but even on low some of the little details, such as facial expressions, are wonderful. combat effects are very nice as well. the animations are done well,imo.



    now...with all this gushing, the game is not perfect. my gripes are as follows:



    1) poor Performance and memory usage. I should not have problems running this game on my machine.


    this is my computer():



    Manufacturer:

    Dell Computer Corporation

    Processor:

    Intel(R) Pentium(R) 4 CPU 2.66GHz

    Memory:

    1790MB RAM

    Hard Drive:

    60 GB

    Video Card:

    NVIDIA GeForce 7600 GS

    Monitor:

    Dell E770p

    Sound Card:

    SoundMAX Digital Audio



    this computer runs Lord of The Rings Online, on "High" Graphic settings, with just about *no* problems whatsoever, except for massive PvMP zergplay. and the game looks really nice.



    and i really have no issues with any other MMOs i'd play on this computer. i mean, it's not a super-duper top of the line gaming rig, but in general it gets the job done.



    yet, on TR, this computer buckles. the problem is constant stuttering particularly when I am running, and/or fighting. even with the graphics set on "Low". when I am standing still in a city, i have no problems. but as soon as I start moving, my game starts stuttering. not quite slideshow lag, but very noticeable all the same. is TR really that much more graphic intensive?



    disabling my anti-virus and my windows defender helps a *little bit*, but the problem never truly goes away.
    I should not need a supercomputer, or have to disable my antivirus/anti-spyware in order to simple play "a little better, but still choppy", on LOW settings. the game should also not use 50% of my Memory resources by itself. at least I don't think it should. i'll run LOTRO when i get home and see how much *it* uses. silver lining in this, is that my Ping is typically very, very low(single digits most of the time, I am seeing).
     
    I played in Beta, so performance may be different now but with an Athlon 4000 (single core) and a Nvidia 8800 card it ran quite well for me.  There were memory leaks and proabably still are, but it still ran fine



    2) Brain-dead AI. Seriously...the Bane just kinda stand there...and shoot every once in a while. There is no imminent sense of danger, once the Bane have appeared, and the initial shock of their arrival has passed. I think "oh more bane to kill, i'll get around to them when i feel like it." not "uh-oh, bane are coming, get ready to fight".



    now i'll attribute this to my only playing to level 5, and give TR the benefit of the doubt and assume it gets much harder as you level up. but as of right now, the Bane are stupid, and I can't fathom how they took over Earth so fast. I can stand right in front of a group of 3,face to face, and shotgun them all to death, and one of them might kick me ONCE in the entire fight...but then i get back up, get right back in their faces and keep shotgunning. they don't run, they don't seem to take cover, flank, or any other type of FPS tactical manuevers. and they don't attack that often at all, from what I have seen.  they just kinda stand there like target practice dummies.



    hopefully this changes as I level up.
    You will never have good AI in an MMORPG since it is usually server side and is not even true AI.  However I think you are mostly talking about the "in field" teleports.  As you level up the Control Points will have more and more things in an assault and it can become quite chaotic and dangerous.  You won't see really nasty drops until mid-20's or so.  The AI itself will not improve.  There is definitely a large difference in zones and even between CPs in the same zone and even in the waves of of invasions at the same CP.  Sometimes its an easy invasion and some times all hell is breaking lose.

     

  • eris0023eris0023 Member Posts: 62

    This is not traveling to another country, where you could spend your whole life learning about the contry, its people and their history. THIS IS A VIDEO GAME. If its not fun the first 30 minutes why even play more? If its not fun the first 30 minutes, is it really going to change dramatically?

    If you had played Supermario Bros 1 for 15 minutes and decided you dont like that particular bit of sidescrolling action, wouldn't you know that playing that same game for 8 hours would yield the same results? That is a simple example but apt enough. A better example would be if you played Grand Thef Auto 3 for 15-30 mins and decided you didnt like the free roaming hooker smashing then you would put it down and walk away.

    Now whether or not you chose to go put your opinion out on a forum made for opinions would be up to you.

    Given a particular persons prior mmorpg experience i can say that it can be easily ascertained as to whether or not the game your playing is for you in the first 30 mins to an hour. One of the main definitions of crazy is doing the same thing over and over again and expecting different results, i.e. if its not fun quit playing.

    Lick Here you could be one of the lucky 10!!!

  • kjfettkjfett Member UncommonPosts: 234

    Originally posted by eris0023


    This is not traveling to another country, where you could spend your whole life learning about the contry, its people and their history. THIS IS A VIDEO GAME. If its not fun the first 30 minutes why even play more? If its not fun the first 30 minutes, is it really going to change dramatically?
    If you had played Supermario Bros 1 for 15 minutes and decided you dont like that particular bit of sidescrolling action, wouldn't you know that playing that same game for 8 hours would yield the same results? That is a simple example but apt enough. A better example would be if you played Grand Thef Auto 3 for 15-30 mins and decided you didnt like the free roaming hooker smashing then you would put it down and walk away.
    Now whether or not you chose to go put your opinion out on a forum made for opinions would be up to you.
    Given a particular persons prior mmorpg experience i can say that it can be easily ascertained as to whether or not the game your playing is for you in the first 30 mins to an hour. One of the main definitions of crazy is doing the same thing over and over again and expecting different results, i.e. if its not fun quit playing.

    I figured that would still be beyond your lvl.  In a world filled with people that have an attention span measured in seconds.....that is pretty much what I would expect.

  • donmaximodonmaximo Member Posts: 67

     

    Originally posted by kjfett


     
    Originally posted by donmaximo


     
    Originally posted by kjfett


     
    Originally posted by donmaximo


    Just played the free trial. Only played for one day and then got tired of it, but here are my thoughts.
    I have a medium to low end rig so I had to play this game on the lowest settings for it to run smooth. On those settings it ran no problem, however, when I cranked the settings to high and saw the sweetness I was missing I was a little disapointed. In my opinion, one place WoW was really inovative was in creating an immersive environment that looked good with minimal graphical demand. Granted, now they are outdated, but I'd like to see another game try something similar with the current standard. I'm just one of those gamers where graphics and smooth play greatly improve my experience.
    Animations and control are a big deal for me and this game fell short. First, there was no way to walk backwards. When I'd press "s" my avatar would simply turn and run towards me. This was extremely irritating. Only when I was targeted or in the "over the shoulder" view would he strafe and walk backwards. I didn't understand why this game mechanic was impimented in this way? Second, the run speed was too fast. It made me feel like I was playing in fast forward the whole time. I understand that you're supposed to be in "mobility improving" armor, but it felt awkward. Likewise, the swiming was attrocious. The animations for getting in and out of the water were awful and the movement in water felt like I had a power engine attached to my back and was just flailing my arms around. Plus, you couldn't dive. Also, the falling animation was horendous too. You look like you're frozen in time as you plumet rock-like to the surface below. These simple things are key aspects of any MMO that aid in immersion if done well. If done poorly, they stand out like a sore thumb. Alternately, on high settings the models and world looked great and some of the standing animations (when you activate the Logos stuff and the character creation) looked really cool.
    The combat was luke-warm. I can feel that there is a lot here to offer, but as of right now it is pretty bland. Granted I only achieved level 5. However, the AI was horrible for a FPS. The Bane didn't do much but just stand there. When I charged them full bore and jumped, coming down on their heads with my shotgun blazzing they just stood there, ate it, and kicked me back, where I got up and blasted them again. Having played Gears of War for Xbox360 and experienced that kind of amazing AI I found TR to be disapointing, especially in this generation of MMO's. Further, when I went into the wilderness I was even more disapointed. Enemy rounds passed through solid objects to hit me, and followed me like they were heat-seeking. Honestly, if you're going to make a FPSMMO it has to hold up to current FPS's out there. I want to see the missed rounds exploding around me and off my cover (play CSS, this is what a FPSMMO should offer). On top of that, most times I didn't even take cover, I just stood infront of the Bane and blasted away. Occasionally I would catch myself jumping or strafing just to add some excitment of my own.
    The quest system was nice, but the UI was a little too complex. If you're going to play-up a game for it's intense combat and FPS thrill you need to make the interface easier to grasp on a cursury glance. It needs to be streamlined and made much more intuitive. I spend a great deal of time searching for things in the UI that could be made much more accesible. The reticle was a nice addition though, and if the interface was (overall) more like this it would be much better.
    Obviously I didn't get to into the crafting but it looked cool. It reminded me of the complexity of EvE's craft system, which although not appealing to all gamers, is certainly one of the best out there.
    Overall, I probably won't buy this game. If they release another free trial in a few months and they've tweeked some things, maybe I'll give it a shot. TR is right of the shelf, so it's got some growing to do. But in my first experience I certainly was not blown away, and in the current MMO market that's really what it takes.
     
    *forgive any spelling mistakes*

     

    Here is what amazes me.....This guy spent more time typing up a review than he did actually playing the game.  You get out of the boot camp (just teaches the basics of the game) in like 15 minutes and you are lvl 4.  Lvl 5 is maybe another 15.   So you spent 30 minutes in game, never getting outside of the most simple newb zone and you are somehow an expert and typed all that garbage up about how it compares to other games?

    our forgiving you for spelling mistakes is the least of your worries...you should be more concerned with our forgiving you for insulting our intelligence.

    You guys are unbelievable. Did you even read what I wrote. Please explain to me how the aspects of the game that I experienced shift dramatically later in the game? Do the running, swimming, falling animations suddenly change later on? Was it just the area I was in that enemy fire passes through walls and functions like heat-seeking ammo? Does the Bane mob AI significantly improve later on, where they function like they're in actual combat? Is there a options function that changes "s" from making my avatar run straight back at the camera? I only experienced a small portion of the game, I said that. If you can explain how these aspect change in the later stages, please do, I'd love to hear.

     

    I said quite clearly that this post was my opinion, I never claimed to be an "expert". I guess to write anything on this forum you have to be a TR "expert", personal observations aren't allowed? On top of all of that, I said at the very end, that in todays climate of MMO's I FEEL that the product has to grab you right out of the gate. This is likely why EvE hasn't achieved as much success as it could. This game did not do that for me. Maybe it did for you. To call my personal opinion "garbage" without providing any insight into why you think this game is so stellar is infintile. If you're part of the TR community I'll consider myself lucky that I got out when I did I didn't run into you in-game after spending money on it.


    If I went to Italy for 10 minutes, flew back to the US, wrote a book titled "Italy is the suxors", do you think my book would be met with rave reviews, or met with irrate people and experts telling me how wrong I was?  I am smart enough to know that 10 minutes in Italy doesn't given me enough time to comment on the county, much less publicly for all to see.  Are you smart enough to see why your post was met with the responses it received?  30 minutes in a game and you suddenly know enough to post a comment about problems?  Get real.

     



    I didn't say TR sucks. I never even came close to saying TR sucks. I said I didn't enjoy playing it for the above mentioned reasons. I also said it possibly had a lot to offer and some growing to do. Did you even read my post? Plus, you haven't even offered ANY solid reason why my opinion is false. Are you one of the "experts" you mention? If so, maybe you should act like one, instead of a fanboy who's feelings got hurt because someone didn't like his favorite game.

     

    Further to you're example of Italy - tell you what, I'll put a steaming plate of dog crap infront of you and you can't tell me you don't enjoy it until you finish eating the WHOLE plate. That's about how much sense your analogy makes.

    <modedit>

  • kjfettkjfett Member UncommonPosts: 234

    Originally posted by donmaximo


     
    Originally posted by kjfett


     
    Originally posted by donmaximo


     
    Originally posted by kjfett


     
    Originally posted by donmaximo


    Just played the free trial. Only played for one day and then got tired of it, but here are my thoughts.
    I have a medium to low end rig so I had to play this game on the lowest settings for it to run smooth. On those settings it ran no problem, however, when I cranked the settings to high and saw the sweetness I was missing I was a little disapointed. In my opinion, one place WoW was really inovative was in creating an immersive environment that looked good with minimal graphical demand. Granted, now they are outdated, but I'd like to see another game try something similar with the current standard. I'm just one of those gamers where graphics and smooth play greatly improve my experience.
    Animations and control are a big deal for me and this game fell short. First, there was no way to walk backwards. When I'd press "s" my avatar would simply turn and run towards me. This was extremely irritating. Only when I was targeted or in the "over the shoulder" view would he strafe and walk backwards. I didn't understand why this game mechanic was impimented in this way? Second, the run speed was too fast. It made me feel like I was playing in fast forward the whole time. I understand that you're supposed to be in "mobility improving" armor, but it felt awkward. Likewise, the swiming was attrocious. The animations for getting in and out of the water were awful and the movement in water felt like I had a power engine attached to my back and was just flailing my arms around. Plus, you couldn't dive. Also, the falling animation was horendous too. You look like you're frozen in time as you plumet rock-like to the surface below. These simple things are key aspects of any MMO that aid in immersion if done well. If done poorly, they stand out like a sore thumb. Alternately, on high settings the models and world looked great and some of the standing animations (when you activate the Logos stuff and the character creation) looked really cool.
    The combat was luke-warm. I can feel that there is a lot here to offer, but as of right now it is pretty bland. Granted I only achieved level 5. However, the AI was horrible for a FPS. The Bane didn't do much but just stand there. When I charged them full bore and jumped, coming down on their heads with my shotgun blazzing they just stood there, ate it, and kicked me back, where I got up and blasted them again. Having played Gears of War for Xbox360 and experienced that kind of amazing AI I found TR to be disapointing, especially in this generation of MMO's. Further, when I went into the wilderness I was even more disapointed. Enemy rounds passed through solid objects to hit me, and followed me like they were heat-seeking. Honestly, if you're going to make a FPSMMO it has to hold up to current FPS's out there. I want to see the missed rounds exploding around me and off my cover (play CSS, this is what a FPSMMO should offer). On top of that, most times I didn't even take cover, I just stood infront of the Bane and blasted away. Occasionally I would catch myself jumping or strafing just to add some excitment of my own.
    The quest system was nice, but the UI was a little too complex. If you're going to play-up a game for it's intense combat and FPS thrill you need to make the interface easier to grasp on a cursury glance. It needs to be streamlined and made much more intuitive. I spend a great deal of time searching for things in the UI that could be made much more accesible. The reticle was a nice addition though, and if the interface was (overall) more like this it would be much better.
    Obviously I didn't get to into the crafting but it looked cool. It reminded me of the complexity of EvE's craft system, which although not appealing to all gamers, is certainly one of the best out there.
    Overall, I probably won't buy this game. If they release another free trial in a few months and they've tweeked some things, maybe I'll give it a shot. TR is right of the shelf, so it's got some growing to do. But in my first experience I certainly was not blown away, and in the current MMO market that's really what it takes.
     
    *forgive any spelling mistakes*

     

    Here is what amazes me.....This guy spent more time typing up a review than he did actually playing the game.  You get out of the boot camp (just teaches the basics of the game) in like 15 minutes and you are lvl 4.  Lvl 5 is maybe another 15.   So you spent 30 minutes in game, never getting outside of the most simple newb zone and you are somehow an expert and typed all that garbage up about how it compares to other games?

    our forgiving you for spelling mistakes is the least of your worries...you should be more concerned with our forgiving you for insulting our intelligence.

    You guys are unbelievable. Did you even read what I wrote. Please explain to me how the aspects of the game that I experienced shift dramatically later in the game? Do the running, swimming, falling animations suddenly change later on? Was it just the area I was in that enemy fire passes through walls and functions like heat-seeking ammo? Does the Bane mob AI significantly improve later on, where they function like they're in actual combat? Is there a options function that changes "s" from making my avatar run straight back at the camera? I only experienced a small portion of the game, I said that. If you can explain how these aspect change in the later stages, please do, I'd love to hear.

     

    I said quite clearly that this post was my opinion, I never claimed to be an "expert". I guess to write anything on this forum you have to be a TR "expert", personal observations aren't allowed? On top of all of that, I said at the very end, that in todays climate of MMO's I FEEL that the product has to grab you right out of the gate. This is likely why EvE hasn't achieved as much success as it could. This game did not do that for me. Maybe it did for you. To call my personal opinion "garbage" without providing any insight into why you think this game is so stellar is infintile. If you're part of the TR community I'll consider myself lucky that I got out when I did I didn't run into you in-game after spending money on it.


    If I went to Italy for 10 minutes, flew back to the US, wrote a book titled "Italy is the suxors", do you think my book would be met with rave reviews, or met with irrate people and experts telling me how wrong I was?  I am smart enough to know that 10 minutes in Italy doesn't given me enough time to comment on the county, much less publicly for all to see.  Are you smart enough to see why your post was met with the responses it received?  30 minutes in a game and you suddenly know enough to post a comment about problems?  Get real.

     



    I didn't say TR sucks. I never even came close to saying TR sucks. I said I didn't enjoy playing it for the above mentioned reasons. I also said it possibly had a lot to offer and some growing to do. Did you even read my post? Plus, you haven't even offered ANY solid reason why my opinion is false. Are you one of the "experts" you mention? If so, maybe you should act like one, instead of a fanboy who's feelings got hurt because someone didn't like his favorite game.

     

    Further to you're example of Italy - tell you what, I'll put a steaming plate of dog crap infront of you and you can't tell me you don't enjoy it until you finish eating the WHOLE plate. That's about how much sense your analogy makes.

    <modedit>


    Typical, take an example and go to the moon with it...bcause that's how far you have to go to make it a bad analogy.

    Serveral times, I have typed out a rebuttle to each of your problems, but decided that any attempt would fall on deaf ears....since you can't even grasp the basics here as you faile dto last more than 30 minutes in the newb area of the game...why bother spending all that time to show you wrong when you will just continue to spend so little time understanding and continue flaming.  If you don't like the game, that's your business, but posting stuff that is in your opinion bad and in reality nothing wrong...well, it serves no one but yourself and as I said earlier...any other gamer with an attention span measured in seconds...not 3 days as this thread was for.

  • You can't compare a country to  a game >_<.  This game is a service that does not deserve fair judgement, if it doesnt get you to love it, odds are there are 5 other MMOs that you would like more, and if you compromise to a decent MMO or to give the MMO a chance then you are lowering the standards that MMO developers currently have.  If the game doesnt hook you in 30 minutes, why would you pay for it when there are games that you will like from the start.  Giving games a chance is stupid, waiting for the developers to fix their mistakes is a waste.  Play a polished game till it craps out then pick a new one.  I dont pay any mmo develpoper 15 a month for something they didnt finish, or didn't care about ex not caring if the game preforms well.  I could get a free game like RFO with better graphics 0 cost or a fun game for 50 dollars like star craft. 

  • donmaximodonmaximo Member Posts: 67

    Originally posted by kjfett


     
    Originally posted by donmaximo


     
    Originally posted by kjfett


     
    Originally posted by donmaximo


     
    Originally posted by kjfett


     
    Originally posted by donmaximo


    Just played the free trial. Only played for one day and then got tired of it, but here are my thoughts.
    I have a medium to low end rig so I had to play this game on the lowest settings for it to run smooth. On those settings it ran no problem, however, when I cranked the settings to high and saw the sweetness I was missing I was a little disapointed. In my opinion, one place WoW was really inovative was in creating an immersive environment that looked good with minimal graphical demand. Granted, now they are outdated, but I'd like to see another game try something similar with the current standard. I'm just one of those gamers where graphics and smooth play greatly improve my experience.
    Animations and control are a big deal for me and this game fell short. First, there was no way to walk backwards. When I'd press "s" my avatar would simply turn and run towards me. This was extremely irritating. Only when I was targeted or in the "over the shoulder" view would he strafe and walk backwards. I didn't understand why this game mechanic was impimented in this way? Second, the run speed was too fast. It made me feel like I was playing in fast forward the whole time. I understand that you're supposed to be in "mobility improving" armor, but it felt awkward. Likewise, the swiming was attrocious. The animations for getting in and out of the water were awful and the movement in water felt like I had a power engine attached to my back and was just flailing my arms around. Plus, you couldn't dive. Also, the falling animation was horendous too. You look like you're frozen in time as you plumet rock-like to the surface below. These simple things are key aspects of any MMO that aid in immersion if done well. If done poorly, they stand out like a sore thumb. Alternately, on high settings the models and world looked great and some of the standing animations (when you activate the Logos stuff and the character creation) looked really cool.
    The combat was luke-warm. I can feel that there is a lot here to offer, but as of right now it is pretty bland. Granted I only achieved level 5. However, the AI was horrible for a FPS. The Bane didn't do much but just stand there. When I charged them full bore and jumped, coming down on their heads with my shotgun blazzing they just stood there, ate it, and kicked me back, where I got up and blasted them again. Having played Gears of War for Xbox360 and experienced that kind of amazing AI I found TR to be disapointing, especially in this generation of MMO's. Further, when I went into the wilderness I was even more disapointed. Enemy rounds passed through solid objects to hit me, and followed me like they were heat-seeking. Honestly, if you're going to make a FPSMMO it has to hold up to current FPS's out there. I want to see the missed rounds exploding around me and off my cover (play CSS, this is what a FPSMMO should offer). On top of that, most times I didn't even take cover, I just stood infront of the Bane and blasted away. Occasionally I would catch myself jumping or strafing just to add some excitment of my own.
    The quest system was nice, but the UI was a little too complex. If you're going to play-up a game for it's intense combat and FPS thrill you need to make the interface easier to grasp on a cursury glance. It needs to be streamlined and made much more intuitive. I spend a great deal of time searching for things in the UI that could be made much more accesible. The reticle was a nice addition though, and if the interface was (overall) more like this it would be much better.
    Obviously I didn't get to into the crafting but it looked cool. It reminded me of the complexity of EvE's craft system, which although not appealing to all gamers, is certainly one of the best out there.
    Overall, I probably won't buy this game. If they release another free trial in a few months and they've tweeked some things, maybe I'll give it a shot. TR is right of the shelf, so it's got some growing to do. But in my first experience I certainly was not blown away, and in the current MMO market that's really what it takes.
     
    *forgive any spelling mistakes*

     

    Here is what amazes me.....This guy spent more time typing up a review than he did actually playing the game.  You get out of the boot camp (just teaches the basics of the game) in like 15 minutes and you are lvl 4.  Lvl 5 is maybe another 15.   So you spent 30 minutes in game, never getting outside of the most simple newb zone and you are somehow an expert and typed all that garbage up about how it compares to other games?

    our forgiving you for spelling mistakes is the least of your worries...you should be more concerned with our forgiving you for insulting our intelligence.

    You guys are unbelievable. Did you even read what I wrote. Please explain to me how the aspects of the game that I experienced shift dramatically later in the game? Do the running, swimming, falling animations suddenly change later on? Was it just the area I was in that enemy fire passes through walls and functions like heat-seeking ammo? Does the Bane mob AI significantly improve later on, where they function like they're in actual combat? Is there a options function that changes "s" from making my avatar run straight back at the camera? I only experienced a small portion of the game, I said that. If you can explain how these aspect change in the later stages, please do, I'd love to hear.

     

    I said quite clearly that this post was my opinion, I never claimed to be an "expert". I guess to write anything on this forum you have to be a TR "expert", personal observations aren't allowed? On top of all of that, I said at the very end, that in todays climate of MMO's I FEEL that the product has to grab you right out of the gate. This is likely why EvE hasn't achieved as much success as it could. This game did not do that for me. Maybe it did for you. To call my personal opinion "garbage" without providing any insight into why you think this game is so stellar is infintile. If you're part of the TR community I'll consider myself lucky that I got out when I did I didn't run into you in-game after spending money on it.


    If I went to Italy for 10 minutes, flew back to the US, wrote a book titled "Italy is the suxors", do you think my book would be met with rave reviews, or met with irrate people and experts telling me how wrong I was?  I am smart enough to know that 10 minutes in Italy doesn't given me enough time to comment on the county, much less publicly for all to see.  Are you smart enough to see why your post was met with the responses it received?  30 minutes in a game and you suddenly know enough to post a comment about problems?  Get real.

     



    I didn't say TR sucks. I never even came close to saying TR sucks. I said I didn't enjoy playing it for the above mentioned reasons. I also said it possibly had a lot to offer and some growing to do. Did you even read my post? Plus, you haven't even offered ANY solid reason why my opinion is false. Are you one of the "experts" you mention? If so, maybe you should act like one, instead of a fanboy who's feelings got hurt because someone didn't like his favorite game.

     

    Further to you're example of Italy - tell you what, I'll put a steaming plate of dog crap infront of you and you can't tell me you don't enjoy it until you finish eating the WHOLE plate. That's about how much sense your analogy makes.

    <modedit>


    Typical, take an example and go to the moon with it...bcause that's how far you have to go to make it a bad analogy.

     

    Serveral times, I have typed out a rebuttle to each of your problems, but decided that any attempt would fall on deaf ears....since you can't even grasp the basics here as you faile dto last more than 30 minutes in the newb area of the game...why bother spending all that time to show you wrong when you will just continue to spend so little time understanding and continue flaming.  If you don't like the game, that's your business, but posting stuff that is in your opinion bad and in reality nothing wrong...well, it serves no one but yourself and as I said earlier...any other gamer with an attention span measured in seconds...not 3 days as this thread was for.


    Guy, you're killing me here!

    So the gist of what you said is that you WOULD have pointed out the errors in my comments but didn't because you knew (through some form of advanced telepathy?) that I wouldn't listen? Continue telling yourself that, if it makes you feel better.

    Plus, YOU'RE the one that took the analogy too far by comparing a videogame experience to a trip to Italy in the first place.

    The bottom line: I didn't bash TR at all. I gave my opinion based on the play I experienced. If you disagree, all the better, tell me why (considering you're the expert) and if you're suggestions sounded convincing, it's likely that I'd give it another shot to test out your examples. But you didn't do that, not even close. Instead, you came into a thread to offer hollow insults and then, in the end, try and turn the argument on it's head by saying that I'M flaming.

    Like I've already said many, MANY times above. TR has potential, but in todays market of MMO's I believe you need more than potential when you launch a product. It didn't hook me, not even close. I'm sorry to say, but like some others have pointed out, being a mediocre game that promises to get better isn't worth the money for me, at least not at the moment.

    You can skip writing a response to this, since apparently you already know what I'm going to write back.

  • ManeryqbManeryqb Member Posts: 3

    I spent 30 minutes in TR enough to know they would pay me and I will not play this game again. I am not used to use the keyboard to move and the mouse to shoot

     

  • Gorgon12Gorgon12 Member Posts: 1

    Sorry ahead of time if this is the wrong place to put this , but I  can't see anywhere else to vent.

    I'd like to tell you my impressions of this game , but im still downloading the 3 day trialer - it's been 4 hrs and I'm at 9% completed  -still show about 36 hrs to finish download - so I think my 3 day will end up beening a 2 day trial - but at least its free to try .  If I ever get there i'll let you know how I like it.

    I don't think I have ever had a download that took this long since I had a Commodore 64 -Thanks for listening

     

  • OrthedosOrthedos Member Posts: 1,771

    To the OP:  too many nested quotes to quote.

    Your review is fair.  You stated clearly the position you come from.  Your choice of words are not loaded with emotions.  You exercised your right to express yourself.  Granted, level 5 is generally very limited an exposure but does not mean that a review based on level 5 only is totally out of place.

    As for those who bash the OP, come on.  I buy a 10 lb cake, take a bit and hate it.  What should I do?  Can't I throw it away and say "damn it, I wasted $50"?  Do I have to finish the cake before I regret?   If I do not like the screenshots outside the cinema, I sure am not going to buy a ticket to experience the full 2-hours.

    Likewise, when I tried a game (trial) I am supposed to love it, or I do not expect myself dishing out the cash.  I am supposed to form an opinion based on the trial and decide on the fate of my $50.  The OP has formed his opinion and is kind enough to share it.  For him. level 5 is enough to form HIS opinion about the fate of HIS $50.  He did take time to write about it, instead of playing the game, because he does not want to play it any more, even though he has free access for 2 more days.  Enough is enough for him.  As for why he took the time to write in details here, why not? that is what the forum is for.  Should we not be thankful for that?

    Take a look at the first post, the full review.  The choice of words are measured.  The comments are neutral, not hostile, definitely not a troll.  He tells us why he was not carried away by the game, and that the experience he discussed are all valid exposures you can expect in 15 minutes.  He is not talking about something end game that he cannot possible come across upon reaching lvl 5.  All in all, its a fair review, limited in scope and fully acknowledged.  What is wrong with that, being a review with a restricted scope, fully stated limited scope (level 5).

    Will such a review be useful, it depends on the reader.  Someone who want a game for on and off dipping will not be interested in a game that is fun after lvl 60.  That is why HGL has its appeal.  Its fun the moment you log on.  The fun factor does not escalate that much after lvl 30, but for the on and off gamer, level 30 is a year down the road (exaggeration).  A game that does not make me smile from level 1 - 5 might not be my choice.  For the hardcore player, who maxed out levels in 1 day in every game, the criteria for assessment differs, and they do not need a review about any game.

    I have a similar feeling to TR, and even though my friend have a TR account running (the last account among all my friends still not yet cancelled), very few of us cared to log onto TR when we BBQ at his place every 2/3 evenings.  HGL and a few others (notably Lotro) are still occasionally played but TR, its log on for a few minutes, and off again.  Why?  Because after trying it for weeks, none of us ever got the feeling of a war going on, and the NEED to defend anything.  Its like a walk in and shoot game, but less fun than HGL.  HGL is free to play after the initial $50, TR cost me monthly, and as a on and off gamer, who love a balanced life, I find HGL to be a better choice.

    Sad to say, even after launch, TR as a persistent world still lags the "addictiveness" we found in some beta games, closed beta.  If a closed beta world, with all the bugs and world wipes, are more fun than TR, ... oh well.  Enough said.

  • donmaximodonmaximo Member Posts: 67
    Originally posted by Orthedos


    To the OP:  too many nested quotes to quote.
    Your review is fair.  You stated clearly the position you come from.  Your choice of words are not loaded with emotions.  You exercised your right to express yourself.  Granted, level 5 is generally very limited an exposure but does not mean that a review based on level 5 only is totally out of place.
    As for those who bash the OP, come on.  I buy a 10 lb cake, take a bit and hate it.  What should I do?  Can't I throw it away and say "damn it, I wasted $50"?  Do I have to finish the cake before I regret?   If I do not like the screenshots outside the cinema, I sure am not going to buy a ticket to experience the full 2-hours.
    Likewise, when I tried a game (trial) I am supposed to love it, or I do not expect myself dishing out the cash.  I am supposed to form an opinion based on the trial and decide on the fate of my $50.  The OP has formed his opinion and is kind enough to share it.  For him. level 5 is enough to form HIS opinion about the fate of HIS $50.  He did take time to write about it, instead of playing the game, because he does not want to play it any more, even though he has free access for 2 more days.  Enough is enough for him.  As for why he took the time to write in details here, why not? that is what the forum is for.  Should we not be thankful for that?
    Take a look at the first post, the full review.  The choice of words are measured.  The comments are neutral, not hostile, definitely not a troll.  He tells us why he was not carried away by the game, and that the experience he discussed are all valid exposures you can expect in 15 minutes.  He is not talking about something end game that he cannot possible come across upon reaching lvl 5.  All in all, its a fair review, limited in scope and fully acknowledged.  What is wrong with that, being a review with a restricted scope, fully stated limited scope (level 5).
    Will such a review be useful, it depends on the reader.  Someone who want a game for on and off dipping will not be interested in a game that is fun after lvl 60.  That is why HGL has its appeal.  Its fun the moment you log on.  The fun factor does not escalate that much after lvl 30, but for the on and off gamer, level 30 is a year down the road (exaggeration).  A game that does not make me smile from level 1 - 5 might not be my choice.  For the hardcore player, who maxed out levels in 1 day in every game, the criteria for assessment differs, and they do not need a review about any game.
    I have a similar feeling to TR, and even though my friend have a TR account running (the last account among all my friends still not yet cancelled), very few of us cared to log onto TR when we BBQ at his place every 2/3 evenings.  HGL and a few others (notably Lotro) are still occasionally played but TR, its log on for a few minutes, and off again.  Why?  Because after trying it for weeks, none of us ever got the feeling of a war going on, and the NEED to defend anything.  Its like a walk in and shoot game, but less fun than HGL.  HGL is free to play after the initial $50, TR cost me monthly, and as a on and off gamer, who love a balanced life, I find HGL to be a better choice.
    Sad to say, even after launch, TR as a persistent world still lags the "addictiveness" we found in some beta games, closed beta.  If a closed beta world, with all the bugs and world wipes, are more fun than TR, ... oh well.  Enough said.

    Thank you, sir.

  • ThompsonSubThompsonSub Member UncommonPosts: 147

    Originally posted by Orthedos


    To the OP:  too many nested quotes to quote.
    Your review is fair.  You stated clearly the position you come from.  Your choice of words are not loaded with emotions.  You exercised your right to express yourself.  Granted, level 5 is generally very limited an exposure but does not mean that a review based on level 5 only is totally out of place.
    As for those who bash the OP, come on.  I buy a 10 lb cake, take a bit and hate it.  What should I do?  Can't I throw it away and say "damn it, I wasted $50"?  Do I have to finish the cake before I regret?   If I do not like the screenshots outside the cinema, I sure am not going to buy a ticket to experience the full 2-hours.
    Likewise, when I tried a game (trial) I am supposed to love it, or I do not expect myself dishing out the cash.  I am supposed to form an opinion based on the trial and decide on the fate of my $50.  The OP has formed his opinion and is kind enough to share it.  For him. level 5 is enough to form HIS opinion about the fate of HIS $50.  He did take time to write about it, instead of playing the game, because he does not want to play it any more, even though he has free access for 2 more days.  Enough is enough for him.  As for why he took the time to write in details here, why not? that is what the forum is for.  Should we not be thankful for that?
    Take a look at the first post, the full review.  The choice of words are measured.  The comments are neutral, not hostile, definitely not a troll.  He tells us why he was not carried away by the game, and that the experience he discussed are all valid exposures you can expect in 15 minutes.  He is not talking about something end game that he cannot possible come across upon reaching lvl 5.  All in all, its a fair review, limited in scope and fully acknowledged.  What is wrong with that, being a review with a restricted scope, fully stated limited scope (level 5).
    Will such a review be useful, it depends on the reader.  Someone who want a game for on and off dipping will not be interested in a game that is fun after lvl 60.  That is why HGL has its appeal.  Its fun the moment you log on.  The fun factor does not escalate that much after lvl 30, but for the on and off gamer, level 30 is a year down the road (exaggeration).  A game that does not make me smile from level 1 - 5 might not be my choice.  For the hardcore player, who maxed out levels in 1 day in every game, the criteria for assessment differs, and they do not need a review about any game.
    I have a similar feeling to TR, and even though my friend have a TR account running (the last account among all my friends still not yet cancelled), very few of us cared to log onto TR when we BBQ at his place every 2/3 evenings.  HGL and a few others (notably Lotro) are still occasionally played but TR, its log on for a few minutes, and off again.  Why?  Because after trying it for weeks, none of us ever got the feeling of a war going on, and the NEED to defend anything.  Its like a walk in and shoot game, but less fun than HGL.  HGL is free to play after the initial $50, TR cost me monthly, and as a on and off gamer, who love a balanced life, I find HGL to be a better choice.
    Sad to say, even after launch, TR as a persistent world still lags the "addictiveness" we found in some beta games, closed beta.  If a closed beta world, with all the bugs and world wipes, are more fun than TR, ... oh well.  Enough said.

    Good post.

     

    .

  • amimiaamimia Member UncommonPosts: 73

    I play TR and enjoy it. I do have to say, I never was a big fan for doing Trials. The reason is I cant enjoy a game that I have a limited time for. Everyone knows that all MMO's you have to get several levels into the game to really enjoy what the Devs had created. Look at WOW, you cant really enjoy doing PvP until you hit 19. I mean you can after lvl 10 but come on, no one likes to go into the BG's at lvl 11 b/c you will get owned. So really to base an option on a game after 5 levelsisnt going to give you what the game is about. Now granted the game is still very new and they are still working on end game content but we all know that we havent seen a game come out for along time that was completely polished and ready for people to hit level cap and not be bored. I feel TR does have along was to go but I do see they are working on this and they have been very good at fixing bugs. Just take a look at patch notes and other news on the game. I do see where the Devs are trying. Some games like Vanguard I just didnt feel they were trying to fix issues, but now looking on their site and reading on news and patch notes. It looks like they have come along ways but still need more work done.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    In my first day doing the 3 day trial i got to level 8 Specialist  in 5 hours and all I can say that the game is really fun to play. 

    Things I like so far:

    1. Fast action paced.  You can easily get side tracked here because there is alot going on. No dull moments in this game.

    2. The game makes you feel like there really is a war going on.

    3. The graphics look really nice and better than what I expected it to be.

    4. Gameplay is easy.  8 skills to put on your bar and you'r set.  Real life is hard enough , we don't need games that reinvent the wheel just so you can kill something.

    5. Community seems nice. I saw alot of others helping one another in chat and in the game. Reminds me of my old FFXI days.

    6. PVE oriented ftw! There is no cries of elitism in the game and no running around ganking people. Its a nice pleasant atmosphere to enjoy with your friends and clanmates.

    7. No lag. I have a Nvidia 7300gs, Dx9 with 2gig of ram and I can play the game on high settings with no issues at all.

    I havent seen much of the crafting system so I can't comment. I can't tell you much about the other things yet because I am low level but I will say that the game gave me a first good impression and I been having a great time so far. Out of all the mmo games I have tried this year Tabula Rasa is by far the best and the game has great potential to only get better. It's way better than WOW, it's more appealing than EVE and tons better than those f2p games you see advertised on this site.  Chances are after I finish my 3 day trial I'll be enlisting with AFS asap :D

    There isn't much bad in this game. The game is just different than so many other mmo games but once you get used to the gameplay it is alot of fun. All I'll say is don't believe what you read what the naysayers say about the game. If you are interested in seeing what the game is about just try the 3 day trial and see for yourself. You have nothing to lose really.

    Just a side note..

    Thanks to NcSoft and Mmorpg.com for the 3 day trial offer. Without it I probably wouldn't have even considered trying the game at all.

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