I think there are probably barriers to pre-cu servers that we may never know about, just like I think there are barriers that prevent former SOE staff from openly discussing the decision making process behind the NGE and the specific roles played by SOE and LA. When giving out reasons for "no pre-cu servers" it always sounds like half the story for some reason.
I'm sure Smed would like to spell out exactly what LA's role was in the whole deal, but he can't. I'm also fairly confident that some SOE folks would have loved to try classic servers, but they weren't allowed to. I think we know some of the reasons behind these decisions, but it always seems like some of the reasons are withheld and/or hidden behind NDAs. While this is understandable from a corporate and legal point of view, it doesn't really allow for the kind of honest communication strategy that builds trust.
Yup, all very true. The NDAs and the secrecy prevent us from knowing upon what basis these decisions are made.
So we're left with kremlinolgy at best, which is nothing more than slightly informed speculation.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
I honestly believe it has everthing to do with the LA/bioware team up that has taken place. So many highup boardroom meetings and licensing, who controls what and stuff. At this point we can only wish or assume that the new game being developed is a SW mmo. I wonder how long LA and bioware have been in private meetings working on this new partnership. It may have taken LA a couple of yrs. to get bioware to playball, so to speak. This, i believe is the main reason why SOE cannot do a roll back or have clasic servers.
One of the main reasons SOE always falls back on is that they cannot run to version's of the game. In which i take that to mean they don't even have the origional version. I think that once LA decided to get into bed with Bioware as well as probably whatever the terms are for how long SOE has the rights to use the SW brand, they forced SOE to make a change to the game all awhile knowing that they were going to give Bioware the code that we all know as SWG pre-cu. To refine it and complete it.
It kind of makes sense especially knowing that right after the NGE hit, Bioware opened up a office in Austin and hired a bunch of the origional dev team that helped create SWG. I just don't think that SOE is not listening, they just can't do it. Now, this is all my opinion of couse, but it does seem plausible. Knowone but LA/ SOE really knows what and how their partnership in this whole thing is actually structured, so it's pretty much anyones guess.
Even if i am wrong and SOE would open some classic servers, i doubt that they would get back may people. To much time has passed and to many people still feel betrayed by that company.
I think they should open it up to the world as an open source game. Allow people to host their own version of SWG. And release mod tools much like Never Winter Nights I and II has done for a purchase fee of 50.00. Allow the "fan" to make the game.
Originally posted by Lateris I think they should open it up to the world as an open source game. Allow people to host their own version of SWG. And release mod tools much like Never Winter Nights I and II has done for a purchase fee of 50.00. Allow the "fan" to make the game.
Oooh that would be a neat idea, but then again. Wouldn't that open up the flood gates for ID stealing hackers??? or are you saying that, it being open source, it would be free for everyone to play, no personal information required?
Originally posted by salvajeAt this point the battle lines are clearly drawn and both sides are in the trenches. Here is the furthest I am willing to compromise: If SOE: 1. Fires Smed 2. Fires Cao and any other senior managers who were part of the NGE decision in 2005 3. Starts a discussion with the community about HOW they are going to bring back the NGE, be it by publishing the old system into the current game, or by a new revamp of the core that essentially brings it back 4. Opens classic servers in the meantime If they do that, I will then consider them to have not only apologized, but taken appropriate measures to make good on that apology. Until then, they will continue to bleed, not just from SWG, but from the -5000 industry faction they have acquired. This is like World War II for me and many others. Nothing short of unconditional surrender and the end of the regime responsible for starting this mess will do. Until then, scorched earth. I like our chances to eventually get a better game that isn't SOE a lot more than I like SOE's chances to survive with their reputation and without our money.
Unless they do that... DEATH TO SOE... As a corporation. (not as people).
SOE will never have credibility again until Smed is gone. And his cronies. He is the face of SOE, and the frontman.
www.soesucks.net
Will be launching soon.
That is a statement of fact. Not a threat. Their words and actions. Their own worst enemies. SOE has 24 hours to open classic or else the site goes live. It will archive their words and actions against them as a PERMANENT archive.
Launching SWG classic will make it go away. Nothing else short of that will.
I will personally transfer soesucks.net to John Smedley's ownership if he:
1. Orders SWG classic servers
2. Orders no changes to them other than content additions.
I'm of the opinion that they should remake the game from the ground up with updated graphics, cleaner code etc, but model the game mechanics around the original SWG.
I think this is the only way that they could successfully develop the right amount of hype, gain new paying customers and have the return of the vets at the same time.
Although pre-cu servers may bring some players back, I don't think it's the solution.
Smed has until Noon Eastern time tomorrow to offer classic SWG or else the website of his nightmares will open... Do it. You will make MORE MONEY FOOL!
Smed has until Noon Eastern time tomorrow to offer classic SWG or else the website of his nightmares will open... Do it. You will make MORE MONEY FOOL!
Well I'm pretty sure that kind of decision isn't just up to one person, Smed or anyone else. I'm also pretty sure that the NGE couldn't get any more negative press than it already has. My personal preference for resolving issues also leaves out "do what I want or else" strategies. I tried respectful dialogue shortly after the NGE was launched and that didn't work. So I cancelled, got my money back for my game card, grieved and found another online community. A lot of my SWG pals joined me there, and we're having fun and getting treated much better. It's a refreshing change.
If SOE/LA decide that they want vets to play their game, and they decide to listen to what they're really asking for, well that's good I suppose, for those that would give SOE/LA yet another chance to communicate honestly and provide a good service. I'd be too skeptical at this point.
For me, I think I'm going to continue having some online fun in my spare time where it's not stressful, and wait and see if another StarWars online experience becomes available some time in the future.
Oh, and I'll continue to pop in here and shoot the breeze with other vets like yourself The SWG community was really great, and it's nice to keep in touch with folks that shared the experience.
There is obviously another SW mmo in the works from someone. Bioware, SOE even. There wont be classics until swg shuts down and the emu is allowed to go "live" if you will, if they are allowed, though it seems they will be IMO.
Hi Arc!! Hows COX? Still playing? I gave that game a shot. Really fun if you got some friends. Kinda repetative around level 25+. Leveling up anyways. They also dont allow you to roleplay a proctologist gone mad called Dr. Stinkfinger. My buddy was dissappointed, he put alot of thought into that toons bio.
See you in the dream.. The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
Some interesting theories here. I am inclined to believe that if they could open a classic server and make money off it they would. Also, it appears that it wouldn't necessarily take that many players to make it a feasible venture. I mean, look at Matrix Online or some of their other station account games. Therefore, there probably is some mitigating factor preventing them from doing this.
If they could though, I think a couple classic servers would be the best. It's been a long time since we played; learning fresh from the ground up would not be a bad thing, and it would go along way to perhaps reconstructing the community.
Smed, if you love MMO's, not just your games, but the genre, and if you respect the love that many of gamers had for your game in particular, you would give us something to heal the virtual wounds that were inflicted on us when friendships, guilds, whole cities were destroyed.
To the original poster, FYI lots of vets have come back recently. And did it ever occur to anyone that people don't want to play an immensely buggy grind fest, geared towards hardcore players? Im not saying the enitre pre-cu or CU for that matter was terrible, infact i enjoyed it alot, but it had its faults and problems, as does NGE. Things change, the sooner people realize that about life, the sooner people will begin to enjoy themselves more.
To the original poster, FYI lots of vets have come back recently. And did it ever occur to anyone that people don't want to play an immensely buggy grind fest, geared towards hardcore players? Im not saying the enitre pre-cu or CU for that matter was terrible, infact i enjoyed it alot, but it had its faults and problems, as does NGE. Things change, the sooner people realize that about life, the sooner people will begin to enjoy themselves more.
Are those vet who have paid to come back or are they on the current 21 day free trial they recently sent out.
Most I have talked to are only there because they got the free trial.
And you talk about grind fests ...you do realise that GCW,ground RE,BM pet leveling and Collections are all grinds.
I'l give it to you that BM is an unnecessary grind fest, but collections cant really be said to be so nor GCW (you pvp and thats pretty exciting for me, certainly not always the same monotonous grind). I was thinking more of killing the same thing over and over again (bols/pikets - not that i didnt enjoy the grouping aspect of that) and the extent that had to be done.
And about the vets, some of them are on the trial, the most recent ones but over the last couple of months i have seen many return and have not left; of course i can only speak for my server.
SWG is a shot MMO, plain and simple. When all the people that still play the garbage and to those that still wish for classic servers realize that, it will be like a ton lifted off their shoulders. SWG is a dated game that does everything worse than 95% of all other MMO's on the market.
The best all of us SW geeks can hope for is that the new Bioware MMO is a Kotor one, that will hopefully blow away any MMO that has come out and will be coming out. Can u imagine a SW MMO that has the same skill system as SWG pre-cu, unlimited character customization, Player driven economy, pre-cu crafting, Forced Unleashed game effects, PVP that actually affects the galaxy and engaging character driven content all mixed in a sandbox world.
SWG is a shot MMO, plain and simple. When all the people that still play the garbage and to those that still wish for classic servers realize that, it will be like a ton lifted off their shoulders. SWG is a dated game that does everything worse than 95% of all other MMO's on the market.
I do have to agree with you.
I think it's time for SWG to go and free up the licence for another developer to work on something that better captures the SW universe.
There is obviously another SW mmo in the works from someone. Bioware, SOE even. There wont be classics until swg shuts down and the emu is allowed to go "live" if you will, if they are allowed, though it seems they will be IMO.
Hi Arc!! Hows COX? Still playing? I gave that game a shot. Really fun if you got some friends. Kinda repetative around level 25+. Leveling up anyways. They also dont allow you to roleplay a proctologist gone mad called Dr. Stinkfinger. My buddy was dissappointed, he put alot of thought into that toons bio.
Hiya Fikus ^_^. Good to hear from ya. Ya I'm still playing CoX, and still enjoying myself. Lol Dr. Stinkfinger--yes CoH is fairly strict re. names that might make people "uncomfortable." Pros and cons, some people are happy not to get grossed out; others are sad that their artistic creativity is being limited lol. I agree that the game has the potential to be repetative. What helped this for me was the safeguard bank heist missions, economy system, and the new zones with more diversity. One of those zones is level 35 and up though, so newer players can't access it. The other one, new with issue 11, you can access if you've done any time travel missions. That's a bit friendlier for new players, which is a good thing I think.
You still playing Lotr? If so how are you liking it?
SWG is a shot MMO, plain and simple. When all the people that still play the garbage and to those that still wish for classic servers realize that, it will be like a ton lifted off their shoulders. SWG is a dated game that does everything worse than 95% of all other MMO's on the market.
I do have to agree with you.
I think it's time for SWG to go and free up the licence for another developer to work on something that better captures the SW universe.
That's been my thinking lately as well. It feels like someone though just won't stop milking a dead cow. It's like it was torn apart, killed, and people keep trying to glue pieces back onto it so they can milk it some more.
After the NGE I really wondered if the service could recover from such a disaster. I'm pretty much convinced at this point that it can't.
To the original poster, FYI lots of vets have come back recently. And did it ever occur to anyone that people don't want to play an immensely buggy grind fest, geared towards hardcore players? Im not saying the enitre pre-cu or CU for that matter was terrible, infact i enjoyed it alot, but it had its faults and problems, as does NGE. Things change, the sooner people realize that about life, the sooner people will begin to enjoy themselves more.
I definitely agree that a lot of people don't want to play an immensely buggy grind-fest. That's why players in beta and after release made so many recommendations regarding bug fixes and balances to make the game more functional and enjoyable. I'm sure that's also why developers spent so much time on what's called the CURB--to address all the feedback they asked for and received regarding bugs and balance.
Then management apparently suddenly changed direction and the train abruptly left the tracks so to speak. Instead of fixing the product they had--and people had already invested in--they began to change core game mechanics with the CU.
That didn't work evidently as subscriptions were still not hitting targets. The trouble was that the CU was not asked for. It was an unwelcome change--AND it in itself was immensely buggy. So the original problem wasn't addressed, and bigger new problems were introduced.
Apparently SOE/LA didn't realize what they were doing wrong, so instead of correcting this flawed approach to their product, they continued down the same wrong path, but MUCH further with the NGE.
So, I agree, a buggy grindfest is undesireable. I also think, however, that the solution SOE/LA chose to address that was extremely ineffective, making the situation now worse than it was to begin with.
I also agree with you that things change, and people need to adapt. Sudden, dramatic, unexpected changes that appear to involve dishonesty, however, create large and lasting ripple effects. Perhaps its time for people to acknowledge that as well, instead of trying to get everyone to dive deeply into denial. The sooner the impact of something is acknowledged (not denied, covered up, spun etc.), the sooner people can find resolution and move on.
To the original poster, FYI lots of vets have come back recently. And did it ever occur to anyone that people don't want to play an immensely buggy grind fest, geared towards hardcore players? Im not saying the enitre pre-cu or CU for that matter was terrible, infact i enjoyed it alot, but it had its faults and problems, as does NGE. Things change, the sooner people realize that about life, the sooner people will begin to enjoy themselves more.
Come tell me when you get Cantinas, towns, etc filled with players. When the likes of Mos Eisley, Theed, Bestine, Coronet are no longer ghost towns.
Did it also occur to you that nobody (or more correctly, most of us) wanted to play a poorly implemented, half-ass designed, buggy, overly simplified, crafters-be-damned, poorly animated revision of SWG that became the NGE? The number of players that got up and left speak enough on the matter. Show me proof that the once thriving population of SWG is back, thriving as it did before the NGE. Show me this proof and I'll initiate a thread here and on the SWG official forum how great SOE is in bringing SWG back into it's true glory.
Anyways, SWG's done for. I'm settled that the old days will never, ever come back. But damn, it feels good to come by and kick the festering abomination that is SWG every now and then. Because it deserves it!
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
34 proffessions with 250 skillpoints would bring a lot back.
including me.
And without overacting I got no facts to prove that, but I got at least 38 people I know in reallife who would subscribe back to swg IF there were still a chance to play a classic version of star wars galaxies...
but speaking for me, I would subscribe back to pre-cu swg within 5 seconds...
I don't know if I honestly would like to come back even if they did bring back pre CU. SWG is starting to show its age, and with all the MMO's coming out next year (hopefully Bioware will make an announcement) I don't know if I'd even want to. I'm too burned out from what SOE has done and how it has treated its veteran players.
Yeah, I think I'm with you there Bane. I just don't know why SOE or LA thought that NGE plus old pieces of pre-cu would work. It's like this:
Service provider number 1: Well we didn't get the numbers we wanted from the WoW crowd, I wonder what would bring vets back to the game?
Vets: pre-cu servers!
Service provider number 2: I dunno, maybe if you give them a few pieces of their old game back. We could try camps, I don't know why we took those out in the first place.
Vets: we want pre-cu servers!
Service provider number 1: Yeah, yeah that's a good idea, let's try that and add back a few other pieces every so often too.
Vets: We're telling you we want pre-cu servers!
Service provider number 2: (two years later) Hey this isn't working, you know I got this crazy idea, what about pre-cu servers? (hypothetical)
Service provider 1: I think we told them we lost the code.
Service provider 2: Yeah, yeah we did, but they didn't buy it.
Service provider 1: Well then didn't we tell them we can't afford to run pre-cu servers?
Service provider 2: Yeah, but I'm starting to think we can't afford NOT to.
Service provider 1: O.k. you know maybe we should try pre-cu servers.
Vets: meh, been way to long, with too much nonsense along the way, forget about it.
"Come tell me when you get Cantinas, towns, etc filled with players. When the likes of Mos Eisley, Theed, Bestine, Coronet are no longer ghost towns.
Did it also occur to you that nobody (or more correctly, most of us) wanted to play a poorly implemented, half-ass designed, buggy, overly simplified, crafters-be-damned, poorly animated revision of SWG that became the NGE?
The number of players that got up and left speak enough on the matter. Show me proof that the once thriving population of SWG is back, thriving as it did before the NGE. Show me this proof and I'll initiate a thread here and on the SWG official forum how great SOE is in bringing SWG back into it's true glory.
Anyways, SWG's done for. I'm settled that the old days will never, ever come back. But damn, it feels good to come by and kick the festering abomination that is SWG every now and then. Because it deserves it!"
Mos Eisley, Theed and Coronet are certainly not ghost towns, there are many people running through them all day. And obviously the population of SWG is not what it used to be, but you also have to remember that the size of the galaxy is not what it used to be; new planets, new instances and quests etc. expand the galaxy and shift concentrations of the population.
NGE when it came was exactly all those things you said and in some ways i dont forgive SOE for it because its the reason the population isnt what it used to be, but, having said that, I, now, am not playing in the NGE. I dont know what it is, but it is nothing like the NGE; Crafters aren't as negelected, many new features and content have been added and countless other issues have been resolved.
Your last Paragraph simply tells me that you just cant let go, as others have said before - its creepy. You are vindictive, feeling you have to post on these forums to discourage those of us who are able to enjoy ourselves. Hate the SOE producers who decided to implement NGE, and keep it inside, but the game SWG does not deserve it, mainly because there is a large enough group of people who play it and thoroughly enjoy it, most of which played pre-NGE.
Comments
Yup, all very true. The NDAs and the secrecy prevent us from knowing upon what basis these decisions are made.
So we're left with kremlinolgy at best, which is nothing more than slightly informed speculation.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
I honestly believe it has everthing to do with the LA/bioware team up that has taken place. So many highup boardroom meetings and licensing, who controls what and stuff. At this point we can only wish or assume that the new game being developed is a SW mmo. I wonder how long LA and bioware have been in private meetings working on this new partnership. It may have taken LA a couple of yrs. to get bioware to playball, so to speak. This, i believe is the main reason why SOE cannot do a roll back or have clasic servers.
One of the main reasons SOE always falls back on is that they cannot run to version's of the game. In which i take that to mean they don't even have the origional version. I think that once LA decided to get into bed with Bioware as well as probably whatever the terms are for how long SOE has the rights to use the SW brand, they forced SOE to make a change to the game all awhile knowing that they were going to give Bioware the code that we all know as SWG pre-cu. To refine it and complete it.
It kind of makes sense especially knowing that right after the NGE hit, Bioware opened up a office in Austin and hired a bunch of the origional dev team that helped create SWG. I just don't think that SOE is not listening, they just can't do it. Now, this is all my opinion of couse, but it does seem plausible. Knowone but LA/ SOE really knows what and how their partnership in this whole thing is actually structured, so it's pretty much anyones guess.
Even if i am wrong and SOE would open some classic servers, i doubt that they would get back may people. To much time has passed and to many people still feel betrayed by that company.
I think they should open it up to the world as an open source game. Allow people to host their own version of SWG. And release mod tools much like Never Winter Nights I and II has done for a purchase fee of 50.00. Allow the "fan" to make the game.
Oooh that would be a neat idea, but then again. Wouldn't that open up the flood gates for ID stealing hackers??? or are you saying that, it being open source, it would be free for everyone to play, no personal information required?
Amen
Amen
Unless they do that... DEATH TO SOE... As a corporation. (not as people).
SOE will never have credibility again until Smed is gone. And his cronies. He is the face of SOE, and the frontman.
www.soesucks.net
Will be launching soon.
That is a statement of fact. Not a threat. Their words and actions. Their own worst enemies. SOE has 24 hours to open classic or else the site goes live. It will archive their words and actions against them as a PERMANENT archive.
Launching SWG classic will make it go away. Nothing else short of that will.
I will personally transfer soesucks.net to John Smedley's ownership if he:
1. Orders SWG classic servers
2. Orders no changes to them other than content additions.
3. Resigns from the MMO industry.
SWG 2.
I'm of the opinion that they should remake the game from the ground up with updated graphics, cleaner code etc, but model the game mechanics around the original SWG.
I think this is the only way that they could successfully develop the right amount of hype, gain new paying customers and have the return of the vets at the same time.
Although pre-cu servers may bring some players back, I don't think it's the solution.
Smed has until Noon Eastern time tomorrow to offer classic SWG or else the website of his nightmares will open... Do it. You will make MORE MONEY FOOL!
If SOE/LA decide that they want vets to play their game, and they decide to listen to what they're really asking for, well that's good I suppose, for those that would give SOE/LA yet another chance to communicate honestly and provide a good service. I'd be too skeptical at this point.
For me, I think I'm going to continue having some online fun in my spare time where it's not stressful, and wait and see if another StarWars online experience becomes available some time in the future.
Oh, and I'll continue to pop in here and shoot the breeze with other vets like yourself The SWG community was really great, and it's nice to keep in touch with folks that shared the experience.
There is obviously another SW mmo in the works from someone. Bioware, SOE even. There wont be classics until swg shuts down and the emu is allowed to go "live" if you will, if they are allowed, though it seems they will be IMO.
Hi Arc!! Hows COX? Still playing? I gave that game a shot. Really fun if you got some friends. Kinda repetative around level 25+. Leveling up anyways. They also dont allow you to roleplay a proctologist gone mad called Dr. Stinkfinger. My buddy was dissappointed, he put alot of thought into that toons bio.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
Some interesting theories here. I am inclined to believe that if they could open a classic server and make money off it they would. Also, it appears that it wouldn't necessarily take that many players to make it a feasible venture. I mean, look at Matrix Online or some of their other station account games. Therefore, there probably is some mitigating factor preventing them from doing this.
If they could though, I think a couple classic servers would be the best. It's been a long time since we played; learning fresh from the ground up would not be a bad thing, and it would go along way to perhaps reconstructing the community.
Smed, if you love MMO's, not just your games, but the genre, and if you respect the love that many of gamers had for your game in particular, you would give us something to heal the virtual wounds that were inflicted on us when friendships, guilds, whole cities were destroyed.
To the original poster, FYI lots of vets have come back recently. And did it ever occur to anyone that people don't want to play an immensely buggy grind fest, geared towards hardcore players? Im not saying the enitre pre-cu or CU for that matter was terrible, infact i enjoyed it alot, but it had its faults and problems, as does NGE. Things change, the sooner people realize that about life, the sooner people will begin to enjoy themselves more.
Are those vet who have paid to come back or are they on the current 21 day free trial they recently sent out.
Most I have talked to are only there because they got the free trial.
And you talk about grind fests ...you do realise that GCW,ground RE,BM pet leveling and Collections are all grinds.
I'l give it to you that BM is an unnecessary grind fest, but collections cant really be said to be so nor GCW (you pvp and thats pretty exciting for me, certainly not always the same monotonous grind). I was thinking more of killing the same thing over and over again (bols/pikets - not that i didnt enjoy the grouping aspect of that) and the extent that had to be done.
And about the vets, some of them are on the trial, the most recent ones but over the last couple of months i have seen many return and have not left; of course i can only speak for my server.
SWG is a shot MMO, plain and simple. When all the people that still play the garbage and to those that still wish for classic servers realize that, it will be like a ton lifted off their shoulders. SWG is a dated game that does everything worse than 95% of all other MMO's on the market.
The best all of us SW geeks can hope for is that the new Bioware MMO is a Kotor one, that will hopefully blow away any MMO that has come out and will be coming out. Can u imagine a SW MMO that has the same skill system as SWG pre-cu, unlimited character customization, Player driven economy, pre-cu crafting, Forced Unleashed game effects, PVP that actually affects the galaxy and engaging character driven content all mixed in a sandbox world.
Now, that would be the ultimate SW MMO.
I do have to agree with you.
I think it's time for SWG to go and free up the licence for another developer to work on something that better captures the SW universe.
It's dead guys. It's just dead. Dead things don't live again. It's the way it is -- dead.
You still playing Lotr? If so how are you liking it?
I do have to agree with you.
I think it's time for SWG to go and free up the licence for another developer to work on something that better captures the SW universe.
That's been my thinking lately as well. It feels like someone though just won't stop milking a dead cow. It's like it was torn apart, killed, and people keep trying to glue pieces back onto it so they can milk it some more.
After the NGE I really wondered if the service could recover from such a disaster. I'm pretty much convinced at this point that it can't.
I definitely agree that a lot of people don't want to play an immensely buggy grind-fest. That's why players in beta and after release made so many recommendations regarding bug fixes and balances to make the game more functional and enjoyable. I'm sure that's also why developers spent so much time on what's called the CURB--to address all the feedback they asked for and received regarding bugs and balance.
Then management apparently suddenly changed direction and the train abruptly left the tracks so to speak. Instead of fixing the product they had--and people had already invested in--they began to change core game mechanics with the CU.
That didn't work evidently as subscriptions were still not hitting targets. The trouble was that the CU was not asked for. It was an unwelcome change--AND it in itself was immensely buggy. So the original problem wasn't addressed, and bigger new problems were introduced.
Apparently SOE/LA didn't realize what they were doing wrong, so instead of correcting this flawed approach to their product, they continued down the same wrong path, but MUCH further with the NGE.
So, I agree, a buggy grindfest is undesireable. I also think, however, that the solution SOE/LA chose to address that was extremely ineffective, making the situation now worse than it was to begin with.
I also agree with you that things change, and people need to adapt. Sudden, dramatic, unexpected changes that appear to involve dishonesty, however, create large and lasting ripple effects. Perhaps its time for people to acknowledge that as well, instead of trying to get everyone to dive deeply into denial. The sooner the impact of something is acknowledged (not denied, covered up, spun etc.), the sooner people can find resolution and move on.
Did it also occur to you that nobody (or more correctly, most of us) wanted to play a poorly implemented, half-ass designed, buggy, overly simplified, crafters-be-damned, poorly animated revision of SWG that became the NGE? The number of players that got up and left speak enough on the matter. Show me proof that the once thriving population of SWG is back, thriving as it did before the NGE. Show me this proof and I'll initiate a thread here and on the SWG official forum how great SOE is in bringing SWG back into it's true glory.
Anyways, SWG's done for. I'm settled that the old days will never, ever come back. But damn, it feels good to come by and kick the festering abomination that is SWG every now and then. Because it deserves it!
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
And without overacting I got no facts to prove that, but I got at least 38 people I know in reallife who would subscribe back to swg IF there were still a chance to play a classic version of star wars galaxies...
but speaking for me, I would subscribe back to pre-cu swg within 5 seconds...
"You must be either retarded or a fanboi..."
Yeah, I think I'm with you there Bane. I just don't know why SOE or LA thought that NGE plus old pieces of pre-cu would work. It's like this:
Service provider number 1: Well we didn't get the numbers we wanted from the WoW crowd, I wonder what would bring vets back to the game?
Vets: pre-cu servers!
Service provider number 2: I dunno, maybe if you give them a few pieces of their old game back. We could try camps, I don't know why we took those out in the first place.
Vets: we want pre-cu servers!
Service provider number 1: Yeah, yeah that's a good idea, let's try that and add back a few other pieces every so often too.
Vets: We're telling you we want pre-cu servers!
Service provider number 2: (two years later) Hey this isn't working, you know I got this crazy idea, what about pre-cu servers? (hypothetical)
Service provider 1: I think we told them we lost the code.
Service provider 2: Yeah, yeah we did, but they didn't buy it.
Service provider 1: Well then didn't we tell them we can't afford to run pre-cu servers?
Service provider 2: Yeah, but I'm starting to think we can't afford NOT to.
Service provider 1: O.k. you know maybe we should try pre-cu servers.
Vets: meh, been way to long, with too much nonsense along the way, forget about it.
lol really nice
thanks for this dude!
"You must be either retarded or a fanboi..."
"Come tell me when you get Cantinas, towns, etc filled with players. When the likes of Mos Eisley, Theed, Bestine, Coronet are no longer ghost towns.
Did it also occur to you that nobody (or more correctly, most of us) wanted to play a poorly implemented, half-ass designed, buggy, overly simplified, crafters-be-damned, poorly animated revision of SWG that became the NGE?
The number of players that got up and left speak enough on the matter. Show me proof that the once thriving population of SWG is back, thriving as it did before the NGE. Show me this proof and I'll initiate a thread here and on the SWG official forum how great SOE is in bringing SWG back into it's true glory.
Anyways, SWG's done for. I'm settled that the old days will never, ever come back. But damn, it feels good to come by and kick the festering abomination that is SWG every now and then. Because it deserves it!"
Mos Eisley, Theed and Coronet are certainly not ghost towns, there are many people running through them all day. And obviously the population of SWG is not what it used to be, but you also have to remember that the size of the galaxy is not what it used to be; new planets, new instances and quests etc. expand the galaxy and shift concentrations of the population.
NGE when it came was exactly all those things you said and in some ways i dont forgive SOE for it because its the reason the population isnt what it used to be, but, having said that, I, now, am not playing in the NGE. I dont know what it is, but it is nothing like the NGE; Crafters aren't as negelected, many new features and content have been added and countless other issues have been resolved.
Your last Paragraph simply tells me that you just cant let go, as others have said before - its creepy. You are vindictive, feeling you have to post on these forums to discourage those of us who are able to enjoy ourselves. Hate the SOE producers who decided to implement NGE, and keep it inside, but the game SWG does not deserve it, mainly because there is a large enough group of people who play it and thoroughly enjoy it, most of which played pre-NGE.