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What are the chances that people won't like the Bioware/LA MMO

FignarFignar Member CommonPosts: 417

Just interested in knowing how many people out there expect this new MMO to be the answer to the game we all enjoyed, pre-cu SWG. I am also interested in knowing how many think this is going to end up as a MMO which lacks depth, has handled content such as WOW and LOTRO, crafting professions & non combat professions (if any) are an afterthought much like WOW/Vanguard/LOTRO/EQ2 etc so everything is combat centric & loot based - I am biased as I hate just combating all the time I like to craft too and just being in a MMO not an MOAG (Multiplayer Online Action Game),  something which all current MMO's suck at, EVE is ok but it's in space so not my thing.

I personally am not holding my breath for this to be the MMO to fill the void left after SWG, don't ask me why but I just have a feeling it's going to be an average MMO and a lot of people will be disappointed. Every one blames SOE for the NGE but I have a feeling LA deserve to be blamed also and had a bigger hand in asking for a change in game style then everyone has been led to believe.  I just hope Bioware took note of what was good about SWG pre-cu (yes there were a lot of good things) and incorporate them namely the community feel SWG had, non combat profs, the crafting (also non dependence on loot to produce viable goods) & non loot based economy (yes loot was there and was still worth a lot but the economy was primarily based on crafted goods) something which I find lacks in every MMO.

I may sound negative but it is only because of the crap that is being published at the moment and why something similar to SWG has not come along after 3 odd years http://images.mmorpg.com/images/emoticons/emt_boggled.gif

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Comments

  • If they are dumb enough to make the Bioware MMO like the NGE and have no skills or unique character building, then it will fail before it ever comes out.

    You can't peddle a softcore MMO to a hardcore fanbase.  The NGE should have proven that by now.

     

  • fozzie22fozzie22 Member Posts: 1,003
    Originally posted by salvaje


    If they are dumb enough to make the Bioware MMO like the NGE and have no skills or unique character building, then it will fail before it ever comes out.
    You can't peddle a softcore MMO to a hardcore fanbase.  The NGE should have proven that by now.
     

    I dont see 8 million "hardcore" players playing WOW do you..no you see a fairly simple game that will appeal to the masses,you know a game like SWG should have been from the start

  • PreCUPreCU Member Posts: 382

    if you've been following interviews and comments leading up to the bioware mmo then you would know that it's gunna be another WoW clone and nothing like preCU.


    Originally posted by salvaje
    If they are dumb enough to make the Bioware MMO like the NGE and have no skills or unique character building, then it will fail before it ever comes out.
    You can't peddle a softcore MMO to a hardcore fanbase. The NGE should have proven that by now.

    hardcore fans will not be the target consumer.

  • Then they will fail...  Sci fi franchises are hardcore.  Star Wars and Star Trek being the most hardcore of them all.

    "Casual" games would be better aimed at fans of Hello Kitty.  Which has a casual fanbase.

     

  • fozzie22fozzie22 Member Posts: 1,003

     

    Originally posted by PreCU


    if you've been following interviews and comments leading up to the bioware mmo then you would know that it's gunna be another WoW clone and nothing like preCU.
     

    Originally posted by salvaje

    If they are dumb enough to make the Bioware MMO like the NGE and have no skills or unique character building, then it will fail before it ever comes out.

    You can't peddle a softcore MMO to a hardcore fanbase. The NGE should have proven that by now.


     

    hardcore fans will not be the target consumer.

    QFE

     

     

    Hardcore gamers and thier games are a dying breed thankfully

  • Bane82Bane82 Member UncommonPosts: 1,242

    I have my doubts as well thanks to some links where they stated they want to make it more like WoW, or model certain things from WoW. I'll give them the benefit though, because I really want to play a good SW MMO and maybe they'll deliver. If not, I'll be looking elsewhere.

  • FignarFignar Member CommonPosts: 417

     

    Originally posted by PreCU


    if you've been following interviews and comments leading up to the bioware mmo then you would know that it's gunna be another WoW clone and nothing like preCU.
     

    Originally posted by salvaje

    If they are dumb enough to make the Bioware MMO like the NGE and have no skills or unique character building, then it will fail before it ever comes out.

    You can't peddle a softcore MMO to a hardcore fanbase. The NGE should have proven that by now.


     

    hardcore fans will not be the target consumer.

    Ok say if the game bioware produced  was a WOW clone just in a SW guise by that I mean:

     

    1) level based

    2) some character customisation via appearence

    3) classes which are designed to do particular damage types and for various group roles

    4) combat classes double up by having crafting sub professions

    5) The economy is primarily loot based all viable crafted goods need loot be it high end or just drops from particular mobs

    6) No non combat professions

    7) No player cities or player housing or just have instanced player housing

    8) say about 9 races and 9 professions

    9) The ultimate goal of the game is to have mass PVP battles to grind something similar to WOW honor or to Raid in massive instances in groups ranging from 5, 10, 20 to 40.

    11) Lack of a true MMO community feel

    10) Polished, well presented good advertisment campaign at launch, good customer service.

     

    Would you still play the game or would you choose to leave it and wait for something which resembled SWG-PRE CU ?

    I'm not nocking WOW it is what it is and does what it does well, it is a polished product and is entertaining for a lot of people but for me personally I found it and still do avaerage because it lacks the depth and feel  of a true MMORPG but hey thats just me.

    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • PreCUPreCU Member Posts: 382


    Originally posted by salvaje
    Then they will fail... Sci fi franchises are hardcore. Star Wars and Star Trek being the most hardcore of them all.
    "Casual" games would be better aimed at fans of Hello Kitty. Which has a casual fanbase.

    I really don't understand what you're trying to say here. In order for the game to fail it would have to not appeal to it's target audience. So do you think it wont appeal to casual gamers?

  •  

    Originally posted by PreCU


     

    Originally posted by salvaje

    Then they will fail... Sci fi franchises are hardcore. Star Wars and Star Trek being the most hardcore of them all.

    "Casual" games would be better aimed at fans of Hello Kitty. Which has a casual fanbase.


     

    I really don't understand what you're trying to say here. In order for the game to fail it would have to not appeal to it's target audience. So do you think it wont appeal to casual gamers?

     

    The target audience is the audience of the IP that it's being made from, if it's a game based on a famous IP.

    The core audiences of Star Wars and Star Trek, for example (who still follow it when there are no movies, TV shows, etc) are going to tend to be ultra hardcore. 

    A "casual" targeted MMO has a lot better shot if it's either an original IP or based on a more casual IP.

    Pre-CU and CU SWG was definitely more hardcore than NGE, thus more in line with the expectations of the sub audience of the Star Wars fanbase that would actually pay monthly to play a MMO.  The NGE failed those expectations which caused the base to shrink to a tiny sliver.

     

     

     

  • PreCUPreCU Member Posts: 382


    Originally posted by Fignar
    Ok say if the game bioware produced was a WOW clone just in a SW guise by that I mean:
    1) level based
    2) some character customisation via appearence
    3) classes which are designed to do particular damage types and for various group roles
    4) combat classes double up by having crafting sub professions
    5) The economy is primarily loot based all viable crafted goods need loot be it high end or just drops from particular mobs
    6) No non combat professions
    7) No player cities or player housing or just have instanced player housing
    8) say about 9 races and 9 professions
    9) The ultimate goal of the game is to have mass PVP battles to grind something similar to WOW honor or to Raid in massive instances in groups ranging from 5, 10, 20 to 40.
    11) Lack of a true MMO community feel
    10) Polished, well presented good advertisment campaign at launch, good customer service.

    Would you still play the game or would you choose to leave it and wait for something which resembled SWG-PRE CU ?

    I'd wait. I have no interest in simple linear games.

  • slannmageslannmage Member Posts: 540

    You just know it'll be made for the PS3 and the 360 dumbing it down.

  • FignarFignar Member CommonPosts: 417

    So it is safe for me to say that you like my self are more interested in a game (doesn't matter if it is Star Wars or not)  which is full of depth and non linear, gives players like yourself the ability to what they want (with in reason) rather then simple Star Wars MMO which borrows heavily from WOW.

    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • PreCUPreCU Member Posts: 382


    Originally posted by salvaje

    The target audience is the audience of the IP that it's being made from, if it's a game based on a famous IP.
    The core audiences of Star Wars and Star Trek, for example (who still follow it when there are no movies, TV shows, etc) are going to tend to be ultra hardcore.
    A "casual" targeted MMO has a lot better shot if it's either an original IP or based on a more casual IP.
    Pre-CU and CU SWG was definitely more hardcore than NGE, thus more in line with the expectations of the sub audience of the Star Wars fanbase that would actually pay monthly to play a MMO. The NGE failed those expectations which caused the base to shrink to a tiny sliver.

    no, the target audience are the type of players that the game is made to appeal to. In this case it will be more for casual gamers.

    answer my question, do you think it wont appeal to casual gamers?

  • RogueSevenRogueSeven Member Posts: 321

    bioware hasnt confirmed what there mmo is, so there is just as much chance of it being NWN, KOTOR, BG, or anything else, so stop thinking it IS going to be a star wars mmo, it is a nice hope, but it isnt set in stone

     

    next, the bioware/la project is not an mmo as far as we can tell so dont use that to help defend your thoughts on a SW mmo

     

     

    nuf said?

  • spankybusspankybus Member UncommonPosts: 1,367

    I think a LOT of people are going to hate whatever they make....because people are already drumming up absurd expectations...and they've no idea about anything of the game, save that SOMETHING is being made...

     

     

    Remember that game "Fable" and all teh hype that went with it...well...i don't think the game was that bad, it was actually pretty fun. However, because all of the promioses that its producers made never surfaced...people hated the game...because it wasn't what they were expecting.

     

    In this case, its not even the game developers doing it...its players with no clue about anything, already setting themselves up for dissapointment.

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  • FignarFignar Member CommonPosts: 417
    Originally posted by spankybus


    I think a LOT of people are going to hate whatever they make....because people are already drumming up absurd expectations...and they've no idea about anything of the game, save that SOMETHING is being made...
     
     
    Remember that game "Fable" and all teh hype that went with it...well...i don't think the game was that bad, it was actually pretty fun. However, because all of the promioses that its producers made never surfaced...people hated the game...because it wasn't what they were expecting.
     
    In this case, its not even the game developers doing it...its players with no clue about anything, already setting themselves up for dissapointment.

    Yup I've noticed that too, over the months on a few games that have come out or have been in beta.

    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • miagisanmiagisan Member Posts: 5,156

    SWG: PRE NGE was not a hardcore game. Casuals as well as hardcores could enjoy the game equally, without feeling left behind or having to catch up.

    image

  • FignarFignar Member CommonPosts: 417
    Originally posted by miagisan


    SWG: PRE NGE was not a hardcore game. Casuals as well as hardcores could enjoy the game equally, without feeling left behind or having to catch up.

    Agreed, you could leave the game for a month or so and come back and just carry on as if you never left, the learning curve was just right. I came from an FPS background with some EQ and UO experience but I was a FPS'er first but SWG I have to class as my first proper crack at an MMO and I found it enjoyable.

    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • Bane82Bane82 Member UncommonPosts: 1,242


    Originally posted by Fignar
    So it is safe for me to say that you like my self are more interested in a game (doesn't matter if it is Star Wars or not)  which is full of depth and non linear, gives players like yourself the ability to what they want (with in reason) rather then simple Star Wars MMO which borrows heavily from WOW.
    I would say so, yes, I like a good in depth game. Don't get me wrong, I don't want it to be a simple sandbox either without a huge lore and a huge story to enjoy. To me, it's the whole package, big world, big choices, and big story as well.
  • wolfmannwolfmann Member Posts: 1,159

    I'd say a big chance...

     

    Lightsabres only keep you entertained for so long... Then you start looking behind the glow.

    If they make it a quest based grind game a la WoW, even a bigger chance, since Star Wars fans prefer their own stories, their own characters.. they don't want to be Luke and wave some glowbat around while someone says in a dark voice "Luke I am your father!".... They allready saw that in the movies... Now they want to be in it, not play out the movie over and over and over...

    That and "kill, loot, repeat" is a game form that only small children that loved Jar Jar enjoys.

    imageThe last of the Trackers

  • wolfmannwolfmann Member Posts: 1,159

    Originally posted by miagisan


    SWG: PRE NGE was not a hardcore game. Casuals as well as hardcores could enjoy the game equally, without feeling left behind or having to catch up.
    QFE

    If SWG PRE-CU was a socalled "hardcore" game, I really do fear for the mental health for those claiming that.

    Why? Because I played the game alongside:

    • Mentally challenged people(He did make a frakin awesome wookieee..same behaviour..)
    • Grandmothers that found it a good way to have fun with grandchildren.
    • 7 year old girls that went from "my lil pony" to "dad's letting me play this so my spelling improves"
    • Policemen (who'm worked 15-18 hours a day at worst, and never found time to play the "softcore" WoW")
    • Soldiers (Deployed ones even....)
    • Disabled people (including a one armed guy)
    • RP'ers
    • PvP'ers
    • PvE'ers
    • First Time Gamers
    • First time MMORPG'ers
    • First time owning Computer peoples
    • Ballet Dancers (Hey, dance at work and dance at home on their computers..awesome!)
    • Myself.

    None of those were socaled "hard core" gamers... And yet, SWG had a needed role for them all, without needing em all to be combat wombat kill, loot, repeat players... Wich is basicly the only role left in the game... PvP'ers just skip the "loot" part

     

    SWG was a game where 5 minutes could give you a good game time, and 8 hours could give you a good game time. No need for raiding and grinding and questing for hours on end... like the socalled "softcore" games of LOTRO, WoW, EQ, (soon WAR), EQ2, Vanguard.... SWG was what you made it, until the CU started changing that, and the NGE crapped on everyone that didn't play the game like WoW or Lotro or whatever "softcore" game.

    imageThe last of the Trackers

  • hubertgrovehubertgrove Member Posts: 1,141

    Originally posted by fozzie22

    Originally posted by salvaje


    If they are dumb enough to make the Bioware MMO like the NGE and have no skills or unique character building, then it will fail before it ever comes out.
    You can't peddle a softcore MMO to a hardcore fanbase.  The NGE should have proven that by now.
     

    I dont see 8 million "hardcore" players playing WOW do you..no you see a fairly simple game that will appeal to the masses,you know a game like SWG should have been from the start

    I disagree, and the marketplace, it seems, agrees with me. True, WoW is a very simple game with a very large subscriber base. However, Second Life is a very sophisticated game with a subscriber base that is second only to WoW's. The SOE Devs' mistake, in my opinion was to make SWG simpler rather than more complex (and, by corollary, balanced and fixed).

  • TeiraaTeiraa Member UncommonPosts: 447

    What I expect is a LotRo-like quest-driven game, judging it by the well-known quotes on MMORPG design by the Bioware devs.

    Even LotRo is quite a good success. If Bioware will be able some weaknesses of LotRo (mainly lack of character customization, no evil PCs) it can easily be a huge success.

  • Rodnee42Rodnee42 Member Posts: 41

    Originally posted by fozzie22

    Originally posted by salvaje


    If they are dumb enough to make the Bioware MMO like the NGE and have no skills or unique character building, then it will fail before it ever comes out.
    You can't peddle a softcore MMO to a hardcore fanbase.  The NGE should have proven that by now.
     

    I dont see 8 million "hardcore" players playing WOW do you..no you see a fairly simple game that will appeal to the masses,you know a game like SWG should have been from the start


    Well most of that  8 million is in China.
  • SuvrocSuvroc Member Posts: 2,383

    I do not think it'll be the answer to what many of us here are hopeing for, but if it does turn out to be a KotOR MMO then it'll have the advantage of being done right from the beginning. What I mean to say is for those looking for that lvl/loot SW MMO this maybe it, but it will not exceed that 500K sub level.

    It'll be successful yes, but it will not be the blockbuster that a SW MMO should be because it is not re-inventing the wheel so to speak. It'll take the most mediocre elemnts of this generations MMO's and try to  pass if off as tomorrows MMO, and regretablly it'll probably succede at it.

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