It might of been said already but WAR is a very Instanced game. City seige's are not huge they are instance, for example, the start of the city capture will be smashing the gates, this is done in Instances, 24v24 per instance, so if 240 players want to participate then 5 instances of the "city gates" are created... the points between these instances are added together to dictate when the gates fall, then its onto another 24v24 instance and so on. In the begining mythic wanted non instanced city sieges but they have since changed this long ago (no big announcment ofc)... to any 1 who has played DAoC you will know why, you either have a laggy 100v100 or a smooth 24v24. so onto the topic, 1GB will be fine, the only time it might become an issue is in open PvP, but if you have run WoW 40v40 Battle ground or 40man raids you be fine. and yes WAR will be scaleable.. they are going after the WoW player base so it will need to be.
Either you just broke the NDA, meaning.. you're just about to get kicked out of beta.. or you don't have a clue what you're talking about..
Nowhere in any of the FAQ's, video blogs, podcasts or dev videos have they mentioned anything involving 24vs24. You get the number 24 from the maximum allowable battlegroup size, which I believe is made up of four, six man parties. In recent dev videos they have talked about having "hundreds" of players in a city siege area at a time, and successfully pulling it off. They never mentioned anything about a max of 24 people. That wouldn't make any sense at all, how would you control who took that part of the city over if there were 50 instances with varied results? There have been no mention of anything that you've said..
Now, you might be confusing this with an instanced battleground. They will have player capped BG's.. but I'm almost 100% positive that city sieges play out completely different. There are several 'zones' inside the city that can spread players apart.. but no capped limit.
Where do people get this stuff?
Not only that.. but if WoW can pull off 40v40 in close proximity and have little lag with a HORRIBLE net-code.. I have no doubt that with a decent chunk of RAM, that you could be in larger than 50v50 battles without much performance drop in WAR.
Just disregard Cupertino's post completly, EA Mythic already stated that city siege was instanced BUT since it was no fun they were going to make it non-instanced, as for WAR being heavyly instanced that's a complete lie, only pvp scenarios and last bosses of some dungeons are instanced from what they said.
P4 3.0, 1gig 400mhz DDR dual channel, 200Gb WD 7200 HDD, X800 pro 256, soundblaster live, and crappy ten bob mobo.
am gonna go out on a limb at the end of the month and buy an XPS system from www.scan.co.uk with a gforce 8800GTS 512, 2Gb 800mhz ram ,150Gb 10k HDD, and 3Ghz core 2 duo, fully watercooled comes in at around £800 and im only getting it for WAR's imminant release,
To think it will run on my current system is foolhardy to the point of suicidal, after seeing the later screenshots and that, i would love if it could run well on my system as money is an issue to me, but i have run into snarls with newer games such as UT3 and the witcher ect. and dont want that happening when i log onto WAR,
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Either you just broke the NDA, meaning.. you're just about to get kicked out of beta.. or you don't have a clue what you're talking about..
Nowhere in any of the FAQ's, video blogs, podcasts or dev videos have they mentioned anything involving 24vs24. You get the number 24 from the maximum allowable battlegroup size, which I believe is made up of four, six man parties. In recent dev videos they have talked about having "hundreds" of players in a city siege area at a time, and successfully pulling it off. They never mentioned anything about a max of 24 people. That wouldn't make any sense at all, how would you control who took that part of the city over if there were 50 instances with varied results? There have been no mention of anything that you've said..
Now, you might be confusing this with an instanced battleground. They will have player capped BG's.. but I'm almost 100% positive that city sieges play out completely different. There are several 'zones' inside the city that can spread players apart.. but no capped limit.
Where do people get this stuff?
Not only that.. but if WoW can pull off 40v40 in close proximity and have little lag with a HORRIBLE net-code.. I have no doubt that with a decent chunk of RAM, that you could be in larger than 50v50 battles without much performance drop in WAR.
Just disregard Cupertino's post completly, EA Mythic already stated that city siege was instanced BUT since it was no fun they were going to make it non-instanced, as for WAR being heavyly instanced that's a complete lie, only pvp scenarios and last bosses of some dungeons are instanced from what they said.
well my system is lacking really bad
P4 3.0, 1gig 400mhz DDR dual channel, 200Gb WD 7200 HDD, X800 pro 256, soundblaster live, and crappy ten bob mobo.
am gonna go out on a limb at the end of the month and buy an XPS system from www.scan.co.uk with a gforce 8800GTS 512, 2Gb 800mhz ram ,150Gb 10k HDD, and 3Ghz core 2 duo, fully watercooled comes in at around £800 and im only getting it for WAR's imminant release,
To think it will run on my current system is foolhardy to the point of suicidal, after seeing the later screenshots and that, i would love if it could run well on my system as money is an issue to me, but i have run into snarls with newer games such as UT3 and the witcher ect. and dont want that happening when i log onto WAR,
i hate the guy who invented credit :S
lol