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New Fury Player as of 1/05/08. Give it a Chance, here is why...

2

Comments

  • lunoxlunox Member Posts: 6

    maddbomber83,



    Yeah I gave a very brief and skimpy review on the skill system mainly because it is complicated enough to merit a post unto itself.  The guide A55A5IN has linked as well as the fury wiki at (http://fury.wikia.com/wiki/Main_Page) gives you the basic information.

    I plan on doing a full blown skill guide once I try out a few more builds and gain some more insight.  (I hate writing one-sided guides ;p)





    Sidfu,

    You are right.  You can acquire multiple speed buffs via abilities and equipment in the game as well as a map buff, which added together means you become Deion Sanders on crack.  Yet as Zaltar mentioned their are multiple abilities to deal with this, namely Blitz (Charges a target), Ensnare (Roots the target, but breaks on damage) and Dragnet (Pulls the target towards you and slows movement speed).  However one of the core concepts for this game I feel is the 'eye for an eye' ability matching system.  For every way you can buff your movement their is also a way to debuff it.  



    The speed builds you talk about are 'Flavor of the month' at the moment because most of the new player base haven't adjusted to using  Water (snare heavy) builds when they choose stereotypical dps incarnations.  Overlords for example (my current favorite) have an entire set of melee snare attacks which will stack with the snare effects from dragnet and the like.  Most people never use these abilities because they would rather see big numbers and as such they pay for their mistake by never hitting their opponent.



    Also another thing to consider about speed builds is the damage modifier in the game based on speed.  Something most new players don't realize until they either see it for themselves or experienced players tell them, is that if you are attacked by someone in melee when you are moving at a faster speed, you will actually take more damage then if you were standing still. 

    Their is a multiplier for this but I am unsure of the numbers as of yet.  But consider that the person who is moving at 90% speed, if headed off and smacked in the face, will take significantly more damage due to his speed boosts.  Which means that by knowing the map well, anticipating his movement and charging the mofo with a big damage attack coming from the opposite direction, you are likely to cause him tears of unfathomable sadness.



    -Lunox

  • A55A5INA55A5IN Member Posts: 175

    I was gonna link the movement damage bonus multiplier chart, but the source seems to have moved so I can't atm.

    (mental note: link in Newcomers guide is broken)

    Yes, newcomers often make the mistake of thiinking kiting at high speed = iwin until they start getting 2 shotted by heavy damage hitters.

    There was a point at release when the speed situation was a lot worse because the preorder armor had 7 x +%x movement bonus (7 pieces of armor each with a +speed bonus) which stacked! 0o

    This has been changed (no longer stacks).

    This in combination with powerful -1 charge abilities like Swashbucklers slice (Destroyer /  Nature charges) also added a speed bonus on each hit. Plus on top of that rank 10 Accelerate (rank 10 = perma Accelerate) and you have a goddam speedfreak breakout on your hands.

    As Lumox pointed out tho, lots of counters available. If someone is relying on speed, then they are vulnerable to melee attacks and slows/snares.

     

  • MatriarcheXMatriarcheX Member Posts: 159

    This is soo true, I've seen speedfreaks go down in less than 30secs with dragnet and a heavy damage deal... hmmph live and learn lol

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  • sidfusidfu Member Posts: 170

    Originally posted by zaltar

    Originally posted by sidfu


     great post but u forgot to mention the one thing really skill wise that needs hard twinking and that speed. right now as far as i know there isnt a speed cap and roots dont last long enough and also people becoem resistant to them. so u see some games peole go +80-90% speed and with just regular accelrate u never catch them and they kill u easy

     As you progress in the game you will learn that there are skills that can slow runners up to 35% , you can use Dragnet and pull them to you  as they try and escape ,  Raid will rush you to them and hit them creating slowing , theres lull ,sleep , stunn ,freeze and many others. Everything in this game can be countered and recountered and countered again with a  vast amount of variables . It really takes time to figure out how to counter the next trick someone has up their sleeve .  Just when I figure out how to deal with skills that keep you from healing I have to turn around and deal with some form of charge manipulation or ground effect . Keep at it and you will discover many things to add to your arsenol . I know what you mean , I spend 75 % of my time dealing with runners  and they allways go for the HP power ups which I find annoying .

    with the patch on 11th speed people will start to cry that their armor cant save them now so will be better.

    and ive tried all that dragnet has terrain issues right now and the speed debuffs normaly dont last long enough for u to catch them.

    only reason im ragging on speed peopel is cause i like to versitle my builds in diffent ways with diffent skills gets boring tohave tohave dragnet/reaver/ any speed debuff on any build but for healer

  • MatriarcheXMatriarcheX Member Posts: 159

    I guess the hardest part of the game (which also is the coolest) is to find the right balance with ones abilitlies. There is always a counter measure out there for something. Equip points drive me insane, but its a great way to balance abilities and gear. The set of abilities differ from playing a 1v1 battle, to 4v4, to vortex, one has to equip the right skills, especially when you are in a group. Some of the best groups out there are clans that are organized skill wise. I'm so glad I don't have to wait 10 levels to get a new skill to try out, they are all at my disposal once they are unlocked.

     

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  • godpuppetgodpuppet Member Posts: 1,416

    Im giving the game a go, quite enjoying it. Although im not convinced I should hand over my cash for it.

    ---
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  • MatriarcheXMatriarcheX Member Posts: 159

    Thats the great thimg about the game, you only pay at your own discretion. Anyone can download it and be able to play it with full in-game content. :)

    For Free.

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  • zaltarzaltar Member UncommonPosts: 125

    Originally posted by lunox


    maddbomber83,



    Yeah I gave a very brief and skimpy review on the skill system mainly because it is complicated enough to merit a post unto itself.  The guide A55A5IN has linked as well as the fury wiki at (http://fury.wikia.com/wiki/Main_Page) gives you the basic information.
    I plan on doing a full blown skill guide once I try out a few more builds and gain some more insight.  (I hate writing one-sided guides ;p)





    Sidfu,
    You are right.  You can acquire multiple speed buffs via abilities and equipment in the game as well as a map buff, which added together means you become Deion Sanders on crack.  Yet as Zaltar mentioned their are multiple abilities to deal with this, namely Blitz (Charges a target), Ensnare (Roots the target, but breaks on damage) and Dragnet (Pulls the target towards you and slows movement speed).  However one of the core concepts for this game I feel is the 'eye for an eye' ability matching system.  For every way you can buff your movement their is also a way to debuff it.  



    The speed builds you talk about are 'Flavor of the month' at the moment because most of the new player base haven't adjusted to using  Water (snare heavy) builds when they choose stereotypical dps incarnations.  Overlords for example (my current favorite) have an entire set of melee snare attacks which will stack with the snare effects from dragnet and the like.  Most people never use these abilities because they would rather see big numbers and as such they pay for their mistake by never hitting their opponent.



    Also another thing to consider about speed builds is the damage modifier in the game based on speed.  Something most new players don't realize until they either see it for themselves or experienced players tell them, is that if you are attacked by someone in melee when you are moving at a faster speed, you will actually take more damage then if you were standing still. 
    Their is a multiplier for this but I am unsure of the numbers as of yet.  But consider that the person who is moving at 90% speed, if headed off and smacked in the face, will take significantly more damage due to his speed boosts.  Which means that by knowing the map well, anticipating his movement and charging the mofo with a big damage attack coming from the opposite direction, you are likely to cause him tears of unfathomable sadness.



    -Lunox
     

      I play a champ build with a mix of mainly water/nature skills and can testify that the largest percentage of high ranking players use alot of overlord skills and lean heavily toward charge manipulation , air interrupts and frozen agony to prevent healing .  Water advantage is primarily heals and defense buffs , cures and prevention skills or damage that increases defense which isnt as popular and harder to use effectively against overlord and oracle skills . I play water for the heals and because its a challenge to try and beat Overlord , Oracle and Warden builds that many people adhere to .

    Of course new players allways try and play destroyer fire dps skills until they learn the game.

  • MatriarcheXMatriarcheX Member Posts: 159

    I myself have a main overlord toon build. Its a bit tougher to manage the skills to equally balance it with your armor and best of all equip points since there are so many to choose from. But I did notice the majority of duels i've been in have been overlord or warden builds. I guess another fun part of the game sometimes 'you never know what yer gonna git' lol

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  • MoJawKMoJawK Member Posts: 45
    Originally posted by godpuppet


    Im giving the game a go, quite enjoying it. Although im not convinced I should hand over my cash for it.

    Don't, they will probably screw you over worse than SWG's CU / NGE.

    Knights of Darkness

    Undefeated in Guild Wars Pre-CU SWG, Corbantis Server
    Former Rank 1 Guild CoH/CoV, Pinnacle Server
    Former Rank 1 Guild Fury, Hadralas Server

  • Panther2103Panther2103 Member EpicPosts: 5,779

    Uh no they wont.

  • FutballerFutballer Member Posts: 19

    overlord is one of the toughest incrantations to deal with.  unless they can't keep up with their charge manipulations.  i've been playing since launch and have become known as one (if not the best) of the best overlords on our server.  i can manip your charges any which way i like.  i don't even have to generate charges, i just use yours to execute my abilites.  it is definitely one of the hardest incarnations to play tho.  you have to be extremely quick, or "clutch" as i like to call it.  you could be at 200 hp and still end up killing  someone  just because you can keep them from gaining charges to finish you off.  I've won countless fights from popping a last second bulwark and maniping charges.  its a lot of fun to watch the noobs complain about it when there's a ton of ways to fight overlords off.  obviously ranged has a great advantage over them, but the worst thing you can do to an overlord is knock them around.  everyone knows knockbacks is kind of a last resort move, or more commonly used amongst new players to hit ppl off the edge.  if you can keep an overlord out of melee range, gg. 

  • GhostwarriorGhostwarrior Member Posts: 9

    Ok.. this is the ultimate PvP Game but for a all around game, is this the best i can get?

  • malachidarkmalachidark Member Posts: 93

    Originally posted by lunox







    People who pay the $20 gain new abilities and money waaaay faster.
    Except that NOBODY earns money fast enough so that they don't have to buy gold. Everybody has to end up buying gold to afford stuff. Also, when you play for free you get all 400+ skills already unlocked, I haven't played as free but I know that means either A.) You can use them from the start, or B.) You just gotta buy some gold to start using them. At least, that's the way they describe it, it could also mean they just have access to them, but still all you have to do is get the Unlock All Abilities thing to get them all, which any sane person would do unless they like losing matches for a month or two until they get enough essence to have all the abilities.

     

    Let's not forget this game started at $50, and almost immediately went down to $30, offering no extra benefits to the people who forked out the extra $20 for it. Then they lowered it AGAIN, offering no extra benefits to the saps who paid for its original price. Anyways though, it's much more beneficial to play the free version since you have to buy gold and more than likely the UAA anyways, so why pay the $20 for the retail game? The Immortal subscription thing is a joke, I won't even go into that. Really crappy business sense from Auran, they pissed off a lot of players doing that.

     

    Many other games have better PvP systems which don't revolve around just gear. SWG is one that comes to mind. The game is crap, but it's definitely not gear based. Fury isn't really original, the only "innovative" thing about it is the use of "Charges" instead of a Mana pool. And even that, some games have specific classes which use similar things.

     

    Fury is just a generic wannabe MMORPG/twitch-based game. And people with the absolute best gear can also still steamroll you. It's also not as fast combat as it used to be, they increased Global Cooldown, increased base health and increased the amount of health given per Armor Tier and they continuously reduce damage from certain attacks and everybody has anti-charge manip abilities for no cost, so battles can take forever now against good teams.

     

    Fury is just utter garbage. I hate to say it, because I was looking forward to it when it released, hoping it was going to be a true PvP MMO with Tournaments for real life prizes, but then Auran Developments closed down so there's definitely no real life prizes coming. Fury is vaporware.

    Currently Playing: Tabula Rasa
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    Gaming History: EQ, EQ2, SWG, EVE, Anarchy Online, CoX, GW, SRO, Rakion, Ryzom, WoW, Rappelz, Shadowbane, 9Dragons, DAoC, Dungeon Runners, DnD Online, Space Cowboy, LotRO, Vanguard, Fury, Hellgate
    Wanting to Play: WAR, TCoS, Darkfall, Aion

  • A55A5INA55A5IN Member Posts: 175

    I have never bought gold ever playing Fury.
    Its not neccessary unless you are so impatient to buy top tier armor without playing any matches at all.
    You don't need top tier armor to play, its a decision you have to make.
    High HP or High rank skills...not both.

    The option to buy gold was put in to accomodate players who may want to jump straight in and buy stuff without having to play much (people who work a lot).
    Not because its neccessary to play the game. Those who have some time, don't need to buy gold.
    Period.

  • zaltarzaltar Member UncommonPosts: 125

    I have never purchased gold for Fury and I have more crap in my inventory than I know what to do with . What do you need to buy ? If you play regularly you get everything from match rewards and the cost to make your own gear was just reduced in the latest GU.

    The " poor saps " you describe who payed the original retail price for the game have been given the opportunity to have a free immortal subscription for life, what would the actual dollar value of that be ?

     

    Fury is probably the furthest thing from being a gear based game out of anything out there , you get 1000 equipment points to distribute between skill or armor period which keeps the balance between skills and gear . Anyone has the option of having the very best gear and whatever skills they want . its entirely up to the player , there is no such thing as hard to get items that tip the balance of the game as is the case in many gear oriented games , not one weapon or piece of armor that gives anyone an advantage over someone else.

     

  • zollenzollen Member Posts: 351
    Originally posted by Ghostwarrior


    Ok.. this is the ultimate PvP Game but for a all around game, is this the best i can get?

    Have you tried GuildWars? GuildWars has a far superior skills system and much better team PvP.

  • Panther2103Panther2103 Member EpicPosts: 5,779

    Uhhh no it really didn't, I found guild wars to be fairly boring in the fact of PVP and GVG.

  • A55A5INA55A5IN Member Posts: 175

     

    Originally posted by Ghostwarrior


    Ok.. this is the ultimate PvP Game but for a all around game, is this the best i can get?

     

    When you say '..a all around game' if you mean a game that has a little of everything usually found in games, just bear in mind that Fury is mainly PVP. There are no monsters to hunt. Its mainly arena based 1 vs 1,  team vs team or guild vs guild PVP combat. There is a match type that has PVE mobs and that also has human players on the opposing team (Carnage). This was added so that new players can learn to use their skills properly before going up against experienced veterans of the game. Also there are training grounds which also have Bots to train against.

     

    I can't really recommend an MMOPVP game that has better PVP at this time but there are lots of games that claim to have good PVP and a little of everything. Guild Wars has some PVE I think, not sure.

    If you are likely to get bored of PVP then Fury may not be the game for you.

  • zollenzollen Member Posts: 351

     

    Originally posted by Panther2103


    Uhhh no it really didn't, I found guild wars to be fairly boring in the fact of PVP and GVG.

    What kind of PvP u played u found GuildWars boring?? May I dare to ask?

     

     

     

  • Panther2103Panther2103 Member EpicPosts: 5,779

    I did a lot of guild vs guild and random arenas, i just found the game boring, its actually more of me not liking the game then not liking the pvp in it.

  • FutballerFutballer Member Posts: 19

     to me :D

  • zollenzollen Member Posts: 351

    Originally posted by Panther2103


    I did a lot of guild vs guild and random arenas, i just found the game boring, its actually more of me not liking the game then not liking the pvp in it.
    Do you think GuildWars has a much better designed skills system and skills interactions than Fury? Do you think GuildWars has a much better PvP than Fury?

     

  • MatriarcheXMatriarcheX Member Posts: 159

    Originally posted by zollen


     
    Originally posted by Panther2103


    I did a lot of guild vs guild and random arenas, i just found the game boring, its actually more of me not liking the game then not liking the pvp in it.
    Do you think GuildWars has a much better designed skills system and skills interactions than Fury? Do you think GuildWars has a much better PvP than Fury?

     

     

    I played Guildwars and I could easily tell who the healer was or debuffer just by appearance, in Fury its very hard to dintinguish since each player can have a unique skillset. Aww but please, lets not turn this into a Guildwars vs. Fury debate, they are totally different games both with unique gameplay and skillsets.

     

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  • AegeAege Member Posts: 2
    Originally posted by zaltar
    Fury is probably the furthest thing from being a gear based game out of anything out there

     

    Nah, I believe that would be GW since in there, you can buy best things for cheap from vendors and if you want to buy rare weapons or armour sets, only difference in them is their look.

    Fury is a close second though. And no, I'm not going to bash the game.

    Playing it under the same name

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