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Why was tabula rasa made?

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  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Originally posted by SignusM


    It's sort of simple when you think about it. WoW was a huge success. Why? Because its so easy. There's no risk vs reward. It's just reward and instant gratification. Any semblance of a feature that could have caused stress was simplified and removed. So, since then, every MMO that's come out has been simple and easy to compete with WoW's massive numbers that keep getting filled with more and more noobs that don't want challenge.
    Those people feel that you should never have to group, and should be able to solo most of an MMO. The thing that WoW did right, is that all MMOs are addictive by nature. However, most MMOs have a challenge factor and a learning curve that may turn people away. WoW did not. WoW had that addictive gameplay that drew in thousands of noobs, and they said to themselves "This is awesome" because it was so easy to get into. Most of them don't even know there's an MMO genre, or other, better games out there, because they never went out to try them. They just got sucked in by WoW's level of ease, and its that that other companies are trying to duplicate.
    At that will be downfall maybe of mmo market or at least for pc only.

    WoW not only make it hard for others to succeed but also prolly make it posible to go make jump to consoles and in future pc will end up empty.

    Or other scenario will be WoW +clones.

    There prolly will be nich market for some to survive but they need to be strong and original for hardcore or totally free to play but still good.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Originally posted by candycakes


    you know...just because you don't like to solo doesn't mean everybody else doesn't either. that's why there are so many different mmorpgs out on the market, each suited to an individual's preference. i personally know a lot of players who prefer soloing over teamwork and teamplay. they play for the game and not for the community.
    as for it being too easy, sometimes i just don't understand people. everybody whines and complains about asian mmorpgs because it's always a grindfest, you always have to party to level up later, and then when a game comes out where some people can actually solo easily, people just whine and moan some more. there is no middle line because people's tastes are just too different. i.e, tons of people loved ge, but for me it was like wth? afk grinding ftw, and absolutely no community. nobody needed each other because you have all you need in your own party.
    again, just because you can solo easily doesn't mean others can too. playing style is different for each person.
     
     
    grindfest not means its hard or difficult it only means playing time is long to lvl.

    wow easy means its easy to play quest lvl explore craft everything is easy.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • abhaighabhaigh Member Posts: 390

    in its current state TR is shallow, repetative, and broken in many places. Given the sweeping changes that come with each patch it is painfully obvious that it was released 6 months early (which we all told them from early beta onwards), and, unless they sort things out fsater than they have been, isn't going to be any great hit.

    It will do, in the short term, and it doesn't have elves, but as far as asci-fi games go? Stargate Worlds will kill it stone dead.

    It is dissapointing that, for a game with such potential for greatness, it redefines MEH so well. Sure it's ok for the first 20-odd levels, then you hit Mires and everything turns to suck. Yes, you can go back and start levelling your alts, but that means doing exactly the same quest chains another 3 times, there simply isn't enough variety, no variance at all in the quests as, no matter what your branch, you are doing exactly the same quests. Only variance comes with the 'morality quests' which don't really introduce that much variety at all.

    I'd just like to see them stop feffing about with the balance changes that should have been worked out in beta, and deliver the finished product.

    actually - that's probably why they've rolled hybrids in - hopefully people will start new hybrid toons and work through all the low level material again - giving them more time to (hopefully) do something with the higher level areas

  • syeagersyeager Member Posts: 10

    Talking about solo play.  I noticed it too.  You can solo very well in all classes.  Only fiew quests may need a party to kill some named creature.  And its easy to arrange right there for a min or 2.  I also noticed same thing in WoW.  In general, you don't really need a party and most people don't want to bother with it, while party can be very benefitial in most cases.  On my memory, the only game where party is absolutely needed was Lineage II.  After some level no single class can effecively kill anything alone there.

  • wide52wide52 Member Posts: 96

    I dont really know what lev you got to  , but I think alot of the higher lev stuff is to hard to solo. Unless you want to spend hours and hours doing an instance. Also if you want you can team the mission will scale up for the size of the team. I do wish they had some kind of " sidekick system" kinda like what city of heros had. so you can team with friends easier , and make it so you can share more missions so everyone gets mission complete XP. Cause now  if you dont have the mission or already did the mission then it really dont make since for you team up with friends to do an instance.

  • BroomyBroomy Member UncommonPosts: 487

    Originally posted by Nomatica


    i know what your saying but WoW is a one hit wonder EQ2 is the next inline that has the same WoW like gameplay and its no where near successful as WoW is, when will companys get a clue that we dont want another WoW like game?
    What you may want and what may be successful may be two different things.  You say people dont want another WOW game.  How do you know?  Are you talking for yourself or some segment of gamers out there?    Companys "got a clue" by watching Blizzards tremendous success and your saying they they still need to get a clue?  If gamers dont want another WOW, they sure are making the original successful. 

    I suggest you find a niche game. 

    Current Games: WOW, EVE Online

  • eyesuckeyesuck Member Posts: 2
    Originally posted by Nomatica


    Something that urks me, i played the trial and i soloed everything, from outpost to everything it was fast and easy. I asked in chat does this game get any harder, and the majority said no. It was bassically a solo fest. But why? Why do mmorpgs today hate player interaction? Why is this game so easy to play? Even though it was Sci-FI it still felt like i was playing another WoW. And the worst part of it all is that it was EASIER then WoW. WoW was like EQ classic hardmode compared to Tabula rasa. I didnt have to interact with another soul and no other soul in TR wanted to interact with any one else.


    But why? Why pay money when you can play a single player game and get more interaction out of NPCs then you do players. you would think a 40 year old virgin you lives in a make believe castle would know better.

    DUDE YOU CAN STILL PRE-ORDER IT OF COURSE IT WOONT HAVE MANY PLAYERS DUMB ONE

  • eyesuckeyesuck Member Posts: 2

    Originally posted by _Shadowmage


     

    Originally posted by Nomatica

    When youve played WoW then you played EQ2 then you played guildwars then you play LOTRO, there comes a point in to that time when you start to realize these are all the same game but with a different coat of paint. right after you played your third clone you will start to see that these games do suck, and yes TR does suck its not a opinion its a fact.

     

    I dont think it sucks - thats my opinion. The fact that you thinks it sucks doesnt make it a fact - its still your opinion. The fact that so many people are happy to solo and not group - just backs my theory that gamers are basically anti-social.

     



    Every game today comming out including AOC and WAR are catered to your playstyle, companys forgot about the other playstyles of the old schooler UOers and the oldschool EQers.

     

    Companies havent forgotten about other playstyles. Bottom line - companies want to make money. So they can either target the 9 million odd gamers WOW added to the market, or the 1/2 million odd gamers who grew up on EQ, UO etc. Which would you choose?

    And Vanguard was released just last year to target the market you describe. Based on how well that is going I cant see too many companies jumping up and down for funding to make similar games.

    welll this is the cahrt showing it

    development - making the game known  tell them the pros not the cons and dont take to long

    ClosedBeta- ahh beta the test phase free play but buggy less buggs throughout the cbs

    open beta- free play time non exclusive ultament test getting people interested while still using your savings to pay 4 it.

    Early release- all those open betas might buy and they scramble to establish the stuff they were working on during beta so players don't leave.

    Mid release-Basic stage moderate content release better content means more people are playing and paying sales are moderate most casual stage

    late release-now they must establish new content manage the game most difficult stage for a game and if sales aren't good the game begins on a spiral of death

    or it asends into the glorious Val-Halla of games like Ultima the first and the only original mmo WoW lie cheat and steal to the top WoW AKA the soul stealer. Everquest a classic only the proud live here

    FyI Wow made a deal with the devil the finished the game and devil gets the souls

    market

  • syeagersyeager Member Posts: 10

    Some may argue, but I think Lineage II was one of the best MMORPG games ever made.  Too bad I got tired of it too.  However, if you didn't try it, I suggest you do.

  • GunnerManGunnerMan Member Posts: 16

    Yeah thats kind of why I enjoyed Guild Wars so much.  there were few things avalible that you could solo, there is a good simple chat/guild system.  It really promoted group work and thats one reason why i like MMOS I can get on and bullsht with people and play at the same time. 

    Tabula Rasa had the most awkward interface to use and when I did say something or ask a question I was called a noob etc. So yeah after  a few weeks of that game it was chalked up to a game with potential but nothing worth my hard earned money that I spent.  Your right the whole reason an MMO is and MMO is for real person interaction wich we don't seem to be getting much of lately.

    You will have fun with this game, the question is for how long...

  • syeagersyeager Member Posts: 10
    Originally posted by GunnerMan


    You will have fun with this game, the question is for how long...



    To me it was 2 months including Beta.  And I really had fun.  However fun ran out after that. :(

  • Plasuma!!!Plasuma!!! Member Posts: 1,872

    It's not the soloing that's fun, it's the in-the-fray instant action.

    Once that novelty wears off, you realize that you're paying to play a sub-par action RPG that doesn't take advantage of the MMO aspect.

    Is it just me being jaded, or are these newer games having shorter and shorter lifespans?

  • mugengaiamugengaia Member Posts: 347

    Just tired of seeing all these inane "debates" or arguments, or discussions on whether or not a game has originality. 

    Come on now, I've played since the good'ol UO days, carrying that load of minerals back to nearest town.  200+ people raids in L2, Blizzard's brilliant attempt at making me go through repetitive instances and raids (which by the way worked for half a year to my surprise, until I again realized all the MMOS figure to be the same). 

    Totally no progressive content, but end-game content of GW (not much end-content anywayz-_-;;)  Played the o~ ever life consuming EVE...blah blah blah...so on...so on.

    They are all stinkin same games.  It has really been difficult for me to stick to one particular game for over a year now, other than casual games like Freestyle Street Basketball (because they are casual).  Games are so~ unoriginal, that by the time I realize I've been going through the same grind, only slightly different, (because in Blizzard's case, they damnned sure did decorate WoW well on the outside) I experience complete dissappointment at myself for wasting my time on any of these MMOS. 

    There is absolutely no merit in MMOS these days.  Especially since the WoW era, all the MMOS have become the same ol lame ol grind-less fest.  I understand that grind by nature is quite exhausting, however, if you think about any MMO out on the market, there will always be "grind" as long as the stupid level-up system exists. 

     

    THEY ARE ALL THE SAME.  ALL THE SAME. 

     

    We really need something new to be developed and leave behind the current realm of the MMO foundation.  As long as games follow same previous models for success, in which today's market, merit in developers' point of view has become whether or not a game succeeds financially rather than fame from introducing new genres and innovations, the MMO industry is only going to be seeing WOW and WarHammerOnline.  (I essentially see WarHammer the same game as WoW, only amerliorated from WoW which could be the foundation for its model (I'm strickly talking the game concept, and not the storyline or realm of the WarHammer series, which is definitely far more vast)  Noone gains fame by introducing a flop anywayz.  Furthermore get credited for innovativeness.  WTH did WOW copy itself from?  Obviously EQ and DAOC. 

     

    Look, MMOS are seriously in need of a facelift.  The same ol lame ol shyt is getting old and evetually this breed of the market is going to die off, unless people generally are stupid enough to consume their life into the same WoW.  (Which again, I do think people are generally that stupid and don't bother to really care, nor do they desire any change.) 

    TR did a really good job with the FPS MMO hybrid, but the contents just lack.  I've got a lvl 38 Guardian, and 32 Sniper, but damnned Richard Garriet need to do something about the lack of community issue cause this game absolutely has no chatting with people...or doing instances with groupies really serves for nothing.  And again, it's the same ol lame ol shyt.

     

    The whole "genre" department has to change.  Instead of a background alternation between Fantasy, Sci-Fi, Historical, or Current, add something new....a new realm nobody has introduced before.  Why can't stupid developers do that, especially when in our society today creativity is by far the most encouraged talent.  WASD ok, maybe we won't be able to change this as long as we live in the keyboard age.  However, who said MMOs have to always follow the same rule of half-auto lock, auto-lock, splash-damage related combat system.  I wouldn't mind a GUNZ type of combat system in a MMO, since people always do whine that Equipment differences decides the fate battles too much.  How bout changing the whole understanding of the Crafting system?  Why not let armors and weapons evolve with the players as they level somewhat like how BioShock surprised us all this last year.  Damnned spell attacks don't even have to be "Spell" attacks either related to the ESP, psychic, magic blah blah... 

    As technology amerliorates day by day, we've somewhat taken the wrong step in introducing new ideas, not just video games, but in other major fields as well.  We are so consumed by the obligation to fullfill our eye balls with visual candy and music with ear soothing sounds, we no longer see the need to change what has already become a stable.  A good example of this is the current rave of console wars.  Look at Sony's PS3, MSFT's XBOX360, and the Nintendo's Wii.  The Wii is literally obliterating the market after what has been the most lopsided year in console system sales compared to predicted estimates.  Why?  Simple, people want something new and affordable, and that is exactly what Nintendo offered.  This is the same result of marketing and development errors the same companies have previously made.  Back in the N64 days, Nintendo stayed stubborn with their fond belief that the gaming industry was still cartridge oriented.  Look what happened as result?  The cheaper CD medium of PSX and Saturn survived, although PSX ultimately came through as the winner of that console era.  

    This is the same marketing strategy that makes same companies fail again and again, unless they change...It's just like how MSFT dominated the market with Bill's great idea to implement open source IBM hardware to offer object oriented OS against the back-then stubborn Apple's attempt to totally dominate yet undefined PC market.  Great example of TEH FAIL...

    Same shyt is going to happen to the wireless industry.  Just watch in the next 20years Verizon is going to be history unless another Steve Jobs comes around and attempts to change Verzion's narrow-mindedness of limiting themselves to CDMA.  Verizon is practically burying their own grave for the upcoming future.  Why?  There is absolutely no way CDMA is going to compete against open-source GMS, which is Cingular-AT&T.

     

    And all this concludes to?  WE NEED CHANGE IN THE CURRENT MMO market...Bring Miyamoto to the MMO market ( jking)...he might not succeed, but I know that man always tries something new...and we need people who are not restrained by only financially succeeding to prevent themselves from introducing new ideas.

    GRIND sucks? You wanna be max level in a month?
    Since when did society award easy-goers and lazy-fools?
    MAKES ME PHOBIC OF STUPIDITY!

  • _Shadowmage_Shadowmage Member Posts: 1,459

    I think the Wii showed that graphics isnt king over game play. We bought a Wii for the kids at Christmas. First console we have ever bought.

    The kids are enjoying it and dont care if the graphics arent as good as they are on the PS3 or Xbox360.

    WOW just hit 10 million players. Prior to WOW new games got a lot of their players by poaching them from other games. Even big name I.P's like Star Wars failed to bring a lot of new players to the market.

    However WOW showed that it was possible to bring in new players and grow the market, not just keep recycling the same group of players.

    Games like T.R arent aiming to bring masses of new players to the genre, but hoping to recycle some of those 10 million players WOW brought in. Players who are used to a simpler game. In fact T.R goes out of its way to target casual players, reducing time wasting as much as possible. The two friends I play with - who played WOW previously have said they could never go back to WOW as its such a time waster.

    People have posted saying that T.R has brought nothing new to the genre. Well having only played Guild Wars I see plenty of new stuff in T.R - Its new to me and I dont care ifs its been done before in games I havent played and will likely never play.

    Then we have the many players who have been around the genre for years and have played many of the games out there. T.R will appeal to some of you who have limited time to play. To the rest - it wont - it doesnt have the depth of many of the games you have played in the past.

    Unfortunatly it seems to me - that there is a lot of work (expense / time) to bring a game to market that has that depth you are looking for. Its easier for developers to target the many millions of people whose first experience in the genre is WOW who dont expect that depth to be there at release.

    For me - I am happy to keep paying a monthly fee for the game as long as I am having fun playing the game. When I stop having fun playing the game - I will stop paying.

  • TheArzhAngelTheArzhAngel Member Posts: 159

    Fast money my friend.....

    Beta:
    GW, WOW, AOC, DAOC, DOD, L2, VG.
    Playd:
    GW necro msx, WOW never maxd, DAOC reaver-paladin-cabalist-vamp max, L2 never maxd, VG never maxd.

    Play:
    Daoc - Paladin. Classic.

  • _Shadowmage_Shadowmage Member Posts: 1,459


    GRIND sucks? You wanna be max level in a month?
    Since when did society award easy-goers and lazy-fools?

    Just thought I would respond to this speaking from the perspective of a casual player who plays maybe 10 hours a week. So a couple of 1 to 2 hour sessions and 3 hours on a Friday and Saturday night.

    Yes grind sucks. My time is limited, my time is valuable to me.
    - If I have an hour to play - I dont want to waste 15 minutes of it travelling to the point where I can actually start playing.
    - I dont want missions where I travel from one side of the map to the other, then back to the original person I first spoke to using up half my playing time and accomplishing nothing.
    - I dont want to have to kill 100 pigs to collect 10 skins.
    - I refuse to pay to waste my time.

    Those mechanics put in by developers to try and slow the hard-core players who play 30 or 40 hours week - really piss me off.

    No I dont want to be max level in a month. I think the people who race to max level, and then complain there is no content, what do we do now are .... Okay I wont go there as I dont want to start a flame war.

    I like to explore, I like to enjoy the journey, I like to do most of the quests I can find. I even like to do the CP battles which have no goal - just to defeat the onrushing hordes. I am happy to answer the occasional question in chat, and if I dont have a specific objective for that play session I am happy to help someone else do an instance, or complete some missions I have already done.

    Since when did society award easy-goers and lazy-fools? Wow - how does one respond to that. Perhaps instead of lumping everyone into the lazy basket you might look around and realise that many people are at different places in their lives and have different priorities that are not the same as yours and treat them with the same respect you expect.

    When a game is targetted at casual players - as T.R is, its fine to ask for more - but I think its silly to demand it, and label the game a failure if it doesnt deliver what someone in the non target demographic wants.

    If T.R doesnt get enough players who keep playing and is forced to close - well then yes its a failure. Otherwise as long as it keeps running and makes a profit for its investors it hasnt failed. It might not be the raging success they wanted - but thats a different issue.

  • vipjerryvipjerry Member UncommonPosts: 157

    Shadowmage this game fails miserably and im mad cos i feel riped cos this game does not deliver what was promised.
    Fact is if you are casual player and you play cca 7 hours per week you will be 30+ in month or two. And once you hit 30 game is basically pointless.
    I did try to roll new toons even more i tried to craft with this crapy craft system but that wasn't enough to keep my attention.
    This game suffers from some major negligence by its producers and dev team. Even more they are not trying to hide this as we can see this last lets call patch takes 2 months to hit live servers. I believe we shouldn't talk about some content patch cos that would take them few years...

  • _Shadowmage_Shadowmage Member Posts: 1,459

    I can only speak for myself. And so far for me the game hasnt failed to meet my expectations.

    After 3 months I have a level 34 Engineer, and a level 27 Biotech. Maligo base on plateau is the first bugged instance I have encountered. I did bypass Mires. So luckily I have managed to play behind the bug fixing curve.

    I agree the crafting is pretty useless. I have a footlocker full of components and nothing useful to do with them. I would like to be able create a weapon from scratch.

    On the flip-side I can see your point of view and you are completely entitled to feel mad, ripped off and post accordingly.

  • ignizigniz Member Posts: 10

    Reward slackers? What the hell do you call it when a company fills up a game with repetitive material, copy and pasted terrain then asks you to go over it many times over, many different times, for many different people, every single time to date with Endgame?

    Here's a clue - Blizzard did it and they get rewarded by 10 million people.

    This is an early game coming into a very crowded genre, with material in the making and it's clear it wasn't finished when it was released. Given time it may transcend everything, but seriously grouping issues?

    Go into WoW, have a conversation with someone, try looking for group and find a bunch of rogues and hunters and never a tank or healer - and then you'll see why there's solo content in a MMORPG.

    There's a huge difference between having soloable content, and never needing to party.

    You're not alexander

  • mugengaiamugengaia Member Posts: 347

    That comment at the end was a sig I had along time ago for all you whinners who complained the grind was horrible in L2.  Of course, in L2 the end-content was where the game truly shined and alot of you grindfest whinners never did see the merit of getting rewarded the end-game content in L2.

    GRIND sucks? You wanna be max level in a month?
    Since when did society award easy-goers and lazy-fools?
    MAKES ME PHOBIC OF STUPIDITY!

  • chryseschryses Member UncommonPosts: 1,453

    I dont buy the solo thing.  I really enjoy TR because I can solo and not have to stand around screaming LFG for 2 hours just so I can do the next mission.  TR has a nice blend of the two.  Most times when I am fighting there are other players fighting alongside me and we didn't have to group.  Hardly any instance is soloable, I have tried and it can be done but it takes ages.  The game supports open play which means even though you are not in a group you naturally play with other people around you.  Screw the forced group style.  God help me if I see another game with people screaming out for an exact class at an exact level and race.  No wonder I get bored....

     

  • beetlej001beetlej001 Member Posts: 5

    Originally posted by Nomatica


    Something that urks me, i played the trial and i soloed everything, from outpost to everything it was fast and easy. I asked in chat does this game get any harder, and the majority said no. It was bassically a solo fest. But why? Why do mmorpgs today hate player interaction? Why is this game so easy to play? Even though it was Sci-FI it still felt like i was playing another WoW. And the worst part of it all is that it was EASIER then WoW. WoW was like EQ classic hardmode compared to Tabula rasa. I didnt have to interact with another soul and no other soul in TR wanted to interact with any one else.


    But why? Why pay money when you can play a single player game and get more interaction out of NPCs then you do players. you would think a 40 year old virgin you lives in a make believe castle would know better.
     

    Actually i hear the new update is not so easy, and people are calling it "forced grouping" when in fact it is merely tthe developer  making the game meet their original design ideas.  So you may be in for a big surprise should you play again after the latest patch comes out.  I hear it can be played on the test server.  Maybe someone who subscribed and plays regular can speak to this more accurately.

     

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