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There's Exactly One Thing To Do In This Game!

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Comments

  • MrPunxMrPunx Member Posts: 70

    yes this game has good graphics and seems fun for the first month but for the game who is used to eq, daoc, AO... traditional, you might not like it. two of my favorite things about games are the economy, and this game have nothing of it. the other thing is fighting style and this game has the fighting style but after a while you can be better then other people, you cant gain greatness from items that took hours to achieve, in the end people are just like cookie cutter. same skills and not much better then eachother.

     

  • HypeHype Member CommonPosts: 270



    Originally posted by Bristlen

    Originally posted by Hype


    There is exactly one thing to do in this game, and it is undeniably fun...
    Combat was exciting, going through droves of enemies was something fairly new to the genre. technically there is no extreme difference though, you just make the enemies super weak compared to the hero, most MMO the mobs are all boss level or above in the amount of difficulty they present. It still boils down to in one game i pressed 3, 2, 1, 2, 1, 2, 1, 2, in this game i press 1,2,3,1,2,3,1,2,3 and i have to retarget more often since mobs are falling at a faster pace. I like the combat here slightly more, though i would beef up at least some of the mobs a bit, the ones that are beefed up should give extra xp to compensate for the time difficulty to kill them. The game xp core is derived around fighting to weak of mobs, loosing some of the fun combat feel that was there earlier in the game.
    Well, you seem to have logged more hours in than I have, and naturally, it all boils down to sitting at your computer using a keyboard and mouse, but you admit that it was exciting.  Usually, when I analyze something down to it's bones it's not fun for me... but apparently, CoH was so great that even though you can pick out it's weaknesses and write a paper on it, it was still enjoyable on some level at some time.  That's a pretty sizable accomplishment in my book.  I see what you're saying about the XP risk-reward, but I'm just too phelgmatic to care. 
    I don't want to craft... to make preprogrammed items in a method that is somewhat boring... perhaps If crafting were more like a puzzle game (I dunno, tetris), then maybe I would enjoy crafting a teency weeny little bit...
    Crafting is coming in CoV, its extent and how fun they make it is up in the air though.
    True, though listening to the designer's interviews, it won't serve the same purpose as it does in other games.  Having to sit around grinding out items before going on to the cool combat stuff is not in the game design.  This makes me happy.  I don't think I would continue to play the game if I had to craft to stay comptetitve. That is sooo EQ-in-tights.
    I don't need an economy... I don't even understand the need for a player run economy...
    Economy builds a community, the game has lost some of that because of the poor grouping dynamics, to many instanced areas etc. 
    Perhaps for some, but running around in brightly colored tights busting heads while cracking jokes is plenty community enough for me... I know some servers are weaker on community than others... I imagined people who pick Triumph and Pinnacle and such weren't so eager to commune with people they don't need (as in, to level AFAP).  Economy does bring interdependency, but manditory interdependency can quickly kill the superhero feeling, what makes the game fun, the fact that you are 'uber' in respect to your environment, a modern environment at that.  For me, personally, a community built on economy is not entertainment in and of itself, it is using the community for advancement only, where the advancement is the entertainment (I hope!).  A community, though less cohesive, built on teamwork and shared goals is often enjoyable, in and of itself (again, to me).  I do understand the need for a player-based economy now, but I still feel CoH is a lot better off without it.
    CoH does what it does very well, and at no point has it ever claimed to cater to the hardcore gamer... do you guys just pick up anything that seems MMOish or do you research the games first? Can't you tell that some games are not meant for you?  If you want a game like EQ but better, what in the world would make you think a superhero game would provide that for you?
    I was in the games beta, I had a blast so i bought the game. I started to loose appeal in the game when the purple patch came around. Grouping in my level range was a rare occurrence afterwards, and the groups that did form where small for maximum xp efficiency. Fighting whites, yellows, and orange mobs is a joke. My Blaster and my Scrapper can solo these con ranges with ease. When groups where forced to fight in this area it just basically killed the game to me, sure they relaxed the con range that you could kill a bit, but grouping has never truly came back to what it once was. The fact that it is a superhero game means nothing to me, i don't care if I am in fantasy, sci fi, comic book land. None of this matters to me, I enjoy all flavors really.
    Again Cryptic had a wonderful release, better then probably any MMO. I truly do feel the game could have stayed in BETA for a while longer to work on adding content, so you would not have to worry about the lack of content issue that keeps arising. In the end it was probably a cost issue, NCsoft probably wanted the game on market as soon as possible to start getting a return on their investment.
    Most likely NCsoft enforced the release date, Cryptic has showed over and over that they have no problem delaying a game for quality's sake.  It is notable however that the only thing lacking is content, which will be added, invariably, over time.  Fun and stability are not so easy to add in an update, while content is.  Cryptic has their priorities straight and that, imho, is why this game is succeeding.
    I feel sorry for people who only know XP-lovers.  CoH is a horrible game to play if all you want to do is level... theres so many other games that cater to powergamers exclusively, that are built to be grinded to death... (but perhaps they've already been grinded as such)...
    I can't even imagine playing CoH without running into people who just like to wile out and have a ball.  I've run into people who hate my defender because she doesn't heal... stuck in an EQ-clone min/max mindset.  I kinda pity them like, 'man, you're missing the best game on the planet trying to play EQ-in-tights' but, I guess that's how they want to play.
    I play on Virtue, and, as far as I know, you find a greater concentration of virtuous people there.




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  • maxcorpmaxcorp Member Posts: 8

    imageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimage

     

    THIS GAME IS DEFINITLY WORTH BUYING. With it, you will feel all the emotions above while playing. The repeditiveness will be demolished when CoV comes out.

  • DhaemanDhaeman Member Posts: 531
    This game will be awesome when there's more to do...but right now it's just a good base for a MMORPG.

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