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What kind of new MMO do you want?

I was wanting to do a survey and see what kind of new MMO gamers want. Any ideas that you think would make a great game? I'm interested in knowing your opinions. Please share any and all ideas you may have!

Daniel Thompson

«13

Comments

  • vaizardvaizard Member Posts: 130

    Are you related to Jack Thompson? Because if you are, no way in hell I'm giving you my opinion.

    image

  • MonstrumMonstrum Member Posts: 3

    I want a PvP-oriented MMO based on player skill rather than hours spent grinding. Obviously many players find experience points, new levels and more powerful gear rewarding enough to perform repetitive tasks forever in order to get them, but I get bored rather quickly. Competition against other players is what interests me most, but it's less fun if the outcome to a large extent depends on stats gained by spending a lot of time playing the game. I want to match my own wits, knowledge and ingenuity against other players, and I don't want to grind my way up to level 70 in order to do that.

    I also want a game that make good use of player creativity. A good example of a game (although not a MMO) that does that is Warcraft III. I actually bought the expansion just to be able to play a custom map created by another player. Players often come up with new ideas that the game designers never even imagined. It doesn't necessarily have to be custom maps. It could be anything. Let the players design custom dances or music with several instruments that the character or character group can perform at the campfire, or whatever. (Maybe there is some such MMO in existance. I'm not really a MMO-gamer, so I wouldn't know. Tell me if there is. I would like to know.)

  • DanielWTJDanielWTJ Member Posts: 8
    No relation whatsoever.

    ---

    Thanks for sharing your ideas. I too argee with your points :D

    Daniel Thompson

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Skill-based, sandbox style game like SWG was at it's launch developed and ran by any company other than SOE (my preference here is Bioware) and from an original IP, the Dungeon & Dragons IP or the Shadowrun IP. I realize Bioware is making what most believe is a Knights of the Old Republic eraish MMO, but that has them affiliated with Lucas Arts, of which I'm not sure they are entirely clean with regard to the SWG debaucle.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • rikiliirikilii Member UncommonPosts: 1,084

    Originally posted by Khalathwyr


    Skill-based, sandbox style game like SWG was at it's launch developed and ran by any company other than SOE (my preference here is Bioware) and from an original IP, the Dungeon & Dragons IP or the Shadowrun IP. I realize Bioware is making what most believe is a Knights of the Old Republic eraish MMO, but that has them affiliated with Lucas Arts, of which I'm not sure they are entirely clean with regard to the SWG debaucle.
     

    I can't for the life of me understand why everyone has such a big woodie for Bioware. 

    You do realize that they have NEVER published an MMO before, right?

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

     

    Originally posted by rikilii


     
    Originally posted by Khalathwyr


    Skill-based, sandbox style game like SWG was at it's launch developed and ran by any company other than SOE (my preference here is Bioware) and from an original IP, the Dungeon & Dragons IP or the Shadowrun IP. I realize Bioware is making what most believe is a Knights of the Old Republic eraish MMO, but that has them affiliated with Lucas Arts, of which I'm not sure they are entirely clean with regard to the SWG debaucle.
     

     

    I can't for the life of me understand why everyone has such a big woodie for Bioware. 

    You do realize that they have NEVER published an MMO before, right?

    Yeah, I do, which hopefully means their suits are blinded by the "lets make it as close to WoW but give it a diff look and name" bug that is around like the flu these days. Yes, Blizzard made a good game, I'm not here to argue that. What I want, though, is something different. Tired of the same yellow cake with a different color frosting.

     

    Now, that said, the Neverwinter Nights line (1 and 2) has been made into persistent worlds by players for years now. Not much of a giant step to add that massively part. I'm pretty sure the folks at Bioware are educated enough to figure the rest out :P

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • rikiliirikilii Member UncommonPosts: 1,084

    Originally posted by Khalathwyr


     
    Originally posted by rikilii


     
    Originally posted by Khalathwyr


    Skill-based, sandbox style game like SWG was at it's launch developed and ran by any company other than SOE (my preference here is Bioware) and from an original IP, the Dungeon & Dragons IP or the Shadowrun IP. I realize Bioware is making what most believe is a Knights of the Old Republic eraish MMO, but that has them affiliated with Lucas Arts, of which I'm not sure they are entirely clean with regard to the SWG debaucle.
     

     

    I can't for the life of me understand why everyone has such a big woodie for Bioware. 

    You do realize that they have NEVER published an MMO before, right?

    Yeah, I do, which hopefully means their suits are blinded by the "lets make it as close to WoW but give it a diff look and name" bug that is around like the flu these days. Yes, Blizzard made a good game, I'm not here to argue that. What I want, though, is something different. Tired of the same yellow cake with a different color frosting.

     

    Now, that said, the Neverwinter Nights line (1 and 2) has been made into persistent worlds by players for years now. Not much of a giant step to add that massively part. I'm pretty sure the folks at Bioware are educated enough to figure the rest out :P

    I'm actually kind of hoping that BLIZZARD will take some of that gajillion dollars they've made and try something new and a little risky.

    Nobody makes better games than Blizzard.  Whether or not you like the style of their games, you can't deny that they have their shyte together.

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • VincenzVincenz Member Posts: 1,498



    Now, that said, the Neverwinter Nights line (1 and 2) has been made into persistent worlds by players for years now. Not much of a giant step to add that massively part. I'm pretty sure the folks at Bioware are educated enough to figure the rest out :P

    No offense intended, as I also like NWN...and pre-CU SWG...but if you think it's "no giant step" to turn that into an MMO, you have absolutely no f'ing idea what you're talking about and clearly don't work in any industry that even owns computers.

     

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Vincenz


     


    Now, that said, the Neverwinter Nights line (1 and 2) has been made into persistent worlds by players for years now. Not much of a giant step to add that massively part. I'm pretty sure the folks at Bioware are educated enough to figure the rest out :P

     

    No offense intended, as I also like NWN...and pre-CU SWG...but if you think it's "no giant step" to turn that into an MMO, you have absolutely no f'ing idea what you're talking about and clearly don't work in any industry that even owns computers.

     

    No offense taken. On that same note, you, to my knowledge, don't work for Bioware and have no clue as to what they can or can't do. Currently, they are making an MMO, so, apparently, it wasn't too much trouble for them :)

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • MLecl0001MLecl0001 Member Posts: 153

    Originally posted by rikilii


     
    Originally posted by Khalathwyr


     
    Originally posted by rikilii


     
    Originally posted by Khalathwyr


    Skill-based, sandbox style game like SWG was at it's launch developed and ran by any company other than SOE (my preference here is Bioware) and from an original IP, the Dungeon & Dragons IP or the Shadowrun IP. I realize Bioware is making what most believe is a Knights of the Old Republic eraish MMO, but that has them affiliated with Lucas Arts, of which I'm not sure they are entirely clean with regard to the SWG debaucle.
     

     

    I can't for the life of me understand why everyone has such a big woodie for Bioware. 

    You do realize that they have NEVER published an MMO before, right?

    Yeah, I do, which hopefully means their suits are blinded by the "lets make it as close to WoW but give it a diff look and name" bug that is around like the flu these days. Yes, Blizzard made a good game, I'm not here to argue that. What I want, though, is something different. Tired of the same yellow cake with a different color frosting.

     

    Now, that said, the Neverwinter Nights line (1 and 2) has been made into persistent worlds by players for years now. Not much of a giant step to add that massively part. I'm pretty sure the folks at Bioware are educated enough to figure the rest out :P

     

    I'm actually kind of hoping that BLIZZARD will take some of that gajillion dollars they've made and try something new and a little risky.

    Nobody makes better games than Blizzard.  Whether or not you like the style of their games, you can't deny that they have their shyte together.

    Blizzard doesnt do risky, at least not anymore.  Blizzard does polish.  Look at their RTS's, sure they added things as they evolved, but they were things other RTS's had established, Blizzard just had a polished solid game.  Look at WoW, nothing new or innovate, just really polished, and really simple.

     

    It is what Blizzard does best, take the best elements of a genre, simplify and polish it and you get a solid product.  However I do not look to them for an innovative or revolutionary game, and quite honestly with their current talent I do not think I would look forward to them wasting their energies on trying to be something they are not.

    Fool me once shame on you, fool me twice shame on me.

  • EvilsamEvilsam Member UncommonPosts: 200

    Skill based,player run economy.real crafting,pre-cu SWG without the bugs would be a good example

  • bluberryhazebluberryhaze Member Posts: 1,702

    i want google earth to be rendered in a 3d engine so i can roam it like kane in kung fu.

    is that even possible?

    -I will subtlety invade your psyche-

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Khalathwyr

    Originally posted by Vincenz


     


    Now, that said, the Neverwinter Nights line (1 and 2) has been made into persistent worlds by players for years now. Not much of a giant step to add that massively part. I'm pretty sure the folks at Bioware are educated enough to figure the rest out :P

     

    No offense intended, as I also like NWN...and pre-CU SWG...but if you think it's "no giant step" to turn that into an MMO, you have absolutely no f'ing idea what you're talking about and clearly don't work in any industry that even owns computers.

     

    No offense taken. On that same note, you, to my knowledge, don't work for Bioware and have no clue as to what they can or can't do. Currently, they are making an MMO, so, apparently, it wasn't too much trouble for them :)

    Oh, I didn't say it was too much trouble for Bioware to make an MMO...you seemed to state that making NWN persistent worlds into one was like a day's work though.  Since Bioware has about 6 years slated into making their MMO, I"d guess you're statement of "no giant step" is kind of ridonculous.

     

    p.s. It's Harry Potter.

  • RajaiRajai Member UncommonPosts: 331

        Hi, I would like a game that doesnt have a paragraph and a half of lore, a half assed storyline and a bunch of monotonous characters that look like all of the other korean mmos. Please.

    One feature I loved about World of Warcraft was its storyline. If it wasn't so involving and beautifully done the game might not be as successful as it is.

    Trump 2016

  • batolemaeusbatolemaeus Member CommonPosts: 2,061

    Put pre-cu Swg into a blender with Eve-Online PvP and Industry. Then add a small bit of Wurm Online (terraforming, building, farming (literarily. sow seeds, use your rake..) and capture all of GuildWars artists and force them to make pretty spaceships and animals.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

     

    Originally posted by bluberryhaze


    i want google earth to be rendered in a 3d engine so i can roam it like kane in kung fu.
    is that even possible?

    Crap, now you're making me want to turn on the western channel, lol. Not a bad idea, though. I think I'd go more for a Deadlands west, though. I think that would translate well into a MMO as far as setting. Just so long as it was skill based.

     

    http://www.peginc.com/Games/SavageWorlds/Deadlands/main.htm

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Vincenz


     
    Originally posted by Khalathwyr

    Originally posted by Vincenz


     


    Now, that said, the Neverwinter Nights line (1 and 2) has been made into persistent worlds by players for years now. Not much of a giant step to add that massively part. I'm pretty sure the folks at Bioware are educated enough to figure the rest out :P

     

    No offense intended, as I also like NWN...and pre-CU SWG...but if you think it's "no giant step" to turn that into an MMO, you have absolutely no f'ing idea what you're talking about and clearly don't work in any industry that even owns computers.

     

    No offense taken. On that same note, you, to my knowledge, don't work for Bioware and have no clue as to what they can or can't do. Currently, they are making an MMO, so, apparently, it wasn't too much trouble for them :)

     

    Oh, I didn't say it was too much trouble for Bioware to make an MMO...you seemed to state that making NWN persistent worlds into one was like a day's work though.  Since Bioware has about 6 years slated into making their MMO, I"d guess you're statement of "no giant step" is kind of ridonculous.

     

    p.s. It's Harry Potter.

    Understandable. You're not inside my head and don't know where I'm coming from. that's cool, happens to us all. To clarify, Bioware has the people, the technology and the know-how. All they need now is the time. That's what I meant by no giant step. And no, I don't work anywhere with computers. I quit my job at Citigroup to go back to school and get my Masters degree. My wife is my sugar-mama right now. Nope, I just go to class and game :)

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Khalathwyr

    Originally posted by Vincenz


     
    Originally posted by Khalathwyr

    Originally posted by Vincenz


     


    Now, that said, the Neverwinter Nights line (1 and 2) has been made into persistent worlds by players for years now. Not much of a giant step to add that massively part. I'm pretty sure the folks at Bioware are educated enough to figure the rest out :P

     

    No offense intended, as I also like NWN...and pre-CU SWG...but if you think it's "no giant step" to turn that into an MMO, you have absolutely no f'ing idea what you're talking about and clearly don't work in any industry that even owns computers.

     

    No offense taken. On that same note, you, to my knowledge, don't work for Bioware and have no clue as to what they can or can't do. Currently, they are making an MMO, so, apparently, it wasn't too much trouble for them :)

     

    Oh, I didn't say it was too much trouble for Bioware to make an MMO...you seemed to state that making NWN persistent worlds into one was like a day's work though.  Since Bioware has about 6 years slated into making their MMO, I"d guess you're statement of "no giant step" is kind of ridonculous.

     

    p.s. It's Harry Potter.

    Understandable. You're not inside my head and don't know where I'm coming from. that's cool, happens to us all. To clarify, Bioware has the people, the technology and the know-how. All they need now is the time. That's what I meant by no giant step. And no, I don't work anywhere with computers. I quit my job at Citigroup to go back to school and get my Masters degree. My wife is my sugar-mama right now. Nope, I just go to class and game :)

    I actually smiled at the response, you're obviously a bright guy with a good sense of humor...but I reiterate...

     

    p.s. It's Harry Potter

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

     

    Originally posted by Vincenz


     
    Originally posted by Khalathwyr

    Originally posted by Vincenz


     
    Originally posted by Khalathwyr

    Originally posted by Vincenz


     


    Now, that said, the Neverwinter Nights line (1 and 2) has been made into persistent worlds by players for years now. Not much of a giant step to add that massively part. I'm pretty sure the folks at Bioware are educated enough to figure the rest out :P

     

    No offense intended, as I also like NWN...and pre-CU SWG...but if you think it's "no giant step" to turn that into an MMO, you have absolutely no f'ing idea what you're talking about and clearly don't work in any industry that even owns computers.

     

    No offense taken. On that same note, you, to my knowledge, don't work for Bioware and have no clue as to what they can or can't do. Currently, they are making an MMO, so, apparently, it wasn't too much trouble for them :)

     

    Oh, I didn't say it was too much trouble for Bioware to make an MMO...you seemed to state that making NWN persistent worlds into one was like a day's work though.  Since Bioware has about 6 years slated into making their MMO, I"d guess you're statement of "no giant step" is kind of ridonculous.

     

    p.s. It's Harry Potter.

    Understandable. You're not inside my head and don't know where I'm coming from. that's cool, happens to us all. To clarify, Bioware has the people, the technology and the know-how. All they need now is the time. That's what I meant by no giant step. And no, I don't work anywhere with computers. I quit my job at Citigroup to go back to school and get my Masters degree. My wife is my sugar-mama right now. Nope, I just go to class and game :)

     

    I actually smiled at the response, you're obviously a bright guy with a good sense of humor...but I reiterate...

     

    p.s. It's Harry Potter

    Thanks. I try to stay level most of the time, but, for good or bad, I am only human.

     

    Oh, and I'm trying to purposely ignore your P.S as if you knew how big a fan of that IP my wife was, and to add she plays MMOs too, well, i'd be tempted to make the off comment they are making a game on that, she'd get excited, then find out it isn't being made and start throwing gargoyle and fairy statues at me. Oh, and Hello Kitty apparel. Can you imagine how traumatizing that would be? 

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • miagisanmiagisan Member Posts: 5,156

    Pre NGE star wars galaxies type game. Open ended sandbox, player driven economy, in depth economy (a la EvE) and crafting (a la pre cu swg), non combat professions (entertainers, musicians, dealers, crafters, harvesting), scifi setting (preferably Star Wars based on Post EP4-6 timeline), space game as detailed and rich as EvE as well as a groundgame, no levels, pick skills from any profession (with masters being more powerful than dabblers), everything player made with looted subcomponents.

    And Bioware would be great company. NVWN and KOTOR would be great game systems to convert to an MMORPG. And they have a ton of Star Wars experience with KOTOR and BF. They create rich detailed worlds and story lines.

    image

  • DanielWTJDanielWTJ Member Posts: 8
    Thanks for all the replies, even the not so constructive ones. I can probably pull from a bit of them anyways :P If anayone else has more ideas, please post them!

    Daniel Thompson

  • VincenzVincenz Member Posts: 1,498



    Thanks. I try to stay level most of the time, but, for good or bad, I am only human.
     
    Oh, and I'm trying to purposely ignore your P.S as if you knew how big a fan of that IP my wife was, and to add she plays MMOs too, well, i'd be tempted to make the off comment they are making a game on that, she'd get excited, then find out it isn't being made and start throwing gargoyle and fairy statues at me. Oh, and Hello Kitty apparel. Can you imagine how traumatizing that would be? 

    LOL...dude, I have to be honest...I'd be playing the hell out of a Bioware/Harry Potter MMO ;)

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    The only problem with Bioware now is that they were "acquired" (read: assimilated) by Electronic Arts. EA is the Devil, so...

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Darkholme


    The only problem with Bioware now is that they were "acquired" (read: assimilated) by Electronic Arts. EA is the Devil, so...

    Hey, I'll take EA anyday over SOE. EA hasn't slapped my wife and kicked my dog...yet.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Khalathwyr

    Originally posted by Darkholme


    The only problem with Bioware now is that they were "acquired" (read: assimilated) by Electronic Arts. EA is the Devil, so...

    Hey, I'll take EA anyday over SOE. EA hasn't slapped my wife and kicked my dog...yet.

     

    and...EA already owns a certain high profile IP involving young wizards and broomsticks and all ;)

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