It has a fully functional and massively in depth economy.
It has a fully functional and in depth pvp system with objectives that affect your world.
Does the avatar combat have issues... yeah. Avatar combat is maybe 20% of the game. Other than pve missions, you can get by with out using it. In pvp it could be an issue, but mainly in 1 v 1's. Boarding a ship in a mutli person pvp fight is like walking up to your opponent and placing your head against the barrel of his gun... your a sitting duck.
FLS is also working on a new UI and Avatar combat. Should those be fixed before release. Yes.
However... as I said, avatar combat is a small portion of the game, and even in its quirky state, is still functional... just a bit awkward.
I never played Tortuga: Two Treasures, but I sure played Sid Meier's Pirates! and it looks like a ripoff of it as well. If you think PotBS is boring and repetitive, I have two words for you: Baron Raymondo. The Meier game, though simplistic, had a more understandable interface (anyone noticed how worthless the PotBS manual is? Apparently there's a way to surrender to an enemy, but I haven't discovered it yet. Much more fun to get sunk because you don't know how to strike your colours, eh?)
Interesting also that the Meier game had next to no economy going, You could trade goods, but the profits were just pitiful, the categories limited, and trading was clearly not the focus of the game. But the problem with the PotBS economy (as discussed in another thread on these forums) is that the auctionhouse might soon be becoming redundant if the large societies produce everything in-house. But it's not the only problem. Another problem is that, from what I have seen so far, maybe half, if not more, of the products sold are of little use within the game and for which mass-production would never make sense (cacao? cheese?). Which means every trader will rush on the remaining products, those that are essential -- what goes towards shipbuilding, refitting and supplies. And which everyone, sometimes with a minimal rank requirement but nothing more, can produce. In other words, market saturation very quickly.
Maybe the developers should have taken a page from, of all places, Puzzle Pirates, or at least paid attention to what was going on there. Thread upon thread in that game's forums saying the market was saturated for ironmongers, where everyone would undersell one another to the point where nobody would end up making a profit (one memorable quote on their forums went, you can't compete with a guy who doesn't know he's losing money, and whenever one finally went broke there were two to take his place). Shipyards became widely regarded as money pits because most of the major island-controlling flags owned their own shipbuilders and did everything in-house. In the end the shipyards' reason for existence was not as a commercial venture (selling a sloop to the occasional new player was perhaps a nice aside, but it was not the main purpose; in fact some of them kept prices intentionally high as though to discourage such orders to avoid cluttering up the queue) but as political expansion tools. The difference, in that case, was that some crafts had their own puzzles, and expert labour was widely sought after (especially for distillers).
The most advanced economic system in a Caribbean-set game I have played was in a German-developed game called "Port Royale", which had a variety of goods you could trade around the islands, and in that case demand was influenced by town consumption rates. Maybe that is what is lacking in PotBS. Surely foodstuffs are required in several towns, but by making the game exclusively about what the players need to the actual exclusion of what the towns, and even Mother Countries, require (with the exception of major company traders who pay you in goods anyway instead of hard cash), there is a real danger that no economy will exist very shortly. Especially if server numbers remain low and that nothing is done to stimulate demand.
#3 there arent enough high end crafters or even mid range crafters
#4 those who are crafting are either sold out most of the time instantly, or overpricing their goods to where no one can afford the items.
ALL of these issues will be resolved in a few weeks as the economy spreads out and folks start figuring out what is needed, in what quantity etc.
Cheese is worthless unless you have someone needing it for a ship. Give it time. All the crafters are INSANELY interdependent.
For instance... Go HERE and click on materials click the little +'s next to the pieces and drop ALL of the chains out. See how many tiers that is? Click on structures. See all of those buildings? All of that is required to make 5 level 8 ships. Starting to see the economy now?
Now... kick it on up to some of the bigger ships.
Now, add on to that the fact that ships are usually only good for six deaths. That means constant turn over. Add onto that certain resources like grapes for wine are only available in certain ports. If said ports get pvp heavy, you can have a choke hold on the market.
The game is incredibly in depth once people look into it. However... most people take a 2 minute glance at the game, sail out into the open harbor and get bored.
I spent 5 hours this week going over my guilds 44 building production line for ships. Thats not even for mass production and gives us all plenty extra to sell. It would take us about 80 some odd buildings to mass produce ships faster than demand.
Can that be done? Im sure it can, but that takes a minimum of 8 people willing to dedicate ALL their slots and be on every day.
Most folks are going to corner one side of the market, and mass produce there. Why build 80 buildings, when you can pay bob 5% - 20% over cost and save yourself not only the trouble, but having to haul it from one side of the ocean to another.
Then I'd wish the developers had given detailed and accurate information of this either on their website or in the game manual. But no, we must be selling those Prima strategy guides now, right?
That's why I have always been wary of this type of game. Because they by and large know the game intimately well through trial-and-error by now, people who play the beta (not to mentioned those who started a few days before everyone else) are given an unfair advantage over those who just buy the game off the shelves. Not to mention that other category of players I abhor even more -- those who transplant their entire guild from one game to another as though it were the Mafia extending its territory. I certainly hope it's not going to have much influence in this game.
I pity the player who will only start out a couple of months after the release when the gankfest really starts. If it's anything like Shadowbane...
(And it's the reason I'm not bothering with the EVE 14-day trial offer; no point in starting out now if you're forced to just become someone else's little space-age serf.)
The game has been out for 3 days now. Day One : The first day of release there was an unnoticable increase in player numbers. Day Two : There was a noticeable increase in numbers and activity in nation chat. Everyone seemed to be content with the game and were focused solely on helping the war effort and joining the economy. Day Three: Very noticable increase, a large number of lower levels players as everyone is finally recieving their games in the mail. Very Heavy and Heavy loads of players on 3 or 4 servers, along with Medium loads scattered throughout the others. Players in game remain content, with little contest. According to you, skip 3 days, and find your self......... here....... on day three seven >> Fast Forward Day Seven: New players are very disappointed and leave.
Sure, sounds plausable Lord Elrond, your gift of foresight is most astounding.
Ok not 7, but 6 days it's been out.
Really gotta wonder about the about the honesty of any thread posted by a player who doesn't even know when the game was released or can't count to 3.
I don't know what "wounder" means, but it can't be good for anyone involved. You crazy kids and your antics.
Typically small-minded, supposedly smart-ass, antics of the types of people who hang around here as www.mmorpg junkies. Nothing better to do than offer mindless posts, picking people up on a simple typo. I don't know about "crazy kids" but it is certainly time for you to get a real job. Do you think anyone really cares about you pointing out the OPs spelling of "wounder"? And before you say, I do, in your predictable, lame formulaic way, yours is symptomatic of many posts around here. You should all go play Trivial Pursuit.
p.s. the attempt to procure the semblance of "mature writer" with the "you crazy kids" pitch really does show you up to be a waster.
Only been 7 days and yet people leave. Do I lie? Take a look at forum, with some luck the threads is still there, if not the Dev's have removed them. http://www.burningsea.com/forums/forumdisplay.php?f=11 Still a lie? No, some hours ago the forum was full of negative threads, now it's all dead. I do wounder why? Why do I make this post? I don't whant people to spend money on a big lie. The game is not done yet. Next year maybe.
Dude your bashing a game that just released whats wrong with you? WOW Had tons of issues as well when it 1st Launched and it did not die it grew to the largest mmo monster the world has ever seen so chill man come back in 2 months and lets see how the game is doin:P
Then I'd wish the developers had given detailed and accurate information of this either on their website or in the game manual. But no, we must be selling those Prima strategy guides now, right?
No, it's because you should explore and expermient with things. The manual tells you what you need to survive, you are expected to figure out stuff your self. This game is a) brand spanking new and b) now wow. It's going to take a while until people figure out what the best fittings are for a ship doing something.
On another note. OP you need to go back to first grade and learn math again (or got to Start->all programs->Accessories->Calculator and type 26 - 22 enter) what do you get? 4, 4 days the game has been released. Actualy, less because iirc the servers were not up untill mid day on the 22nd.
I don't know what "wounder" means, but it can't be good for anyone involved. You crazy kids and your antics.
Typically small-minded, supposedly smart-ass, antics of the types of people who hang around here as www.mmorpg junkies. Nothing better to do than offer mindless posts, picking people up on a simple typo. I don't know about "crazy kids" but it is certainly time for you to get a real job. Do you think anyone really cares about you pointing out the OPs spelling of "wounder"? And before you say, I do, in your predictable, lame formulaic way, yours is symptomatic of many posts around here. You should all go play Trivial Pursuit.
p.s. the attempt to procure the semblance of "mature writer" with the "you crazy kids" pitch really does show you up to be a waster.
I would like to point out how painfully ironic it is that someone would seek out something like this to comment on it alone without any relation to the topic at hand. Please also note that it's not mature to sit around on any kinda horse, be it high or low and berate someone for their faults. The response you gave Keri is almost more childish than what it was addressing.
Any who, as people have lovingly repeated several times now, this is a new game. All new games, especially mmos, have issues at release. Give it a month or two and I'm sure many little things will be better.
If it's game mechanics anyone begins to complain about then please be aware that it would then be a matter of personal preference and not anything to do with game quality.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
The game's only been out three days. Why is everyone spazzing out? All the people who bought it are downloading the game and trying to log on, of course things are going to go hectic. Some things happen that not even a stress test could find.
I can't believe people are complaining about things they lost after three days of playing. You can get it back. Unfortunately the time you waste complaining about it is something you can't
Pirates of the Burning sea is a good game with a good dev team behind it. I played the beta for a while but I lost interest in the game, but it was still pretty fun while I played it. I just went through a pirate phase.
There is also alot of room for growth in the game. They said themselves they wanted to get the base of the game out there then, they would add more later. (kind of what an mmo is, you know)
It's pretty funny that people are threatening to quit after three days. Listen to yourselves. It takes time to squeeze out all the bugs you know. Geez.
I don't know what "wounder" means, but it can't be good for anyone involved. You crazy kids and your antics.
Typically small-minded, supposedly smart-ass, antics of the types of people who hang around here as www.mmorpg junkies. Nothing better to do than offer mindless posts, picking people up on a simple typo. I don't know about "crazy kids" but it is certainly time for you to get a real job. Do you think anyone really cares about you pointing out the OPs spelling of "wounder"? And before you say, I do, in your predictable, lame formulaic way, yours is symptomatic of many posts around here. You should all go play Trivial Pursuit.
p.s. the attempt to procure the semblance of "mature writer" with the "you crazy kids" pitch really does show you up to be a waster.
/agree. It is amaising that he picked up a small speling erorr when the bigger one would have been 25-22!=7 or 6 or 5.
I understand that people leave, I did the same. I liked the Ship part, avatar combat was just silly and it's going to need a upgrade.
The game don't feel ready and I'm not going to stay and pay money so they can upgrade it. If the game is not done, then don't let us play it yet.
It feels like a low budget game.
Played: From Earth & Beyond, Anarchy Online, Matrix Online, Star Wars Galaxies, World of Warcraft, Age of Conan, Tabula Rasa (Beta), EvE Online, City of Villians, Atlantica Online, Guild Wars, Lineage 2, Pirates of the Burning Sea, PlanetSide, RF Online, Second Life, Fallen Earth.
In answer to the thread title: "7 days and people leave the game." We wont really know how the game is doing for retention until the first month is up. Speaking for myself - after 7 days I was still logging in (Open Beta) but by day 5 I was no longer playing PotBS exclusively.
I am not saying PotBS is not a 'good' game - but like Sid Meier's Pirates! it appears to have limited replayability.
By the end of a week, I was beginning to tire of the constant loading screens. Apparently the turnover in the Beta was huge as well? So, 7 days (we are not there yet BTW) might be too early to tell.
The really interesting point will be at the end of 30 days - seeing how many people sub up for the second month.
Yes 30 days and we will know.
Played: From Earth & Beyond, Anarchy Online, Matrix Online, Star Wars Galaxies, World of Warcraft, Age of Conan, Tabula Rasa (Beta), EvE Online, City of Villians, Atlantica Online, Guild Wars, Lineage 2, Pirates of the Burning Sea, PlanetSide, RF Online, Second Life, Fallen Earth.
It so seems that everyone is so jaded from the release of vanguard, they ar quick to call any and every other MMO "unfinished" and "failure"... I don't think it is possible to please those maligned "pre-order" vanguard folk.. No matter how much hype or effort is made, when they crack open that box to play they will revert back to "I hate vanguard" mode and then nothing looks good anymore..
Candy Land becomes Shit Creek in a matter of seconds with no hope of ever returning back to normal..
I believe in this "Post-Vanguard" world that some careful consideration must be done before listening to the rants and raves of the angry "Pre-Order" folk. Because lets face it, will there evere be a bugless holy grail MMO? Nah, don't think so.. (And before someone fixes their fingers to type WoW, I beta'd WoW and played for about 2-3 months after release, and Yes folks, WoW had plenty of bugs too on release.)
Maybe we should start giving these games and their developers a little breathing room and head space when it comes to release. I don't work with em, but I can garuntee you that it's not as easy as you may think it is..
In all fairness V, I think a lot of the criticism here is in the game simply not delivering the experience expected by a lot of players. Now, when you weigh those critiques, the best thing is to determine how realistic or fair those expectations are. If the person didn't like the game because he can't jump off the bow, swim to a rock and meet a mermaid, then swim to Atlantis to fight Captain Hook's ghost...take the critique with a grain of salt. If, however, the complaint is that it's not very immersive, that quests are more repetitive than they expected, that the avatar combat is a clunky engine with subpar response and fun, or that the crafting is fairly cookie cutter...well, they probably have some merit.
It so seems that everyone is so jaded from the release of vanguard, they ar quick to call any and every other MMO "unfinished" and "failure"...... I believe in this "Post-Vanguard" world that some careful consideration must be done before listening to the rants and raves of the angry "Pre-Order" folk. ... Maybe we should start giving these games and their developers a little breathing room and head space when it comes to release. I don't work with em, but I can garuntee you that it's not as easy as you may think it is..
Um... I never played Vangard.
To me, a Pre-Order as was done by FLS is a retail product. So, the game should be 'ready' then.
Not "perfect" (because I don't believe in perfection) but certainly playable.
I have no problem with giving Developers a little slack provided the product is playable (which PotBS was for me in Open Beta) but the problem is so some Developers these days tend to take that inch and another mile as well - releasing games that are no where near ready.
They mislead consumers almost to the point of fraud. This is why people are jaded.
See how it is after a month,as im guessing thers still going to be people who havent recieved their box or gotten around to buying it yet.Also the word of the game needs to spread with advertising,reviews on high profile sites etc.
If in a month the numbers are lower than they are currently,then the OP can make his topic,but this just sounds like another anti-game post like what happens with any new release. People bashed lotro relentlessly for months after its release,saying it sucks and how everyone was quitting at level 30,but 9 months on its still a pretty popular game with a stable number of subs. im sure some people have left,but then that happens with any game.
Once Conan is released around may,along with possibly TCoS,the trolls will switch to those forums and bash those games instead.
Someone should post a screenie every few days at primetime to show how many people are playing.
7 days? I read on one forum that after 3 months of gameplay PotBS is losing loads of players.
Lets face it. If a person is miffed about a game they will complain about it. The ones who are loving it are too busy sailing around and not writing threads about how they love it. So I do believe the overall impression is that a majority of players hate it. For me its a specialist game like EVE, Tabula Rasa etc. It will work because some people love to sail and shoot cannons. Others won't.
Comments
Worthless game... gotta dispute that.
Does it have some issues? Yes... minor ones.
It has a fully functional and massively in depth economy.
It has a fully functional and in depth pvp system with objectives that affect your world.
Does the avatar combat have issues... yeah. Avatar combat is maybe 20% of the game. Other than pve missions, you can get by with out using it. In pvp it could be an issue, but mainly in 1 v 1's. Boarding a ship in a mutli person pvp fight is like walking up to your opponent and placing your head against the barrel of his gun... your a sitting duck.
FLS is also working on a new UI and Avatar combat. Should those be fixed before release. Yes.
However... as I said, avatar combat is a small portion of the game, and even in its quirky state, is still functional... just a bit awkward.
I never played Tortuga: Two Treasures, but I sure played Sid Meier's Pirates! and it looks like a ripoff of it as well. If you think PotBS is boring and repetitive, I have two words for you: Baron Raymondo. The Meier game, though simplistic, had a more understandable interface (anyone noticed how worthless the PotBS manual is? Apparently there's a way to surrender to an enemy, but I haven't discovered it yet. Much more fun to get sunk because you don't know how to strike your colours, eh?)
Interesting also that the Meier game had next to no economy going, You could trade goods, but the profits were just pitiful, the categories limited, and trading was clearly not the focus of the game. But the problem with the PotBS economy (as discussed in another thread on these forums) is that the auctionhouse might soon be becoming redundant if the large societies produce everything in-house. But it's not the only problem. Another problem is that, from what I have seen so far, maybe half, if not more, of the products sold are of little use within the game and for which mass-production would never make sense (cacao? cheese?). Which means every trader will rush on the remaining products, those that are essential -- what goes towards shipbuilding, refitting and supplies. And which everyone, sometimes with a minimal rank requirement but nothing more, can produce. In other words, market saturation very quickly.
Maybe the developers should have taken a page from, of all places, Puzzle Pirates, or at least paid attention to what was going on there. Thread upon thread in that game's forums saying the market was saturated for ironmongers, where everyone would undersell one another to the point where nobody would end up making a profit (one memorable quote on their forums went, you can't compete with a guy who doesn't know he's losing money, and whenever one finally went broke there were two to take his place). Shipyards became widely regarded as money pits because most of the major island-controlling flags owned their own shipbuilders and did everything in-house. In the end the shipyards' reason for existence was not as a commercial venture (selling a sloop to the occasional new player was perhaps a nice aside, but it was not the main purpose; in fact some of them kept prices intentionally high as though to discourage such orders to avoid cluttering up the queue) but as political expansion tools. The difference, in that case, was that some crafts had their own puzzles, and expert labour was widely sought after (especially for distillers).
The most advanced economic system in a Caribbean-set game I have played was in a German-developed game called "Port Royale", which had a variety of goods you could trade around the islands, and in that case demand was influenced by town consumption rates. Maybe that is what is lacking in PotBS. Surely foodstuffs are required in several towns, but by making the game exclusively about what the players need to the actual exclusion of what the towns, and even Mother Countries, require (with the exception of major company traders who pay you in goods anyway instead of hard cash), there is a real danger that no economy will exist very shortly. Especially if server numbers remain low and that nothing is done to stimulate demand.
Every product is essential.
For instance, you mentioned cheese. Fine Cheese is required for EVERY SINGLE SHIP in the game as is Fine wine.
Every material from gravel to granite to cows to wood to cheese etc goes into ships. The problem is, atm
#1 most people dont have money.
#2 those that do, dont know what to spend it on
#3 there arent enough high end crafters or even mid range crafters
#4 those who are crafting are either sold out most of the time instantly, or overpricing their goods to where no one can afford the items.
ALL of these issues will be resolved in a few weeks as the economy spreads out and folks start figuring out what is needed, in what quantity etc.
Cheese is worthless unless you have someone needing it for a ship. Give it time. All the crafters are INSANELY interdependent.
For instance... Go HERE and click on materials click the little +'s next to the pieces and drop ALL of the chains out. See how many tiers that is? Click on structures. See all of those buildings? All of that is required to make 5 level 8 ships. Starting to see the economy now?
Now... kick it on up to some of the bigger ships.
Now, add on to that the fact that ships are usually only good for six deaths. That means constant turn over. Add onto that certain resources like grapes for wine are only available in certain ports. If said ports get pvp heavy, you can have a choke hold on the market.
The game is incredibly in depth once people look into it. However... most people take a 2 minute glance at the game, sail out into the open harbor and get bored.
I spent 5 hours this week going over my guilds 44 building production line for ships. Thats not even for mass production and gives us all plenty extra to sell. It would take us about 80 some odd buildings to mass produce ships faster than demand.
Can that be done? Im sure it can, but that takes a minimum of 8 people willing to dedicate ALL their slots and be on every day.
Most folks are going to corner one side of the market, and mass produce there. Why build 80 buildings, when you can pay bob 5% - 20% over cost and save yourself not only the trouble, but having to haul it from one side of the ocean to another.
Then I'd wish the developers had given detailed and accurate information of this either on their website or in the game manual. But no, we must be selling those Prima strategy guides now, right?
That's why I have always been wary of this type of game. Because they by and large know the game intimately well through trial-and-error by now, people who play the beta (not to mentioned those who started a few days before everyone else) are given an unfair advantage over those who just buy the game off the shelves. Not to mention that other category of players I abhor even more -- those who transplant their entire guild from one game to another as though it were the Mafia extending its territory. I certainly hope it's not going to have much influence in this game.
I pity the player who will only start out a couple of months after the release when the gankfest really starts. If it's anything like Shadowbane...
(And it's the reason I'm not bothering with the EVE 14-day trial offer; no point in starting out now if you're forced to just become someone else's little space-age serf.)
All my posts are written with pure passion and love
Ok not 7, but 6 days it's been out.
Really gotta wonder about the about the honesty of any thread posted by a player who doesn't even know when the game was released or can't count to 3.
Typically small-minded, supposedly smart-ass, antics of the types of people who hang around here as www.mmorpg junkies. Nothing better to do than offer mindless posts, picking people up on a simple typo. I don't know about "crazy kids" but it is certainly time for you to get a real job. Do you think anyone really cares about you pointing out the OPs spelling of "wounder"? And before you say, I do, in your predictable, lame formulaic way, yours is symptomatic of many posts around here. You should all go play Trivial Pursuit.
p.s. the attempt to procure the semblance of "mature writer" with the "you crazy kids" pitch really does show you up to be a waster.
Dude your bashing a game that just released whats wrong with you? WOW Had tons of issues as well when it 1st Launched and it did not die it grew to the largest mmo monster the world has ever seen so chill man come back in 2 months and lets see how the game is doin:P
On another note. OP you need to go back to first grade and learn math again (or got to Start->all programs->Accessories->Calculator and type 26 - 22 enter) what do you get? 4, 4 days the game has been released. Actualy, less because iirc the servers were not up untill mid day on the 22nd.
Typically small-minded, supposedly smart-ass, antics of the types of people who hang around here as www.mmorpg junkies. Nothing better to do than offer mindless posts, picking people up on a simple typo. I don't know about "crazy kids" but it is certainly time for you to get a real job. Do you think anyone really cares about you pointing out the OPs spelling of "wounder"? And before you say, I do, in your predictable, lame formulaic way, yours is symptomatic of many posts around here. You should all go play Trivial Pursuit.
p.s. the attempt to procure the semblance of "mature writer" with the "you crazy kids" pitch really does show you up to be a waster.
I would like to point out how painfully ironic it is that someone would seek out something like this to comment on it alone without any relation to the topic at hand. Please also note that it's not mature to sit around on any kinda horse, be it high or low and berate someone for their faults. The response you gave Keri is almost more childish than what it was addressing.
Any who, as people have lovingly repeated several times now, this is a new game. All new games, especially mmos, have issues at release. Give it a month or two and I'm sure many little things will be better.
If it's game mechanics anyone begins to complain about then please be aware that it would then be a matter of personal preference and not anything to do with game quality.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
The game's only been out three days. Why is everyone spazzing out? All the people who bought it are downloading the game and trying to log on, of course things are going to go hectic. Some things happen that not even a stress test could find.
I can't believe people are complaining about things they lost after three days of playing. You can get it back. Unfortunately the time you waste complaining about it is something you can't
Pirates of the Burning sea is a good game with a good dev team behind it. I played the beta for a while but I lost interest in the game, but it was still pretty fun while I played it. I just went through a pirate phase.
There is also alot of room for growth in the game. They said themselves they wanted to get the base of the game out there then, they would add more later. (kind of what an mmo is, you know)
It's pretty funny that people are threatening to quit after three days. Listen to yourselves. It takes time to squeeze out all the bugs you know. Geez.
Because you are able to troll these forums as your not banned here.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Typically small-minded, supposedly smart-ass, antics of the types of people who hang around here as www.mmorpg junkies. Nothing better to do than offer mindless posts, picking people up on a simple typo. I don't know about "crazy kids" but it is certainly time for you to get a real job. Do you think anyone really cares about you pointing out the OPs spelling of "wounder"? And before you say, I do, in your predictable, lame formulaic way, yours is symptomatic of many posts around here. You should all go play Trivial Pursuit.
p.s. the attempt to procure the semblance of "mature writer" with the "you crazy kids" pitch really does show you up to be a waster.
/agree. It is amaising that he picked up a small speling erorr when the bigger one would have been 25-22!=7 or 6 or 5.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
The game is new. But it sure feel Beta.
I understand that people leave, I did the same. I liked the Ship part, avatar combat was just silly and it's going to need a upgrade.
The game don't feel ready and I'm not going to stay and pay money so they can upgrade it. If the game is not done, then don't let us play it yet.
It feels like a low budget game.
Played:
From Earth & Beyond, Anarchy Online, Matrix Online, Star Wars Galaxies, World of Warcraft, Age of Conan, Tabula Rasa (Beta), EvE Online, City of Villians, Atlantica Online, Guild Wars, Lineage 2, Pirates of the Burning Sea, PlanetSide, RF Online, Second Life, Fallen Earth.
In answer to the thread title:
"7 days and people leave the game."
We wont really know how the game is doing for retention until the first month is up.
Speaking for myself - after 7 days I was still logging in (Open Beta) but by day 5 I was no longer playing PotBS exclusively.
I am not saying PotBS is not a 'good' game - but like Sid Meier's Pirates! it appears to have limited replayability.
By the end of a week, I was beginning to tire of the constant loading screens.
Apparently the turnover in the Beta was huge as well?
So, 7 days (we are not there yet BTW) might be too early to tell.
The really interesting point will be at the end of 30 days - seeing how many people sub up for the second month.
Nothing says irony like spelling ideot wrong.
I think a big key is how fast casual/new players can get into the RvR/PvP stuff with the folks who are already speed levelled way up there.
If they feel left out and unable to participate in what's probably the saving grace of the game, it could be an issue.
Yes 30 days and we will know.
Played:
From Earth & Beyond, Anarchy Online, Matrix Online, Star Wars Galaxies, World of Warcraft, Age of Conan, Tabula Rasa (Beta), EvE Online, City of Villians, Atlantica Online, Guild Wars, Lineage 2, Pirates of the Burning Sea, PlanetSide, RF Online, Second Life, Fallen Earth.
It so seems that everyone is so jaded from the release of vanguard, they ar quick to call any and every other MMO "unfinished" and "failure"... I don't think it is possible to please those maligned "pre-order" vanguard folk.. No matter how much hype or effort is made, when they crack open that box to play they will revert back to "I hate vanguard" mode and then nothing looks good anymore..
Candy Land becomes Shit Creek in a matter of seconds with no hope of ever returning back to normal..
I believe in this "Post-Vanguard" world that some careful consideration must be done before listening to the rants and raves of the angry "Pre-Order" folk. Because lets face it, will there evere be a bugless holy grail MMO? Nah, don't think so.. (And before someone fixes their fingers to type WoW, I beta'd WoW and played for about 2-3 months after release, and Yes folks, WoW had plenty of bugs too on release.)
Maybe we should start giving these games and their developers a little breathing room and head space when it comes to release. I don't work with em, but I can garuntee you that it's not as easy as you may think it is..
In all fairness V, I think a lot of the criticism here is in the game simply not delivering the experience expected by a lot of players. Now, when you weigh those critiques, the best thing is to determine how realistic or fair those expectations are. If the person didn't like the game because he can't jump off the bow, swim to a rock and meet a mermaid, then swim to Atlantis to fight Captain Hook's ghost...take the critique with a grain of salt. If, however, the complaint is that it's not very immersive, that quests are more repetitive than they expected, that the avatar combat is a clunky engine with subpar response and fun, or that the crafting is fairly cookie cutter...well, they probably have some merit.
Vincenz... you should be designing mmorpgs man. That's twice in 12 hours that you've hit on some seriously awesome concepts!
To me, a Pre-Order as was done by FLS is a retail product. So, the game should be 'ready' then.
Not "perfect" (because I don't believe in perfection) but certainly playable.
I have no problem with giving Developers a little slack provided the product is playable (which PotBS was for me in Open Beta) but the problem is so some Developers these days tend to take that inch and another mile as well - releasing games that are no where near ready.
They mislead consumers almost to the point of fraud. This is why people are jaded.
Nothing says irony like spelling ideot wrong.
See how it is after a month,as im guessing thers still going to be people who havent recieved their box or gotten around to buying it yet.Also the word of the game needs to spread with advertising,reviews on high profile sites etc.
If in a month the numbers are lower than they are currently,then the OP can make his topic,but this just sounds like another anti-game post like what happens with any new release. People bashed lotro relentlessly for months after its release,saying it sucks and how everyone was quitting at level 30,but 9 months on its still a pretty popular game with a stable number of subs. im sure some people have left,but then that happens with any game.
Once Conan is released around may,along with possibly TCoS,the trolls will switch to those forums and bash those games instead.
Someone should post a screenie every few days at primetime to show how many people are playing.
Aren't you optimistic
Aren't you optimistic
ahhh..i didnt say WHICH may :P
7 days? I read on one forum that after 3 months of gameplay PotBS is losing loads of players.
Lets face it. If a person is miffed about a game they will complain about it. The ones who are loving it are too busy sailing around and not writing threads about how they love it. So I do believe the overall impression is that a majority of players hate it. For me its a specialist game like EVE, Tabula Rasa etc. It will work because some people love to sail and shoot cannons. Others won't.
Still haven't played myself. May wait for trial.