Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Any reason NOT to chose PvP server??

So, i was thinking.. is there any reason NOT to chose playing on a pvp server? I mean, WAR is ALL about the war between the order and destruction.  It would be kinda stupid to run past you enemy if you was in war with em. The Dark elfs are trying to claim their homeland back, wouldnt it just be stupid to run past 5-10 different high elfs then, when you are invading what they claims as "their country". I mean, wouldnt the High elfs try to defend their land, instead of walking by the enemy forces, being all LADIDA ? i know there is rvr zones, but cmon, its a WAR, and thats what its all about...

«1

Comments

  • crzybrtndrcrzybrtndr Member Posts: 94

    Depends on how you like to play.  If you're the type who wants the possibility of being openly attacked at all times, then a PvP server would be for you.  If you're the type who wants to choose when you enter PvP then a PvE server would be your choice.  Different people have different playstyles and preferences.

  • SatariousSatarious Member UncommonPosts: 1,073

    Well, they're trying to cater to the pve folks out there.  It makes sense to make certain areas pve only since griefers will most assuredly ruin any sort of pve fun.  If I had my way, there wouldn't be "pve areas" in the strictest sense.  Rather, there should be many high level guards patrolling the area so that any enemy players would be attacked on site.  It would make it a bit more realistic than just completely blocking off certain areas for pve.

  • terrorantulaterrorantula Member Posts: 174

    I like to keep my PVP and PVE seperate but wish they did it in a way like SWG did their servers because now having more than one ruleset server will just split guilds and friends up which is never a good thing.... add on top of that the localized servers and no forums and you get the sense that Mythic doesn't care about the community.

     

  • ImpyrielImpyriel Member UncommonPosts: 711

    Originally posted by xzeve


    So, i was thinking.. is there any reason NOT to chose playing on a pvp server? I mean, WAR is ALL about the war between the order and destruction.  It would be kinda stupid to run past you enemy if you was in war with em. The Dark elfs are trying to claim their homeland back, wouldnt it just be stupid to run past 5-10 different high elfs then, when you are invading what they claims as "their country". I mean, wouldnt the High elfs try to defend their land, instead of walking by the enemy forces, being all LADIDA ? i know there is rvr zones, but cmon, its a WAR, and thats what its all about...

    I sort of feel the same as you, which is why I will go Open RvR (Unless they have Open RvR/RP). I want as close to what a virtual world would really feel like. Where you run risks of being out there on your own far out in the wilds. Where there's no invisible force that binds you from slaughtering those EMO Dark Elves right in front of you just because the area is designated against pvp. If I see an EMO Elf I want to smash its face in.

    Although the chicken concept is neat too, I kind of hope they decide not to include it in Open. I personally have never griefed a lower player in all my time ever playing an mmorpg, but it just doesn't seem to immerse me into the world when I know if I cross some line I will turn into a chicken.

  • xzevexzeve Member Posts: 182

    dont seems like any of you got the point... the game itself is 100% RvR, every quests is adding to the war, destroying enemy stuff etc. Even the PQ is about the war, and why shouldnt other players then have the possibility to attack you when you are doing a quest  where you have to bomb a bridge that the enemy is very dependable of ?

    And to make sure no highlvls are killing random lowlvls there is the Chaos chicken... so a lvl 20 cant get killed by a lvl 40..

    So i ask a bit different, again: Isnt PvE servers against the concept of WAR ? the very game itself is a pure RvR game...

  • edmonaledmonal Member Posts: 188

    I think it's you who doesn't get the point. Not everyone is totally enamored with PvP all the time, but still want to experience the world of Warhammer. Mythic has come up with a way that allows people the option of participating in PvP if they choose, and not have to worry about sociopaths constantly ganking them as they do quests. Don't be so narrow minded.

  • PheacePheace Member Posts: 2,408

    Originally posted by xzeve


    dont seems like any of you got the point... the game itself is 100% RvR, every quests is adding to the war, destroying enemy stuff etc. Even the PQ is about the war, and why shouldnt other players then have the possibility to attack you when you are doing a quest  where you have to bomb a bridge that the enemy is very dependable of ?
    And to make sure no highlvls are killing random lowlvls there is the Chaos chicken... so a lvl 20 cant get killed by a lvl 40..
    So i ask a bit different, again: Isnt PvE servers against the concept of WAR ? the very game itself is a pure RvR game...

     

    Pure RvR yes, Pure PvP no. The original concept was clearly to have seperate PvE - PvP areas. All the quests and things you do progress the war effort but clearly "War is everywhere" did not equal "PvP is everywhere"

     

     

    image

  • ImpyrielImpyriel Member UncommonPosts: 711
    Originally posted by xzeve


    dont seems like any of you got the point... the game itself is 100% RvR, every quests is adding to the war, destroying enemy stuff etc. Even the PQ is about the war, and why shouldnt other players then have the possibility to attack you when you are doing a quest  where you have to bomb a bridge that the enemy is very dependable of ?
    And to make sure no highlvls are killing random lowlvls there is the Chaos chicken... so a lvl 20 cant get killed by a lvl 40..
    So i ask a bit different, again: Isnt PvE servers against the concept of WAR ? the very game itself is a pure RvR game...



    Pheace said it best, "War is everywhere" does not equate to "PvP is everywhere".

    They are trying to design pve and questing so you get a sense that you are still contributing something to the conflict and taking part in some battle even if you are fighting against AI. I am hoping for something similar to the feeling I got when I played Tabula Rasa briefly.

    The bottom line is they have to have servers that will cater to all types of gamers because the actual bottom line is it is a game.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Because some people want choice.

    The game will be absolutely packed fulled of PvP fun... but many don't want to do it all the time, every second of every minute they are logged in.

    Sometimes, you just want to chill out, do some farming/questing/etc.

    Sometimes, you want bloody nasty PvP action that makes your heart race.

    What EAMythic is doing very, very smartly is that even if you want to take a break from PvP for a bit, your PvE activities are still helping the overall war effort.

    Me? I'll end up on an open RvR or RvR/RP server most likely... but only on 1 toon. I'm sure I'll be making tons of alts to try out all the classes and all the different areas.

     

  • kintrikkintrik Member Posts: 194

    on a normal ruleset server the only places were you would walk by someone playing an enemy faction would be in RvR enabled areas.  This is similar to how they did DAoC.

    You had your home realm (Midgard, Albion, Hibernia), you did the majority of your PvE within your home realm. Then for RvR you went into the Frontier which is about about 15-20 zones of contested land, which butted up against the home realms, but you you couldn't go into someone elses home realm. There is a gaint gate that is gaurded by 50 or so super high level gaurds.

  • elvenangelelvenangel Member Posts: 2,205
    Originally posted by kintrik


    on a normal ruleset server the only places were you would walk by someone playing an enemy faction would be in RvR enabled areas.  This is similar to how they did DAoC.
    You had your home realm (Midgard, Albion, Hibernia), you did the majority of your PvE within your home realm. Then for RvR you went into the Frontier which is about about 15-20 zones of contested land, which butted up against the home realms, but you you couldn't go into someone elses home realm. There is a gaint gate that is gaurded by 50 or so super high level gaurds.



    Um they changed that the enemy can go into PvE zones & become flagged for PvE but they can't interrupt PvE players that are unflagged.   So WAR really is everywhere you just have to flag yourself in the PvE zones now.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • kintrikkintrik Member Posts: 194

    When/where did they state that. In the Jna 31st 07 podcast it is described exactly as I say. You have to go into the RvR flagged area to be flagged for RvR. Enemies can not cross over into the PvE flagged areas at all.

  • elvenangelelvenangel Member Posts: 2,205

    Manual PvP Flagging:

    Phase one of our improvements to open world RvR is under way, with changes to PvP flagging up first. Players can now PvP flag themselves, although the regular rules apply for removing the flag. Guards (and some other NPCs) in the Chapter hubs will PvP flag any enemy player foolish enough to engage them in combat. We've also added more guards to the warcamp entrances across all pairings and tiers. Still in progress are changes to the battlefield objectives, but we aren't quite ready to share those details yet.

    -RvR Team

     

    I know there was a more flushed out explination somewhere but I can't remember where it is.

    link to it http://war.curse.com/articles/details/3440/

    The article is just a direct run from the Warhareld's october posting.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

     

    Originally posted by Satarious


    Well, they're trying to cater to the pve folks out there.  It makes sense to make certain areas pve only since griefers will most assuredly ruin any sort of pve fun.  If I had my way, there wouldn't be "pve areas" in the strictest sense.  Rather, there should be many high level guards patrolling the area so that any enemy players would be attacked on site.  It would make it a bit more realistic than just completely blocking off certain areas for pve.

     

    They are not trying very hard.

     

    Let's just say that WAR is trying to cater to PvE folks about as much as WoW is catering to PvP folks.

     

    PvE-groupers are totally shafted, as usual, in both games.

    - "If I understand you well, you are telling me until next time. " - Ren

  • KyleranKyleran Member LegendaryPosts: 44,069

     

    Originally posted by elvenangel


    Manual PvP Flagging:
    Phase one of our improvements to open world RvR is under way, with changes to PvP flagging up first. Players can now PvP flag themselves, although the regular rules apply for removing the flag. Guards (and some other NPCs) in the Chapter hubs will PvP flag any enemy player foolish enough to engage them in combat. We've also added more guards to the warcamp entrances across all pairings and tiers. Still in progress are changes to the battlefield objectives, but we aren't quite ready to share those details yet.
    -RvR Team
     
    I know there was a more flushed out explination somewhere but I can't remember where it is.
    link to it http://war.curse.com/articles/details/3440/
    The article is just a direct run from the Warhareld's october posting.

     

    Actually, I believe this to be true.  I do recall reading that after they got some beta feedback they decided to let enemy players on normal servers (of the appropriate level) enter the PVE zones of the the other side. They would automatically flag as PVP.  Players from that realm would have the option to raise their flag and attack, or ignore them and go about their business.

    edit: forgot to stay on topic.  I'm going to play on both types of servers.  Normal servers when I want a more relaxing experience and the rvr when I want more pvp in my life.  My real preference though would be for a FFA PVP server where everyone outside your guild was your enemy.  They haven't decided whether that will be an option one day.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • SigneSigne Member, Newbie CommonPosts: 2,524

    I don't mind there being choice.  I can pretty much ignore how people play their game on the same server as me so if they're doing their own thing on a different server... it's like they don't exist.  Having said that, if the population isn't large enough to sustain different servers with different rules, everyone loses out.  Low population on PvP servers would kill it for me.

  • MaldusterMalduster Member Posts: 109

    Im getting WAR for the WAR, dunno bout you guys.

  • MrVicchioMrVicchio Member Posts: 598

    I am quite secure in the size of my E-Peen, so I'll be ona  Core Server Set.

     

    I have no desire, whatesoever to be on a server where people have the ability to annoy me when I decide I want to do "something else"

    Besides, I believe the side benifit of the RVR on servers is to attract the "I gotta prove myself cause ZOMG I am better then you noob" players away from those of us that have grown beyond such petty behavior.

    Always change your signature.

  • jazz.bejazz.be Member UncommonPosts: 962
    Originally posted by MrVicchio


    I am quite secure in the size of my E-Peen, so I'll be ona  Core Server Set.
     
    I have no desire, whatesoever to be on a server where people have the ability to annoy me when I decide I want to do "something else"
    Besides, I believe the side benifit of the RVR on servers is to attract the "I gotta prove myself cause ZOMG I am better then you noob" players away from those of us that have grown beyond such petty behavior.

    And you play online games with others toooo....make love to them?

  • TanrTanr Member UncommonPosts: 54

    Interesting,  I can't think of any reason TO chose a PvP server.

  • TanrTanr Member UncommonPosts: 54

    Oh,  and btw... ALL servers will be PvP servers.  There are no PvE servers.  Core Ruleset IS the original game design and is designed how Mythic intended the game to play.. WHICH  IS a RvR game.  They later announced there would be Open RvR servers to allow for all the 14 and under gankers a place to inflate their E-peen because they suck so bad in a fair fight.

    If you want to PvP then grow some balls and go to the appropriate area.  There will be lots of enemy players there who want to PvP with you.

    Core Ruleset = game plays as intended and designed.

    Open RvR = ganking/griefing enabled for the unskilled.

    THERE ARE NO PvE SERVERS.

    It's really that simple.

  • elvenangelelvenangel Member Posts: 2,205

    Originally posted by Anofalye


     
    Originally posted by Satarious


    Well, they're trying to cater to the pve folks out there.  It makes sense to make certain areas pve only since griefers will most assuredly ruin any sort of pve fun.  If I had my way, there wouldn't be "pve areas" in the strictest sense.  Rather, there should be many high level guards patrolling the area so that any enemy players would be attacked on site.  It would make it a bit more realistic than just completely blocking off certain areas for pve.

     

    They are not trying very hard.

     

    Let's just say that WAR is trying to cater to PvE folks about as much as WoW is catering to PvP folks.

     

    PvE-groupers are totally shafted, as usual, in both games.

    Your of a minority opinion on this because I love PvE and I like to group with my friends and I think what they're offering for PvE is perhaps the Best choice out of all the current games.  I dont have to rely on a big guild, raids, or anything else I don't want to be involved in order to progress and see all the areas of the game.  Will I get the absolute best awsome gear ever?  Hell if I know but its never mattered to me as long as my gear was on par.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • kintrikkintrik Member Posts: 194

    I am with Elvenangel on this one. I do alot of mix play, PvE and RvR, but lean towards more PvE then RvR, and how they are doing it is perfect. Blending the 2 so everyone is working for the same end goal. You are just upset that you can't get everything inthe game thru soloing and a single group.

  • RaztorRaztor Member Posts: 670

    WAR is everywhere. Apart from the PVE areas, or where players don't feel like fighting.

  • necrotoxin7necrotoxin7 Member Posts: 55

    All of the servers in WAR are PVP. The difference is some have different rule sets. Core RVR is what the game has been designed around. Open RVR makes friendly pve arias unsafe. RP RVR is well role playing.

Sign In or Register to comment.